we can’t talk here contact me in my dream tonight
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Origami Around
YOU ARE THE REASON
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d e v o n

@theartofmadeline
will byers stan first human second

⁂

oozey mess
Three Goblin Art
Sade Olutola
I'd rather be in outer space 🛸
Not today Justin
sheepfilms
PUT YOUR BEARD IN MY MOUTH

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Peter Solarz

shark vs the universe

Andulka
tumblr dot com
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@mutuallyreceptivespheres
we can’t talk here contact me in my dream tonight
“If I have one message to give to the secular American people, it’s that the world is not divided into countries. The world is not divided between East and West. You are American, I am Iranian, we don’t know each other, but we talk together and we understand each other perfectly. The difference between you and your government is much bigger than the difference between you and me. And the difference between me and my government is much bigger than the difference between me and you. And our governments are very much the same.”
― Marjane Satrapi, Iranian graphic novelist
they killed him for this
Girl whose most frequent mistake is inaction voice: wow I keep making mistakes I better not do anything
ADVENTURE IS CALLING...
DO YOU PICK UP THA PHONE
There's lots of problems with USA public education but also a lot of you were just drawing Naruto characters kissing while your history teacher tried to tell you about the Scramble for Africa
favorite 90s movies:
"congratulations, liars! you know who you are and you know who you want. ain't nothin' gonna change that. shit!"
but i'm a cheerleader (1999) dir. jamie babbit
When will pride month be over already
It is kinda funny that there’s a whole genre of post that’s like “I wish it was normalized to do [extremely transgressive & radical thing].” And I mean often to an extent I agree but at the same time you can tell the post is sort of made with the intention to both retain the social coolnessTM of doing said transgressive and radical thing while also wishing it was like. easier to do it. It’s just kinda funny. Unfortunately if you want the laurels of being counterculture you do kinda have to put in the legwork. If it’s easy it’s just Culture.
Saw a post this morning that said verbatim “shocking messy experimental art should be more accepted” LOL.
if you want to actually start to end homelessness, you need to give homeless people unconditional homes, including when we use them to do drugs or sit around drinking. either housing is unconditional or it isn’t
someone sitting at home alone, an active alcoholic, squandering your charity, drinking all day is better situation than a street homeless alcoholic. someone using drugs in your charity house is better than them doing the same w no shelter
most of you would not like most street homeless people, I definitely don’t and didn’t when I was street homeless. for every one person who uses unconditional shelter to turn themselves around, someone else will do jack shit and very slowly, if ever, work through the issues that made them homeless, will maybe never be able to live independently. still better than street homelessness, still worth doing. ultimately either you believe that shelter should be universal or you don’t
homeless people actually can’t be rehabilitated if you want to end homelessness. we either affirm the right to shelter for the worst drunken, lying, filthy, cheating, self destructive homeless people that exist, genuinely irredeemable wankers, or we concede that shelter is not a right
This post is the distilled essence of everything I believe in.
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
(Honestly, the player-hostility of Hitchhiker's Guide to the Galaxy tends to be tremendously overstated owing to a combination of effective marketing and the fact that it's the only adventure game from that era that any significant number of current-gen gamers have ever actually played. In terms of sheer fuckery it's considerably friendlier than stuff like, say, Codename: ICEMAN.)
were these like, rented out blockbuster-style and the devs got a cut out of said rent, or
It helps to understand that point and click adventure games are one of the first genres the Git Gud really fixated on, and a lot of these early design trends revolved around catering to that crowd. It only got reframed as a genre for filthy casuals in the wake of a demographic shift in the mid 1990s that saw the genre's player base skewing strongly female; it's practically the only example of a video game genre's reputation flipping directly from "hardcore" to "casual", and one of the most striking illustrations of the fact that which kinds of games are considered "real" games is more about identity politics than mechanics.
happy june everybody i hope you get fucked and/or sucked this month
what if we don't wanna be?
then i hope for peace
snoopy of the day
By day I wove the web, and in the night by torchlight, I unwove it // ἔνθα καὶ ἠματίη μὲν ὑφαίνεσκον μέγαν ἱστόν νύκτας δ᾽ ἀλλύεσκον, ἐπεὶ δαΐδας παραθείμην
Odyssey 19.149–150. Emily Wilson translation.
a weaving based on Dora Wheeler's "Penelope Unraveling Her Work at Night", which is one of my favorite works that looks woven but is actually embroidered. I wanted to try out deborah silver's split-shed weaving technique, so I chose polychrome taqueté with linen and cashmere. I maybe should have chosen an easier technique with fewer colors to start, but here we are! on the right side, I left the uppermost warp threads bare to show the unraveling.
reference below the cut: