it’s the 90s and nobody in your house gives a fuck about matching kitchenware moodboard
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Kiana Khansmith

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Not today Justin
NASA

izzy's playlists!
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he wasn't even looking at me and he found me

blake kathryn
Sweet Seals For You, Always
🪼
noise dept.

Discoholic 🪩

titsay
Claire Keane
hello vonnie
almost home
AnasAbdin

ellievsbear
2025 on Tumblr: Trends That Defined the Year

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@frodocanflip
it’s the 90s and nobody in your house gives a fuck about matching kitchenware moodboard
Zora is one of the two main characters in our second game, In the Valley of Gods. Quite a few people remarked on Zora’s character design, in particular her hair, when they saw our announcement trailer. Indeed, creating Zora’s hair is a challenging problem for intertwined technical and cultural reasons. I would like to talk about our explorations and aspirations so far, and why it’s important to us we get it right by the time we ship.
In 2015, Evan Narcisse wrote an important essay on natural hair and blackness in video games. You should read it. It was the first time I’ve really thought critically about hair and representation in video games, and the yearning in the piece struck me.
Hair is very personal. As an immigrant woman of Chinese descent with atypically frizzy wavy hair, my hair is, to an extent, an outward expression of my struggle with who I am and where I belong (or don’t). I want to love my hair the way it naturally is, but it’s never quite simple as that.
So when I first saw the character design for Zora, I had an understanding of what task lays before us as a team. None of us has Type 4 hair, characterized by tight coils and common among black women. In fact, none of us have even made video game hair before, but we are committed to giving Zora the hair she loves, the way she chooses to wear it, with all the care and effort we can.
Building Zora’s hair will be a continual effort that lasts the whole project. Our first milestone for the hair was getting it in shape for our announcement trailer, when Zora was first introduced to the public.
As a small team without a dedicated character modeler, we hired a couple of specialists to do Zora’s character sculpt. Their task included sculpting a static version of her asymmetric bob so we could evaluate the scale and silhouette of her whole body. We knew the static sculpt would serve only as a placeholder and reference while we figured out a longer term hair solution.
Hair is a complicated combination of geometry, shader work, and texturing, and it requires a very tight and frequent iteration loop to get right. It made sense for us to do it in house even if we haven’t created hair before. The task of modeling “good enough, first pass” real-time hair for the trailer fell to me; the shading and rendering work to our graphics programmer Pete; and the copious texture and oversight work to our art director Claire. We started by investigating what other developers have done.
Real-time hair geometry, as far as I can tell, falls into two broad categories: “hair helmets” and “hair cards.” A hair helmet is what I call completely opaque geometry, as one would see on a plastic action figure or Lego figurine—think Princess Zelda’s hair in The Legend of Zelda: Breath of the Wild. Hair cards, on the other hand, use many sheets of hair strands to portray more free-flowing hair —think many characters in Uncharted 4. That approach is well suited to hair types that can be abstracted into sheets, which works well for any length of straight hair. There are also hybrid approaches, such as this wonderful tutorial of a game-ready afro by Baj Singh.
Claire designed Zora’s Type 4 coily hair to have a lot of texture and volume, but it also has a “big-chunky-tubes” structure allowing fluid “floppy” movement. Neither of the two previous approaches is ideal for Zora’s hair.
The closest in-game hair reference I found is Nadine Ross from Uncharted 4, but on closer inspection Nadine has Type 3 hair with very defined curls, quite different from Zora’s tighter Type 4.
Sometimes the only way to solve a problem is… just by making something, even if it sucks in the beginning. So I started off with a variant of the hair cards approach by making “big tubes” of three cross-cards to follow the shape and flow of Zora’s hair helmet sculpted by Ted Lockwood. It was important to have some geometry that remotely resembles what we will ultimately create, to test the shader Pete has been writing.
I would work on the hair for a few days at a time whenever I wanted a break from creating the trailer’s environments. After two months of wrangling various placements of polygon tubes, flat cards, and cross-cards, as well as bending all their normals as if her hair were a shrub, we had the following result as of October 2017.
Part of the challenge of all this is that not only are we making Type 4 hair, we are making stylized Type 4 hair that evokes Claire’s distinct style. It became clear very early that the way Zora’s hair interacts with light would be a key part of the shader work.
I’m not able to go into the technical details of the shader in this post, but we ended up adding individual controls for each type of lighting we wanted the hair to respond to, based on Claire’s specific concept art: for instance, light striking from the back, from the side, ambiently, and so on. This got finicky, but taught us a lot and provided enough variation to create the trailer. It will take much more experimentation and iteration for the hair to behave according to the style guide under all necessary lighting conditions, but making the trailer gave us a lot of direction for our next steps.
Right now, we have an intensely stylized back-scatter effect in the hair when backlit, but we still lack the ability to do high-quality rim lighting without relying heavily on post-processing.
We are currently only using alpha-cutouts for the hair cards (alpha sorting is a whole different topic outside the scope of this post) and I’ve been advised by character artists that some number of alpha blend cards for flyaway hairs usually works well.
For the trailer, James rigged Zora’s hair and hand animated the movement, but we plan on applying physics simulation to the hair rig for the shipping game.
There is a long way to go before we’re truly happy with Zora’s hair, but this is a good first step. As the rest of the game’s visuals become more solidified, it will become more clear what we need to tackle next.
some of our early work on Zora’s hair! That painting at the top is still one of my faves that I’ve done/
I’m so sorry
don’t be, this is perfect
Ginny doesn’t need your approval, Ron. (But Harry appreciates it!) :^)
Finally! I’ve wanted to draw the ACTUAL Harry and Ginny kiss for ages! I love these sweet sassy children, and the movie kiss had such a serious feel to it.
This scene was the winner of February’s HP Comic Poll! If you’d like to vote on my next Harry Potter comic, or want to see them before I post them anywhere else, check out my Patreon!! :)
*:・゚✧*:・゚✧ (More HP comics here!)
The year is 2018. Your bills are on autopay. You just got paid and you still have $1200 from the last check. When you want something, you buy it without moving money around. Your credit cards are paid off. You and your friends have 2 international trips planned and paid for this year. Your parents are in great health and you’re able to help if they need anything. You love your job. Your desired creative career is falling into place and you get to take your little cousins to Six Flags and Universal Studios over the Summer. Your relationships are healthy and supportive. All of the toxic energy from the past 6 years is gone. You going to concerts, eating good across the states and your crib has art and warmth throughout. 2018 is going to be so good to you.
reblogging this for that 2018 good luck
im rlly whatever the opposite of a manic pixie dream girl is.,. depressed goblin nightmare man . thatsa me
I’ve never related to a pic more in my entire life
did you know that before they decided on a cgi baby for the twilight movie they had planned to use this ANIMATRONIC baby
feel like this also begs the question: why did the people who were in charge of this consider two alternatives for this character instead of just, like, a real human baby. i can’t imagine you couldn’t just nab some newborn off a crew member or friend
I want to die!!!!
this is the funniest post I’ve seen on tumblr in forever
I have never seen these movies in their entirety and was unaware there was a cgi baby in it so I am posting this gif of a scene I discovered was genuinely used in the movie twilight unironically
Is that when the werewolf falls in love with the baby
Because that was a thing, the werewolf falls in love with the baby
“Oh I wasn’t in love with YOU! I was in love with the baby inside of you all along.” Because that’s a regular thing to write, STEPHANIE. MEYER.
can you blame him i mean that is one hot baby
SO THATS WHERE IT COMES FROM IVE BEEN USING
FOR YEARS I NEVER KNEW IT WAS FROM TWILIGHT HAHAHAHAHAHA
what the fuck
reason why they didn’t use a real baby: who would trust vampires and werewolves with their child?
They say that the crew who made her had lost the animatronic and that she is still out there. Aparently some of the crew members are afraid to find her again
This was a weird and wild ride from start to finish.
I, for one, hope that animatronic is in Hell where it belongs. lol
Artist: Kenojuak Ashevak
(1927-2013)
Kenojuak Ashevak, a Canadian artist and printmaker, is regarded as one of the most notable pioneers of modern Inuit art
She was born in Ikirasaq, an Inuit camp, at the southern coast of Baffin Island
Her father was a hunter, fur trader, and respected shaman. When she was only six years old, he was assassinated by Christian converts.
She was arranged to marry a local hunter, but was reluctant, and even playfully threw pebbles at him when he approached her
She was one of the first Inuit women in Cape Dorset to begin drawing, and she went on to create the first Inuit stained glass window for the John Bell Chapel in Ontario
She worked in graphite, colored pencils, poster paints, watercolor, and acrylics as well as creating etchings and carvings from soapstone
I’m so mad because this worked
help me roger
Reblogging myself because
Originally posted by gifs-for-the-masses
Reblogging myself because… what was that? Five minutes?
O_O
………my friend has made me curious
help me roger
Update: after I reblogged this someone messaged me offering me tickets to the sold out Hausu screening with a Q&A and autograph session with the director
let’s do it, roger
Roger helppppp
I need you Roger!
ROGER PLEASE
This costume was designed for the 1993 film Hocus Pocus for Bette Midler as Winifred Sanderson. The piece was spotted again on an extra in the 1998 Halloweentown.
Costume Credit: princebp1
E-mail Submissions: [email protected]
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Animal sizes for comparison
Moose
Grey Wolf
Maned Wolf
Sea Otter
Toucan
Grizzly Bear
Polar Bear
Stellar Sea Lion
Cow
Pig
Raven
Black Bear & Bengal Tiger
White-Tailed Deer
Buffalo
Capybara
me at half the animals on the post: “BITCH THAT’S H U G E”
THAT COW IS A HORSE.
That first maned wolf is a model.
billie joe armstrong is like…the definition of chaotic good. a prime example of this is the fact that one time at a green day concert this guy in the pit was harassing a young girl so billie stopped the show to help her. however, his way of doing so was to jump into the audience, dropkick the guy directly in the face, and then fight him in a crowd of screaming fans
This is missing the best part - when he saw the guy, he tried to be like “Dude, stop” and when the man didn’t stop pushing the girl around he screamed “Fine! You wanna fight? I’ll fucking fight you, then!” and leapt directly into the crowd
Stop teaching children that there is only one person out there meant for them. Let it be easier for people to let their toxic relationships go without fear of losing “The One”.
SAY IT LOUDER FOR THE PEOPLE IN THE BACK
This is the most dramatic thing I’ve ever posted on Facebook
my dad guillermo laying it out
His table is piled high with food he will never touch but he will kill you for taking the smallest morsel, even if you are starving
shit how did I completely miss the point of this part