By:HaneRu
OMG THIS GONNA HELP ME
Xuebing Du

@theartofmadeline
KIROKAZE
NASA
Misplaced Lens Cap

⁂
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let's talk about Bridgerton tea, my ask is open

titsay
Keni
Peter Solarz

Andulka

Kiana Khansmith

izzy's playlists!
YOU ARE THE REASON
he wasn't even looking at me and he found me
One Nice Bug Per Day

Product Placement
will byers stan first human second
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@kaerhio
By:HaneRu
OMG THIS GONNA HELP ME
Here are my brush settings in Paint Tool SAI, since some people have been asking.
It’s nothing fancy, really. I use the same old default brush and change 2-3 settings according to what I’m doing (painting details or wanting to cover a big space with blending colors). I basically do everything with this brush - from sketching to coloring.
Sometimes I change to the Round Flat 1 brush (it’s on the dropdown list where it says “none”), mostly when I paint fur, but nothing else.
I play a lot with color blending, it’s usually between 12 and 45%.
I’ve been using “Fine Flat” as my default brush lately, but everything else is mostly the same.
i did a thing for beginers and me personally ‘cause I have a mind like a golden fish ( ´_ゝ`)
1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai.
2. Previous post on breakdowns right here
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha
Water Splash Tutorial Top Image Row 2 Row 3 Row 4: Left, Right Row 5 Row 6 Bottom Row: Left, Right Video References Video: One, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Eleven, Twelve, Thirteen, Fourteen. Video Lessons Lesson: One, Two, Three, Four.
That one time Slade thought Clark Kent was Bruce Wayne and slipped him a Neurotoxin Mickey only to get his ass kicked anyway.
This comic is great!
[Superman: American Alien #3]
Best.
AMAZING LMAO
“Ta-dah! Sard borken.”
Fav comic panel in the history of comic panels.
This is the best “villain gets Clark and Bruce mixed up” situation I’ve ever seen.
Phoneme Chart by TheEndIsNearUs
This is a nice chart! Lipsync is one of my not-so-secret passions. I also hate front mouths. They’re harder to inbetween, I find, and they’re not used nearly as frequently. Here’s some ¾ mouths I made.
These are the basic shapes I was taught, and I use. Standard lipsync shapes;;
You have your closed mouth to open, to clenched teeth, to oohs, and your (often optional) F, L, and TH mouths.
Tips!
Your top teeth don’t move; I mean, stylistically it happens sometimes (Gravity falls does it fairly well, as much as I haaaaate that), but your lipsync will prolly look better if they don’t.
My clenched teeth (SH) mouth is always a bit wider than my biggest AH mouth. It adds variation and helps your shapes blend more nicely. Conversely, my biggest AH mouth is narrower than my SH mouth and my closed (M) mouth.
My L mouth is a tiny bit more closed than my biggest AH, and not as closed as my second biggest AH. It fits between them nicely so that if you have to go from an L to an AH mouth, like you would for the word “Like” or “Love”, it doesn’t pop or look weird.
My R and oo mouths move forward on the face a bit, it adds dimension, and if you leave it all in the same place and have the mouth just shrink into a circle it miiiight look weird.
Aaaaand I think that’s it? Never go from a SH mouth to a TH mouth, it’ll pop and look weird…uhhh; Also! It’s alright to skip some shapes;; So below is a lipsync I made using the above shapes;
It’s clear what they’re saying, the mouth is moving nicely, but there’s only one problem. Veeeery rarely do they give you enough time to use all the mouths you want to make it move nice. Voice actors talk fast to fit everything in and holycrap do we hate love them for it.
So here’s a fast one.
Those two gifs should start at the same time, and notice that the second one stops while the first one is still saying “doing”. I not only cut out the mouth between the biggest AH and the clenched teeth, but I combined the word “Are you” into, like, 3 shapes. I also trimmed some inbetweens overall. The lipsync still reads, though! You can still tell what they’re saying even without audio (which would help it a bit, haha~) Cutting out that stuff ended the lipsync a whole 14 frames sooner (more than half a second!). It doesn’t sound like much, but with 24 frames per second and dialogue moving at the speed of light, you don’t have time to dilly dally. This isn’t a preschool show;; Aaaaaand I think that’s it. Liiiipsyyyyyync~~~ Now to go back to actual work and stop talking about things most ppl don’t care about;
The head, at various angles, in perspective.
BEAUTIFUL REFERENCE
ooh
I’m just gonna leave this on my blog for reference because this is PERFECT
lessee.. I’ve gotten ¾ths Left and ¾ths right down….but I suck at all the other angles. Gosh darnit, brain, why can’t you 3D?
one more from the same cool guy C:
‘Kiss Scene rough sketches - Drawing for Boys Love (Yaoi)’ (Part 2 of 3)
A 103 page book/CD rom with male/male kissing scenes, from many different angles, for artist drawing references.
Other art references like this can be found here:
Kiss Scene - Drawing for Boys Love (Yaoi) (Part 1 of 3)
Kiss Scene - Drawing for Boys Love (Yaoi) (Part 3 of 3)
Love Scene - Drawing for Boys Love (Yaoi)
Mangaka Boy Love Pose Collection: Love Scene 2 (Part 1 of 2)
Mangaka Boy Love Pose Collection: Love Scene 2 (Part 2 of 2)
Mangaka Boy Love Pose Collection: Love Scene 3’ (Part 1 of 2)
Mangaka Boy Love Pose Collection: Love Scene 3’ (Part 2 of 2)
Mangaka Boy Love Pose Collection: Love Scene 3’ (Part 3 of 3)
High Heels Row 1: Left Right Row 2 Row 3: Left, Right Row 4: (Source Unknown) Row 5 Row 6
Just curious on how you approach composition and perspective. I feel as if sometimes I think too hard, not really about what to draw but how to draw it and make it look interesting. The comic panels you have been doing are amazing. Any tips/references on improving my knowledge of composition and perspective? What do you think about as you lay your pencil on the drawing paper? what goes through your mind?
*STANDARD DISCLAIMER* I’m not handing down life lessons or trying to assert that there’s a ‘correct way’ to draw. I’m just trying to make perspective more approachable for thems that want to tackle it.
Okay. Let’s do this.
1. Understand what perspective is and what it’s for. Stay away from rulers while you get comfortable.
Everyone struggles with perspective because 1. it’s not well or widely taught and 2. artists tend to see linear perspective as a set of rules rather than a set of tools.
Linear perspective is a TOOL we use to create and depict SPACE. That’s it. That’s all it is. Your goal is not to draw in ‘accurate linear perspective.’ Stay away from the ruler and precision for as long as you can. Your goal is to create the illusion of three-dimensional space on a two-dimensional surface. Perspective is just a tool to help you construct and correct that space.
2. Know in your bones that you can ONLY learn to draw in perspective through physical practice. There is no other way.
Grab some paper and draw with me. If you match me drawing for drawing you will be more fluent in linear perspective and spatial drawing by the end of this post. Unfortunately if you don’t, you won’t be.
3. Sketch around in rough perspective. NO RULERS.
So let’s make some simple space. let’s start with a two dimensional surface…
K. We have a flat, 2D surface. Let’s create some depth by putting a vanishing point in the middle, and having parallel lines converge towards it. Make a gridded plane inside that space.
Good. Let’s make that space meaningful by adding a dude and a road or something. (Again, parallel ‘depth lines’ will converge into the vanishing point along the horizon)
And now we have the rough illusion of some space. I didn’t use any rulers, and it’s not perfectly accurate, but we got our depth from that vanishing point right in the middle of the page. And since we have a little dude in there, we’ve got human scale, which allows us to gauge the size of the space we’ve created. Gives it meaning.
You need people or cars or some recognizable, human-scale THING in there as a frame of reference or your space won’t mean much to your viewer. Watch. We can make that same basic space a whole lot bigger like this:
Same vanishing point in the same place, completely different scale, and a totally different feeling of space. Cool, right?
3. Sketch around in rough perspective MORE. STAY LOOSE.
See what sort of spaces and feelings you can create with vanishing points and gridded planes on a post-it or something. Super small, super rough. Feel it out. Pick a vanishing point or lay out a grid in perspective, and MAKE SOME SPACE. Do it. Draw, I don’t know, a lady and her dog in a desert. I’ll do it, too.
Good job. LOOK AT YOU creating the illusion of space! This is how you’ll thumbnail and plan anything you want to draw in space. All of my drawings start this way. I think about how I want the viewer to feel and then play around with space and composition until I find something that works.
Once you have a sketch you like, and space that you feel, THEN you can take out the ruler and make it more accurate and convincing.
4. Draw environments from life.
I cannot stress this enough. Draw the world around you, try to draw the shapes and angles as you see them, and you will ‘get’ how and why perspective is used. Use something permanent so that you’ll move fast and commit. I usually use black prismacolor pencil.
You’ll learn or reinforce something with every drawing. I learned a lot about multiple vanishing points from this drawing:
Learned from the receding, winding space I tired to draw here:
Layered, interior spaces:
You get the idea.
Life drawing will also help you develop your own shorthand and language for depicting textures, materials, details, natural and architectural features, etc. Do it. Do it all the time. Go to pretty or interesting places just to draw them.
Take a second and just draw a quick sketch of whatever room you’re in.
5. Perspective in formal Illustration: apply what you’ve learned.
1. I always start with research. For this particular location I looked at Angkor Wat.
2. Once I had enough reference, I did a bunch of little thumbnail sketches with a very loose sense of space and picked the one I liked best.
3. Scanned the thumbnail and drew a little more clearly over it. Worked out the rough space before using formal perspective.
4. Reinforced the space with formal perspective. I dropped in pre-made vanishing points over my drawing. If I were drawing in real media here’s where I’d get out the ruler to sketch in some accurate space.
5. Drew the damn thing. Because I do my research, draw from life, and am comfortable drawing in perspective, I can wing it. I just sort of ‘build’ the ruins freehand in the space I’ve established, keeping it more or less accurate, experimenting and playing with details along the way. I erase a lot, too, both in PS and when drawing in pencil. Keeps it fun for me.
And that’s what I know about composition and perspective. If you want more formal instruction on perspective and it’s uses, you can use John Buscema’s How to Draw Comics the Marvel Way. Or If you want to get really intense about it, Andrew Loomis can help you.
-Jake Wyatt
Figure Dump 02 by SylwiaPakulska
sorry for any grammar mistakes
long time without a tutorial… I tried to explain my general process of working here, hope someone will find it useful :)
Src: ♥
Hey kids! If you’re a filmmaker, animator, or storyboard artist and you don’t know what screen direction is, you might want to read this.
For the record, there are always exceptions to the rule in filmmaking, which is why I pointed out 3 examples here.
I’ve also found that comic books tend to NOT take screen direction as seriously as film does, but I’m still on the fence if this is wise or not. My favorite comics pay close attention to screen direction so as to not confuse the reader.
Good luck!
Emoji Challenge Vr. 2.
Can someone shoot me with this? I should get back to drawing ;_;
Preferably a character I actually know of though LOL