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New Secret Knots comic, "The River". I hope you like it!
The Secret Knots comics are made possible by my patrons. Check out my pledge tiers if you'd like to be one of them.
The carrier of carriers. A tribute to Terry Pratchett
did you guys know that if you ask people in real life what their favorite punctuation mark is they kind of just look at you weird instead of answering
tw lying
Keep reading
audio On 😂😂😂
For blind/visually impaired folks: The instruments being used to recreate these songs are two kazoos, a plastic shopping bag, a metal colander pot, a basting brush, an empty water jug, and a thin sheet of plastic, all being played by two people in an empty parking garage for the acoustics
For deaf/HoH folks: The songs being played here are near perfect renditions of the 20th Century Fox theme, the Pirates of the Caribbean theme, and the Mission Impossible theme
I can't get over how he just grabs her head and shakes while she plays kazoo to make the opening trill to the mission impossible theme
it's morgan monday
things english speakers know, but don’t know we know.
WOAH WHAT?
That is profound. I noticed this by accident when asked about adjectives by a Japanese student. She translated something from Japanese like “Brown big cat” and I corrected her. When she asked me why, I bluescreened.
What the fuck, English isn’t even my first language and yet I picked up on that. How the fuck. What the fuck.
Reasoning: It Just Sounds Right
Oooh, don’t like that. Nope, I do not even like that a little bit. That’s parting the veil and looking at some forbidden fucking knowledge there.
How did I even learn this language wtf
I had to read “brown big cat” like three times before my brain stopped interpreting it as “big brown cat”
I’m kinda reading “brown big cat” as “brown (big cat)”, that is, a “big cat” - like a tiger or lion or other felid of similar size - that happens to be brown. “Big brown cat”, on the other hand, sounds more like a brown cat that’s just a bit bigger than a regular housecat - like a bobcat or a maine coon cat or something like that.
yeah, a brown big cat is almost certainly a puma. a big brown cat is probably a maine coon.
yeah, if you put the adjectives out of order you wind up implying a compound noun, which is presumably why we have this rule; we stripped out so much inflection over the centuries word order now dictates a huge amount of our grammar
Just looked up why we do this and one of the first lines in this article is, “Adjectives are where the elves of language both cheat and illumine reality.” so I know it’s a good article.
Things this article has taught me:
This same order of adjectives more or less applies to languages around the world. “It’s possible that these elements of universal grammar clarify our thought in some way,” says Barbara Partee, a professor emeritus of linguistics and philosophy at the University of Massachusetts-Amherst. Yet when the human race tacitly decided that shape words go before color words go before origin words, it left no record of its rationale.
One theory is that the more specific term always falls closer to the noun. But that doesn’t explain everything in adjective order.
Another theory is that as you get closer to the noun, you encounter adjectives that denote more innate properties. In general, nouns pick out the type of thing we’re talking about, and adjectives describe it,” Partee told me. She observes that the modifiers most likely to sit right next to nouns are the ones most inclined to serve as nouns in different contexts: Rubber duck. Stone wall.
Rules are made to be broken. Switching up the order of adjectives allows you to redistribute emphasis. (If you wish to buy the black small purse, not the gray one, for instance, you can communicate your priorities by placing color before size). Scrambling the order of adjectives also helps authors achieve a sense of spontaneity, of improvising as they go. Wolfe discovers such a rhythm, a feeling-his-way quality, when he discusses his childhood recollection of “brown tired autumn earth” and a “flat moist plug of apple tobacco.”
Brain scans have discovered that your brain has to work harder to read adjectives in the “wrong” order.
TL;DR: No one knows why we do this adjective thing but it’s pretty hardwired in.
@deadcatwithaflamethrower Linguistics tidbit.
Since it’s never credited, this is from Mark Forsyth’s The Elements of Eloquence, and just one reason why I think it’s required reading for anyone interested in prosecraft. Every page is this useful.
Quick sketches of KittyKat and AngelBunny
Death and the man who isn't afraid of it
>ask if he's an actual leftist or a liberal who wants to feel cool
>he laughs "it's a good ideology"
>look inside
>blood and cartilage and bone and sinew and he's screaming and he's screaming and he's screaming and h
"My music is for Phoenix, only she can sing it. Anyone else who tries, dies!"
Fuck the grind I'm on this shit
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
FarmRPG - simple, mobile-friendly, text-based farming RPG.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
Reblogging the update too