Degrees in my Hogwarts University Dr pt1
Backstory: Hogwarts university is divided into 5 faculties, each hosting a couple of degrees per faculty. There's 5 years, the first three are obligatory for everyone, but certain degrees require you to take the full 5 years. At the end of your third year you take an examination called C.A.s -> Concentration Assessments. The certification you recieve equals to a muggle undergrad degree. To further your education however, you can continue with the two extra, and final years, which will bring you to the M.E -> Mastery Examination.
Sigilcraft -> base off the magic system in witch hat atelier (idea crafted by me)
Sigilcraft is the study of the "source code" of spellcasting. Most witches and wizards go their whole lives using the shorthand without ever learning what it stands for, like driving a car without knowing what's under the hood. It's a Highly restricted course.
Core years: This major requires to complete all of the five years, the first three are the same for everyone: Sigil literacy (reading/tracing known glyphs), the history of how wand shorthand was standardized (who decided that swish means that glyph?), safe practice mediums (drawing in sand, ash, or enchanted slate before ever touching ink and paper) Sigils across the globe.
Specializations: Applied enchantment (turning known sigils into objects, wards, curse breaking work), restoration (repairing corrupted/decayed sigils in ancient sites or artifacts), academic theory (teaching, cataloguing, the history of sigil standardization and spellwright.
Careers: Wandmaker, enchanter for magical object manufacturers, curse breaker, artifact conservator, professor, the office of sigil wardens, academic researcher, restoration and the codex
The Spellwright specialisation: This path is not advertised once enrolled, nor is encourage to outsiders. It's known only in the most elite circles, as it's a very selective career that even nepotism has it's limits to what can and can't do with it. This specialisation is designed to shape the student to develop an original spell that will be incremented into people's day to day life (see it as a phd research kind of situation) and to teach them how to work, restore and manufacture copies of the sigils that are the heart of the wizarding world (so the spells everyone uses daily). There's only one way to apply to this path, you're picked by a professor and tested by a member of the Codex.
The Codex: It's divided into two sections: the spellwrights department -- Deep down in the Department of Mysteries sits the master set of blueprints, the true, uncompressed version of every spell in official circulation. Alter a Codex entry and you corrupt every version of it currently in use across the wizarding world; which is exactly why access to it is treated as a matter of state security. And The Office of Sigil Wardens: A sister body to the Unspeakables, tasked with guarding the Codex and reviewing any proposed change to it. Where Unspeakables research the unknown, Sigil Wardens control what's already known and stop anyone from quietly rewriting it.
Spellwrights are basically then, the closest thing the wizarding world has to constitutional lawmakers, except the "laws" are the mechanics of magic itself. Numbers are capped by tradition (14 active at any time, and one seat is reserved for a Hogwarts graduate), so a new Spellwright is only made when an old one dies, retires, or is stripped of the title. Thus making it an elite, niche career. Top students, again only a selected few, are most likely pushed into the Office of Sigil Wardens after graduation as it's more "generous" with it's acceptance numbers.
Core years: Reading methods (tea leaves, crystal balls, palmistry, cartomancy), critical evaluation of prophecy (divination is a major that's constantly fighting for legitimacy against Arithmancy and Sigilcraft snobbery).
Specializations: Dream interpretation, prophetic linguistics (for the rare real Seers), applied divination for risk assessment (insurance, Ministry security).
Careers: Professional Seer (rare, high-status if legitimate), tea shop reader (low-status), risk consultant, professor.
Core years: Numerical magic theory, spell-strength calculation, probability magic.
Specializations: Ward strength engineering, magical economics/actuarial work (Gringotts loves these graduates), curse timing calculation.
Careers: Gringotts analyst, Ministry policy modeling, professor.
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Applied Xenozoology (Care of Magical Creatures)
inspired by the Blue Exorcist magic system)
-> another 5 years long degree
Shared core years for foundation (Yr 1–2): Creature Anatomy & Magical Physiology, Habitat & Behavior Theory, Creature-Inflicted Curse & Venom Treatment, Ethics of Containment (classification system taught here: X through XXXXX = the spine of the whole degree)
Specializations (declared end of Yr 2), mirroring the meister qualifications in blue exorcist ->
Handler: the old "Tamer" track in blue exorcist: bonding/training XXX–XXXX creatures (hippogriffs, thestrals, graphorns). Heavy fieldwork, apprenticeship based.
Warden: combat/containment specialist for XXXXX-class creatures (dragons, acromantula colonies, basilisks). Inspired by the "Knights" meister.
Healer (Creature Medicine): treating magical creatures themselves, not humans; a real vet-school equivalent. (inspired by the doctor meister)
Naturalist: research/classification track, the ones who go find undiscovered species and argue about reclassifying a creature's X-rating in academic journals.
Diplomat: this specialisation is much more political base as it's the bridge between the human magical beings (aka witches and wizards) and other magical creatures (centaurs, merpeople, goblins…) that are not fully human. You will deal with Ministry relations and beings' rights.
Careers: Ministry Regulatory, Control of Magical Creatures, dragon reserves, magizoology/research, creature-inclusive healing, beast-rights advocacy law, diplomat.
Potions & Alchemical Sciences
After the three core years you can chose a specialisation in either: Medicinal potioneering, poisons & antidotes (forensic track), industrial brewing (mass market potions, basically St Mungo's supply chain of the sort), experimental/unstable potions (research only, heavily regulated).
Careers: St Mungo's apothecary, potions researcher, product developer, forensic potioneer, professor.
Magical Botany (aka Herbology)
Core years: Plant taxonomy, greenhouse management, dangerous flora containment.
Specializations: Magical agriculture, conservation of endangered plant species, botanical alchemy.
Careers: Ministry conservation officer, commercial grower, potions-ingredient supplier.
Core years: Celestial navigation, star charts as timing tools for potions/rituals, basic astrology theory (distinct from Divination as this is the mechanics, not the prophecy).
Specializations: Magical astrophysics (how celestial events amplify or disrupt magic: eclipses, comet years), navigation (useful for portkey/broom long-haul travel)
Careers: Ministry Transport Dept (portkey scheduling), ritual timing consultant, planetarium/observatory researcher, ship/broom navigator for magical trade routes.
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is anyone shifting to hogwarts university dr too? wanna be moots? ♡