there are better background noises
May I suggest Jacob Geller? For more mature discussion of modern games, good background noise, and for the horror interest:
todays bird
Sweet Seals For You, Always
art blog(derogatory)
official daine visual archive
The Bowery Presents
cherry valley forever
Show & Tell
TVSTRANGERTHINGS

shark vs the universe
taylor price
đ
Cosimo Galluzzi
Today's Document
noise dept.
Mike Driver

JVL

tannertan36
$LAYYYTER
we're not kids anymore.
almost home
seen from France
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seen from TĂźrkiye
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@hunkybeans
there are better background noises
May I suggest Jacob Geller? For more mature discussion of modern games, good background noise, and for the horror interest:
Not shaving and not wearing make up are literally nonbehaviors. Theyâre a complete lack of action. But doing nothing is considered masculine because women are not allowed to just be. this goes double for trans women.
reblog this version because transmisogynists donât know how to fuck off.
While this is true and should be said I think it's worth noting that there are nonbehaviours which can immasculate a man as well. Not working out, not being horny, and not having a job for instance.
I think leftists need to refer to the United States as a slave state more often. It has one of the highest prison populations per capita of any nation, slavery is legal as punishment for a crime, and Black people are disproportionately imprisoned and given longer sentences. The prison industrial complex is modern-day slavery
Learn more about the ways in which laws were and are written in order to keep slavery in practice.
"It's too bad the flame magic needs so many mana crystals to keep it going"
"Mana crystals?"
"Yep. Black, dusty, made of carbon. You know em?"
"Coal?"
"No? Mana crystals."
3D Mainichi Modern episode 3!
Full vid:
I think im going to get into Legend of Zelda a lot more specifically so i can be contratian and smart about video games. BoTW is good but as an outsider of zelda games I think it looks like one of the most boring zelda games compared to what nintendo use to make. Its 100% carried by its unique art style and "open world" feeling. It lacks so much sauce that other zelda games had. But botw is one of the only zelda games ive beat. Ive almost best minish cap and four swords as a kid lol. So im gonna get into zelda and prove myself right that older games continue to have much more sauce with when devs had limitations.
i dont think botw is a bad game but when i see people say its a best of all time i think theyre sooooo stupid. Im playing ocarina of time for the first time with my gf and even the first hour or so has so much sauce. I never played it as a kid and i have 0 nostolgia for it.
I always say, it's a good game, just not a good LoZ game. It's a totally different genre from all which came before.
They are more the successor to zelda 1 than they are to ALTTP
I think im going to get into Legend of Zelda a lot more specifically so i can be contratian and smart about video games. BoTW is good but as an outsider of zelda games I think it looks like one of the most boring zelda games compared to what nintendo use to make. Its 100% carried by its unique art style and "open world" feeling. It lacks so much sauce that other zelda games had. But botw is one of the only zelda games ive beat. Ive almost best minish cap and four swords as a kid lol. So im gonna get into zelda and prove myself right that older games continue to have much more sauce with when devs had limitations.
i dont think botw is a bad game but when i see people say its a best of all time i think theyre sooooo stupid. Im playing ocarina of time for the first time with my gf and even the first hour or so has so much sauce. I never played it as a kid and i have 0 nostolgia for it.
I think BotW skates by a lot on that "freedom" feeling, which at this point feels to me more like a buzzword than anything. It's the kind of thing games like Fallout 3 or Skyrim used to be praised for: big open worlds that you are free to explore, but that you eventually realize only have little to find that has actual substance. The older I get, the more I value the more curated experiences and intentional game design that smaller, non-open-world games tend to offer. I definitely hold Zelda games like Twilight Princess and Wind Waker in higher regard than Breath of the Wild, because they feel like more planned, intentional experiences.
I feel this is unfair you BOTW. I've played Skyrim and fallout. They have huge open worlds which are sparse and clearly have a lot of connective tissue which is auto-generated.
BOTW does not feel like that, at least to me. The landscape is very rich with new wonders to find, new landscapes, new puzzles, new enemies. You can just walk around and find a dragon emerge from a serene pond, a skeleton of a giant creature preserved in ice, a big cube. The shrines are a misstep, sure, but the world of BOTW is dense with intentionality. You feel the human touch everywhere.
Legend of Zelda x Resident Evil AU concept sketches
When a major research institute in Hyrule goes dark right after sending a mysterious warning message, famed epidemiologist Dr. Zelda Bosphoramus Hyrule gets sent to investigate.
Cue zombies
Not quite the same but similar
Things to see around the city
Carney keeps on trying to get Brussels all hot and bothered with his âcooperation and rules based world order is still possibleâ speeches
I would like to share the story of a very understandable but unfortunate mistake i made at work recently
So I'm weeding our ancient and terrible collection of children's books for the first time in possibly ever, and I'm making a decision about a book about migrant workers by Sandra Weiner, called Small Hands, Big Hands. And I'm not 100% sure and I go to just see if there's anything out there about this book's being notable in any way so I do an open web search for
"small hands big hands weiner"
And then I look at my results for a moment
and then at last I somberly add to the end of my search, "BOOK"
I have one like that:
In mathematics, you often consider the two-dimensional plane - you know, the idealised flat two-dimensional object that extends infinitely - which can be real or complex (doesn't matter what that means)
On this, you can perform a mathematical operation called a "blow-up" (resulting in a more complicated geometry)
I needed to look up a formula related to this, so I confidently typed into the search bar:
"Blow up real plane"
The results were not what I wanted and I am not sure if I'm on a terror watchlist now.
I forgot the word for a threaded coupling, but no matter, I know that it basically looks like a short pipe with threads on the outside (a "nipple") but with the threads on the inside instead ("female" end connection).
A long female nipple.
And that's what I googled at work.
My phone sometimes does this "1 year ago" thing where it plays a reel of old photos to jazzy music, but I don't take all that many photos, so in practice my phone just sometimes offers me jazzy music over a series of context-free nearly identical photos of the neighbour's cat.
Occasionally I am reminded that I went somewhere a year ago when the music plays over context-free nearly identical photos of a different cat.
If I were Oroboros I would simply not eat my own tail.
kind of a side thought from a couple of my posts about writing but I think it deserves its own post, so here goes:
when youâre writing a conflict between two characters or factions of characters, you need to consider whether their disagreement over the premise or over the methods. put another way: do they disagree on the problem or the solution?
this is a genuinely tricky thing to identify, especially in very complex narratives, so letâs do some very simple examples.
the situation: pacifist nation X is about to be invaded by empire Y. the laws and cultural practices of the Xians make violence and death so abhorrent that even accidental death is as minimized as possible. the Ylings, on the other hand, are totally cool with straight up murder and think diplomacy is for wimps, but are also pragmatic enough that they wonât waste troops if they donât need to. the king of X calls in his council and asks for their opinions.
character A: It is more noble to die for oneâs beliefs than to live having broken them. We should allow the Ylings to invade us and if we die, we die. character B: If all life is sacred, then our lives are also sacred. We must fight back against the Ylings, even though that means weâd be committing violence.
A and B agree on premise but not solution: they both acknowledge that the Yling invasion is a bad thing that will lead to their deaths if unopposed and that the nonviolence code is important; what they disagree on is priorities and methods.
character C: We should invite them into our nation as honored guests. Maybe theyâll spare us or at least kill us more mercifully. character D: We should propose an alliance and intentional annexation in exchange for our lives. Being part of the Yling Empire is a pretty sweet deal, actually.
C and D agree on solution but not premise: theyâre both okay with just letting the empire walk in and invade, but C thinks the invasion would be a bad thing and is just trying to minimize the damage, and D thinks it would be a good thing and wants to maximize the rewards.
character E: We should fight the Ylings and stay a sovereign nation; the nonviolence code is stupid and holding us back. character D: We shouldnât fight the Ylings and try to be peacefully part of their empire instead; weâd be true to our code and reap the rewards of an alliance.
E and F disagree on both premise and solution.
Now, all possible permutations of this argument are fine. âIs this the best way to solve the problem?â and âWhat actually is the problem?â are both great sources of conflict. Captain America: The Winter Soldierâs entire plot is an argument over the methods to prevent death and crime, but everyone agrees that crime is bad; one of Zukoâs big character development moments is when he realizes that the problem with the world isnât the other nations ungratefully rejecting the prosperity and unity offered by the Fire Nation, but that the Fire Nation routinely commits genocide in their quest to colonize the rest of the world.
The issue is when a disagreement over methods is treated like a disagreement over premise. The characters are positioned like one sideâs entire worldview is correct and the other is wrong, but it turns out they actually disagree with what the other does rather than what the other believes.
A big giveaway that what youâre seeing is about methods and not underlying beliefs? If at any point it is said or implied that one character âgoes too far.â âToo farâ implies a point before that cutoff that the other characters or the reader would be okay with. You canât go too far if going any distance in that direction is wrong. âFrollo in the Disney version of The Hunchback of Notre Dame goes too far when he tries to kill all the Romani in the cityâ implies that the problem isnât racism in general, but mass murder specifically, and that if Frollo was only nonviolently racist, that would be fine!
Like, you know the joke about the guy who offers a woman a million dollars to sleep with him, then ten dollars after she accepts the million dollar offer, and when sheâs offended and says sheâs ânot that kind of woman,â he says, âOh, we agreed you were that kind of woman, now weâre just haggling over priceâ? If your characters are arguing about the best way to solve a problem, they have already agreed about the existence and nature of the problem. Now theyâre just haggling over price.
Again: that kind of storyline is okay if you actually do want to discuss extremism v. moderation of the same basic principle. Itâs okay for two characters to argue over the best way to free all of their countryâs slaves. Itâs also okay for two characters to discuss the best way of practicing slavery, if you want to show how ingrained it is in society or how even the character you think is a moderate is still evil or something. What doesnât work is if your intention is to say how awful slavery is, but then the entire conflict is over the treatment of slaves rather than whether slavery is okay.
tl;dr: setting up the conflict as one over premise and then having all the action be a fight over methods undermines your story; at best itâs just confusing, at worst it turns your characters into hypocrites.
At the end of The Adventures of Huckleberry Finn, Jim the slave, who has spent the entire novel on the run, is captured and will be sent back his master. The last act is about Tom Sawyer and Huck Finn's mishandled caper to free Jim. They fail, but in the end they get a letter saying Jim's master has died, and in her will she freed Jim, this solving the plot.
I really hated this since Jim never got to escape slavery, he was given his freedom by his master. It made it seem like the message was "Escaping slavery is wrong. Those in chains should treat their masters well and earn their masters' mercy."
The book disagreed on the method of escaping slavery. It agrees that slavery is wrong, but seems to think breaking the law and running away is "going too far".
If God's not real, then why are the numbers 6 and 7 in a direct sequence-- an obvious reference to the meme "6 7"? There are an infinite amount of integers, so there was an infinitesimally small chance that those two numbers would be in that order by accident.
Page on the theist argument if anyone's interested
the sacred texts. the op of this tweet deleted it which was heartbreaking the last time i tried to find it.
DUNE has not one but two factions of dommy mommies who are gonna take your cum without your permission
favorite genre of manosphere tweet. these are so funny to me. why are 25 year olds not conquering the world
The Life of Julius Caesar - Plutarch