You get a million dollars, but your most recent google search is tattooed on your forehead Taking the deal?
yes
no
this is sooo bad
might use this as a conversation starter ngl
results

祝日 / Permanent Vacation
occasionally subtle

#extradirty
No title available

titsay

Janaina Medeiros
will byers stan first human second
Alisa U Zemlji Chuda

Love Begins
ojovivo
hello vonnie
Xuebing Du
Peter Solarz
I'd rather be in outer space 🛸
No title available
i don't do bad sauce passes
Sade Olutola
cherry valley forever

izzy's playlists!

oozey mess
seen from Canada

seen from Australia
seen from United States
seen from Malaysia

seen from Australia

seen from United States

seen from Malaysia

seen from United States

seen from United States
seen from United States

seen from United States

seen from Brazil
seen from United States

seen from United States
seen from Malaysia

seen from United States

seen from United Kingdom

seen from United Kingdom
seen from Netherlands

seen from United States
@demi-panoramic
You get a million dollars, but your most recent google search is tattooed on your forehead Taking the deal?
yes
no
this is sooo bad
might use this as a conversation starter ngl
results
miss ladybug herself
do u have any tuts on how u do ur rendering? i adore ur style!!
Yes!!! Sorry for the long wait. I got super caught up with many things.
HERE ARE THE LONG AWAITED TUTORIALS!!!
Hello world, and all who inhabit it. This is Spiffy Bobunny. I know there are a few RP blogs dedicated to acting as me, but this one is just me.
My Twit isn't going anywhere, but the amount of attention its received has made it difficult to use it as a "social" platform. Professionalism aside, a certain do-gooder under my urged me to get a more casual account on this site so I don't lose myself to my work.
I hope to get to know my friends, fans, and enemies on a deeper and casual level!
nobody understands the connection between a girl and her microsoft excel sheets
it’s yuri. in a way
@gale-the-cat
ok so i was looking at some splatoon 2 textures that diam extracted and found. well. ok so the clothing shop keeper Jelfonzo changes his shirt daily, and on Tuesdays, the design he changes into is this white and red shirt with inkling text on it. now, looking at this texture gets us a better look at the text on the shirt, and its in a decipherable script. (deciphered by wielderofmysteries, unfortunately they deleted the original post detailing the process) turns out the text on the shirt translates to…
“FUCK YOU”
so a while back I made a “how-to” for how I render gold for shits-n-gigs. Recently, I had to reference this myself because I straight up FORGOT how I paint gold in the middle of working on a commission.
Figured it would be fun to share, if yall want to know my gold painting secrets (spoiler, im very lazy and just want the fastest and dirtiest way to get something done. and for me, this is it)
Here is my no-fail, 10 step (it sounds like a lot, i swear its not) method:
1) Draw thing
2) Ink thing. When inking I draw big “I” shaped black chunks on metal stuff. Usually I’ll put one thick and one thin next to each other. If I’m being especially lazy, I will literally just draw a black scribble in a vauge I-ish shape.
3) Flat color block. I usually go for a mid-tone yellow-ish color. Not super saturated.
4) Shading. Use a more saturated color several shades darker. I focus the shading around where I inked those black “I” shapes. I wrote to be mindful of a light source, and this is what you should do. But I’ll be honest, I usually just shade around the edges.
5) LIGHT. Use a bright saturated yellow color. I usually pick one and then color adjust as necessary once it’s blocked in. Catch the rims/edges of objects. I usually use more of those double “I” shapes in the middle.
6) SPECIAL EFFECTS BAYBEEE. Douplicate highlight layer. Set it to “Add.” Use gaussian blue until it glows to your liking. Adjust opacity as you like.
7) ONE MO ‘GAIN. Repeat step 6. Set to “Color Dodge.” Adjust hue/opacity as you like.
8) Futz around till you like it. I like to add more color dodge above the ink layer to brighten some spots. This is optional.
9) Corrections. Assuming you’re working on a non-white background, those Add and Dodge layers will show over the edges of your lineart. This is where I take a soft airbrush eraser and remove what I dont like.
10) Final futzing. Sometimes I’ll add a dark blue Overlay layer to reduce saturation and increase contrast. Added some “shinies.” To do this draw some thin cross-shaped lines that taper at the ends. Duplicate layer. Change layer mode to “Add.” Use Motion Blur in the same direction as the cross long-ways.
AND YER DONE CONGRATS. Are there better ways? Eehhhh probably. Do I use them? Nah. This is what works for me and my work-flow, so feel free to try it out if you want! ✨✨✨
A year later and I feel I should note this works for silver and other metallics as well!! Just change your colors accordingly! (For silver things I usually use desaturated blue-greys, and not straight zero saturation grey.)
Heres an example of this exact technique used for both gold and silver aide by side!
Oh! Good ref!
all the tips I found for drawing a fantasy map are like :) “here’s a strategy to draw the land masses! here’s how to plot islands!” :) and that’s wonderful and I love them all but ??? how? do y'all decide where to put cities/mountains/forests/towns I have my map and my land but I’m throwing darts to decide where the Main Citadel where the Action Takes Place is
okay so i know i said most of this in the replies but it might be easier to actually reblog and say stuff instead lmao
Cities - go near water! freshwater lakes and rivers (rivers especially) are the best places for cities because A) source of water and B) travel and trade is much easier cus you can put your boats like right there. Basically ever relevant city ever was built on a lake or a river.
for rivers in general - because gravity, rivers run from mountains (forming from melting snow and ice (this is why they get fat in spring–more stuff melting)) to lakes/ocean where they can empty out (and even lakes will have rivers leading out that eventually get to the ocean), which can help when mapping out where those start and end. rivers are also much thinner and faster in steeper elevations and very slow and wide when the land is flat
mountains - i like to think of what the tectonic plates look like because that’s what makes mountains! mountains are also never standalone they’re always in mountain ranges (archipelagos are really just underwater mountain ranges babey). a cool trick I like to do is occasionally separate mountain ranges across continents, because over time the tectonic plates shifted and literally split the range in half. These mountains are really old tho so they’ve eroded and therefore it makes them smaller and rounder (like the appalachians) as opposed to relatively young mountain ranges like the rocky mountains which have taller and sharper peaks
Another mountain trick: if your mountains run along the ocean, the ocean side of the mountains will get a LOT of rain while the other side will be very dry–almost desert-like, in fact. think of temperate rainforests in British Columbia vs the drier conditions in the canadian prairies
forests - depends on how warm the area might be. coniferous forests are found further north (before you hit the tree line, and then it’s only tundra onwards) but as you head south you get leafier trees, and the leaves tend to get larger too
If you think about general elevation too, you’ll have places that might be swampy (wet + lower). if your world has an ice age like we did, then glaciers may have carved the land, leaving piles of soil in the south that was left when the ice receded and places where the bedrock has been bared north of that (like the Canadian Shield in Canada–the reason we see that is because of the glaciers)
You might also have a land that’s dotted in a shitton of freshwater lakes as well because the meltwater filled the holes that the glaciers scraped out (this is why canada has so many goddamn lakes)
and if the ice age was more recent than it was in our world, then you might not even have the forest re-growth and it could be a lot of open plains
tl;dr i like to think of major climate events that might have also shaped the land on top of some basic rules
The Artifexian has an entire series on building your world from literally the stars down and then the ground up.
All my worldbuilding videos
Though, for fantasy, you can make the world operate on entirely different principles:
With that done, the actual topic of city placement can be covered by videos like this:
Or
Once you have your places, if you want help naming them in realistic ways, this video can help:
This one is on architecture, which is definitely a subset of cities:
But for a more relevant practical guide on making settlements realistic:
Here’s a quick guide for making demographics:
holy shit?
Oh. Oh wow.
my favorite clip studio assets!
since i’ve been using csp a lot more now i thought i’d make a post of the assets i use the most for ppl looking for good stuff!
general brushes: Pen + Caspar Pen (かしペン+カスレかしペン) (my fav pen for sure) Erase Along Edge (YOU NEEED THIS ERASER YOU NEED IT!!!) Freehand Style Brush Set (フリーハンド風ブラシセット) (cant recommend this one highly enough, i use it for all my backgrounds) Bong pen OBONGBONG’S PEN Halftones (スルスル塗れる5線刻みトーンブラシ) A non-shin pen (しんでないペン) SU-Cream Pencil Noisy Ink Brush v2 Simple Retro Halftone Brushes Smeared Paintbrush (べっとり絵筆) A breather pen (一息ペン) Aj’s Pencil Set Watercolor set (수채화 세트) T-marker Wind Brush Set (Tマーカー風ブラシセット) Watercolor marker ▲ ■ and texture set (水彩マーカー●▲■とテクスチャーセット)
special effect and decorative brushes: Tights Pen (タイツペン) Glitch Brushes 2 (彩塵ブラシ(Prism Dust) Hand-painted effect set No. 2 (手描き効果セットNo.2) Oriental Emblem 11-20 (동양 문양 11-20) (this creator has so many amazing assets ive downloaded them all) Ribon brushes (りぼんブラシ) Lace Set レース セット Ornate lace Bramble (rose-玫瑰叢) Loose hand-painted sprinkle brush (ゆるゆる手描きのふりかけブラシ) Bush pen (수풀 펜) Fantasy Papers Pearl Brush (真珠ブラシ)
gradient maps: Gradient map set for hologram (홀로그램용 그라데이션 맵 세트) Yunywave★ Gradient Set cb gradients 3 ONG SET
3D: The Only Perspective Grid You Need! 3d sketch head Movable horse 1.8 A (可動のお馬 1.8a) Sitting poses collection (便利かもしれない座りポーズ集)
misc: Raiku RGB Shift Hand-drawn Rags tool Set (手描きのボロ線ツールセット) VHS action set
OMG THE ERASE ALONG EDGE WHERE HAVE YOU BEEN ALL MY LIFE! OP THANK YOU! THANK YOU! WITH LITERAL TEARS IN MY EYES
THANK YOU!!!!!!
How is this person still alive
i wanna tell a man he’s pretty and make him blush. i wanna fluster a man
WEBSITES FOR WRITERS {masterpost}
E.A. Deverell - FREE worksheets (characters, world building, narrator, etc.) and paid courses;
Hiveword - Helps to research any topic to write about (has other resources, too);
BetaBooks - Share your draft with your beta reader (can be more than one), and see where they stopped reading, their comments, etc.;
Charlotte Dillon - Research links;
Writing realistic injuries - The title is pretty self-explanatory: while writing about an injury, take a look at this useful website;
One Stop for Writers - You guys... this website has literally everything we need: a) Description thesaurus collection, b) Character builder, c) Story maps, d) Scene maps & timelines, e) World building surveys, f) Worksheets, f) Tutorials, and much more! Although it has a paid plan ($90/year | $50/6 months | $9/month), you can still get a 2-week FREE trial;
One Stop for Writers Roadmap - It has many tips for you, divided into three different topics: a) How to plan a story, b) How to write a story, c) How to revise a story. The best thing about this? It's FREE!
Story Structure Database - The Story Structure Database is an archive of books and movies, recording all their major plot points;
National Centre for Writing - FREE worksheets and writing courses. Has also paid courses;
Penguin Random House - Has some writing contests and great opportunities;
Crime Reads - Get inspired before writing a crime scene;
The Creative Academy for Writers - "Writers helping writers along every step of the path to publication." It's FREE and has ZOOM writing rooms;
Reedsy - "A trusted place to learn how to successfully publish your book" It has many tips, and tools (generators), contests, prompts lists, etc. FREE;
QueryTracker - Find agents for your books (personally, I've never used this before, but I thought I should feature it here);
Pacemaker - Track your goals (example: Write 50K words - then, everytime you write, you track the number of the words, and it will make a graphic for you with your progress). It's FREE but has a paid plan;
Save the Cat! - The blog of the most known storytelling method. You can find posts, sheets, a software (student discount - 70%), and other things;
I hope this is helpful for you!
(Also, check my blog if you want to!)
LETS TALK ABOUT SPARRING
I’ve read a lot of fics, have seen many shows, and have watched many movies that are completely inaccurate when it comes to sparring. NOW, i know it’s fiction, and I greatly enjoy it nonetheless, but I would like to share a few things with you, as a person who trains in Historical European Martial Arts (HEMA). There are a few general things in this, as well as stuff more focused to a certain european weapon. (this is all Historical European stuff, obviously if you’re writing for a different region, this probably won’t apply that much.)
SPARRING
-you don’t practice with real sharp swords. Never. It’s incredibly dangerous, especially since sparring is trying to practice your killing/injuring skills. In older times, you would use wood, maybe wrapped in leather or canvas to practice. Today, you use weighted nylon swords/weapons, and you usually wear a mask while doing so. Steel is and was an option, but the blade will be completely dull, and the tip will be bent over itself.
-It’s practically impossible to knock someone off their feet while sparring, unless you are hooking your foot or weapon behind their leg. It’s hard to push back and cause someone to fall, since they can just retreat back a bit.
-YOU. DON’T. SPEND. HOURS. SPARRING. ESPECIALLY WITHOUT A BREAK. It’s exhausting, the most people usually go is 10 minutes before they have a break. During Training, you only spar for about 2-5 minutes before stopping and having a rest.
-You try your hardest never to cross your feet. It’s dangerous and it unbalances you. Your opponent can take advantage of you easily.
-Usually, you want to strike your opponent with the last ¼ of your blade, basically just the tip and a little below. That’s the sharpest point, and you get the most force behind it.
-Swords aren’t super heavy. Stop the giant, huge, I-can-barely-lift-this trope. Longswords are usually 3lbs. It’s not heavy when you pick it up. However, it gets heavy when you’re holding it up above your head for a while. Swords were not made to be heavy, especially since you would have to hold them up in battle for sometimes hours.
-It’s incredibly hard to engage in witty banter and such. You are constantly moving and trying to strike your opponent. Since it’s fiction, you can do what you want, but just know that trying to have a conversation while sparring is like trying to have one while running. It tires you out even more, and usually just comes out breathless and wheezy.
-Swords are not lightsabers. You cannot try and hurt someone with just any part of your blade. It will just annoy your opponent. Now, for sparring, you will want to focus on hitting your opponent with the edge of your blade, and you won’t really ever be trying to hit someone with the flat of your blade.
-In sparring, you will get hit. And get bruises. I count five from just 2 days ago. (Also reminder that bruises don’t form for 1-3 days.) If you happened to get a hard thrust to the ribs, they will probably fracture. It happens. I haven’t had it personally, but those who’ve trained longer have. The worst injury I’ve gotten is a bruise on my chest that didn’t fade for nearly a month.
-Grip!!! You don’t clutch your sword super tight. No. It limits movement. My instructor taught me to hold firmly with the thumb, pointer, and middle finger, and use the other two as more guiding fingers. You swing your sword with your wrist, not a big giant arm movement. That is tiring and slow.
I will be focusing on using a one handed sword in this next bit, specifically a Scottish Regimental Broadsword. A basic sword to build off of.
-FOOTWORK. It’s not a super complicated series of perfectly planned out steps. It just isn’t. With Regimental Broadsword (which is what I will focus on, since it’s what I’ve trained with most), you have to have a good base (rear-weighted stance, front foot pointed at your opponent, back foot turned sideways), and then once you have that, you just have to move around and try not to get hit.
-Slipping. (Continuation of footwork). With a rear-weighted stance, the goal is to be able to move the front foot anywhere. You should actually be able to keep your front foot an inch off the ground without having to adjust your back foot. Slipping is when this comes in handy. If your opponent takes a swing at your front leg, you should be able to just slip it back to go next to your other foot, and swing your sword up to get your opponents head. Slipping is really important.
-Advance and Retreat (other continuation of footwork). While moving forward or back, you always want to feel the ground with a heel-toe movement, so you can tell if there are rocks or branches and such. Advancing, you want to move your front leg first. Retreating, your back leg.
-Traversing (last continuation of footwork)(maybe). Transversing is basically advancing in on your opponent in a circular motion. You’re trying to get close and personal. Reminder to not cross your feet. You will loose balance and probably end up getting whacked with a sword. Traversing is a spiral motion sort of. Your opponent can avoid getting trapped If they do it as well.
I will probably come back and add more soon, because there’s more I know, but can’t remember at the moment.
Hello! Your artwork is beautiful! I'm genuinely in love with how you color and shade to make a piece look whole. Like it's synthesized? I can't find the word for it but it's really, really cool! Do you use specific filters like mutliply or overlay?
Thank you for drawing!!
colour pickinging tool disclaimer: im dumb and the wonderful thing about art is that there is no right or wrong way to do it ;)
Writing fight scenes
masterlist. main navigation.
@bluebxlle_writer on Instagram
1. Pacing
A fight scene should be fast-paced and intense. Unless it's a final battle with numerous parties, a fight scene that's too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don't overdescribe your characters' thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.
2. Character mannerisms
Here's a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters' contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent's weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.
3. Making use of surroundings
Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?
4. Description
The main things that you need to describe in a fight scene are :
• Characters involved in the fight
• How they initiate and dodge attacks
• Fighting styles and any weapons used
• The injuries caused
Be careful to not drag out the description for too long, because it slows down the pace.
5. Raise the stakes
By raising the stakes of the fight, your readers will be more invested in it. Just when they think it's over, introduce another worse conflict that will keep the scene going. Think of your characters' goals and motivations as well. Maybe if the MC didn't win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :"D
6. Injuries
Fights are bound to be dirty and resulting in injuries, so don't let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won't just remove the knife and walk away without any problem. To portray realistic injuries, research well. I have two posts about writing realistic pain and injuries back in my pink theme, check them out if you need any reference!
7. Drive the plot forward
You don't write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.
8. Words to use
• Hand to hand combat :
Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact
• With weapon :
Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate
Can confirm, all of these will save your life writing fights.