official daine visual archive
macklin celebrini has autism
cherry valley forever

oozey mess
h
KIROKAZE

pixel skylines
NASA
Aqua Utopia|海の底で記憶を紡ぐ

❣ Chile in a Photography ❣

Andulka
YOU ARE THE REASON
🩵 avery cochrane 🩵
Noah Kahan
Monterey Bay Aquarium
will byers stan first human second
Stranger Things
I'd rather be in outer space 🛸
Cosimo Galluzzi
tumblr dot com
seen from Brazil

seen from Brazil
seen from Mozambique

seen from Brazil
seen from Brazil

seen from Brunei

seen from Malaysia

seen from Oman
seen from Indonesia

seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from Türkiye
seen from United States
seen from Argentina
@klerothesnowman
Mandalorians Are Terrible and That's Why They're Cool
My post ragging on Mandalorians is probably the most popular thing I've written. Neat. It's gotten a big response, mostly postive, a few people have called me out on having facts wrong, which, yeah, I'll cop to that. I'm not claiming to be a scholar here I'm just getting drunk at 2am and rambling about bullshit. One guy pushed back with language like he was doing an academic response paper for a university course which was fun to imagine he was actually doing and I'm actually important. He did say that my point about Mandalorians being hyper masculine is wrong because it's "imposing gender on a culture that doesn't use them" which annoyed me because it completely missed the point that Mandalorians are not an actual culture they're a fictional one made up within our actual patriarchal culture and so it's filled with shit that is incredibly gendered that they're pretending isn't because the people writing it are using patriarchy as a baseline without thinking about it. It didn't annoy me enough to actually reply but clearly enough to vague post about it.
The post never really dug into why all of this stuff really joneses me though. I had plans to make a post about Bo-Katan that I don't think I ever did (maybe I did, who can remember) that was going to get to the heart of it but I never felt like I really said my piece. So here I am doing that before I head off to employment.
As mentioned before, I do a spot of the Star Wars roleplay. A little bit of the Pretending To Be Space People. And, predictably, Mandalorians are a very popular archetype people play. They have the cool armour, a fun little culture to dig into, a bunch of neat gadgets to play with, it's fun to be a Mandalorian. But, since a lot of this Star Wars roleplay is based on KOTOR and as such takes place fresh off the Mandalorian Wars there's two levels of Issue a lot of these players run into. The first is that a lot of Mandalorian culture is intentionally damaged in KOTOR. The Neo-Crusader movement disregarded traditions and the nomadic crusader lifestyle and embraced fascism. They mass recruited/enslaved people and gave them a crash course on the Mandalorian culture just for the sake of having more bodies to throw onto the war front. When Revan played a funny prank on them at Malachor this new generation of Mandalorians had no idea what to do or where to go, so they stuck with their groups and made their way as roaming packs of bandits, using shitty mismatched armour pieces they scavenged together harassing farmers and working shitty dirty work jobs for scummy criminals who don't actually respect them as people, until Canderous Ordo scooped 'em all back up. All the old ways had been forgotten, with its proponents either dead or disregarded as being the wistful nostalgia of old men. By hiding away the Mask of Mandalore Revan had stolen the opportunity for the Mandalorians to rally and rebuild, it was an intentional move to keep his hated foes truly shattered. It's a neat bit of world building for a singleplayer RPG but, crucially;
It's not exactly a fun thing to RP when you want to be a cool Mandalorian in a Mandalorian clan.
Like it or not, people don't want to play the shitty post war Neo-Crusader. They don't want to play a directionless fascist foot soldier who lost. They want to play as the cool bounty hunter. They want the cool clan of WARRIORS.
The second sticking point is that people also don't want to be treated like directionless fascist foot soldiers, they want to be cool respected Warriors! Who are COOL, and RESPECTED, and not the perpetrators of a fucking genocide who got their asses beat. There was, and is, always friction between the player who wants to be Din Djarin, a surprisingly gentle space ronin who protects those who can't protect themselves with his Mandalorian ways and the player whose main trauma point from their backstory was "Mandalorians killed everyone I knew and loved".
People want their Mandalorian culture to be rough, but not too rough. They want to be a cool badass bounty hunter who everyone respects and thinks is cool and badass.
And I think.
That's fucking WEAK.
On the aforementioned post I tried to preemptively smooth things over and placate the Mandalorian roleplayers, "Oh, it's okay that you like the evil murder cult. It's just my opinion and you can like what you like" NOT THIS TIME, your opinion and tastes are DOG SHIT and I AM BETTER THAN YOU.
Because here's the THING man! You wanna be a nice Mandalorian? You wanna be someone who comes from this culture of Warriors and says "I want to Protect"? You want to be a GOOD PERSON? Hell. Fucking. Yeah. That's awesome, that's sick, you should do that. That's worth doing. And you know what they say, nothing worth doing is EASY.
Everyone hates you for being a Mandalorian? Hell yeah they do. Mandalorians killed half the galaxy of course they hate you. Do you begrudge them for that? Are you going to tell them their pain is wrong? Are you going to make EXCUSES for the fascist genocidal cult? Doesn't sound like a good person to me.
You protect the weak and the other Mandalorians call you a bitch behind your back because they should have defended themselves? Why do you care what these people think of you? Their values do not align with yours. Do what you think, nay, KNOW, is right!
You want to be Din Djarin? Then you live the Din Djarin experience (at least before everyone agreed the series shat the bed). Bo Katan and her goons are bullying you for clinging to your archaic traditions instead of embracing the practical new ways? Fuck them. They suck. Declared Dar'Manda because you tried to comfort your son? Who cares, your son needed comforting and that was more important than their approval.
Playing a Capital L Capital G Lawful Good Mandalorian in a galaxy that hates and reviles you, including the other Mandalorians, sounds like a fucking awesome character concept. Being the Good within a Toxic culture and needing to reconcile that sounds like a fantastic basis for roleplay. Being someone who is surrounded by authority figures and peer pressure telling you to conform to the culture of crusading violence who dehumanizes and others people not like you, and standing up to say "No. That's Wrong" sounds like the making of a HERO. Someone who I think would be COOL and BADASS.
And! Like! None of that is possible if the Mandalorians don't suck. None of that is possible if we just stand back and agree to just forgive Mandalorians horseshit because people want to play their idealized multi cultural acceptance version of Crusaders.
When I first mentioned Karen Traviss' work on Mandalorians I mentioned that there was a vibe of "Acknowledgement" that their culture was bad. People really liked these books. They appreciated the extra grit and dirt under the nails she brought in with her military fiction stylings. It's the grit and dirt that makes them appealing. Don't try and take that away.
chapter 5 brings us allies who ragebait transgender people but in like a gender affirming way
Destiny 2 Is Dead And You Know What? Good.
I'll preface this with a disclaimer, I love Destiny. As I've said multiple times on this blog I think Destiny is the coolest sci fi setting. The Final Shape made me cry. Whenever I write my own scifi pieces the Destiny influence is so thick you could shoot it and make it drop an engram.
But I need to stress that when I say "I Love Destiny" what I mean is "I love Destiny (The Universe)" and not Destiny 2 (The Video Game).
I have an intensely on and off relationship with the game, over the years I dropped it easily because I was wholly uninterested in grinding power level, easily sick of repeating the same content over and over and over to unlock an exotic I was never actually going to use. When the Final Shape was good the sentiment amongst my social circle was shocked bafflement. "What do you mean Bungie sent this story off in a way that was tasteful and well measured? How is this campaign well paced and interested, where's the part where we grind to unlock armour pieces?" As good as Destiny 2 was, it was also really, really bad. So the Final Shape was the best jumping off point. I was done. Wash my hands. See you later.
I did not come back for Edge of Fate, but I did look up the lore. See where the game was going. I was disappointed. In my opinion the end of the "Light and Dark Saga" was the perfect time to step back, let the stakes simmer down a bit and focus on lore details that were less grand, more personal, something that fans had been salivating for like...
Dredgens, and the Praxic Order.
As a Star Wars fan I have very strong feelings about Renegades, specifically I fucking hated it.
Destiny is the coolest scifi setting and it was also completely unique, there is NOTHING out there that's like Destiny. And now not even Destiny is like Destiny, it's like fucking Star Wars. I read every appearance of a Praxic Warlock in the lore and was so fascinated, Aunor and Shayura in particular had this desperate fanaticism that was so human. Everything that these characters believed in was crumbling around them slowly and they needed something to hang onto. Meanwhile the Dredgens was just cool. Evil cowboys delving into the dark arts, getting into gunfights with the Man With The Golden Gun.
But now, Dredgen are Sith and Praxics are Jedi, complete with Lightsabers.
There's a cutscene at the start of Renegades where Praxic Aunor and Dredgen Bael have a fight. It's a cool lightsaber battle with dramatic turnabouts and push and pull, it's genuinely a cool little scene. But when I watched it for the first time I just, hated it. This isn't what a fight between these people should be. It should be a gunfight. It should be a showdown at high noon I thought that's what this setting was all about!
So I didn't play Renegades, and I heard that after this cutscene the Star Wars references dies down significantly, and that Dredgen Bael really is more Dredgen than Sith, and that overall the expansion was Pretty Good, and I said "Okay, cool." and moved on.
And then it was announced that Destiny 2 would get one final update tying things off and everyone lost their shit, including me.
Fast forward, the update is out, I'm at work reading all of the lore entries added on my phone, I'm learning all the ways that this universe that I loved and the characters I cared about move on. I'm seeing all the plot hooks they could have elaborated on in future expansions, the mystery of Old Chicago, Maya abandoning her search for her beloved and realizing she'd made a horrible mistake, Xur having his free will stripped away and, seemingly, the death of VI in the process?
I read the last entry of Assumptions where, trillions of years in the future where everyone is long dead, Lodi remains. Lodi, who has somehow become a god in of himself, gathers all of the atoms that made up his beloved brother and recreates him, then reveals that the natural flow of entropy has taken its course, and that he's going to need to quickly gather every bit of his family and friends to recreate them. And I realize this is the ending of Destiny, this piece of lore, right here. Its existence unwrites the Winnower and his Final Shape. Death doesn't end something's existence, disproves its right to exist, it just changes it into something else. It's been trillions of years and the Vex haven't become the Final Shape, they've been eliminated too. Instead it changes indefinitely, forever, as another god clings to what he cares about.
I see the cutscene where Zavala reflects on everything he's done, and now that there is finally peace he retires.
And sitting at work I fight back an urge to cry, because it's great. And it's wonderful.
And then, I find out there's more. One more big reveal. One more showing to hint at what the real ending of Destiny was going to be. Everything in Edge of Fate and Renegades was building toward a big reveal that we were going to throw down with the Winnower. We were actually going to fight the Idea of Entropy itself and disprove it. This reveal has gotten people simultaneously so excited and so angry, their minds rushed with the possibilities and hope for what could have been, and then had that hope immediately turn to ash when they remember that because of the greed or incompetence of executives those possibilities would never come.
It didn't sit right with me, couldn't put my finger on why. I didn't think punching the Winnower in the face would have been good.
Like everyone else, I started replaying Destiny 2. I bought the awesome bundle deal that is significantly cheaper than I thought it'd be. I started working my way through campaigns I never played. I had FUN. Then I decided I would rush through Renegades to get the lightsaber to wave it around in front of my fellow Star Wars fan for a laugh. In fact, I did this the same night I read all of those lore entries and almost cried at work.
The experience burned up every bit of good will those lore entries earned.
To swing back to the start, I thought the Praxic Order was so cool and interesting. I thought Aunor was a really, really cool character. There was a part of me that was looking forward to Renegades because I thought the Praxic Order would get their chance to shine, even if they had to do it with a Jedi coat of paint. We'd get more lore about them, we'd get to SEE them.
In the mission where you get the lightsaber you go to a "Praxic Temple". It's contained in the same scifi base the bad guys were using like, a mission ago, but we'll chalk that up to game limitations. Their big temple is just this massive, stone building, full of various urns and jars. I wonder if it's just a reskin of the Pyramid interiors that looked similar from previous expansions, but I can't say for sure. It has a portal to the, notably Darkness affiliated, Ascendant Plane which contains a "Trial" you need to do to get the lightsaber. It's swarming with Taken. When you enter you hear a recording of Bael meeting VI, which Aunor then angrily declares is proof that Bael is the Praxic Order's fault, somehow. Eris Morn defends the Praxic Order. I sit there wondering if I missed dialogue or something. At the end of this long mission I spend in the Ascendant Plane, aka, turbo Darkness Area, I hear another dialogue exchange where Aunor miserably wonders if Bael could really be the Praxic Order's fault, Eris Morn bites her head off and says the Praxic Order sucks ass. I continue to be confused. After the mission Aunor says that the Praxic Order has a lot to answer for and so I go to a third party source to find out what the fuck she's talking about. Apparently Bael encountered VI when he broke into the Praxic Order's vault where they seal away all the Darkness stuff where no one can get it. This is apparently the Praxic Order's fault. It dawns on me that Aunor is trying to have a character moment over the flaws of the Praxic Order and that her character has "Progressed" because she's over come them. It dawns on me that the Praxic Order has not actually been in this expansion at all. It dawns on me that there isn't any lore tabs going into the Praxic Order. It dawns on me there isn't even another named Praxic in this story except for Aunor.
It dawns on me that the reason Eris and Aunor did weird 180s on their positions at the start and end of this mission is because this game's development is rushed and sloppy.
It dawns on me that the Praxic Order and the Dredgens were always more interesting as concepts written about in prose, rather than actual things that showed up in the game.
It dawns on me that this is likely true for most of Destiny's cool lore.
It dawns on me that this is likely true for everything that has recaptured people's enthusiasm in Monument of Triumph.
And finally, it dawns on me that I already knew this, and it's why I didn't think the Winnower being an actual threat we faced would have been cool.
Because there's no way that Bungie could have pulled it off. Not the Bungie that made Renegades, not the Bungie that made Edge of Fate. Not the Bungie that had been experiencing layoffs already. Not the Bungie that had completely and utterly fumbled the ball.
And, frankly, a slower scale more personal story about Guardians fighting Dredgens probably wouldn't have worked even if Destiny 2 was at its best. It just isn't the game for it, Destiny 2 is the game where you shoot hundreds of dudes and run through dungeons. It's not the game where you have tense gun fights with a single dude. Whatever story Bungie could have told it couldn't revolve around these heartfelt character moments people are excited for, it would have to revolve around getting a machine gun and mowing down people until you reached the big guy. Then you'd pick up a ball and dunk it into something to drop his shield so you can shoot him in the face or something, for real, can you imagine that? Can you imagine The WINNOWER being a Raid Boss? The guy whose whole thing is that he doesn't do anything.
Can you actually imagine a version of this that actually works and feels satisfying and pays off all of the themes and philosophical angles the prose has been offering up and, most crucially, involves you and 5 friends getting guns and killing a whole bunch of people?
And even from a practical standpoint, do you think Sony was ever going to allocate Bungie a budget like the Final Shape's ever again? Do you think this company that was hemorrhaging money and hemorrhaging talent had the budget and skills to flesh all of these concepts and themes out to full satisfaction? Do you think Bungie put the Praxic Order in the game represented with boring, potentially reused assets and a singular character who never really talks about the Order except for when she realises how wrong they are, and thought to themselves "We are happy with how much we've explored this concept and have no feelings that we've squandered anything."
But what do we have instead? We have heartfelt prose that cuts straight to the emotions they want to illicit. We have the possibilities of something that could have been really good, if everything went perfectly, and no one had to compromise, and no one made a mistake.
I guarantee you, you wouldn't have liked what you got.
sorry but this video is like a parasitic species to me
“star wars is about hope😊” BITCH HOW LITERALLY NOBODY GETS A HAPPY ENDING, SOULMATES GET TORN APART, FRIENDSHIPS GET BURNED TO THE GROUND, PEOPLE RUN OFF ON PURGILL AND DONT COME BACK, MOMS DONT SEE THEIR BABIES GROW UP, CLONES TURN ON THEIR GENERALS TF ARE YOU ON ABOUT
@shefellofftheworld said it all real good here !
STAR WARS IS ABOUT HOPE
I've said before that Destiny is genuinely my favourite scifi setting ever. There's nothing else in the world that's like Destiny. God I hope there's a Destiny 3.
Book that was good: I liked it 👍
Book that was bad: this sucked 👎
Book that I wanted to like but which failed to live up to my hopes: I am going to write 10,000+ words explaining exactly why this book wronged me
hello welcome to my head cannon no you dont get an explanation
ty for validating my shitpost
AHAHAHAHAHAHAH
UNFATHOMABLY based hive mother. Let's pour one out for our fallen bee comrades.
wordle in 1: joyless. it is statistically inevitable that your go-to starting word will be the solution one day, and this is no more of an accomplishment than running a random number generator once a day until it gives you "1"
wordle in 2: misleading. you may think that this is the highest achievement, but it suffers from the same disappointment of a lucky guess that wordle in 1 causes. your second guess is a strategic choice, but ending the game this early just isn't interesting
wordle in 3: the peak. your starting word gave you some information and then your second guess contextualized that information into a solvable position. your sharp intuition and restraint is what truly separates you as above average.
wordle in 4: statistically average, par for the course, the baseline against which all other wordles are compared.
wordle in 5: you're sweating. you made a mistake at some point, or your starting word was effectively useless, and it took an extra guess above average to close things out. wordle in 5 comes as a relief.
wordle in 6: crushing humiliation. you have technically succeeded but at what cost. your thirty square grid will stare back at you like barrels of a firing squad. a failure in all but name.
wordle failure: never your fault. what kind of stupid word even was that like come on
Sometimes we’re unsatisfied with a thing we made because when it only existed in our head, we saw all the things it could have been and when it’s done we know all the things that it isn’t, but we can’t see the way it expands into a million new things when someone else unpacks it in their head.
Sometimes I wonder how many of the 90 thousand people who have interacted with this post have been like “I think I’ll go to OP’s blog and see what other lovely nuggets of wisdom they have” and then get hit with a wall of nothing but homoerotic drawings of the men from the Yakuza franchise.
[Image description:
Panel 1:
A frustrated artist with a big colorful thought bubble labeled INFINITE POTENTIAL over their head and a pencil in one hand hunches over a blank sheet of paper and asks, "How do I pack this down into sometime I can actually share?"
Panel 2:
The artist looks at a small grey box in their hands and asks incredulously, "All that work for THIS?!" Brow furrowed, they shove it off on a second person. "Here you go, I made this, it sucks."
Panel 3:
The recipient peeks into the small grey box and colorful light pours out onto them. Holding the open box, they look around in awe, surrounded by the colors of infinite potential the artist had originally imagined.]
The middle person is the one who drew all the homoerotic yakuza art
I regret to inform you very little of it involves Kiryu, but if you want to see Saejima making out with the old man who teaches him to hunt bears I got you covered.
My reaction is always the opposite.
"Woah, wait, the person who drew all the yaoi with world building I've been reading made this!?"
Everyone's going to hate Chainsaw Man's ending but In four years someone's going to make a two hour long video essay that will make everyone really appreciate it, but in that obnoxious way where they pretend it wasn't sudden or weird in the moment
It's probably going to be about how the recurring theme of Part 2 was that Denji was absolutely with his new life, that he was constantly chasing potential dopamine highs and then finding out that they were more complicated than he wanted them to be or just not really satisfying in reality.
This panel will be the smoking gun. That the best possible ending for Denji isn't becoming Super Chainsaw Man and defeating all the demons, but going back to being a run of the mill devil hunter who is at least a little appreciated for his skills but also doesn't have a lot of responsibility. He just does what he's told to do, gets rewarded for it then enjoys his time off with the people he likes.
They'll juxtapose this with traditional shounen protagonists and how they always have a big dream they're always striving for and say that Denji isn't like them, and shouldn't be like them. Denji is an awful protagonist and that's why he's a likable one.
They'll bring up that interview Fujimoto did about how he wanted to make something like The Big Lebowski, where characters progressed and better understood themselves but it still ends in an inelegant and kind of absurd way because that's how life works.
And, yeah, like. I'll buy all of this. I'll appreciate the ending of Chainsaw Man.
I don't think I'll like it though.
Guess I'm going to do some Marathon Discourse
I saw this post on BlueSky and it annoyed me. Not enough to pick a fight with a dude because who the hell has the energy for that but annoyed enough to make a big multi paragraph post.
Parts of this will be -
But I hope my actual point will come through all the shit I want to talk about.
tumblr when you use the search function on someone’s blog
this is now my favorite fucking video
Is there a canonical reason almost everyone from Sembia is evil
There kind of is!
The non-canonical reason is because Sembia as a culture is imperialist. The intention is for them to be the moral villain for a campaign set in the Dalelands, the rich but uncaring march of "civilization", looking to "elevate" the Dalelanders with their trade and exploit the Dalelands for its resources without a care for the pastoral natural beauty or the simple culture of its people.
But even in canon, the reason is that when Sembia was first forming as a nation there was a real "This is the new world" energy to it as various nobles threw money around to establish colonies, attracting all sorts of desperate people open to being exploited if it meant a chance to crawl out of the hole they were in, as well as cults and criminals eager to exploit. These cults and gangs took root, particularly the Church of Shar, and greatly affected the nations culture.