@academia-lucifer
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@mangowriter
@academia-lucifer
A character can still be a great character without being a good person.
In fact, some of the best characters are terrible people.
Because a character’s worth should be based on how complex and interesting they are, not their morality if they were real.
Yes. A thousand times, yes.
Physical Contact Masterpost
Hand-Holding Dialogue
Hand-Holding
Touching
Hugs
Hugging Dialogue
Touch Starved Prompts
Touches Ask Games
Super soft intimacy
Casual Affections
Seeking out physical affection
Romantic, non-sexual intimacy prompts
Kisses
First Kisses
First Kiss Prompts
Accidental Kisses
Places for kissing
Angsty Kisses
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i hate how you get desensitized to the cool stuff in your WIP if you've been writing it for a long time so when you read back over it you're like "this isn't as cool as i thought :(" but it still is! you just read it too many times
Gotta recirculate this post periodically just cuz
Just don't read the post too many times.
Oh god oh fuck
sometimes you need dialogue tags and don't want to use the same four
For anyone who needs this
!!!!
Some of the biggest fantasy worldbuilding fails that I see, in no particular order
Gods without religion. The Gods are real and a known historical fact, but virtually nobody is religious.
Cultural racism/discrimination without structural racism/discrimination. Discrimination that exists only in microagressions or mean comments, without existing in any sort of structural way.
Secret history with no clear reason for it to be secret and no clear method for maintaining that secrecy. Major parts of the world's history are kept entirely secret, even though there's not an obvious reason to do so and even when history has shown this is virtually impossible to enforce (especially in a world with any movement or communication across borders).
Large, homogeneous countries. Even without immigration, virtually no country larger than the Vatican will be fully homogeneous in terms of culture, dialect, beliefs, traditions, etc., much less a large one with limited communication technology as is often seen in fantasy. The Planet of Hats problem.
@cuteykitsune asked in a reply: How do you show religion in your story? Prayer? Chuch? Holidays? Traditions?
I wanted to actually give a full response to this, because I think it's a great question.
Religions consist of a few things:
Stories
Beliefs/creeds
Rules/norms
Traditions
These aren't quite collectively exhaustive, and they're certainly not mutually exclusive (they are closely tied to each other), but they encompass the vast majority of what makes up a religion.
Stories are probably the simplest part of a religion: the written or oral tales passed down in the religion that tie to its beliefs, teachings, and/or origins. The Bible, the Torah, the Quran, stories about pantheons, creation stories, etc. all serve to both explain the world and provide guidance on how to live a proper religious life. These stories don't need to be part of the official canon of the religion and can be about historical figures tied to the religion (e.g., Catholic saints).
In stories, this may show by through people telling or referencing stories, through art or architecture depicting those stories, or through references to holy books, as some examples.
Beliefs are about the shared ideological viewpoints of the religion. These are often documented in the religious stories, but don't necessarily have to be. They can be as formal as the Nicene Creed or as informal as just a general shared understanding.
Theism is a major belief for the vast majority of religions, though it is not necessary. It also includes belief in what is sacred, what is acceptable, whether there is an afterlife, what good or bad traits are, etc.
If the religion is a theistic one, this belief would also include one about how the god(s) engage with the world and with people. Do they believe there is direct physical engagement (see: Zeus and the many mortal women he sleeps with) or that guidance is provided spiritually? Do they believe that there may be intervention in times of crisis? Do they believe that the god(s)'s hands are shaping the world constantly or that they created the world and then stopped? Do they believe that the god(s) listen to direct prayer from anyone or that specific locations, objects, rituals, or qualifications are required? Are the god(s) benevolent? Omniscient? Omnipresent? Do they care about humans?
In stories, this can show up any way you show the character thinking about the religion or gods. Do they think that the god(s) support their actions or if their actions follow their religious teachings? Do they care if that's the case? Do they always wash their hands carefully because their religion teaches cleanliness is important? Do they believe that certain things are good or evil?
Rules/Norms cover the institution/enforcement of those beliefs. These may be strict laws outlined in religious texts or by religious institutions (e.g., dietary restrictions) or general norms (e.g., dressing up for church). This may dictate how someone can engage with the religion or how religious people can engage with the broader world.
This is also where two religions or sects with similar beliefs really start to differentiate from each other. One might explicitly disallow something that a different one begrudgingly tolerates, even if both believe that it's bad
The structure of the religion also starts to come into play here. If a religion says only men can serve certain roles, for example, men will then be the ones playing those roles in the religious institution.
In stories, this is shown the same way any other rules or norms are.
Traditions, in my view, cover a wide range of things, from big societal traditions like holidays or rest days to small personal traditions like prayer. This is what you do as part of a religion--the actual actions taken by individuals or groups to participate in the religion.
Do people go to a physical location on a regular basis? Are all locations equal or can a person only go to certain ones? Is there someone who leads services? If people congregate for worship or other religious practice, how often? What does it look like?
Do people pray individually? What does that look like? Do houses have shrines or other dedicated areas for worship, or is it only conducted in congregate areas?
Do religious practices include specific rituals? Specific objects? Specific clothing?
This is also where the structure of the organization really shows up. Is there an organized structure (a la the Catholic Church) or is it religional? Local? Individual?
In stories, this can look like any physical practice of the religion.
Yes, thank you! because especially with religion many writers seem not to realize the rules and norms of their own culture or country are heavily based in religion---not simply influenced by, based in. For the majority of human history religion = ethics = law -> politics -> everyday human behavior.
And especially when writing a non-Christian faith, watch the phrases you have characters saying. It is very funny to me when I hear bibical scriptures quoted by characters in a fantasy world where the Bible never existed.
Homogeneous countries works exactly twice: when the "country" is a tiny island in the middle of the ocean untouched by other civilizations, or a tiny planet in the middle of an asteroid field untouched by interstellar travelers. Migration, trade, and intermarriage have always kept human civilizations from becoming stagnant both culturally and genetically. Sometimes groups try to keep others out, but uncontrollable events like famine, disease, and war make humans seek outside connections.
And as for stories where one character out of dozens says "Your kind isn't welcome here" when your character enters their tavern, the tavern-keeper needs some kind of societal backup to enforce that. When no other characters or situations challenge that character's status either, it just comes down to "Tavern Keeper Tim is an outlier, we ignore him." Vs every business in town having big signs saying "Except You" and the authorities enforcing that and no one taking your character's side; e.g. the Star Wars series and its occasional "anti-droid" rhetoric having no actual impact on....anything, let alone an explanation.
I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!
(save the images to zoom in on the pics)
Oh, that’s very helpful indeed!
THINGS WRITERS SHOULD DO TODAY:
Write
Straighten their backs
Celebrate their victories
Write anything
Take the empty cups out of their rooms
Seriously. Stop overthinking and just write
How to avoid White Room Syndrome
by Writerthreads on Instagram
A common problem writers face is "white room syndrome"—when scenes feel like they’re happening in an empty white room. To avoid this, it's important to describe settings in a way that makes them feel real and alive, without overloading readers with too much detail. Here are a few tips below to help!
Focus on a few key details
You don’t need to describe everything in the scene—just pick a couple of specific, memorable details to bring the setting to life. Maybe it’s the creaky floorboards in an old house, the musty smell of a forgotten attic, or the soft hum of a refrigerator in a small kitchen. These little details help anchor the scene and give readers something to picture, without dragging the action with heaps of descriptions.
Engage the senses
Instead of just focusing on what characters can see, try to incorporate all five senses—what do they hear, smell, feel, or even taste? Describe the smell of fresh bread from a nearby bakery, or the damp chill of a foggy morning. This adds a lot of depth and make the location feel more real and imaginable.
Mix descriptions with actions
Have characters interact with the environment. How do your characters move through the space? Are they brushing their hands over a dusty bookshelf, shuffling through fallen leaves, or squeezing through a crowded subway car? Instead of dumping a paragraph of description, mix it in with the action or dialogue.
Use the setting to reflect a mood or theme
Sometimes, the setting can do more than just provide a backdrop—it can reinforce the mood of a scene or even reflect a theme in the story. A stormy night might enhance tension, while a warm, sunny day might highlight a moment of peace. The environment can add an extra layer to what’s happening symbolically.
Here's an example of writing a description that hopefully feels alive and realistic, without dragging the action:
The bookstore was tucked between two brick buildings, its faded sign creaking with every gust of wind. Inside, the air was thick with the scent of worn paper and dust, mingling with the faint aroma of freshly brewed coffee from a corner café down the street. The wooden floorboards groaned as Ella wandered between the shelves, her fingertips brushing the spines of forgotten novels. Somewhere in the back, the soft sound of jazz crackled from an ancient radio.
Hope these tips help in your writing!
going through a mental breakdown? have you tried writing fanfiction?
making ocs is so funny, especially when you get so attached to some and not to others?? it’s like yes these people live in my head and I love them. I love that one the most though.
a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
Poison list
While it's important to approach writing with creativity and imagination, it's crucial to prioritize responsible and ethical storytelling. That being said, if you're looking for information on poisons for the purpose of writing fiction, it's essential to handle the subject matter with care and accuracy. Here is a list of some common poisons that you can use in your stories:
Hemlock: Hemlock is a highly poisonous plant that has been used as a poison in various works of literature. It can cause paralysis and respiratory failure.
Arsenic: Arsenic is a toxic element that has been historically used as a poison. It can be lethal in high doses and can cause symptoms such as vomiting, abdominal pain, and organ failure.
Cyanide: Cyanide is a fast-acting poison that affects the body's ability to use oxygen. It can cause rapid loss of consciousness and cardiac arrest.
Nightshade: Nightshade plants, such as Belladonna or Deadly Nightshade, contain toxic compounds that can cause hallucinations, respiratory distress, blurred vision, dizziness, an increased heart rate, and even death when ingested.
Ricin: Ricin is a potent poison derived from the castor bean plant. It can cause organ failure and has been used as a plot device in various fictional works.
Strychnine: Strychnine is a highly toxic alkaloid that affects the nervous system, leading to muscle spasms, convulsions, and respiratory failure.
Snake Venom: Various snake venoms can be used in fiction as deadly poisons. Different snake species have different types of venom, each with its own effects on the body.
Digitalis: Digitalis, derived from the foxglove plant, contains cardiac glycosides. It has been historically used to treat heart conditions, but in high doses, it can be toxic. Overdosing on digitalis can cause irregular heart rhythms, nausea, vomiting, and visual disturbances.
Lead: Lead poisoning, often resulting from the ingestion or inhalation of lead-based substances, has been a concern throughout history. Lead is a heavy metal that can affect the nervous system, leading to symptoms such as abdominal pain, cognitive impairment, anemia, and developmental issues, particularly in children.
Mercury: Mercury is a toxic heavy metal that has been used in various forms throughout history. Ingesting or inhaling mercury vapors can lead to mercury poisoning, causing symptoms like neurological impairment, kidney damage, respiratory issues, and gastrointestinal problems.
Aconite: Also known as Wolfsbane or Monkshood, aconite is a highly toxic plant. Its roots and leaves contain aconitine alkaloids, which can affect the heart and nervous system. Ingesting aconite can lead to symptoms like numbness, tingling, paralysis, cardiac arrhythmias, and respiratory failure.
Thallium: Thallium is a toxic heavy metal that can cause severe poisoning. It has been used as a poison due to its tastelessness and ability to mimic other substances. Thallium poisoning can lead to symptoms like hair loss, neurological issues, gastrointestinal disturbances, and damage to the kidneys and liver.
When incorporating poisons into your writing, it is essential to research and accurately portray the effects and symptoms associated with them. Additionally, be mindful of the potential impact your writing may have on readers and the importance of providing appropriate context and warnings if necessary.
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How To Always Have Writing Ideas…
For A New Story:
1. Keep a list. Any time you have one of those sudden bursts of inspiration in the middle of writing a separate story, don’t quit your current WIP or pretend you’ll ‘just remember it’, put it into a separate list. You can always go back to this later on
2. Writing prompts. Look them up, use random word generators, pick a random object you can see, whatever helps you come up with any idea at all. Write a few paragraphs. Can it evolve from there?
3. People watch. Go to a public place and make up backstories for the strangers you come across. That man in the hat is using it to hide his elf ears. That woman with the bright pink hair didn’t dye it, she’s secretly the main character of an anime trying to dodge all the tropes and cliches. That toddler is actually a guardian angel reincarnated to watch over their new baby sibling. What brings them to this place? Where did they come from? Where are they going next?
To Continue An Existing Story:
1. Act it out. Say the words aloud, act out what your characters are doing, get props or people to act off of if you need to. See what feels like the most natural progression of the moment
2. Coffee shop AU, or other substitutional one-shot. Good for establishing dynamics between two or more characters, or even just working out a lone character’s day-to-day. Just write a few paragraphs about your characters entering a coffee shop or similar appropriate establishment/ordinary location. What do they do? What do they order to eat/drink? What do they say to each other? How do they treat the staff and other customers? If all else fails, write what they do after they leave, as if it were an ordinary day for them
3. Rubber duck it. This is something programmers use to work out where they went wrong in their code, but I’ve found it can work for figuring out story stuff as well. What you do is get a rubber duck, or any other object of focus, and start explaining your problem to it out loud. In this case you can read your chapter to the duck, or even give it the full run-down of the plot so far. Warning; side effects may include getting frustrated that the problem was right in front of you and subsequently throwing the duck
For Both:
1. Writing graveyards. I talked a bit about them in a previous post, but writing graveyards are basically just the folder you store your deleted scenes in instead of yeeting them into the void. Reread those, see if they have anything you can recontextualise or repurpose
2. Combine ideas. My WIP Byoldervine is a combination of two separate plots I had that I realised I’d be able to combine - twice. I first realised I could put together my ‘angel and demon heroes protecting humans from a war between heaven and hell’ story and my ‘quest through the fantasy realm to find the ingredients to a cure for a dying god’ story into the same universe as two sides of the same story as a duology. Then I realised I could just remove a few characters, tweak a few plot points and mash them completely together into one book. Combining them works wonders and minimises worldbuilding
3. Go out with friends or family. I guarantee that the one time you’ll be flooded with inspiration is when you don’t have an opportunity to write it down
please please please please reblog if you’re a writer and have at some point felt like your writing is getting worse. I need to know if I’m the only one who’s struggling with these thoughts
While reading over the demon’s contract, you realize it was riddled with typos. Notably, ‘soul’ was misspelled as ‘sole’. You thought the demon would be pissed when you handed him 100 pairs of shoes as payment, but he just started to laugh hysterically and clap.
How to write charming characters
With both positive and negative aspects to their personalities, charming characters can be difficult to write convincingly.
Whether you're writing a romantic love interest or a compelling con man, here are some examples for giving your charming characters depth.
How do they behave?
Attentive listeners: they pay close attention to people around them
Take pride in their appearance
Are happy to share personal space
Speak with a strong voice and an energetic tone
Are often hospitable and give off an air of welcome
Always give the impression that they are happy to see you
Demonstrate empathy
How do they interact?
Have a firm handshake and make strong eye contact
Are often encouraging
Compliment freely
Use humour to create a fun atmosphere
Communicate physically (through touch and gesture)
Make a point of using a person's name
Initiate conversations
Describe their body language
Have a relaxed stance with a straight and confident posture
Inclusive and attentive
Mirroring: they will mirror the body language of the person they are interacting with
Will lean forward to show attention
Lightly touch to create connection
A slight head tilt to show interest
Rarely cross their arms or legs
Maintain eye contact
Describe their attitude
Carefree
Good sense of humour
Friendly and playful
Self-aware
Opinionated and confident
Exhude an impression of honesty
Good intuition
Highly social
Polite and respectful
Eager to please
Potentially manipulative
The positive aspects of charm
Charming characters put people at ease, praise them freely, and boost their confidence. They make friends easily, talk their way to favourable resolutions, and are often the centre of attention.
They have impeccable grooming, conveying trustworthiness and concern for others, leading to a sense that they have your best interests at heart.
The negative aspects of charm
A charming character can manipulate others for personal gain. They can be overbearing, exerting their will on less confident individuals.
Their charm often draws focus, making others feel inferior, making them perfect for a protagonist to exhibit personal growth, or for a villain that a reader will fall in love with.