Hi. My Name Is Noctis, But You Can Call Me Noct.

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@mary34blog
Hi. My Name Is Noctis, But You Can Call Me Noct.
my daughter, who i love
i love noctis but man is he hard to draw🥲
Transphobia is being signed into law in the UK. Let's fight it together.
I am begging the UK trans community and its allies to attend the rescheduled Mass Lobby at Parliament, now on Wed Sept 9th, 1pm-5pm, organised by Trans Solidarity Alliance.
The law around trans equality is fundamentally broken. Government inaction is hanging trans people and organisations out to dry - with a con
The new EHRC Code of Practice pushes trans people out of toilets, hospital wards, and community spaces. It normalises gender policing based on appearance and stereotypes. It became statutory guidance in the UK on August 5th, 2026.
Trans people are now legally their assigned gender at birth and must join gendered spaces accordingly, but if they are perceived as their lived gender, they can also be ejected from those spaces. The guidance says: either break the law, or don’t pass too well.
A mass lobby is where you invite your MP to discuss your concerns with you in-person. Our demands have changed. Ask your MP to:
Write to Ministers and Prime Minister Andy Burnham to say they are profoundly concerned by the rolling back of trans rights, and that they believe that it is time for Parliament to legislate to protect equality for trans people.
Ask parliamentary questions focused on protecting trans people’s rights and defending trans people’s abilities to live safe and dignified lives.
Speak up both inside and outside Parliament in defence of trans people’s rights.
Meet regularly with trans constituents to understand their lived realities.
Your MP does not have to be an ally, they do not have to respond to your email for you to show up and greencard them (details below the cut.) What matters is that as many people as possible show up.
I cannot stress this enough: Showing up in person matters. It is much more effective than petitions, emails, and letters.
We have already had some wins because we took action. The 2026 EHRC guidance has already rolled back its most harmful elements because of mass campaigning by individuals like us, and groups like The Good Law Project. This summer, 166 MPs signed the Early Day Motion 240 to reject the EHRC Code of Practice, because of our campaigning. That is 1 in 4 MPs.
It is a horrible, stressful time, and I am so sorry if you're trans and live in the UK. But I was at last year's mass lobby and the line for greencarding alone stretched around the back gates. It was a record breaking mass lobby and made us impossible to ignore. Let's do even better this time. Details under the cut:
am i unsightly?
of course I am.
tes THDPSSSSPS 💜
wgat did u say
Mary Blair - Cinderella Concept Art
I miss you
makoto yuki u will be famous forever
i started playing persona 3 reload a couple weeks ago and i am so hooked. i've been talking to a bunch of my friends about it and auuugh im still in september
my son he has anger issues be kind ot him
i dont know much about final fantasy but i think whatever the ticking time bomb did also affected 14 because 1.0 was so bad it was literally nuked into unplayable oblivion with a moon
This is in reference to something I said on twitter, which was something to the effect of "Final Fantasy VII is a masterpiece and a classic, but it also turned the mainline games into a ticking time bomb that didn't go off until XIII." XIV managed to turn it around eventually, but 1.0 was really the low point of the collapse, and based on the reactions to XV, the franchise is still struggling to find its footing.
Final Fantasy VII is the game that broke the FF series into the mainstream outside Japan and gave Square a taste of true blockbuster success that they've been chasing with the mainline final fantasies ever since.
The reason why this is a problem is that, if you look back on why FFVII was so successful outside of Japan (the series was already a juggernaut domestically by that point) it really all comes down to graphics. Sony made a huge marketing push for FFVII as a Playstation launch title because VII was one of the first games to make really good use of full motion video to create cinematic cutscenes. They don't look impressive by today's standards, but imagine if you thought the absolute best that a video game could look was something off the SNES? A lot of teens and college kids were in that exact position in 1997, and seeing the cutscenes from VII blew their goddamn minds. VII is often lauded as the greatest the series has ever been, but it was really more of a lateral move from what came before it in terms of gameplay and story. IV, V, and VI already had sprawling worlds to explore and an elaborate system for character customization and an excellent story (complete with major character deaths and all), and in fact, some hardcore fans of the series will actually tell you that despite it's popularity, VI (and sometimes even IV) is actually a little better than VII.
The reason why VII took off the way it did was that it used revolutionary new graphics to hook people in so they could see the kind of great games that square had been putting out for years.
But I think the downside of this is that it convinced Square that top of the line graphics were a necessary component of a mainline final fantasy game. The reason I describe this as a ticking time bomb is that once the 7th generation of game consoles came around and game development switched to HD, it didn't really make sense anymore for a JRPG to have the best graphics in the business.
Like, when you think about it, a huge percentage of JRPGs are essentially shorthand. The concept of an overworld with a separate map from each individual location you visit is shorthand for exploring a vast open world, because it would be too complex to show that in detail. Turn based battles with simple attack animations are shorthand for seeing your characters engaged in fast-paced, real time battles because that would be too complex to show in detail. Random encounters are short hand for running into monsters and enemies while exploring a hostile environment because it would be too complex to show that in detail.
But if you're pushing for high end graphics, if you want your game to really knock everyone's socks off with how good it looks, none of that shit works. The cognative dissonance between hyper realistic graphics and gameplay that requires heavy suspension of disbelief is simply too much.
Most JRPG franchises have figured this out and adapted appropriately. Dragon Quest, Xenoblade, hell even Fire Emblem all got around this problem by sticking with a simple but effective cartoony art style that allows them to save on graphical fidelity in return for staying true to their gameplay roots.
But FF refuses to do this and as a result has been reinventing the wheel with every installment since XII. And as graphics get better and better, they're forced to push themselves harder and harder to stay on top of them, to more and more diminishing returns.
Honestly IX was probably what kept them from changing course. It was a huge critical success and is still well liked by fans but it didn't sell anywhere close to what VII and VIII did and since VII was so many people's entrypoint into Final Fantasy and therefore cemented their idea of what the franchise "should" be IX probably felt like a left turn rather than a return to form.
I haven't played XVI but for those who have sound off in the notes if this pattern is still holding lol
Survey says pattern still holds. Squeenix will never learn......
似夢中雲,雲外雪,雪中春。
是友人轩佳给我的互绘赠图
redrew a fanart from 2015