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Once when I was in undergrad, someone described something as āproblematicā in class and our professor was like, āThatās cool, but āproblematicā doesnāt really mean anything. It means that the thing youāre describing has a problem, and in and of itself thatās not bad. Art, especially, should always have problems, or else itās not interesting and not art, either. It sounds like youāre trying to say that this is bad, but you donāt want to say ābad.ā Is that right?ā
So from then on whenever one of us called something problematic, he would make us talk it out until we could name the ābadā thing we were hinting at. In this particular class, 7/10 it was some type of oppression, and the remainder was like, āIām uncomfortable because this is very new/confusing/pushing boundaries that made me feel safe.ā
Once we stopped calling things āproblematicā and stopping at that, class got way more interesting and... we all had to say, like, āthatās racistā or āthatās misogynisticā or āew capitalism grossā out loud, which a lot of us had never done in a classroom before. Or we had to be like, āUhhh... Iām not sure whatās so bad?ā and confront our own beliefs and that was maybe even more useful.
Anyway. Whenever I see the word problematic, I canāt help but think of this professor being like, āGood starting point, now letās get specific.ā I think when we have to commit to saying āthatās ___ā it requires a lot more careful thought about the truth and impact and complexities of whatever weāre claiming. Sometimes there really is some bullshit afoot, and also sometimes itās art, and it should be full of problems, because thatās what art is.
This is why I have TikTok
"the cruelty is the point"
*looks inside*
it's material interests and the dominant ideology that emerges from them shaping actions
happy pride month š³ļøāā§ļø
Endless Sailor Moon: 7/?
āA ringing in your earā
Telling you donāt forget
A take on Kris as extrasensory! Theres a lot about them thatās kind of paranormal (seeing save points, hearing game music, hearing othersā toughts (maybe?), their red eyes,) that doesnāt get as much attention I think
fascinated by jeff the killer tbh. everyone in that creepypasta has generic white usamerican names (jeff, keith, barbara, billy, etc.) except for jeff the killer's doe eyed little brother liu. why is he liu. is liu chinese? it's okay if he's chinese. is jeff also chinese? has jeff the killer been chinese this whole time? am I a bad person?
im glad minecraft isnt real life because by now i would have got my fingers stuck in the grates of a mob spawner trying to grab the spinning pig
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large ā six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might ā and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide (or was furnished with) a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this ā who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores ā and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like ā and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
I'm imagining a world where RPGMaker somehow made it as the de facto codebase for software and you have to navigate your banking app by walking around in a huge room full of NPCs named "make deposit" and "make withdrawal" etc and there's loud as fuck stock music playing
my dad saw me giggling at my phone and asked what i was laughing at and in my head i just thought "how do i even explain pjackk to my father"
Smoking on that we'd
I trust u will all put your reading glasses on and interpret this post in good faithāš½bc I have a migraine.
But when seemingly every other jewish person u know will, often entirely unprompted, recount how their parents or relatives would just casually liken muslims and arabs and palestinians to animals, and vermin, and what have you, &c. while they were growing up, in that confessional charlotte zhang absolving-oneself-of-racial-guilt way¹, I find I cannot help but think there is something a little š¤š½ unserious about the tendency of non-arabs in antizionist spaces to insist at every turn that everyone in da world is unconsciously harbouring antisemitic biases as a result of societal conditioning(which TO AN EXTENT I actually largely agree is true!) while not affording even a passing glance to the way the inverse is true RE: anti-arab racism and islamophobia, to even the possibility that a century of the majority of jewish institutions being staunchly and characteristically zionist might have resulted in many jewish people absorbing orientalist racism and islamophobia through that very same process, often to a greater and far less challenged extent. Like youāre just not a very serious person. I cannot take you seriously.
Especially when like. Sorry if this harshes anyoneās #vibe, but anti-arab racism and islamophobia are more institutionally and materially reinforced in the contemporary west than antisemitism is. It is frankly a denial of reality to pretend that it isnāt. Like if it were widely known that every single U.S. president in living memory had been actively complicit in the mass killing of hundreds of thousands of jews, that fact would not be met with the same overwhelming apathy with which people routinely greet the slaughter of Arabs and other Muslim West asians. The backlash would be immediate and impossible to ignore, and you know it. Like they were fully throwing teenagers in prison for sitting on their campus lawn because it hurt Israeli exchange studentsā feefees.
1.) my awesome topical relevant reference #myreference -> ā”
out of my way losers Iām fucking that garden ornament