She's got places to be!

shark vs the universe

Love Begins
occasionally subtle

if i look back, i am lost
PUT YOUR BEARD IN MY MOUTH
Aqua Utopia|海の底で記憶を紡ぐ

No title available

pixel skylines
I'd rather be in outer space 🛸
RMH

oozey mess
cherry valley forever

gracie abrams

Origami Around
Xuebing Du
will byers stan first human second

Discoholic 🪩
taylor price
Mike Driver
Fai_Ryy
seen from Germany
seen from Ireland

seen from United Kingdom

seen from Netherlands
seen from United States
seen from Brazil
seen from Iraq
seen from South Africa
seen from Ukraine

seen from Malaysia
seen from Germany

seen from Netherlands
seen from Türkiye

seen from Belgium

seen from Germany

seen from United States

seen from United States

seen from Malaysia
seen from Türkiye

seen from Maldives
@kimjimagery
She's got places to be!
Jawva and Zoe go to the beach. While Jawva goes to change, Zoe goes to get a drink, imagining her shock to see Jawva walking up in something that is not his usual swim shorts. This is going to be a long day for Zoe.
© KimJ
My first attempt at character lineup sheet use the main cast of The Cryptid Trio.
Tad death scene- Thorns
Context: In the video game, Tad and his friends have a one-hit die mechanic, and throughout the game, they encounter a lot of deadly traps and obstacles. For example, when Tad touches spikes, thorns, or lava, he reacts as if he’s been stabbed in the butt.
The image: I initially planned to create a full-color piece, but I decided to go with a sketch instead. I might create more Tad art in this style in the future.
Tad death scene- Thorns
Context: In the video game, Tad and his friends have a one-hit die mechanic, and throughout the game, they encounter a lot of deadly traps and obstacles. For example, when Tad touches spikes, thorns, or lava, he reacts as if he’s been stabbed in the butt.
The image: I initially planned to create a full-color piece, but I decided to go with a sketch instead. I might create more Tad art in this style in the future.
It's odd;
Tad 4 is next month in Spain and so far we haven't heard of any type of merch but a coloring book.
Heck I'm here anticipating a new video game.
Kangaroo painting done in krita.
Found this old incomplete fanart I did and finished it
New images got me thinking!
Warning my theory on this could be a spoiler but then again it might not be but please take everything with a grain of salt until we have complete confirmation when the film is released
So here we go.........
Since mom's passing I haven't done that much drawing just posting some art that I had ready for posting months ago but now I'm getting back into it with this one little summer doodle painting with Zoe the kangaroo.
Inserts from Project Gravity Falls: Tape 2
Credits [x]
I made a comic out of a certain section of The Book of Bill! It's one of my favorite bits. It's just so VISCERAL and disturbing, and I really wanted to try capturing that. Anyways, hope y'all like it lmao
!!TW BLOOD!!
Wanted to finish this animation for halloween but oh well Huge thanks to my classmate David Rhombus on youtube for helping me get started on After Effects Enjoy
Love this animation
summmmmer mother fuckers
Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.
Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!
Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.
Level 1 Exercises
(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)
Ball Bouncing in place, no decay (loop)
Ball Bouncing across the screen
Brick falling from a shelf onto the ground
Simple character head turn
Character head turn with anticipation
Character blinking
Character thinking [tougher than it sounds!]
Flour Sack waving (loop)
Flour Sack jumping
Flour Sack falling (loop or hitting the ground)
Flour Sack kicking a ball
Level 2 Exercises
Change in Character emotion (happy to sad, sad to angry, etc.)
Character jumping over a gap
Standing up (from a chair)
Walk Cycle [oldie but goodie!]
Character on a pogo stick (loop)
Laughing
Sneezing
Reaching for an object on a shelf overhead
Quick motion smear/blur
Taking a deep breath [also tougher than it sounds!]
A tree falling
Character being hit by something simple (ball, brick, book)
Run Cycle
Level 3 Exercises
Close up of open hand closing into fist
Close up of hand picking up a small object
Character lifting a heavy object (with purpose!)
Overlapping action (puffy hair, floppy ears, tail)
Character painting
Hammering a nail
Stirring a soup pot and tasting from a spoon
Character blowing up a balloon
Character juggling (loop)
Scared character peering around a corner
Zipping up a jacket
Licking and sealing an envelope
Standing up (from the ground)
Pressing an elevator button and waiting for it
Starting to say something but unsure of how
Level 4 Exercises
Character eating a cupcake
Object falling into a body of water
Two characters playing tug-of-war
Character dealing a deck of cards out
The full process of brushing one’s teeth
A single piece of paper dropping through the air
Run across screen with change in direction
Sleeping character startled by alarm then returning to sleepy state
Opening a cupboard and removing something inside
Putting on a pair of pants
Opening the “world’s best gift” and reacting
Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!
Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?
Article featured on AnimatorIsland.com [Source] Article composed by J.K. RIKI MARCH 18, 2013 Follow @AnimatorIsland on Twitter for more updates tips and tricks.
If you want better, more specific career advice, be more specific about what “Art Industry” you want to work in.
This goes for everybody asking anybody else for a portfolio review or asking any sort of career related questions. There is not one “Art Industry.” Whenever someone refers to this nebulous “art industry” I find myself spending more time explaining that there are a huge slough of things that could mean than I do answering the question.
When I personally refer to “The Industry” what I mean is the animated TV show and feature film industry because that is what I largely work in, alongside being an independent artist. I only do this when I’m speaking in context of my work. But that is only a handful of the studios that exist and only one facet of a very wide variety of industries within the umbrella of “Art”. If it seems like my advice is slanted toward this career path its because it’s the one I’m most familiar with. There are better people to ask for advice working in the editorial illustration industry, for example.
Even saying you want to work in the animation industry is often not specific enough. My advice for someone who wants to become a 3D animator or texture artist is going to be a lot different than my advice for someone who wants to be a visual development artist.
If you want to work in animation, look up the pipeline and start getting familiar with it. I’m going to look up “animated feature film pipeline” and see what comes up. Im looking for something that would apply to a movie like “Moana.”
(Pulled from here)
A quick google search pulled this up for me. Does it look like a confusing mess to you? Start googling each term and finding people who do that job. Look at the kind of work on their websites. Is this something you’re interested in doing?
Or maybe you don’t want to work on 3D computer animated things. Maybe you want to work on a 2D animated TV show.
(Pulled from here)
Cool, now you have a new set of jobs to look up. Find 3 different people who do each thing you’re interested in on twitter and follow them. Go look at their professional websites and really think about if you’re up for and excited to make a portfolio that covers the same ground.
Or maybe you want to work in advertising. Maybe games. Maybe book illustration. Trading card illustration. The more specific you can be when asking questions, the better advice you’re going to get.
ALSO. The better you can target the right people to be asking questions to, the better answer’s you’re going to get.
If you ask me about children’s book illustration I’m gonna throw my hands up and point to someone else. It just isn’t my specialty. You can find 15 better people to ask by just looking for popular children’s books that are currently out and emailing the people who illustrated them (polite, concise, non-assuming, with direct questions).
Movies and games have credits. Start familiarizing yourself with the people who made the things you enjoy and you’ll get a much better sense of what you need to focus on. You’ll be able to tailor your portfolio and your questions much more specifically toward things that actually matter. You’ll also be able to get much better at pulling up useful information on the internet for yourself. Finding better search terms to use is going to advance your ability to discover information faster than anything else. Following people who are deep in the industry you want to be a part of (particularly on twitter) is going to give you access to that language and terminology that will help you ask more targeted questions.
I really don’t want to come off as being too forceful. I just genuinely thing that learning to find the information you need, getting REALLY GOOD at narrowing search terms and diving deep into the depth of knowledge the internet has to offer… might be the most important thing you can learn. I know it was for me.
Ok, so RECAP
Stage 1: Figure out the broad industry you’re asking about. Off the top of my head… TV animation, Feature animation, animation for advertising, video games, tabletop games, trading card games, editorial illustration and other publishing, book covers, children’s book illustration, comics and graphic novels.
Stage 2: If the industry you’re interested in has a pipeline, learn the pipeline. Target the specific job or job’s you’re interested in, and learn as much about them as possible. Find artists who do these jobs. Spend time scouring the internet for as much information on these jobs as you can. Find their professional websites. Find their imdb pages. Scroll back on their instagrams and see where they were 5 years ago.
Stage 3: Now you’re ready to go ask some targeted questions. Find the right person to ask. Ive written a lot about how to structure emails like this before so Ill leave it for now at “be polite, be concise, expect nothing”. One great question to ask is “Do you know of any other great artists who do the same job as you that I can follow?” The answer is almost always yes, and you’ll be opened up to a whole new list of industry artists, many of whom may not have a huge social media presence of their in-person friends of the initial person you asked. Someone who is not being emailed constantly may be a great person to ask longer, more in-depth questions to. Ask people what industry language was confusing at first that you should learn if you want to get better at gathering information about the field. Ask what tools and resources industry artists in that field are using regularly. Remember that you aren’t owed a response. If you are kind and gracious, you will likely get some responses.
Stage 4: Take the information you gain from the answers you receive and launch a new round of information gathering.
If you can get this process down, you can go from zero knowledge on a subject to a fairly acute understanding of it in under a month.
The information is out there! You have the ability to learn this process. Go forth and succeed.
PS I am not saying you need to choose one thing and target that and only do that forever. Just target one thing at a time until you’re familiar enough with it to decide if it’s something you want to pursue right now or not. People often do all kinds of things, but saying you want to be a generalist is highly unhelpful especially if you don’t even know what they means in the context of a studio environment. Do yourself a favor and learn specifics first.