I was really struggling to find fallout themed cc for the sims 2 for a few reasons. Firstly, as you probably know everything is very spread out across a lot of websites. But also you can't google 'sims 2, fallout 4' without getting sims 4 content or sim settlements mods for fallout 4. Anyway I knew there was more cc out there than I was finding and I decided while I'm at it I might as well collate it into some recomendations.
Below the cut is some tips for finding this specific theme of cc for the sims 2 as well as links to the cc lists. Currently a work in progress links will be added as I find them. Feel free to recomend your favs.
Check the replies and reblogs for more stuff other people have collected.
Some tips to find other stuff:
Useful keywords when searching for this theme of CC: Grunge, dirty, run-down, Apocalypse, Zombie, fallout, Post-Apocalypse, Survive, Survival, 1950s retro, Scavenging, Trash, Slob, Ruined, Nuclear,
In some cases you may want to look for sims 4 CC and then search for a 4t2 conversion of that set. Sometimes thinking about the game-play or the type of building you want can help you figure out what to search for. For example things made for a rags-to-riches or homeless challenge are likely to have overlap with the dirty run down look you’d want for a post-apocalypse setting.
Run-down/Grungy CC list.
General Apocalypse CC list.
50s CC to match the prewar vibes of Fallout.
Fallout specific CC.
Other Scifi, science and medical CC that may be useful for a vault build.
Cyberpunk CC/Servo defaults and mods.
Zombie mods (links to everythingsims2's mod list).
Castaway CC- a lot of it is run-down or diy looking.
Mods and playstyle suggestions, including some functional objects.
TS2 tends to be praised for its detailed objects, however, TS2 vanity tables seem rather lackluster compared to TS4 vanity tables. Therefore, I decided to improve vanity tables a bit. :)
TS4 Make Up animations added to TS2 vanity tables
First part is a global mod that adds four TS4 adult animations and one TS4 child animation to vanity tables that your Sims will perform when changing their appearance with the use of a vanity table.
It comes in two versions - CHOOSE ONE:
Meduza_VanityTableMakeUp - standard version
Meduza_VanityTableMakeUp_PlantsimChangeHair - choose this version if you have Plantsims Can Change Hair Mod and make my mod load after Midge's
I also converted TS4 make up accessories - they are stored in one-OBJD mulitstate object (your objects limit likes that!): Meduza_TS4_MakeUp_ObjAcc, so you need to keep it. It's hidden from the buy catalog and its only purpose is appearing in Sims' hands while they are putting on make-up.
I also made changing appearance cancellable - if you cancel the action while your Sim is already sitting at a vanity table, they will perform TS4 animations, but you won't get the change appearance window. It might be useful for storytelling purposes. :)
There is one downside - the way changing other Sims' appearance at a vanity table works. The Sim who gives another Sim a makeover stands next to them and gives them lecture, so with this mod the Sim that is given a makeover does their make-up on their own while the other stands next to them and preaches. xD Maybe I'll try to alter this behaviour at some point, but converting animations has exhausted me.
As this mod also uses OFB powder cloud effect and powder puff, I recommend using this mod alongside @pforestsims' powder default.
Download at SFS | alt
2. More interactions with vanity tables
The second part is not a global mod, because every vanity tables has its own pie menu table. :(
I added new interactions to three in-game vanity tables (Uni, Seasons and Teen Style):
gussy up
practice speech - I used @jacky93sims' function from their Professional Make Up Vanity Table
use zits cream (teens only)
Zits cream animation looks a bit wonky at times, but it was the best I could get.
Since this is not a global mod, it won't affect custom vanity tables - new interactions have to be added separately if you want them on other vanity tables.
I added new interactions to four custom vanity tables (included with upload):
One tile University, Seasons and Teen Style vanity tables by tbudgett
Queen Elize vanity table by Kate at Parsimonious
I changed their filenames to make edited versions easily distinguishable from originals.
You need to keep Meduza_VanityTableMoreInteractions_Required in your downloads for extra interactions to work, unless you have Meduza_VanityTableTS4MakeUp - then you can delete Meduza_VanityTableMoreInteractions_Required.
Credits: @jacky93sims, tbudgett, Kate
Download at SFS | alt
Change Wand From Inventory
I also made a mod that lets your spellcasters switch between the wands they have in their inventory without the need to use Midge's wand stands or click on a wand in live mode.
The action can be found under Witch…/Choose Wand…/ or Wizard…/Choose Wand…/.
Once you select the action, your Sim will show you the wand they will be using. Sometimes the wand is placed oddly in their hand, but I decided to live with it and move on.
@midgethetree's Pick Your Wand IS REQUIRED for this mod to work.
However, I recommend using this mod with my edit of Midge's Pick Your Wand as it includes Gryning's TS4 wands and my wandless magic.
Hello, The Sims lovers! Recently, you probably caught @morepopcorn update about the FAME PACK mod, which is going to bring back some cool features from the Sims Superstar EP (and not only!) 🤩
I can't express how excited I am to bring brand-new animations to these iconic objects and finally see them in action inside the game. I wanted to share a sneak peek of the WIP process with you! These clips come from the Recording Studio and showcase both the successful and failed versions of doing jingles and handling rejection.
TS2 tends to be praised for its detailed objects, however, TS2 vanity tables seem rather lackluster compared to TS4 vanity tables. Therefore, I decided to improve vanity tables a bit. :)
TS4 Make Up animations added to TS2 vanity tables
First part is a global mod that adds four TS4 adult animations and one TS4 child animation to vanity tables that your Sims will perform when changing their appearance with the use of a vanity table.
It comes in two versions - CHOOSE ONE:
Meduza_VanityTableMakeUp - standard version
Meduza_VanityTableMakeUp_PlantsimChangeHair - choose this version if you have Plantsims Can Change Hair Mod and make my mod load after Midge's
I also converted TS4 make up accessories - they are stored in one-OBJD mulitstate object (your objects limit likes that!): Meduza_TS4_MakeUp_ObjAcc, so you need to keep it. It's hidden from the buy catalog and its only purpose is appearing in Sims' hands while they are putting on make-up.
I also made changing appearance cancellable - if you cancel the action while your Sim is already sitting at a vanity table, they will perform TS4 animations, but you won't get the change appearance window. It might be useful for storytelling purposes. :)
There is one downside - the way changing other Sims' appearance at a vanity table works. The Sim who gives another Sim a makeover stands next to them and gives them lecture, so with this mod the Sim that is given a makeover does their make-up on their own while the other stands next to them and preaches. xD Maybe I'll try to alter this behaviour at some point, but converting animations has exhausted me.
As this mod also uses OFB powder cloud effect and powder puff, I recommend using this mod alongside @pforestsims' powder default.
Download at SFS | alt
2. More interactions with vanity tables
The second part is not a global mod, because every vanity tables has its own pie menu table. :(
I added new interactions to three in-game vanity tables (Uni, Seasons and Teen Style):
gussy up
practice speech - I used @jacky93sims' function from their Professional Make Up Vanity Table
use zits cream (teens only)
Zits cream animation looks a bit wonky at times, but it was the best I could get.
Since this is not a global mod, it won't affect custom vanity tables - new interactions have to be added separately if you want them on other vanity tables.
I added new interactions to four custom vanity tables (included with upload):
One tile University, Seasons and Teen Style vanity tables by tbudgett
Queen Elize vanity table by Kate at Parsimonious
I changed their filenames to make edited versions easily distinguishable from originals.
You need to keep Meduza_VanityTableMoreInteractions_Required in your downloads for extra interactions to work, unless you have Meduza_VanityTableTS4MakeUp - then you can delete Meduza_VanityTableMoreInteractions_Required.
Credits: @jacky93sims, tbudgett, Kate
Download at SFS | alt
Change Wand From Inventory
I also made a mod that lets your spellcasters switch between the wands they have in their inventory without the need to use Midge's wand stands or click on a wand in live mode.
The action can be found under Witch…/Choose Wand…/ or Wizard…/Choose Wand…/.
Once you select the action, your Sim will show you the wand they will be using. Sometimes the wand is placed oddly in their hand, but I decided to live with it and move on.
@midgethetree's Pick Your Wand IS REQUIRED for this mod to work.
However, I recommend using this mod with my edit of Midge's Pick Your Wand as it includes Gryning's TS4 wands and my wandless magic.
unsure if this is something many others know about but thought i wld make a little post about it since i've never heard of it before! i just discovered The Sims Resource Downloader made by Xientra on github - automatically downloads any sims resource link you copy to clipboard, so you don't have to go through the annoying wait times!
it took a little bit of fiddling to get it to work (windows + steam deck instructions are on the github page but i use linux mint so was slightly different for me, + had an issue with the captcha which there is a temporary solution for in the 'issues' tab) but now i'm able to download anything from tsr without hassle! this + adblock makes it an actually semi useable website lol
Hello I am deliriously tired and chronically ill-ing at top capacity. Have some painting add ons because why not 😂 I needed small artworks to go on the table at my pride stall by the market, so I made some. Tiny versions of Artig, and a couple of small Bella's without any frame using the artig side/back to make it a free canvas. And then Epi mentioned wishing for alien surf frame add on to match their Artig frame add ons, so I made those and here we are.
Download from simfileshare
Costs range from 49 to 110 simoleons. They are in deco/wall because where else would they be. Magnifying glasses to see the tiny are sold separately.
Credits: PF for the original Malm frame that Epi then used as a base for their Artig add ons that I then used in the universe thing. Epi for all the cool art recolors that made me want to do a whole market stall dedicated to them.
I had a thought that I wanted to make either a Mod'ur'Dig or Mod'ur'Hike (or both?) that was fallout themed to simulate scavenging. So Naturally the first step was making these conversions fridge stockable.
I DeeDee's Tutorial. The whole thing was a lot simplier than I thought it would be.
I initially made the Coffee Urn stockable, the loaded my game to get screenshots and realised what I'd done. So I put the original coffee urn back. The animations would be weird you could put the mesh on a coffee machine? I might consider doing that later.
Download includes GUID list in a text file and in game screenshots.
My files have the same name and GUID as the orignal conversions by ThatScaryChick, if you already have these in your game please overwrite them.
Original deco only here, by ThatScaryChick on GOS.
Download: SFS
ALT download: Simblr
More previews under the cut. Now to find spam and other fallout foods to make stockable.
Contemplating fallout/apocalypse flavored mod'ur'dig. I'm thinking that if you had fridge stockable groceries like a can of spam you could add that as a dig option. maybe like oil and fuel from vehcicle maintentce. I know people have already done versions with the seeds from gardening overhaul, and some that have sun and moon set things..
Frogger made a version of Vasen with a recolorable vase. I repo'd the tulips to the Vasen and repo'd the vase to the Mixed Flowers Bouquet. I also put Frogger's vase recolors of the Mixed Flowers Bouquet
Back in 2024, I created an accessory box for my own game using an amazing tutorial by Ocelotekatl ( @blueheavensims ) . It contained some measly 20 acc. The arduous task increased my respect a 1000x for those creators out there that have provided us with amazing accessory boxes.
Mid May 2026, @picknmixsims posted a template that automates the whole process 😍.
Oh my, I had a wild weekend 😁, with a long download hunt and an ever increasing list of new accessories to add. 😂
The box includes 134 accessories from various creators now.
I added the option to “change model”. Featuring 6 Maxis objects.
And the box is now placeable on all surfaces.
📦📦 DOWNLOAD HERE 📦📦 all files included.
If you don’t like the maxis models, you can easily customize the box. More details in this Tutorial. Open in SimPe, navigate to STR#0x85. Change names of models.
Want more models? Add them to the list in STR#0x85 and open BHAV 0x10C8. Change the literal value to the last number in your list.
e.g. I use various models from Syringe Vials by Crocobaura, First Aid kit, Paramedic Bag by Ocelotekatl and Clutter from this set by TheRaven.
Credits
The genius team Whoward69 @picknmixsims and Ocelotekatl @blueheavensims for the Video and PDF Tutorial on acc boxes and especially the new Template that automates everything with DPBFSripter. 💖
If you are like me and have an old system with old software and can’t get the template to run, try any LibreOffice (free) version 25.2.X and higher with this Template. I adjusted the equations and the macro.
TheRaven (also know as Simmer22 ) for their valuable input on how to group all their medical accessories.👍
Meshes and Original Files
Boblishman == Casts and Wrist ID. @2fingerswhiskey for WristID Rec.
CASSIS @0201-sims & Mahuyu == Stethoscope
Cemaly ==Masks and Gloves, GOS SecretSanta2018. I couldn't find a TOU but if you see this and have any issues with it, let me know and I will respect your terms.
Chiklia == Labcoat
@ilikefishfood ==Gloves, mesh by @julietoon-ts2
@episims & @deedee-sims == Hearing Aids
@whattheskell == Nurse Caps.
Ocelotekatl == Mask . Original Download(& even more futuristic medical accessories!)
Theraven == More than 2/3 of the accessories are form this creator! Registering is free. Go HERE and raid the download section to get the hospital objects.
5 of My All About Style AF Edits on @deedee-sims Underwear Mannequin
These pull textures from the AF clothing files so those are required and included, you can get the TF clothes from the original post. The main mannequin file is included, you can get Deedee's add-ons here and they'll also work with my edits of Locarik/@somedaythesun's mannequins which you can get here
Something new I found in Sims 2 recently was that grouchy Sims can actually smash and break the alarm clock during the "Turn Off Alarm" interaction when an alarm is going off.
Sims 2 really does seem endless.
Anyways, I made a little traits mod where Sims will smash the alarm clock if they're in a bad mood OR if they have the Hot-Headed OR Grumpy trait. It also checks for Technophobe
The BHAV then checks for Body Skill. sims with high enough body skill will break the alarm! I edited it to allow Athletic Sims to also break the clock regardless of skill.
Well it wasn’t just me, to be fair. I would have never been able to without @fireflowersims help and HugeLunatics trust in both of us. Thank you to both of them for their work and thank you @teaaddictyt for reaching out and doing the more public communication.
I’m super happy I got the chance to work to fix it. It wasn’t an easy undertaking. It seemed like every little thing would cause more errors, I fixed one and another thing broke. But now it seems stable, finally.
A lot of technical stuff below the cut, beware.
Fixing such an old forum is not easy. Documentation is rather sparse because the framework it runs on is old. There is however a more modern version, but updating is difficult. Here was the issue for the forum - upgrading failed.
A website (usually) consists of two different parts: 1 - The files. They contain the code, scripts, designs, images, attachment, profile pictures etc. 2 - The database. The database connects all the different parts and tells the website where to find something. Everything gets stored in tables, assigned IDs and given values. Everything written, each post and topic is also stored in the database. So without the database the whole page would be useless.
It was clear from the beginning that the database was the culprit for the failed upgrades. I got an earlier backup from HL and started working.
I set up a local environment with two versions of XAMPP. One running on php 7.4 (the last version having compatibility for the forum framework version and the upgrade script to the recent version) and the other on a modern 8.3, which was the same as the version the server @fireflowersims set up for GOS.
I ran the upgrade script (which consists of 4 separate parts) on the old backup and ran into errors right away. The script would just outright crash on me, most often without a log or message. The (local) server would just stop responding. My original plan had been to upgrade to version 2.0 first, then 2.1, since it was the recommended order. However the database backup had already been partly upgraded to 2.1. That was the reason my upgrade script failed. Reversing those changes could have been a possibility but extremely time intensive.
(This is the frontpage of the upgrader. I stared at it so much. Like you can see it has a ton of steps)
Instead I asked for the current database and HL provided it to me. This one was already further along on the upgrade and I could see the error HL had run into before handing over. I had to look at the upgrade scripts and source php files to diagnose what the framework was expecting - and failing - to find in the database.
That’s where I found the main culprit for *most* of the errors: Time tables. The framework saves every action that a user does in a log, a long table with the action, an id and a date. This was where everything had gotten wrong. The upgrader expected to see one column for the date, named *day*, while the current table had a different column for day, month and year. I tried fixing the table at first but that didn’t seem to work, so I completely deleted the table and created a new empty one myself. (By now I think the issue stems from forgetting to uninstall certain packages before upgrading, more on that later)
That was possible because the log actually doesn’t hold relevant information for the forum to work. It just records each step, probably for moderation purposes. Once I had done that step the upgrade script was finally able to proceed.
There were a few more errors where I had to look at what the script was doing, find the corresponding code in the sources and edit the database myself. Thankfully the code is relatively well commented and named, so I was able to find what I needed.
Finally I got the upgrade script to run to the end and I was actually able to open the forums (local) page. I hadn’t been able to for now so it was a first. But a lot of stuff was still missing, like all the topics. I could see that the posts were back, but not sorted correctly.
The fix was simple but annoying. The forum framework comes with a repair_setting.php file which I had run several times to fix all the paths, but apparently it didn’t fix *all* of them. So back to the database I went, ran some queries and fixed them myself.
Then the forum finally worked again!
(This is what the forum looked like when I first opened it. It ONLY had recent posts)
(The working local forum, no files yet with the default theme. Seems wrong to look at GOS without the dark theme, right?)
There were still a few things I needed to fix but the database seemed to work fine now. I had never done so many queries in my life. I know SQL, and had to fix databases before but not this intensely. So I guessed I learned something new haha.
Next was the exciting step to upload my clean install to the server. @fireflowersims and I had some directory issues, but I was able to fix them manually once again.
Then I had to take a look at the files which mostly consist of avatars and attachments. They didn’t work at all once moved to the clean install. Once again I took a look at the code and realized that the upgrade script would have changed those files as well, but because I ran it on a clean install it didn’t actually do this step.
I didn’t want to run the upgrade script again, worried that it would mess up a now working database. Instead I wrote a script myself that sorted through all the attachments, looked for the IDs of the avatars from the database so it could move and rename them.
Last were the attachments. This was an easier fix. They just had to be given the ending .dat. @fireflowersims ran a command through the console and then the attachments worked too!
We were getting closer!
Next was the theme. The old theme didn’t work on the modern framework anymore so @fireflowersims looked for a new one which I customized with CSS, trying to get it closer to the way the forum looked before. I think it turned out quite alright, hope you guys think so too!
(Trying to find out what CSS class addresses what? Make everything red and green!)
(All the spider webs)
Next was packages, or mods, to the framework. Fire and I encountered some hiccups here too, since there were some leftovers in the database. The packages hadn’t been properly deinstalled before running the upgrade script, which was another source of the errors. I tried fixing them manually but one of the packages would continue to just break the site no matter what I tried, so we settled for an alternative.
Some more work was put into SSL and making the forum secure. Once again some settings seemed to just break the page and each time I had to go back in the database and manually fix what had gone wrong. It was tedious but by now I knew my way around quite well.
@fireflowersims handled a lot of the server administrative work and DNS settings. I know very little about that part so having @fireflowersims there was great and they made sure the page is reachable at the correct address.
So yeah, I hope the site stays online for a long time now. It’s such a big part of our community and communities history. I used to download so much from there when I was younger. I wanted to give back to the community I love so much. That was the reason I spent many many hours digging through code and old forum threads.
My contribution to the March/April theme at GOS! Originally converted from ACNH to ts4 by SimderTalia, I then converted them to ts2 for you all. I cannot get enough of gothy plushies and sweets, and I hope you enjoy :)
Some of my SFS links got broken, therefore I re-uploaded some content with new links:
Contempto Good Livin’ chair-bed
Satinistics sofa-bed
pc_sims’ surgical station revamped
vampire sunblock
PSR Santana
lukz_gz’ guitars with Argon’s hack
swimmable lounger
TS4 RoM mop as a broom
Klyntar mod
symbiote fight and symbiote scare
symbiotes howl
custom cellphone mod
poison other Sims
spy crafting station
Bigfoot mod
diving mod
I left old SFS links with a note they are currently not working, in case they'll be fixed. I encourage you to reblog these posts with new SFS links if you have reblogged them earlier.
It's very likely there are more broken links that I have missed.
It is also likely that more links will be affected in the future - it seems that links tend to get broken during updating an upload, and I update my cc quite often. :(
Mavi's TS2CC Finds @mavis-ts2cc-finds - Tumblr Blog | Tumgag