Whelp. heres a blog and heres to me uploading all 100+ pages ANYWAY
LET ME INVITE YOU to a story about a wayward origin werepokemon and his journey through galar. along with the pokemon he meets on the way and his best friend hop
note. The next 100+ pages are in a different style (and earlier on lower quality) then this cover due to being pre csp. and some of these being made almost 2 years ago early on.
Content warnings
Self mutilation, gore, transformation, mental corruption, ID death,
Nuzlocke rules
a Pokemon faints its considered dead and must be released 2.You can only catch one mon per route and it has to be the first encounter. In the wild area i will only be catching one mon per section. If it feels like there's too few routes I will be also adding per weather. But as I found out there are sections to the wild areas on the map. So … ehhh? Im going to say can grab by weather but only if nessesary 3.All Pokemon must be nicknamed 4.Legendaries can be caught and used 5.Trades are possible if necessary for evolving a monhis 6.No buying items through the normal pokemart (btw i decided this after awhile since I wasn't using it and didn't seem to need more pokeballs since the game gives enough as is i just use the shop for selling items so i can buy clothing). 7.No dupes 8.Shinies can be caught and used even if not first mon on route and will just be boxed if they die 9.if i lose my entire team i can build a new one but if ive lost all boxed and team mons its game over NOTE FOR EVERYONE. I had made a choice to ignore a majority of wild area deaths. there are some level issues there.... especially later in the game post boss fight. (though ima be honest . a good majority of people agree with me that this was a good choice and im standing by it. maybe in the future ill play a playthrough where wild area deaths count always.)
This includes arpg pokemon traits so you will be getting intresting colorations (non shiny though called false shiny) hybrids and delta pokemon














