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kllsym on ig
you ever think about how funny it is that basically every animal on earth has a secret shiny player 2 palette swap just in its back pocket
Would it help to know there's more?
Melanism is the reverse of albinism, the animal has an excess of pigementation.
And then there's Abundism; where there's only a partial excess resulting in much larger patches of melanin but without completely covering the animal
And Leucism which is partial albinism.
Also erythrism which is an overabundance of red pigment and xanthism which is an overabundance of yellow pigment! Most domestic goldfish have xanthism, that’s what makes them gold (wild ones are brown)!
in happier pride news i actually found this deeply heartwarming
that's solidarity baybeeee
Further context: Durham city council (Reform UK) cut funding and support for Pride. The Durham Miner's Association and other trade unions raised enough money for Durham Pride 2026 to go ahead - a direct call back to when Lesbian and Gays Support the Miners (LGSM) raised money for mining communities when Margaret Thatcher seized union funding during the miner strikes of 1984-85.
At the 1985 Labour party meet, the motion to support LGBT rights as a party was passed due to a block vote from mining unions.
Stephen Guy, the chair of the Durham Miners’ Association, said that when it became apparent Durham Pride was under threat, he took it upon himself to “encourage the trade union movement to step up and do the right thing, and stand shoulder to shoulder with the LGBT+ community […] They not only raised funds for us, but came to our communities, uplifted our spirits when they were down, and showed their solidarity.”
Captive Prince ⚔️ By C.S. Pacat
ig ✦ patreon ✦ bluesky
A grand fantasy city-state that has developed a consistent, uniform system of "best by"-dates, not just for food safety reasons and to reduce food waste, but to also significantly reduce crime and conflict between residents. The matter at hand is goblins.
Goblin residents of the city are legal citizens with equal rights just the same as everyone else, but their natural lifestyle differs dramatically from the rest of the peoples living in the city. They are scavengers by nature, having no problems with eating carrion, overripe fruits and plants, and building everything they own from things that other races throw away as junk and trash. As the city produces plenty of waste that goblins would love to take and the city is glad to be rid of, any well-organised city is not just a paradise for goblins, but welcomes them with open arms. They save the city a fortune in waste disposal costs.
Problems mainly arise by differing ideas of what counts as "discarded". Goblins are unfairly labelled as thieves, when they are merely opportunistic and optimistic by nature, and will interpret any unclear situation to their own benefit, and will argue "how was I supposed to know that you still wanted it?" over things that looked lovely and were left unattended. And while yoinked items of clothing and other tools are easily returned or financially reimbursed (paying for what they already took is the only use that goblins have for money, which they do not steal), but foodstuff is gone faster than you can blink.
So, the city needed to determine laws for how to define and clearly label when consumable goods are no longer fit to most peoples' consumption, both to help people keep track on how old their groceries are, and also to mark them for goblins. So even though the food that's past the date on it can still be good to eat, it might also be gone by the next time you reach for it.
Ok yeah I admit. This is just how me and my boyfriend live.
have you guys heard about the greenland shark. some crazy shit happening there.
they are sexually mature at ONE HUNDRED AND FIFTY YEARS OLD.
their (live!) young gestate for. wait for it. eight to eighteen (??) YEARS. can have up to 10 at a time. good grief.
longest lifespan of any vertebrate, up to five hundred years
toxic flesh
has giant eyes but is usually blind because of a weird little crustacean that's evolved to live on and eat their eyes. this doesn't seem to bother them much.
lives in deep cold water and has the lowest swim speed and tail-beat frequency for its size across all fish species. just generally lives life in extreme slow motion
largest genome of any shark
eats everything including moose and polar bears
ma'am you are delightfully strange and I'm privileged to share a planet with you
this post prompted me to refresh my memory on Greenland Shark Facts and this detail about how they feed goes so hard
just vacuuming up their unsuspecting prey. whole !
i’m reading why does he do that and this last part has been ON FIRE, i am hollering in my house.
while i’m talking about this book again i should mention that, since it’s an abuse resource, Why Does He Do That is available to read for free as a pdf, and i’d highly recommend it.
[Alt text: Is He Doing It On Purpose?
When a client of mine tells me that he became abusive because he lost control of himself, I ask him why he didn’t do something even worse. For example, I might say, “You called her a fucking whore, you grabbed the phone out of her hand and whipped it across the room, and then you gave her a shove and she fell down. There she was at your feet, where it would have been easy to kick her in the head. Now, you have just finished telling me that you were ‘totally out of control’ at that time, but you didn’t kick her. What stopped you?” And the client can always give me a reason. Here are some common explanations:
“I wouldn’t want to cause her a serious injury.”
“I realized one of the children was watching.”
“I was afraid someone would call the police.”
“I could kill her if I did that.”
“The fight was getting loud, and I was afraid neighbors would hear.”
And the most frequent response of all:
“Jesus, I wouldn’t do that. I would never do something like that to her.”
The response that I almost never heard—I remember hearing it twice in fifteen years—was: “I don’t know.”
These ready answers strip the cover off of my clients’ loss-of-control excuse. While a man is on an abusive rampage, verbally or physically, his mind maintains awareness of a number of questions: “Am I doing something that other people could find out about, so it could make me look bad? Am I doing anything that could get me in legal trouble? Could I get hurt myself? Am I doing anything that I myself consider too cruel, gross, or violent?”
A critical insight seeped into me from working with my first few dozen clients: An abuser almost never does anything that he himself considers morally unacceptable. He may hide what he does because he thinks other people would disagree with it, but he feels justified inside. I can’t remember a client ever having said to me: “There’s no way I can defend what I did. It was just totally wrong.” He invariably has a reason that he considers good enough. In short, an abuser’s core problem is that he has a distorted sense of right and wrong. /End alt text]
Die temu ad die
Hmm. Accidentally looks like latin.
It accidentally is latin
Accidental latin is my new favourite thing.
Found this in the margins of a medieval manuscript.
This is a very charming illustration and I do approve of Accidental Latin, but unfortunately, that is not what this (Fake) Accidental Latin actually says. Google Translate seems to think "temu" is identical to "timor" (infinitive, "to fear"), which would then be conjugated in first-person singular as "timeo" ("I fear"). "Temu" is not a word in Latin. So that is a very weird leap on Google Translate's part to turn gibberish into... something vaguely etymologically similar sounding? Hmm.
Next, "die" does mean "day," though nominative singular is "dies," i.e. "dies irae." It could be conjugated "die" if it was in ablative or locative case, but "die ad die" would mean something more like "day to day." "Ad" is in a "to" direction and "ab" is from, i.e. "ab urbis," and ablative case is used to indicate the movement of a thing. In short, "by" is not really a way to translate "ad"; we might want "per" here? (Through, by means of, etc.)
Not to mention, it would be weird to put one "die" at the start and another at the end The verb also usually goes at the end in Latin sentences, just for that extra bit of fun. So yes, in short, this is not actually Latin, and Google Translate is very bad at Latin in particular. Nonetheless, still charming.
@theshitpostcalligrapher
Agree, @qqueenofhades, except on the matter of breaking “die ad die” apart. It’s a common structure in poetic and oratorical Latin to jam one phrase in the middle of another. I can’t think of an example exactly parallel to this construction, but I could believe a Roman poet would write it!
Ah, that is true. My Latin is of the reading-medieval-documents (particularly charters and/or chronicles) variety, where the sentence and usage structures are often more formulaic and there is less poetic license to move words around. There is obviously far less fixity for word order in Latin, since the conjugations explain how they grammatically relate to each other rather than placement in the sentence. (Coincidentally, this is why I used to say that the best feeling in the world was walking past a Latin classroom and not having to go inside it. Ahem.)
So yes: true that poetical Latin might be more at liberty to split the "die"-s up that far, though "timeo" (verb) is still more likely in most cases to go at the end, which would place them together anyway ("die ad die timeo," "day to day I fear" if translated in strict word order, which would make sense to an English speaker and sound more poetic anyway). Keep in mind, however, that my Latin is a) fairly rusty and b) mostly used for said formulaic legal document reading rather than freeform verse, so don't super-hard quote me on this.
I saw that ablative “die” and that final -u on “temu” and thought of the ablative supine (as in “mirabile dictu”) but as you observe, there isn’t a verb that “temu” could be, and then also, the ablative supine requires an adjective, as far as I know.
But perhaps “temu” is a hapax legomenon (in which case we would need the rest of the text to gloss it) or a scribal error for temeratu, from temero, “I defile or disgrace”. In that case, and in true Tumblr form, I might translate it as “daily I disgrace, in the manner of the day”, with some errors attributable to the scribe.
....oh my god. You might be a genius. Because what else does Tumblr do but daily disgrace [itself, oneself, and/or numerous others] in the manner of the day, and make numerous scribal errors.
how dare you say we error on the scribes
this is what happens when you buy your latin on temu
I like this meme because the stock photos make it seem like the same woman but 10 years older.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
"Use your Google account to log—"
just let me use your website you insufferable rat
(nods sagely) (nods basily) (nods rosemarily) (nods saltly) (nods star anisely)