I think part of getting better is complete ego death. Like you’re not above setting a timer for 5 minutes and focusing on a task. You’re not above doing a very simple 3 minute workout to start. You’re not above reading for 10 minutes a day when you first get out of your reading slump, even if you used to read for hours. You’re not above starting slow and then building up to where you want to be/where you once were. What you are above is total inertia. Doing something really is better than doing nothing. Radically accept where you are, radically accept your limits, and go from there. Don’t let your ego get in the way.
It's been just over a year since Deltarune chapters 3 & 4 released! I did the 3D work, which mostly means Tenna 📺 I figured it's been long enough to share some "behind the scenes" stuff, starting with a look at the Maya file for his static poses...
I'd individually render the poses to get that early 3D shine ✨ Here's some of them at their original resolutions! I would work from text descriptions from Toby, and sometimes there'd be a Paint sketch to help out. Gigi drew the concept that I modeled from and some poses too!
I had a lot of fun pushing myself to match the dynamic poses Toby had in mind for Tenna - making him so crazy and expressive was something I couldn't have done without his prompts. He'd draw the faces on afterward too, which really brought Tenna to life!
(lots more after the Read More cut...!)
Here are some of the Paint sketches Toby drew to help me with specific Tenna poses! I love seeing his drawings LOL, genuinely really good and evocative 👍
There was a time when I was struggling to capture what he wanted for these specific Tenna poses… Until Toby acted them out himself, and I thought, "Ah, it's like that. I understand." and then I was able to make them just how he pictured them.
When looking through the renders and choosing what to share, I laughed at these two… Remember when Tenna had a gun? Remember when he bent over in a very specific way that might remind you of another, different image? No? Maybe you don't…? Well. Don't worry about it.
These ones are cute… Tenna is pretty cute sometimes! Has anyone ever thought this? Actually, before people knew he was going to be a strange 3D sprite the Whole Time, I was worried people wouldn't like the style and it'd sour people's views on him. I'm glad that didn't happen.
Toby thought it would be funny to have Tenna do some really smooth, mocapped animations sometimes - specifically free to use ones that often pop up in other things. An extra funny part to me is how many frames these take up in the game, and how his tails are stuck to his legs…
Speaking of mocap, Toby wanted Tenna to use custom mocap animations as far back as 2016 - Ten(na) years ago! I got an Xbox Kinect at the time and learnt how to set this up, but then never used it. Here's a look at messing with mocaped stuff again in 2022. So Normal.
Don't bother trying to help him here, he's just being dramatic 🙄
I particularly like these poses - I think I improvised most of these just based off the context they get used in… I always liked posing his tie and coat tails as if they were also parts of his body he could move. Which I guess they are?
After I rendered out the individual poses in high quality, I'd force the color palette to be limited to just a few shades and then I'd shrink the result down to pixel sized sprites. Like these! I'd tidy them up a little, but they'd really get improved on at the pixel scale by Clairvoire.
As well as Tenna's sprites, I also worked on his intro "movie"…! Seeing people be completely overloaded by this on first playthroughs would always make me laugh. In game, there's a ton of extra editing done by Everdraed, but my unedited cut looks like this ⬇️
This was the entire storyboard I had to work from, and I'm realizing now that there's the note "put him in car etc" that I never did and actually don't know what it would mean exactly. Working on this had me listen to the accompanying audio many times, but it's good so it's okay.
Here are a bunch of random clips of the Maya project for Tenna's intro movie. This is how movies get made, I think!! Yeah… Just like this.
Say it with him, folks!!
For the 3D Ralsei clip from the intro, Toby really wanted it to look a certain way, and drew more sketches for guiding me with this part than any other. They genuinely helped.
Remember how Toby's original storyboard has the note "covered in slime and shrinks"? That meant I had to learn how to make 3D slime. You can see my tech advancing here.
I'm really happy with how the final Tenna animation at the end of the intro movie turned out! It wouldn't look as good if it wasn't for some 2D animation to reference from SmallBuStudio, so thank you to them for the help! Tenna is cute… Huh, I already said that…?
Phew!! That's a lot of Tenna. I hope it was fun to look through my posts! Oh, one more thing - the Fangamer Mr. Tenna Figurine just straight up uses the 3D model I made, which I think is really funny and cool and nice. Check it out if you want! Thanks for reading!
staring at the dessert menu and twirling my hair and going "should I be baaaaddd" until the autistic girl I'm eating with says "there is nothing bad about eating dessert. it is a morally neutral action"
jowls are normal double chin is normal stretch marks are normal armpit fat is normal. none of the things that tiktok and instagram are telling you to change are things you need to even consider changing. you can have a normal body, it will be okay
basically the best thing any character can do is decide they don't want to be afraid anymore - in fact they never want to be afraid of anything ever again - and take action so drastic they fail to realise that this too is a decision motivated by fear. or to account for the Consequences of that.
[with obvious perverted intent] hey. don't you want to release the safety catches on that character. don't you want to flip off all the switches holding them back and let the control rods go.
that post about “you get bandits when you cut soldiers loose without pay” reminds me of the Thirty Years War, because one could say that beneath all the religious schisms and diplomatic jockeying, the heart of the thirty years war was “what happens when you have a state with just enough capacity to raise massive armies but without enough financial capacity to actually pay those armies” and the answer is that the line between professional armies and roving gangs of bandits disappears and every time you try to raise an army it just becomes another independently acting wildfire devouring the countryside. No matter how bad things get, every day I wake up and thank my lucky stars that I do not live in 17th century Europe. Or 17th century China. Or the 17th century Americas. Or basically anywhere in the 17th century.
One of my favorite little anecdotes about ancient mercenaries is that it was tradition for most of history to give your mercenaries two wages- "Bread" and "Gravy." Both were set at a daily value, but where "Bread" was intended to cover regular maintenance and life stuff and therefore paid out frequently (Here's your week's meal and gear repair budget!) the "Gravy" wage was paid out exclusively at the end of the contract as one lump sum. So like, your gravy wage and bread wage might be one silver coin per day each, so you're getting a handful of coins every week to cover food, and then at the end of an 800 day campaign, you get a wheelbarrow with 800 coins.
Employers liked offering this structure because then they didn't have to like, try to guess how long the invasion of spain will take and then carry 800 coins per soldier around the battlefield where it could be captured. It also gives them the chance to budget around the assumption that they take an enemy city and *find* vast sums of treasure even if they don't have the full value at the beginning of the war.
The main flaw of this system is that it's very easy to end up in a scenario where if you have, say, 50,000 guys that have been fighting for 800 days, you now owe 40 million silver to your army, and if the budget has not worked out to a 40 million surplus, you literally can't afford to end the war, but you can probably afford to pay them for a couple more weeks. So then you have to start thinking creatively.
Anyway across all time and history a lot of generals were ultimately beaten to death by men chanting gravy.
“never kill yourself” is such a funny phrase to me that i think it’s accidently started working. its like an affrimation. say ‘never kill yourself’ enough times as a joke and maybe you won’t try to kill yourself over minor inconviences anymore
Once you start noticing how the incapacity to handle discomfort affects how people live their lives it's actually pretty shocking how it ruins pretty much every conceivable aspect of existence. Interpersonal relationships, romantic and platonic. Career and education opportunities. Your politics Your willingness to go anywhere. The kind of food you eat. The kind of art you expose yourself to and your ability to read it. It's never just one thing, it touches everything, and once you notice it it's like suddenly being able to see germs or something. Just this horrific catastrophe people look at you askance for screaming about. As I grow older and see what became of my friends and peers who could not learn to handle discomfort, the more I'm like. This is a genuine societal issue
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