4-11-2018 - 5280 ft in a mile, 640 acres in a sq mile, and 43,560 sq ft in an acre. Island is a 7-mile circle, roughly 22 miles around Outside of Outer Square is beach, forest, and a port on the west side. Outer Square is 4.95 miles (26,136 ft) per side, and 24.5 square miles / 15,680 sq acres.
Town strip leads from west shore to halfway down pyramid (ie, to halfway point of Outer Square), and is 6,534 ft wide and 18,295 ft long (13,068 ft from edge of Outer Square to centre, meaning it takes up 860 {rounding up but subtracting pyramid} acres of the Outer Square).
Outside of pyramid is 2000 ft per side on main floor, which is 40 ft tall. Courtyard is 600 ft on all sides. Pyramid takes up 242 (rounded up) acres; plus the Town, that's 1,102 acres that can't be farmed, leaving 42,458. At three acres needed per person, that makes for a population of 14,152 -- but that's a huge ritual circle!! Assume only 300 (90,000 sq) ft of the 600 (360,000 sq) ft courtyard is used for circle(s within circles), and that everyone has about 9 (3x3) sq ft of personal space, that would make the pop 10,000 -- still too high? How about make only *half* the island -- 21,229 acres -- farmland? (And not taking into account the multi-level farming building -- that will account for the brownie pop.) Making the top possible population 7,076, but let's say that the pop is 5,000?
Also note, 1 person can supposedly farm about a half an acre comfortably with a couple hour's work (this will vary by crop and tools used). So, 5000 people means 15000 acres to farm, but only 2500 acres done through civic farming. That leaves 12,500 acres left to farm per day?? If a farmer can farm another acre in their 4 hours, that would still mean needing 12,500 farmers! But planting and harvesting isn't done every day, right? So let's say everyone (but medical professionals, the very old, and the very young, and maybe a few others) works the Sabbats, either planting or harvesting, and the rest is maintenance (weeding / watering). So we have, say, 4000 people working 6 hours/day for 3 days; that's 1.5 acres/person per day, and 4.5 acres for the three days, meaning up to 18,000 acres to get planted/harvested per Sabbat.
Island is roughly 22 miles in circumference; perimeter guards walk in a quarter-circle (5.5 miles) in pairs before relieved. The pairs are arranged like the hours on a clock; 12 pairs, 24 people, a little under a mile apart. Each pair serves 2 hours a day, so that's 288 slots per day; for 7 days/week, that's 2,016 slots for guard alone, not including training! Each guard serves 3 slots/week, so that's 672 people needed -- make it 700, to allow for absences.
We have a pop of 5,000 that sees a healer maybe 10 times/year, so that's 50,000 visits; a healer works 225 days/year, seeing avg 5/day = 1125 patients/year; therefore the island needs 50 (45 with padding) healers, who are thus exempt from other work. Wait, they need people 24 hours a day, so maybe more than that? 50 healers x 1125 visits is 56250 for them all per year; rounded up, that's 155 patients a day. Divided by 5 per healer, that calls for 31 healers/day; divided by 6 4-hour shifts and rounding up, that's 6 docs per shift (so actually 36 docs/day). And how are veterinarians factored in?
General Civic Tasks (everyone must do at least one for three day a week, for 2 hours; those who are not Specialised must do a total of 6 hours of civic tasks of some kind 5 days a week, whether it's all the same task or any combination):- Field hand (everyone must do at least one day per week; Farmers can be exempt)- Trash collection (everyone must do at least one day a month; custodial can be exempt)- Perimeter Guard- Restaurant Waitstaff or Sales Clerk (everyone must do at least 2 hours of one of these a week)- Sorting (includes filing, shelving at library, taking inventory in a store, shelving product, making deliveries)- Custodial (cleaning bathrooms; sweeping / scrubbing floors, streets, or walls; collecting loose trash; clean hospital rooms and equipment)- Cook (mass food-prep) / bartender / barista- laundry / seamstress (wet and dry cleaning clothes and textiles, simple sewing, minor repairs)- candystriper (help patients and healers with non-specialised tasks, keep patients company)- juror (need 13 on any given day; everyone must serve at least once every 13 months)
Specialised Civic Tasks (Most people must do 4 hours per day, 5 days/week):
Farmer
Healer
Teacher
High Priest/Priestess
Chef
Tailor
Cobbler
Tech repair
Journalist
Store Manager
Law Enforcement
Government / Administration
Judge
Artisans (are exempt from hourly schedule for Specialised, but must adhere to the schedule for General Civic Tasks, and must do a General Civic Task five days a week?)
Population breakdown: About 25%, or about 1250 people, are Gifted or higher. Of them, about a quarter, or 312, are children. Of that 312, about 92 are high school age, 75 are middle school age, and 145 are elementary school age.
75%, or about 3750, are Fey or Simple. Of them, about 2343 are 19 to 65ish in age, about 470 are elderly, and about 938 are children. Of the children, about 338 are in high school, 208 are in middle school, and 391 are in elementary school.
All school is only 4 days a week. Middle and High days are 7 hours long, with 52-minute periods (including a period for lunch, a period for PE / health), while elementary days are 6 hours (with half an hour for lunch, and two 15-minute recesses). With a total of 430, there are about 107 kids, give or take, per the 4 high school grades. There are two teachers per each of the four main subjects (English, Maths, Science, History) per grade, meaning each class has about 13 students. After Freshman year, students can opt to take electives other than any of the main subjects save English (and Maths the second year). With a total of 283, there about 94 kids per grade in middle school. There are two teachers per each of the four main subjects (English, Maths, Science, History) per grade, meaning each class has about 11 or 12 students. With a total of 536, there are about 107 kids, give or take, per the 5 elementary school grades, with 7 teachers per grade. There are also 2 PE Teacher/Coaches for each school, and non-grade-specific elective teachers for Art, Orchestra, Band, Choir, Computer Science, Spanish, Portuguese, French, German, Latin, Italian, Irish and Scots Gaelic, Welsh, Romanian, Russian, Japanese, Cantonese, Mandarin, Korean, Vietnamese, Swahili, Afrikaans, Farsi, Arabic, Hebrew, Hindi, Persian, Danish, Norwegian, Swedish, Finnish. Altogether, there are about 100 teachers.
The fifth day, students attend classes in magic. After learning the basics, simples or Unbrokens can still choose to study with magical objects. Fey and higher-level students are taught according to their rank, ability, and Elemental affiliation -- although anyone can choose to eschew magical study in favour of other electives, once they attend the basic classes.
04--13-5--2018 - Regarding energy, a 30,000 kW system would provide electricity for about 3 people (taking into consideration tourists and brownies, let's round up from 1667 to 2000), and takes "over 1800 sq ft of space" -- let's say 1825. So that's 3,650,000 sq ft of panels needed! The pyramid's uninterrupted lateral area is (rounded down) 3,233,333 ft per side -- almost enough per each side for everyone (and then all the roofs in the town strip would have panels too, as well as the greenhouse). But since panels on any side of the pyramid wouldn't get direct sun all day, line all sides (save for that small area by the academy, which will be glass), and that should be enough. Solar windows are in development in real life, so we'll assume New Idunn is ahead of the curve on that, so the windows of all the perimeter gardens can be made opaque to collect solar power (and most, save for over the academy yard, are). And the New Idunnians likely use very energy-efficient tech.
The stadium court is 90 ft (50 plus 20ft sides) x 124 (84 plus 20ft sides). Add seats, and it's 230ft w x 244 long (60 ft per side of seating, w/space behind seating, and 20 ft (x100 ft} zig-zagging {5 ft per lane} entry rampway on one side). It's 60 ft tall (seating goes up about 35/40 ft from floor; seating entry is on 4th story, while player entry is on first).
The Courtyard is actually 20 feet above lake-level -- ie, it's two stories up. Brunburrough (Brownie Town) is under the Courtyard.
With the pyramid being 2000 ft per ground side, and the courtyard being 600 ft, the perimeter of the pyramid is 700 ft deep -- or rather, 690, because the perimeter is a garden on every floor (save for the roof). Outsuide the perimeter, on ground level, is a 10 ft pavement all around, with a 5 ft awning.
The pyramid is cut off at 660 ft tall (66 storeys), so that the roof level (on top of which is 60ft tall, 3-level treehouses, w/ first fl 16 ft tall, and second & 3rd are 12 ft, and topped with branches for brownies) is 40 feet deep (houses are 30ft diameter, with 20ft deep balcony towards the courtyard on second fl, overhanging 10ft tall/deep enclosed area). That means, with the trees, the pyramid is 720 ft tall (and is not a complete pyramid, though there is a structure that carries up from the edges and joins at a crystal where the point would have been, at 1414.21 ft; slant height would have been 1735.05).
Also note: three stories under the trees are soil, for the tree roots, and brownies live among the roots; the brownies call this area "Skyland". Sylvia lives in Idunn (an apple tree; there are a variety of trees), at the center of the north wall; Idunn is twice the size of the rest, with a balcony that comes out further towards the courtyard at that point. And the elevator / escalator bays come out of the pyramid on the 62nd storey, with 25ft sq landings on each side of the escalator/ramp bays (which are enclosed), and 10ft walkway leading to the floors.
The first 8 STORIES of the hospital, town hall, temple, and Academy, and first 14 of the Marketplace, the Theatre, the Visual Arts building, and the Gymnasium, are "public" spaces (for residents/Gaiankind and their guests), and the rest is housing.
Only the first FLOOR of the hospital (emergency room and a special "public" general practice), the Academy (the library; 20 ft tall), the temple (20ft), and the town hall (guest relations, etc; there's a 40ft lobby), the first 5 floors of the Market (whose levels are 20 ft each, with an open area from the first floor to the fifth), the first 3 of the Theatre (first floor 30 ft, the second floor 40 ft, the third floor 60 ft), the first 3 of the Visual Arts building (museum / gallery, 20ft each fl), and the first 6 of the Gym (10 ft each, with some 20 ft areas and a 60 ft stadium and gymnasium) are open to non-residents/non-Gaiankind who are not guests.
For mass transit, there are a series of moving sidewalks comprised of six rows, 3 deosil on the inside and three widdershins on the outside, with an extra 10-ft stationary sidewalk for walking on each side, for a total of 40 ft. There are bridges connecting the inside areas to the outside every 200 feet. The slowest lanes, 2 ft wide, run at 3 mph; the middle, 2 ft wide, at 6 mph; and the fast lanes, 8 ft wide, run at 9 mph, and have seats on the outer edge. These sidewalks are on the third STOREY (in the Courtyard, with an awning), and are partially on 20 ft balconies extending over the courtyard on the eighth (the only one besides the Courtyard open to non-Gaians/non-residents who aren't guests, and not all stops are open), 3rd, 22nd, 32nd, 42nd, 52nd, and 62nd STOREYS. There's another one, two storeys off the ground of the town, going from the third floor of the Marketplace to the Port, and circling back (left facing pyramid is "from" the pyramid, right facing pyramid is "to").
Continuing mass transit, on the 9th, 15th, 23rd, 33rd, 43rd, 53rd, and 63rd STOREYS are "tracks", or walkways for fast traffic -- bikes, skaters, runners. The are five 5-ft-wide lanes in each direction, bordered on each side by a 10-ft lane, for 70 ft altogether, twenty of which extends over the Courtyard. The most centred 3 tracks in each direction are for fast-wheeled vehicles only. The top allowed speed on the centremost track is 25 mph, while the lowest is 14. The next lane's top allowed speed is 16 mph, while it's lowest allowed is 9. The last wheeled travel lane has a top speed of 10 mph and a lowest speed of 5 mph. Next is the dismount lane, where there are 80ft-long ramps on the right (so they aren't too steep) leading to the overhead bridges. and then the running lane; only those on foot, or on ECVs moving 5 mph or less, can be in that lane. Last is the walking / stopping lane, only those on foot, or on ECVs moving 2 mph or less, can be in that lane.
More mass transit: starting on the residential floors (perhaps lower in some areas?), there are elevator bays (2 10X10 side by side with a 5 ft gap between them, and with another set across from them and a 10 ft space between) and escalator/ramp bays (side-by-side, for a 25X30 space, including 5ft landings on each side) set 50ft feet back from the courtyard space (to leave room for the tracks).
Remember to cut out space for walking sidewalks/track on 8th & 14th storeys in all sectors, and the 10 ft squares in all inner corners for entry space.
Ampitheatre: 130 ft wide (120 for seating, with space on sides for walking, and 1-ft-thick walls), 130 ft high (stage end needs 60 ft height and 75 ft length altogether). 86 rows (would be 98 by height on the first level, but am subtracting 12 rows to get the audience heads in front above the orchestra pit, and leave wiggle room to make rows behind wheelchair/ECV rows a tad higher) w/4 ft per row, plus four 5ft landings (including one in front), and one 6 ft landing behind the seats, means the ampitheatre is 370 ft deep; plus 75 ft of stage area means 445 deep total.
A seat is about 45 inches high, or 3.75 ft; there should be at least a 13-inch difference from row to row to ensure people can see. Therefore, in the 30 ft theatres, keeping 10 ft from landing to ceiling in the back, there can be 19 rows. Giving each row 4 feet of space, with an extra 6 feet in front and two 4 ft landings, means the theatre auditorium is 100 ft long -- 90 ft for inside, plus 4 ft on each end for entry/exit space, and a foot on each end for soundproofing. Above the "front" entry is a small bathroom on the second story, with entry from the second story level (which also leads into a second-story auditorium landing). Above the bathroom is the projectionist's room; a 2-ft-wide ramp outside the auditorium on the second story leads into it (for theatres where the ramp would not touch the 2nd storey perimeter, make hallways leading to those areas, above the first-storey hallways into the theatres, and a way up to the second storey). Let's make the auditorium 35 ft wide (almost-11-ft screen with 3 feet to each side, with 5 feet to one side for entry ramp and exit, and 5 ft halls on the and walls a foot thick for soundproofing). All wheelchairs go on the first landing.
Don't forget about walls, ceilings, and floors, electricity, plumbing, etc. So livable space is actually 8 or 9 feet tall per one-storey floor. Make rooms 2 ft wider for interior wall stuff.
And now, some rough maps: