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@chillstrand
See this Instagram photo by @chillstrand • 1 like
This is a collaboration project with Magnus Norén. He designed the character and I realized it in 3D. It was really fun and a good chance to learn the basics of Keyshot.
Long time, no post.
Some zbrushing, woop!
Guess I got this one coming.
Part 3: https://www.youtube.com/watch?v=oUedPrDTQ1Q Part 4: https://www.youtube.com/watch?v=J8V87yfZbBg Part 5: https://www.youtube.com/watch?v=Ox1jj6FusLc
Another Dark souls fan art. I usually play as Hollow, so I bet he is a skeleton by now. Tried out a couple of brushes in the process.
More Dark Souls!
Thought I'd continue with trying out different styles, this time Frank Miller's Sin City. It's a difficult style to draw for sure.
Another Dark Souls fan art, just made it on my spare time.
A little fan art I made!
Just threw something together from one of my sessions of Dark Souls 1, I had no idea that you could do something like that.
Playing Dark souls 1, I have no idea what I’m doing or why. But I’m scared. Might make more of these shorts.
Here is my take on Saint George and the Dragon. I wanted to reimagine him as a female landsknecht with luxury clothes and clean gothic plate armor. If I manage to make a dragon in the future I'll pose it together with her. I've learned a lot about landsknechts in the process and how to use the new shaders for hair and eyes in Unreal Engine 4. I bought a scanned anatomy both for the body and for the head to push my ability to create realism within game art. The text on the visor says "Death will wait for another day". Polycount: 57k for the whole model, 4k texture for the body, 4k for the head, 1k for the feather and 1k for the hair. I made the textures mainly in Quixel dDo. Thanks for watching!
I recently played Dark Souls 1. So much regret around every corner.
A small update on my latest character, adding the example environment made by Epic. Hopefully I’ll be done this week with her! Cheers!
Progress on my Landsknecht. Getting somewhere with the highpoly!
I've continued to draw on my dragon and hero design, gonna post the hero by herself soon. Cheers!
A dragon! Woo!
Hey everyone! I'm finally done with this long project, working since december with some pauses. I've been striving to push my realism skills in real time in Unreal Engine 4 and I've learned a ton. I've got a lot of critique and tips from my friends who helped me push the quality. Special thanks to Cezar de Almeida Johansson who made an idle animation for me. I'm super excited to start a new project right away, but maybe some rest would be nice. A couple of hours at least. Thanks for watching, hope you enjoy it!
Finally done! Posting it here too for the tumblr peeps!
Axe and shield for my crusader I'm working on. Still need to sharpen the details on the front of the shield.
Moar crusader stuff! Weapon and shield woo!
A character I've been working on for some time and the sculpt is soon done! I hope.
Crusader! Can never have enough of those.
Three robes I concepted and made for the second DLC for Magicka 2. Done in 2015. A Jon Snow/Witcher inspired robe, a death robe and a postapocalyptic robe.
The last work I did on Magicka 2, the robes for the dlc: Ice, Death and Fury
Cheers!
Just another lighting/value exercise. Random robot sketch!
Link to my latest sketch! Woop!