For everything we do here, please be sure to be careful with what you edit, and restart your computer to lock things in.
If you don't have access to the Group editor, (likely to happen if you're on base windows) you can do this as well by opening your Registry Editor app, then inputting this after your 'computer' or whatever the initial segment is. (Mine is computer. If I just try and paste the below string it gets SO mad at me)
Navigating to your "turnoffwindowscopilot", hit modify, and set the value data to 1.
If done correctly, it'll look like this.
While we're at it, you can also get rid of the integrated search, (or that thing where it searches the web when you search anything, whether or not you want it to) and such through regedit as well.
Navigate to your "DisableSearchBoxSuggestions" bit, if you don't see it, you can make it by right clicking and creating a new registry D-Word key of that exact name. Edit the key, set it to 1. It'll look like this if you do it right!
To get rid of Windows Spotlight, (The thing where it pulls up ten billion pages on windows start page, shoving ads in your face and cluttering everything) we go to
And set "Enabled State" To 0. If you do it right, it'll look like this!
Disabling edge on startup will also help a fair deal with processing speed and the like. This you can do in all sorts of ways, the easiest being turning it off entirely on startup through settings in the like.
If you want to kill it *entirely*, though? :)
In regedit, run along to Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Microsoft
Navigate to your MicrosoftEdge key subcategory. If you don't see it, you can make one! Note, this is a KEY, not a d-word. *inside* that subcategory, we want to either make or find the D-Word key of PreventLaunchEdge and set that to 1 in the same way as all the others.
It'll look like this.
Aaaand while we're here, I'd HIGHLY recommend shanking Killer Networking Services. It's just bloatware. (Ostensibly it's supposed to monitor your network bandwidth and even things out, but that really means it's constantly monitoring and pinging things, which eats up the bandwidth you DO get, and also chunks your computer's processing power.) Getting rid of it entirely is borderline impossible, since it's set to redownload on regular updates and intel is very pushy with its updates.
This you can do by opening your Services.msc, which basically shows you all the background stuff that Windows does. Find Anything with Killer in the name, right click it, go to properties, and disable startup. It should look like this, if done successfully. It will probably reenable itself in time/in later updates for windows, but it's a quick fix. I'd also check your TaskScheduler app to make sure that nothing's scheduled to open up there, either.
If you CAN completely kill Killer services through uninstalling and the like, I would warn that at very least for my computer, the only ethernet/lan support applications that are available ARE Killer's. When you download updates, you really do have to do it manually and ONLY download the ethernet services, or just be cool with not having Lan functionality.
One last thing, not a shit application but is a shit service. If your computer's constantly overheating or just warm, you likely have Turboboost enabled. (Default setting that you can't change) If you want to be able to turn it off and drop your temps by like 40 degrees, in Regedit go to
(Note- This isn't the string copy paste from the reddit thread, this is mine that does the same thing. If my string doesn't work for you, check the reddit thread string. If that doesn't work either, you can follow the path and find it pretty easily. Probably has like, one letter of difference somewhere. The bits all start the same, though, so it's easy to find.)
and go to "attributes". Set the value from 1 to 2, and now in your advanced Power Plan settings in control panel, you'll be able to *see* turbo boost and turn it off.
It'll look like this, and in power options, a successful disabling of boost should look like this.
Turning off quick startup's also a good call, since that basically stops your restarts from actually shutting things down properly.
GOOD LUCK OUT THERE YALL. MAKE SURE TO CLEAN YOUR PC!
turns out i wasn't making that up, his name is Dr. Toru Miyazaki! he also wrote a book called "The Day Cats Live To Be Thirty", so cats are kind of his thing.
apparently, cats' kidneys tend to be the thing that takes them down, something about their bodies being unable to self-clean their kidneys, and the vaccine is supposed revitalize the body's ability to do just that. It would be very VERY fucking cool to have cats suddenly reaching 30 years of age be the normal thing.
As they age, almost all cats develop kidney disease, from which they eventually die. Just as in humans, kidney disease i
Dr. Toru Miyazaki’s AIM injection for cat kidney disease enters trials in 2025, aiming for a 2027 release. Greycoat Research supports the sc
whoa wait i actually read the articles and it's so much cooler than just that!!
dude cracked the case about WHY kidneys fail, across the board as far as i can tell. turns out there's a specific molecule whose job it is to attach to waste and signal macrophages to come eat it. it remains inactive in cats for some reason, but the molecule is still there. basically what he's done is found the switch to activate them. this will be profound not only for our domestic babies, but for big cats too - especially cheetahs!
although his research was focused on cats, it's already being used to develop drugs for humans too!
on top of that, since these molecules are tags for waste, this could also dramatically lower the rate of fatty liver disease, liver cancer, urinary crystals, rheumatoid arthritis, and even some neurological cases! like, they're hoping it may have an impact on parkinson's and alzheimers, but it DOES have an impact on stroke recovery. like. holy shit.
furthermore, he's insisting that the feline drug be affordable if and when it rolls out onto the market. he wants this to be something anyone can get for their cat!! idk how much sway he'll have over the human drug, but hopefully enough that it, too, won't be that expensive.
annnnnd in his research that he's still doing for the human side of things, he's found a potential link between this molecule and estrogen. in the 20,000 samples he's tested, women between ages 10 and 29 had the highest amount of this molecule present in their blood (a higher amount means Something Fucky is going on, essentially. There's a higher amount of waste the body is trying to clean out) but it drops down to be almost equal amongst men and women after menopause. it hasn't been looked into yet, but fuck, just the fact it's noted and known and probably WILL be looked into soon??? imagine if this is what leads to figuring out all the various ways the ovaries and uterus fucks with people and how to fix it. or even like, maybe there's something about estrogen that makes it work better. who knows! but it's rad the link is there to be researched :D
man just think, not only could our kitties start living longer, healthier lives, but just maybe dialysis will become as rare and obsolete as the iron lung is for people. what a badass Dr. Toru is!
I've only barely started playing MTG but I am so far baffled as to how the community doesn't have some IRL equivalent of Pokemon gyms. People put so much effort into creating decks with unique theming, and while plenty of people are trying to optimize their decks to be flawlessly unbeatable, even more just seem to really like decks with cool themes surrounding particular creature types or mechanics.
I just think Magic would lend itself really well to a type of semi-competitive scene where you and your buddies can hop on the bus to the next town over to go fight Crab Guy (guy who likes crabs) at the Crab Gym (room at the back of a game store with paper crabs on the walls) to get your Crab Badge (small pin with a crab on it) by defeating his Crab Deck (deck whose only creature cards are crabs)
nothing on this god's green earth can convince me that peter parker doesn't have an ao3 account where he is elbows deep in a 'rise of skywalker' fix-it fic. like, fully invested in it, been writing it pre-spider bite with ned, who is just as enthusiastic about it. but the thing is, it's really hard to do updates when you are literally spider-man.
every three months he'll post and in the author's note there's some shit like "sorry this took a while, i got shot seven times :/" or "i know it's been a minute, i literally got hit by a bus and then stabbed in the leg, but i'm all good!" or sometimes ned would log in and post with a note "hey i'm a friend posting on the author's behalf, they're healing from severe hypothermia but promised an update, so here it is!"
and the fic just gets increasingly more popular for the author notes alone. a good handful of the comments are something along the lines of "i'm not even in the star wars fandom, i'm just here to see if the author is good" or "every update i cheer for another day the author gets to live at this point"
and any reader who is a native new yorker kind of pieces together that holy shit the author might be spider-man because the timeline adds up, and they just fully embrace it. spider-man will stop a robbery and the guy behind the counter will ask when the next chapter will be up. spider-man returns a stolen backpack to a girl and she'll tell him that he "really got poe's voice down so well, it's really impressive."
ned thinks it is hilarious. mj finds out about the fic from twitter, to peter's absolute horror, and changes peter's contact name to "friendly neighborhood ao3 author". but the worst thing to happen is after an avengers battle where peter took a pretty big hit and ends up in med-bay. and during a press conference, when someone asks how spider-man is healing, tony just drops "spidey won't be down for too long. the star wars fic will be updated within the week, probably."
Love how tumblr has its own folk stories. Yeah the God of Arepo we’ve all heard the story and we all still cry about it. Yeah that one about the woman locked up for centuries finally getting free. That one about the witch who would marry anyone who could get her house key from her cat and it’s revealed she IS the cat after the narrator befriends the cat.
Daughter of fantasy villains decides to rebel against her parents by actually going through with her arranged marriage to a local golden retriever of a prince instead of running off with some local villain-to-be or conquering said golden retriever’s kingdom and ruling it solo like her parents expect her to. Plus, sue her, she’s into the clean-cut earnest look.
At the same time, local prince charming discovers that he’s actually very into the gothic fiance his parents have landed him with in order to try and establish peace with the local evil lair down the lane, he would never have guessed a spiderweb pattern could look so fetching on a ball gown…?
Meanwhile, two pairs of parents in a tizzy because they both expected their offspring to whole-heartedly reject this union and give them an excuse to conquer their goody-two-shoes/evil neighbours, they’re not supposed to actually like each other-!
respective friend groups undergoing culture clash like all of prince charming’s knights are like what vile spell has been used to ensorcel our prince. we must be on our guard for surely this is but a ruse for an assassination attempt
meanwhile the villain bride’s friends are all like clearly he loves you not, why do you persist in a manner that will ensure your own heart break, i mean if he was taking this seriously there would be at least three assassination attempts by now. it’s like he doesn’t even notice that you have massive amounts of dark power to covet for his own
smashcut to
fully armored knight, clanging through the hallways in attempts at stealth, blades drawn: i’m just saying, i took an oath of protection. this feels wrong.
prince charming: it’s not wrong, it’s celebrating cross cultural traditions for my beloved bride
@chucktaylorupset Meanwhile the bride has a bouquet of roses, cornflowers, and wheat sheaves on her desk in her room, and she’s not coming out until she’s written a beautiful and moving poem about how they favourably compare to her groom. It’s been three days. She’s gone through an entire raven’s worth of quills (unethically sourced). The ‘toads who used to be my friends’ list has gone up by one. But she’s bent dark forces and eldritch spirits to her will and, by the powers obscene, this will not be the thing that breaks her.
Sorceress friend: Please, just get him an amulet that will double his power at the cost of his soul, no one’s worth this.
Rebellious villainess: (nearly in tears) No, he brought his best knights to the castle and tried to kill me last week, at midnight, I can’t ignore something like that! He even kicked Cathulhu!
Sorceress friend: He nudged it with his foot. And then he apologized to it. In tears.
Rebellious villainess: (actually in tears now, for reasons of feels instead of poetic torment) He’s trying so hard!!!
Prince: Of course, darling - may I inquire as to what for?
Villainess: Blood sacrifice to the dark gods, you know how it is.
Prince: …
Prince: …darling, you know I support your lifestyle choices, but I must say this before it potentially happens.
Prince: I’m not all right with human sacrifice. That’s one of my boundaries. I don’t know if you do that or not, but it seemed a topical time to bring it up.
Villainess: (carefree laugh) Oh beloathed, don’t worry yourself about such things, I would never!
Villainess: (leading him off to the goat market) Only incompetents use actual humans. Skilled practitioners of the dark arts know that a goat is not only a sufficient sacrifice, but the superior one.
@sapphire-monkey One of the nobles against the marriage in the prince’s kingdom invites the villainess to a local village’s blessing ritual, secure in the knowledge that it’s not only custom to wear the absolute palest white or undyed linen/woolen clothing one owns, it’s a requirement of the ritual and sacrilegious to do otherwise. Let’s see you deal with that miss all-black-wardrobe.
She arrives in diaphanous white silk edged with lace that gives the impression of beautifully tattered hems, all of it drifting gently around her on the spring breeze to give the feeling of a wraith from a haunted castle or something of the such. While not her personal cup of tea, she finds the ritual very moving, and absolutely understands why its one of her beloathed’s favorites.
One of the nobles from her kingdom, meanwhile, decides, fuck it, and just turns the prince into a frog. It takes her two minutes to find and fix him.
Villain noble: How.
Villainess: True love’s kiss, bitch.
Villain noble: (seethes)
The prince, meanwhile, pissed off the entire villainous court for the recent engagement ball that was held by knowing and responding accordingly to all the proper threats and insults. He studied before doing this, and he’s not going to shame darling in front of her peers! Bastard even managed to subdue his chivalry long enough to flirt with one of her friends right in front of her, how dare he be so considerate and sensitive to her needs like that-!?
First time the Prince finds out Villainess can transform into a gigantic fire-breathing dragon is a very O_OU moment for him.
Villainess: Are you surprised I can? It’s a common ability.
Prince: I didn’t want to assume.
Villainess: …
Prince: (sweats)
Villainess: …you’re picturing me turning into a dragon and riding on my back into battle, aren’t you?
Prince: N-no, no, of course not-!
Villainess: (drapes in his lap) It’s okay, we’d look fantastic. (sly expression) And probably scary enough to get the enemy forces to surrender without any needless bloodshed.
Prince: (sweating) Darling, are you trying to tempt me into putting you into a position where you could be injured in battle?
Villainess: A little. :3 (more seriously) But it is also on the table if we ever need to defend our throne. It’s the sort of thing that form’s for, really.
Prince: If you’re comfortable with it, then very well, it shall be added to the list of acceptable strategies.
(comfortable cuddling for a moment)
Prince: I imagine you make a very majestic dragon.
Villainess: (preening) I really do.
Prince: Perhaps we should have a tapestry done of it, then? It could hang opposite the one of my family’s crest in the throne room when we someday ascend the thrones ourselves.
Villainess: 8O! Beloathed, I would adore a tapestry of that! (cuddles further against him) Oh, and across from your family crest! That would be such a slap in the face to my parents, having a tapestry of me there instead of their own crest.
Prince: (hadn’t thought of it that way, but is happy that she’s happy)
Villainess comes in one night thoroughly out of sorts because her stupid cousin’s decided to make a move on her rights to the souls of their ancestors, and the jerk’s competent enough to actually have a potential chance at getting them, too, like he’d even wear the necklace of jewels they’re trapped in-!!!
The Prince listens patiently to her frustration until she’s finished, then considers for a few minutes.
“Darling, about that banquet your family’s having next fortnight - will your cousin be in attendance?”
“Yes, he’ll be using it to lay the groundwork of his plans. Why?”
“Would it be all right if I popped in for a bit? And was rather more… myself than I usually am around your parents?”
“…I suppose it’d be all right.”
“Wonderful!” (kisses her hand) “Perhaps wear those full-arm gloves your friend got you for the event - the ones that allow you to handle blessed objects without them interfering with your dark powers?”
“Well now I’m just curious. I shall do as you request, beloathed.”
The night of he shows up to the banquet positively radiating charm, good will, and benevolence, decked out in full armor that’s glowing slightly. Oh this? It’s the ancestral trappings of one of his relatives who was a champion of the stellar deities, those who guide ones who have become lost in darkness? He’s not a holy champion himself, but he is a fully-realized warrior of light and family, so he’s permitted to wear it at times. Oh yes, he completed his warrior of light trials when he was eighteen, when on a quest and everything! That’s where he earned his sword - it’s actually a shard of sunlight, you know, not metal. That’s why he’s called Prince of the Sun and Stars sometimes - bit of a grandiose title, really, but the artists and poets enjoy playing with the imagery, and who is he to deny them, especially when Darling is so fond of the stars herself! There’s a lass in one of the kingdom’s villages doing a portrait of the two of them together playing with that motif, actually, and it looks like it’s going to to be absolutely lovely when it’s done-
And he continues to be cheerful, charming, and just the nicest, most polite guy for the time he’s there while also reminding everyone in no uncertain terms that, for as long as the forces of evil have been trying to quash the forces of good, his side has been working at the opposite. And his side tends to win more often. And maybe it would be wise not to pick a fight with Darling because he’d hate to have to do battle with a potential in-law in the path of supporting her family’s traditions regarding people who cross them…
Jerk cousin is thoroughly cowed out of making an attempt at the family-filled jewels, and Villainess’s friends are standing with her off to the side going, “Okay, beginning to see what you see in him now.” Villainess herself is walking around with on safely-gloved hand on his arm as he intimidates the hell out of everyone she knows in order to help her protect what’s hers, swooning a little bit inside the whole time.
(Hers might be more diversely applicable, but Villainess isn’t the only one bringing something to the table in terms of power. Prince is generally more useful for things like getting birds to sing in chorus or making friends with bunnies, but his family does specialize in slaying evil. She may be skilled at facing enemies of all sorts, but he’s prepared specifically for anyone in her home court who might try to backstab her.)
Villainess is chilling in Prince’s court one day and a lady of the court storms up to her in tears, make-up running, and is just, “One of your friends turned my fiance into a newt, a newt, and he fell in the moat before I could catch him and I don’t know how to find him, or how to change him back if I do find him, and the library only has information on frog and bear transformations, and no one knows what to to do and you’re the only person who might know what to do, please help me-!” (bursts into inconsolable tears)
This throws Villainess through a loop, people don’t tend to whole-heartedly throw their trust in others like this at her place, this is super unsettling, so she just responds in the way she usually would, “Oh? And what price are you willing to pay?”
“Anything.”
…ooooooooh that is so, so tempting, why are people in this court so earnest, don’t they realize that the reason the higher nobles are worried about her marriage to their prince is the very real potential that she could use this opportunity to cast their country and its people into a thousand years of ruin and despair, bare minimum…?! But it would make Darling unhappy if she’s too mean about this, so, “How about your dignity, then? First off, we’ll have to get you out of that dress…” (seductive smirk and cock of the hips)
Court lady: (still in tears but hands immediately go to her bodice laces to start undoing)
Villainess: (grabbing her hands) OKAY, WHOA, HOLD UP, WE’RE IN THE MIDDLE OF COURT, HAVE SOME STANDARDS!!! Just- just go put on something you don’t mind getting all messed up, we’re going to have to get in the moat a bit for this, and even the edges are all muddy.
Court lady: Oh. (sniffles) Okay. Thank-you.
They spend the next three hours dredging around the moat to find the right newt and then perform the right ceremony to turn him human again. He appears naked and covered in mud and court lady unabashedly flings herself into his arms, sobbing in relief this time, and it’s disgustingly wholesome and romantic.
Newt Lordling: (once he’s finished doing a bit of sobbing of his own into his fiance’s hair) Wait, aren’t you Neskatina’s friend? Could you tell her that my sister likes daffodils? Girls, and daffodils? I tried to tell her myself, but the newt thing happened before I could get past asking her to stop with the threatening letters. We- we really don’t send those around here unless we mean it, she’s been finding it a bit upsetting. Daffodils would be much better received.
I thought about them more and… there’s no way Court Lady isn’t going to decide to be friends with Villainess after all this, is there? She helped her save her fiance when she thought him lost to her forever and had nowhere else to turn, they did what amounts to a mini quest together, they’re friends now. Villainess has no idea how to handle it when the next court function comes along and Court Lady scampers over (tear-free this time) and proceeds to spend a decent amount of the evening with her just being… so unabashedly friendly. It’s unnerving.
Prince: She’s grateful to you and wants to be friends.
Villainess: (glowering suspiciously) Sounds fake.
Prince: She thinks you’re nice.
Villainess: Disgusting.
She still goes when Court Lady invites her on a trip to the meadows with some of the other ladies to pick greens, all of them surprised by the discovery that going out to gather flowers and useful herbs and such is something ladies from both courts do from time to time (though for very different reasons). It’s common sense to wear an older outfit that’s all right to get a bit grass- or mud-stained (ladies from the Prince’s court call them their ‘daisy dresses,’ Villainess and her friends call them ‘gathering gowns’), and Villainess is kind of shocked that the pretty nobles from her beloathed’s court do this sort of thing.
The ladies all titter, then it’s story time, because you can bet most of them have a heroic/clever/wise relative somewhere in the family tree who was born a peasant and married or gained nobility for some feat or other, and it’s fun to have someone new in the group who hasn’t heard all the stories before. Villainess is surprised again, because she does actually know some of these stories, but from the relatives of the villain involved (usually told in a ‘you’ll never guess what so-and-so’s idiot relative got thwarted over’ sort of tone). Going on outings like this helps you stay connected to your roots!
Also, Court Lady turns out to be the daughter of the royal apothecary and has a deep knowledge of the properties of various mushrooms. She even knows about poisons because they’re used in medicine sometimes. Villainess might be starting to like her as a person.
Another lady finds a patch of old teasels and braids them into a crown for Villainess, because “They’re all dark and spiky, and about the same colour as your daisy dr- ah, your gathering gown! We tend to make each other flower crowns when we go out, but I thought you might like these better.”
Villainess: …won’t they get deceptively yet horribly tangled in my hair, making the crown stay on well but an absolute nightmare to take off?
Lady: (terrified that she’s judged wrong) Yes…?
Villainess: (trying so hard not to be horribly touched, she’s just allergic to all these non-lethal flowers, that’s why she’s suddenly feeling sniffly) That’s really thoughtful of you.
To get a touch spicy - both are shocked to discover that their fiance is under the belief that the alignment they’re not a part of invented bondage.
Prince: It had to have been a villain that invented it, your side’s the one that gets all clever with ropes and knots and everything!
Villainess: No no no, it must have been your side, because safe words and after care!
They are both very perplexed, but also in absolute agreement that they will not be asking their parents about this.
(Because why go with the trope ‘good folks are vanilla in bed and evil folks are spicy’ when you could go with ‘actually one’s moral alignment has no effect on what they’re into in bed and actually it’s a pretty even division of spiciness levels all around’ and have both groups get tripped up by the discovery?)
@moviegirlsincedisney #amazing #I need comics and books and a tv show #also I imagine after neskatina has sent a bouquet of daffodils with a black ribbon binding them together #she receives a letter threatening her for turning the lordling into a newt from the sister #It’s filled with scathing comments the likes of which neskatina has never heard from the lips of the Good Folk #at the end of the letter written in tiny print is a post script saying ‘did I do it right? you’re cute’ #Neskatina is disturbed when instead of ruining the effect of the whole letter she is instead only further endeared
[Image ID:] A short comic of someone with pointy ears wearing a hat reading something from their laptop, which results in them pulling their hat over their head and screaming. [End ID]
There’s that semi-common trope in a lot of stuff where the King’s advisor turns out to be super evil, right? I imagine that could play back into this, where the Prince’s father’s advisor is like. Visibly evil and malicious and conniving, complete with backhanded comments and an unsettling name. And Villainess finally meets him and realizes this immediately. She personally finds him to be one of the most tolerable people in the castle, but she is a bit concerned that the Prince doesn’t know and that this man could cause some out of place stress to her Beloathed. Eventually she decides to tell him, and so later that night she asks about it.
Villainess: Beloathed, what do you think of your father’s advisor?
Prince: Him? Oh, he’s been with the family since my father was a boy. He practically raised Father when my grandfather fell ill. We are lucky to have him with us.
Villainess: …are you aware that he’s evil?
Prince: Hm? Oh, yes.
Villainess, now a bit confused: And you haven’t removed him from the job? I would have assumed that your people would not tolerate this kind of darkness, especially so close to power.
Prince, shrugging: It’s kind of a tradition, to be honest. The King’s advisors have all been evil for… well, centuries now. It’s something that mostly goes unspoken. The position tends to corrupt people. Eventually he will reveal a daring plot, and I will defeat him to protect the light and discover something new about the side of good.
Villainess: Hmm. I suppose that makes sense.
And later on the Villainess begins to foil the advisor’s plans, mostly because all of them are mediocre and her beloathed deserves a much more challenging trial than that. The Prince is touched that the Villainess is putting this much attention into such a small, unspoken tradition. The advisor is very confused and upset because “what do you mean that was a bad plan, I even included poison!”
you KICK cathulhu? you kick her e̵l̷d̶r̸i̵t̷c̸h̵ ̴f̴o̵r̸m̸ like ye olde foote ball? oh! oh! dungeon for prince! dungeon for prince for a̸̧̪͑ ̶̨͍̐͑t̸͎͒͊h̵͆̔ͅo̷͙͎̿ǔ̴̞͔ṣ̶̜̔͠a̵̭͗͜n̴̰̜̍̒d̴̘͂ ̷̙̗͐y̴͓͐͜e̵̗̓̏a̶̳͎͂r̵͚̈́́ś̵͎͊!
8O!!! GUYS, ANOTHER SET OF DESIGNS FOR THESE TWO JUST DROPPED AND THEY’RE GORGEOUS!!!! How is everyone who draws these two so good at character design, holy flip, she looks so elegant and menacing, and the design of his armor is fan-
(notices his hand)
Is- oh gods, he’s wearing a ring in the same colour as her jewels, oh that’s such a beautiful, subtle little touch, I love it!
(Also, one of the odd little things I like best about this piece? Somehow these versions of the couple just look like they’d get along with @nananarc’s version of them. They’re both very distinct takes, but they all feel like they could inhabit the same world, which I choose to interpret as both artists managing to fully encapsulate the vibe of this setting and its characters while also putting their own spins on it. Wonderful!)
WoT Meta: Feudalism, Class, And The Politics of The Wheel of Time
One of my long standing personal annoyances with the fantasy genre is that it often falls into the trap of simplifying feudal class systems, stripping out the interesting parts and the nuance to make something that’s either a lot more cardboard cut-out, or has our modern ideas about class imposed onto it.
Ironically the principal exception is also the series that set the bar for me. As is so often the case, Robert Jordan’s Wheel of Time is unique in how much it works to understand and convey a realistic approach to power, politics, government, rulership, and the world in general–colored neither by cynicism or idealism. How Jordan works the feudal system into his world building is no exception–weaving in the weaknesses, the strengths, and the banal realities of what it means to have a Lord or Lady, a sovereign Queen or King, and to exist in a state held together by interpersonal relationships between them–while still conveying themes and ideas that are, at their heart, relevant to our modern world.
So, I thought I’d talk a little bit about how he does that.
Defining the Structure
First, since we’re talking about feudal class systems, let's define what that means– what classes actually existed, how they related to each other, and how that is represented in Jordan’s world.
But before that, a quick disclaimer. To avoid getting too deep into the historical weeds, I am going to be making some pretty wide generalizations. The phrases ‘most often’, ‘usually’, and ‘in general’ are going to be doing a lot of heavy lifting. While the strata I’m describing is broadly true across the majority medieval and early Renaissance feudal states these things were obviously heavily influenced by the culture, religion, geography, and economics of their country–all of which varied widely and could shift dramatically over a surprisingly small amount of time (sometimes less than a single generation). Almost nothing I am going to say is universally applicable to all feudal states, but all states will have large swathes of it true for them, and it will be widely applicable.
The other thing I would ask you to keep in mind is that a lot of our conceptions of class have been heavily changed by industrialization. It’s impossible to overstate how completely the steam engine altered the landscape of socio-politics the world over, in ways both good and bad. This is already one of those things that Jordan is incredibly good at remembering, and that most fantasy authors are very good at forgetting.
The disparity between your average medieval monarch’s standard of living and their peasants was pretty wide, but it was nothing compared to the distance between your average minimum wage worker and any billionaire; the monarch and the peasant had far more in common with each other than you or I do with Jeff Bezos or Mike Zuckerberg. The disparity between most people’s local country lord and their peasants was even smaller. It was only when the steam engine made the mass production of consumer goods possible that the wealth gap started to become a chasm–and that was in fact one of the forces that lead to the end of the feudal system and the collapse of many (though by no means all) of the ruling monarchies in Europe.
I bring this up because the idea of a class system not predicated on the accumulation of capital seems pretty alien to our modern sensibilities, but it was the norm for most of history. Descent and birth mattered far more than the riches you could acquire–and the act of accumulating wealth was itself often seen as something vulgar and in many countries actively sinful.
So with that in mind, what exactly were the classes of feudalism, and how do they connect to the Wheel of Time?
The Monarch and their immediate family unsurprisingly occupied the top of the societal pyramid (at least, in feudal states that had a monarch and royal family- which wasn’t all of them). The Monarch was head of the government and was responsible for administering the nation: collecting taxes, seeing them spent, enforcing law, defending the country’s borders and vassals in the event of war, etc. Contrary to popular belief, relatively few monarchs had absolute power during the medieval period. But how much power the monarch did have varied widely- some monarchs were little more than figureheads, others were able to centralize enough power on themselves to dictate the majority of state business- and that balance could shift back and forth over a single generation, or even a single reign depending on the competence of the monarch.
The royal family usually held power in relation to their monarch, but also at the monarch’s discretion. The more power a monarch had, the more likely they were to delegate it to trusted family members in order to aid with the administration of the realm. This was in both official and unofficial capacities: princes were often required to do military service as a right of passage, and to act as diplomats or officials, and princesses (especially those married into foreign powers) were often used as spies for their home state, or played roles in managing court affairs and business on behalf of the ruler.
Beneath the monarch and their family you get the noble aristocracy, and I could write a whole separate essay just on the delineations and strata within this group, but suffice to say the aristocracy covers individuals and families with a wide range of power and wealth. Again, starting from that country lord whose power and wealth in the grand scheme of things is not much bigger than his peasants, all the way to people as powerful, or sometimes more powerful, than the monarch.
Nobles in a feudal system ruled over sections of land (the size and quality usually related sharply to their power) setting taxes, enforcing laws, providing protection to the peasants, hearing petitions, etc. within their domains. These nobles were sometimes independent, but more often would swear fealty to more powerful nobles (or monarchs) in exchange for greater protection and membership in a nation state. Doing so meant agreeing to pay taxes, obey (and enforce) the laws of the kingdom, and to provide soldiers to their liege in the event of war. The amount of actual power and autonomy nobles had varied pretty widely, and the general rule of thumb is that the more powerful the monarch is, the less power and autonomy the nobles have, and vice versa. Nobles generally were expected to be well educated (or at least to be able to pretend they were) and usually provided the pool from which important government officials were drawn–generals, council members, envoys, etc–with some kingdoms having laws that prevented anyone not of noble descent from occupying these positions.
Beneath the nobles you get the wealthy financial class–major merchants, bankers, and the heads of large trade guilds. Those Marx referred to generally as the bourgeoisie because they either own means of production or manage capital. In a feudal system this class tended to have a good bit of soft power, since their fortunes could buy them access to circles of the powerful, but very little institutional power, since the accumulation and pursuit of riches, if anything, was seen to have negative moral worth. An underlying presumption of greediness was attached to this class, and with it the sense that they should be kept out of direct power.
That was possible, in part, because there weren't that many means of production to actually own, or that much capital to manage, in a pre-industrial society. Most goods were produced without the aid of equipment that required significant capital investment (a weaver owned their own loom, a blacksmith owned their own tools, etc), and most citizens did not have enough wealth to make use of banking services. This is the class of merchants who owned, but generally didn’t directly operate, multiple trading ships or caravans, guild leaders for craftsfolk who required large scale equipment to do their work (copper and iron foundries for the making of bells, for example), and bankers who mainly served the nobility and other wealthy individuals through the loaning and borrowing of money. This usually (but not always) represented the ceiling of what those not born aristocrats could achieve in society.
After that you get middling merchants, master craftsfolk and specialty artisans, in particular of luxury goods. Merchants in this class usually still directly manage their expeditions and operations, while the craftsfolk and artisans are those with specialty skill sets that can not be easily replicated without a lifetime of training. Master silversmiths, dressmakers, lacquer workers, hairdressers, and clockmakers are all found in this class. How much social clout individuals in this class have usually relates strongly to how much value is placed on their skill or product by their society (think how the Seanchan have an insatiable appetite for lacquer work and how Seanchan nobles make several Ebou Dari lacquer workers very rich) as well as the actual quality of the product. But even an unskilled artisan is still probably comfortable (as Thom says, even a bad clockmaker is still a wealthy man). Apprenticeships, where children are taught these crafts, are thus highly desired by those in lower classes,as it guaranteed at least some level of financial security in life.
Bellow that class you find minor merchants (single ship or wagon types), the owners of small businesses (inns, taverns, millers etc), some educated posts (clerks, scribes, accountants, tutors) and most craftsfolk (blacksmiths, carpenters, bootmakers, etc). These are people who can usually support themselves and their families through their own labor, or who, in the words of Jin Di, ‘work with their hands’. Most of those who occupy this class are found in cities and larger towns, where the flow of trade allows so many non-food producers to congregate and still (mostly) make ends meet. This is why there is only one inn, one miller, one blacksmith (with a single apprentice) in places like Emond’s Field: most smaller villages can not sustain more than a handful of non-food producers. This is also where you start to get the possibility of serious financial instability; in times of chaos it is people at this tier (and below) that are the first to be forced into poverty, flight, or other desperate actions to survive.
Finally, there is the group often collectively called ‘peasants’ (though that term is also sometimes used to mean anyone not noble born). Farmers, manual laborers, peddlers, fishers- anyone who is unlikely to be able to support more than themselves with their labor, and often had to depend on the combined labor of their spouse and families to get by. Servants also generally fit into this tier socially, but it’s important to understand that a servant in say, a palace, is going to be significantly better paid and respected than a maid in a merchant's house. This class is the largest, making up the majority of the population in a given country, and with a majority of its own number being food-producers specifically. Without the aid of the steam engine, most of a country’s populace needs to be producing food, and a great deal of it, in order to remain a functional nation. Most of the population as a result live in smaller spread out agrarian communities, loosely organized around single towns and villages. Since these communities will almost always lack access to certain goods or amenities (Emond’s Field has a bootmaker, but no candlemaker, for example) they depend on smalltime traders, called peddlers, to provide them with everyday things, who might travel from town to town with no more than a single wagon, or even just a large pack.
The only groups lower than peasants on the social hierarchy are beggars, the destitute, and (in societies that practice slavery) slaves. People who can not (or are not allowed to) support themselves, and instead must either eke out a day to day existence from scraps, or must be supported by others. Slaves can perform labor of any kind, but they are regarded legally as a means of production rather than a laborer, and the value is awarded to their owner instead.
It’s also worth noting that slavery has varied wildly across history in how exactly it was carried out and ran the gamut from the trans-Atlantic chattel slavery to more caste or punitive-based slavery systems where slaves could achieve freedom, social mobility, or even some degree of power within their societies. But those realities (as with servants) had more to do with who their owners were than the slave’s own merit, and the majority of slaves (who are almost always seen as less than a freedman even when they are doing the same work) were performing the same common labor as the ‘peasant’ class, and so viewed as inferior.
Viewing The Wheel of Time Through This Lens
So what does all this have to do with Robert Jordan’s Wheel of Time? A lot actually, especially compared to his contemporaries in fantasy writing. Whereas most fantasy taking place in feudal systems succumbs to the urge to simplify matters (sometimes as far down to their only being two classes, ‘peasant’ and ‘royalty’) Jordan much more closely models real feudalism in his world.
The majority of the nations we encounter are feudal monarchies, and a majority of each of their populations are agrarian farming communities overseen by a local lord or other official. How large a nation’s other classes are is directly tied to how prosperous the kingdom is, which is strongly connected to how much food and how many goods the kingdom can produce on the available land within it. This in turn, is tightly interdependent on how stable the kingdom is and how effective its government is.
Andor is the prime example: a very large, very prosperous kingdom, which is both self-sufficient in feeding itself via its large swathes of farmland (so much so that they can afford to feed Cairhien through selling their surplus almost certainly at next to no profit) and rich in mineral wealth from mines in the west. It is capable of supporting several fairly large cities even on its outskirts, as well as the very well-developed and cosmopolitan Caemlyn as its capital. This allows Andor to maintain a pretty robust class of educated workers, craftsfolk, artisans, etc, which in turn furthers the realm’s prosperity. At the top of things, the Queen presides over the entire realm with largely centralized power to set laws and taxes. Beneath her are the ‘great houses’–the only Houses in Andor besides the royal house who are strong enough that other nobles ‘follow where they lead’ making them the equivalent of Duchesses and Dukes, with any minor nobles not sworn directly to the Queen being sworn to these ten.
And that ties into something very important about the feudal system and the impact it had on our world and the impact it has on Jordan's. To quote Youtuber Jack Rackham, feudalism is what those in the science biz would call an unstable equilibrium. The monarch and their vassals are constantly in conflict with each other; the vassals desiring more power and autonomy, as the monarch works to centralize power on themselves. In feudalism there isn’t really a state army. Instead the monarch and the nobles all have personal armies, and while the monarch’s might be stronger than anyone else’s army, it’s never going to be stronger than everybody else’s.
To maintain peace and stability in this situation everyone has to essentially play Game of Thrones (or as Jordan called it years before Martin wrote GoT, Daes Dae’mar) using political maneuvering, alliances, and scheming in order to pursue their goals without the swords coming out, and depending on the relative skill of those involved, this can go on for centuries at a time….or break apart completely over the course of a single bad summer, and plunge the country into civil war.
Cairhien is a great example of this problem. After losing the Aiel War and being left in ruins, the monarch who ultimately secured the throne of Cairhien, Galldrian Riatin, started from a place of profound weakness. He inherited a bankrupt, war torn and starving country, parts of which were still actively on fire at the time. As Thom discusses in the Great Hunt, Galddrian's failure to resettle the farmers displaced by the war left Cairhien dependent on foreign powers to feed the populace (the grain exports from Tear and Andor) and in order to prevent riots in his own capital, Galldrian choose bread and circuses to keep the people pacified rather then trying to substantially improve their situation. Meanwhile, the nobles, with no effective check on them, began to flex their power, seeing how much strength they could take away from each other and the King, further limiting the throne’s options in how to deal with the crisis, and forcing the King to compete with his most powerful vassals in order to just stay on the throne. This state of affairs ultimately resulted, unsurprisingly, in one of Galladrin’s schemes backfiring, him ending up dead, and the country plunging into civil war, every aristocrat fighting to replace him and more concerned with securing their own power then with restoring the country that was now fully plunged into ruin.
When Dyelin is supporting Elayne in the Andoran Succession, it is this outcome (or one very much like it) that she is attempting to prevent. She says as much outright to Elayne in Knife of Dreams–a direct succession is more stable, and should only be prevented in a situation where the Daughter Heir is unfit–through either incompetence or malice–to become Queen. On the flip side, Arymilla and her lot are trying to push their own agendas, using the war as an excuse to further enrich their Houses or empower themselves and their allies. Rhavin’s machinations had very neatly destabilized Andor, emboldening nobles such as Arymilla (who normally would never dream of putting forward a serious claim for the throne) by making them believe Morgase and Trakand were weak and thus easy to take advantage of.
We also see this conflict crop up as a central reason Murandy and Altara are in their current state as well. Both are countries where their noble classes have almost complete autonomy, and the monarch is a figurehead without significantly more power than their vassals (Tylin can only keep order in Ebou Dar and its immediate surrounding area, and from what she says her father started with an even worse deal,with parts of the capital more under the control of his vassals than him). Their main unifying force is that they wish to avoid invasion and domination by another larger power (Andor for Murandy, Illian and Amadica for Altara) and the threat of that is the only thing capable of bringing either country into anything close to unity.
Meanwhile a lack of centralization has its trade offs; people enjoy more relative freedoms and social mobility (both depend heavily on trade, which means more wealth flowing into their countries but not necessarily accumulating at the top, due to the lack of stability), and Altara specifically has a very robust ‘middle class’ (or as near as you can get pre-industrialization) of middling to minor merchants, business and craftsfolk, etc. Mat’s time in Ebou Dar (and his friendship with Satelle Anan) gets into a lot of this. Think of the many many guilds that call Altara home, and how the husband of an inn owner can do a successful enough business fishing that he comes to own several crafts by his own merit.
On the flip side both countries have problems with violence and lawlessness due to the lack of any enforced uniformity in terms of justice. You might ride a day and end up in land ruled by a Lord or Lady with a completely different idea of what constitutes, say, a capital offense, than the Lord or Lady you were under yesterday. This is also probably why Altara has such an ingrained culture of duels to resolve disputes, among both nobles and common folk. Why appeal to a higher authority when that authority can barely keep the streets clean? Instead you and the person you are in conflict with, on anything from the last cup of wine to who cheated who in a business deal, can just settle it with your knives and not have to bother with a hearing or a petition. It’s not like you could trust it anyways; as Mat informs us, most of the magistrates in Altara do the bidding of whoever is paying their bribes.
But neither Altara nor Murandy represents the extreme of how much power and autonomy nobles can manage to wrangle for themselves. That honor goes to Tear, where the nobles have done away with the monarch entirely to instead establish what amounts to an aristocratic confederacy. Their ruling council (The High Lords of Tear) share power roughly equally among themselves, and rule via compromise and consensus. This approach also has its tradeoffs: unlike Murandy and Altara, Tear is still able to effectively administer the realm and create uniformity even without a monarch, and they are able to be remarkably flexible in terms of their politics and foreign policy, maintaining trade relationships even with bitter enemies like Tar Valon or Illian. On the flipside, the interests of individual nobles are able to shape policy and law to a much greater extent, with no monarch to play arbiter or hold them accountable. This is the source of many of the social problems in Tear: a higher sense of justice, good, or even just plain fairness all take a back seat to the whims and interest of nobles. Tear is the only country where Jordan goes out of his way, repeatedly, to point out wealth inequality and injustice. They are present in other countries, but Jordan drives home that it is much worse in Tear, and much more obscene.
This is at least in part because there is no one to serve as a check to the nobles, not even each other. A monarch is (at least in theory) beholden to the country as a whole, but each High Lord is beholden only to their specific people, house and interests, and there is no force present that can even attempt to keep the ambitions and desires of the High Lords from dictating everything. So while Satelle Anan's husband can work his way up from a single fishing boat to the owner of multiple vessels, most fisherman and farmers in Tear scrape by on subsistence, as taxes are used to siphon off their wealth and enrich the High Lords. While in Andor ‘even the Queen most obey the law she makes or there is no law’ (to quote Morgase), Tairen Lords can commit murder, rape, or theft without any expectation of consequences, because the law dosen’t treat those acts as crimes when done to their ‘lessers’, and any chance someone might get their own justice back (as they would in Altara) is quashed, since the common folk are not even allowed to own weapons in Tear. As we’re told in the Dragon Reborn, when an innkeeper is troubled by a Lord cheating at dice in the common room, the Civil Watch will do nothing about it and citizens in Tear are banned from owning weapons so there is nothing he can do about it. The best that can be hoped for is that he will ‘get bored and go away’.
On the opposite end, you have the very very centralized Seanchan Empire as a counter example to Tear, so centralized it’s almost (though not quite) managed to transcend feudalism. In Seanchan the aristocratic class has largely been neutered by the monarchy, their ambitions and plots kept in check by a secret police (the Seekers of Truth) and their private armies dwarfed by a state army that is rigorously kept and maintained. It’s likely that the levies of the noble houses, if they all united together, would still be enough to topple the Empress, but the Crystal Throne expends a great deal of effort to ensure that doesn't happen,playing the nobles against each other and taking advantage of natural divisions in order to keep them from uniting.
Again, this has pros and cons. The Seanchan Empire is unquestionably prosperous; able to support a ridiculous food surplus and the accompanying flow of wealth throughout its society, and it has a level of equity in its legal administration that we don’t see anywhere else in Randland. Mat spots the heads of at least two Seanchan nobles decorating the gates over Ebou Dar when he enters, their crimes being rape and theft, which is a far cry from the consequence-free lives of the Tairen nobles. Meanwhile a vast state-sponsored bureaucracy works to oversee the distribution of resources and effective governance in the Empress’s name. No one, Tuon tells us proudly, has to beg or go hungry in the Empire. But that is not without cost.
Because for all its prosperity, Seanchan society is also incredibly rigid and controlling. One of the guiding philosophies of the Seanchan is ‘the pattern has a place for everything and everything’s place should be obvious on sight’. The classes are more distinct and more regimented than anywhere else we see in Randland. The freedoms and rights of everyone from High Lords to common folk are curtailed–and what you can say or do is sharply limited by both social convention and law. The Throne (and its proxies) are also permitted to deprive you of those rights on nothing more than suspicion. To paraphrase Egeanin from TSR: Disobeying a Seeker (and presumably any other proxy of the Empress) is a crime. Flight from a Seeker is a crime. Failure to cooperate fully with a Seeker is a crime. A Seeker could order a suspected criminal to go fetch the rope for their own binding, and the suspected criminal would be expected to do it–and likely would because failure to do anything else would make them a criminal anyway, whatever their guilt or innocence in any other matter.
Meanwhile that food surplus and the resulting wealth of the Empire is built on its imperialism and its caste-based slavery system, and both of those are inherently unsustainable engines. What social mobility there is, is tied to the Empire’s constant cycle of expand, consolidate, assimilate, repeat–Egeanin raises that very point early on, that the Corenne would mean ‘new names given and the chance to rise high’. But that cycle also creates an endless slew of problems and burning resentments, as conquered populations resist assimilation, the resistance explodes into violence that the Seanchan must constantly deal with–the ‘near constant rebellions since the Conquest finished’ that Mat mentions when musing on how the Seanchan army has stayed sharp.
The Seanchan also practice a form of punitive and caste-based slavery for non-channelers, and chattel slavery for channelers. As with the real-life Ottoman Empire, some da’covale enjoy incredible power and privilege in their society, but they (the Deathwatch Guard, the so’jhin, the Seekers) are the exception, not the rule. The majority of the slaves we encounter are nameless servants, laborers, or damane. While non-channelers have some enshrined legal protections in how they can be treated by their masters and society as a whole, we are told that emancipation is incredibly rare, and the slave status is inherited from parent to child as well as used as a legal punishment–which of course would have the natural effect of discouraging most da’covale from reproducing by choice until after (or if) they are emancipated–so the primary source for most of the laborers and servants in Seanchan society is going to be either people who are being punished or who choose to sell themselves into slavery rather then beg or face other desperate circumstances.
This keeps the enslaved population in proportion with the rest of society only because of the Empire’s imperialism- that same cycle of expand, consolidate, assimilate, repeat, has the side effect of breeding instability, which breeds desperation and thus provides a wide pool to draw on of both those willing to go into slavery to avoid starvation, and those who are being punished with slavery for wronging the state in some manner. It’s likely the only reason the Empire’s production can keep pace with its constant war efforts: conquered nations (and subdued rebellions) eventually yield up not just the necessary resources, but also the necessary laborers to cultivate them in the name of the state, and if that engine stalls for any sustained length of time (like say a three hundred year peace enforced by a treaty), it would mean a labor collapse the likes of which the Empire has never seen before.
A note on damane here: the damane system is undoubtedly one of chattel slavery, where human beings are deprived of basic rights and person hood under the law for the enrichment of those that claim ownership over them. Like in real life this state of affairs is maintained by a set of ingrained cultural prejudices, carefully constructed lies, and simple ignorance of the truly horrific state of affairs that the masses enjoy. The longevity of channelers insulates the damane from some of the problems of how slavery can be unsustainable, but in the long run it also suffers from the same structural problem: when the endless expansion stops, so too will the flow of new damane, and the resulting cratering of power the Empire will face will put it in jeopardy like nothing has before. There is also the problem that, as with real life chattel slavery, if any one piece of the combination of ignorance, lies, and prejudice starts to fall apart, an abolition movement becomes inevitable–and several characters are setting the stage for just that via the careful spreading of the truth about the sul’dam. Even if the Seanchan successfully put down an abolition movement, doing so will profoundly weaken them in a way that will necessitate fundamental transformation, or ensure collapse.
How Jordan Depicts The Relationships Between Classes
As someone who is very conscious in how he depicts class in his works, it makes sense that Jordan frequently focuses on characters interacting through the barriers of their various classes in different ways. New Spring in particular is a gold mine for this kind of insight.
Take, for example, Moiraine and Siuan’s visit to the master seamstress. A lesser writer would not think more deeply on the matter than ‘Moiraine is nobly born so obviously she’s going to be snobby and demanding, while down-to-earth Siuan is likely to be build a natural rapport and have better relationship her fellow commoner, the seamstress Tamore Alkohima’. But Jordan correctly writes it as the reverse: Tamore Alkohima might not be nobly born, but she is not really a peasant either–rather she belongs to that class of speciality artisans, who via the value placed on her labor and skill, is able to live quite comfortably. Moiraine is much more adept at maneuvering this kind of possibly fraught relationship than Siuan is. Yes, she is at the top of the social structure (all the more so since becoming Aes Sedai) but that does not release her from a need to observe formalities and courtesies with someone who, afterall, is doing something for Moiraine that she can not do for herself, even with the Power. If Moiraine wants the services of a master dressmaker, the finest in Tar Valon, she must show respect for both Tamore Alkohima and her craft, which means submitting to her artistic decisions, as well as paying whatever price, without complaint.
Siuan, who comes from the poor Maule district in Tear, is not used to navigating this kind of situation. Most of those she has dealt with before coming to the Tower were either her equals or only slightly above her in terms of class. She tries to treat Tamore Alkohima initially like she most likely treated vendors in the Maule where everyone is concerned with price, since so many are constantly on the edge of poverty, and she wants to know exactly what she is buying and have complete say over the final product, which is the practical mentality of someone to whom those factors had a huge impact on her survival. Coin wasted on fish a day from going bad, or netting that isn’t the right kind, might have meant the difference between eating that week or not, for a young Siuan and her father.
Yet this this reads as an insult to Tamore Alkohima, who takes it as being treated with mockery, and leads to Moiraine needing to step in to try and smooth things over, and explain to Siuan-
“Listen to me, Siuan and do not argue.” she whispered in a rush. “We must not keep Tamore waiting long. Do not ask after prices: she will tell us after we make our selections. Nothing you buy here will be cheap, but the dresses Tamore sews for you will make you look Aes Sedai as much as the shawl does. And it is Tamore, not Mistress Alkohima. You must observe the properties or she will believe you are mocking her. But try thinking of her as a sister who stands just a little above you. A touch of deference is necessary. Just a touch, but she will tell you what to wear as much as she asks.”
“And will the bloody shoe maker tell us what kind of slippers to buy and charge us enough to buy fifty new sets of nets?”
“No.” Moiraine said impatiently. Tamore was only arching one eyebrow but her face may as well have been a thunderhead. The meaning of that eyebrow was clear as the finest crystal. They had already made the seamstress wait too long, and there was going to be a price for it. And that scowl! She hurried on, whispering as fast as she could. “The shoemaker will make us what we want and we will bargain the price with him, but not too hard if we want his best work. The same with the glovemaker, the stockingmaker, the shiftmaker, and all the rest. Just be glad neither of us needs a hairdresser. The best hairdressers are true tyrants, and nearly as bad as perfumers.”
-New Spring, Chapter 13: Business in the City.
Navigating the relationship between characters of a different class is something a of a running theme throughout New Spring–from Moiraine’s dealing with the discretion of her banker (‘Another woman who knew well her place in the world’ as Moiraine puts it), to having to meet with peasants during her search for the Dragon Reborn (and bungling several of those interactions), to wading through the roughest criminal parts of Chachin in search of an inn, and frequently needing to resort to the Power to avoid or resolve conflict. Moiraine’s ability to handle these situations is tightly tied to her experience with the people involved prior to her time as a Novice, but all hold up and give color to the class system Jordan presents. It also serves as set up so that when Moraine breaks the properties with a different seamstress near the end of the book, it can be a sign of the rising tension and the complex machinations she and Siuan find themselves in.
Notably, Moiraine and Siuan’s relative skill with working with people is strongly related to their backgrounds: the more Moiraine encounters people outside her lived experience as a noble daughter in Cairhien, the more she struggles to navigate those situations while Siuan is much more effective at dealing with the soldiers during the name-taking sequence (who are drawn mostly from the same class as her–common laborers, farmers, etc), and the people in Chachin, where she secures an lodging and local contacts to help in the search with relative ease.
Trying to navigate these waters is also something that frequently trips up characters in the main series as well, especially with the Two Rivers folk who are, ultimately, from a relatively classless society that does not subscribe to feudal norms (more on that below). All of them react to both moving through a society that does follow those norms, and later, being incorporated into its power structures in different, frequently disastrous ways.
Rand, who is not used to the complicated balance between vassal and monarch (which is all the more complicated as he is constantly adding more and more realms under his banner) finds imposing his will and leading the aristocrats who swear fealty to him incredibly difficult. While his reforms are undoubtedly good for the common folk and the general welfare of the nations he takes over, he is most often left to enforce them with threats and violence, which ultimately fuel resistance, rebellion, and more opposition to him throughout the nations he rules, and has down-the-line bad ripple effects on how he treats others, both noble and not, who disagree with him.
Rand also struggles even with those who sincerely wish to serve and aid him in this context: he is awkward with servants, distant with the soldiers and warriors who swear their lives to him, and even struggles with many of his advisors and allies. Part of that is distrust that plagues him in general, but a big element to it is also his own outsider perspective. The Aiel frequently complain that Rand tries to lead them like a King, but that’s because they assume a wetlander King always leads by edict and command. Yet Rand’s efforts to do that with the Westland nations he takes over almost always backfire or have lasting consequences. Rand is frequently trying to frequently play act at what he thinks a King is and does–and when he succeeds it’s almost always a result of Moiraine or Elayne’s advice on the subject, not his own instincts or preconceptions.
Perrin, meanwhile, is unable to hide his contempt for aristocracy and those that willingly follow them, which leads to him both being frequently derelict in his duties as a Lord, and not treating his followers with a great deal of respect. Nynaeve has a similar problem, where she often tries to ‘instill backbone’ into those lower in the class system then her, then comes to regret it when that backbone ends up turned on her, and her leadership rejected or her position disrespected by those she had encouraged to reject leadership or not show respect to people in higher positions.
Interestingly, it’s Mat that most effectively manages to navigate various inter-class relationships, and who via the Band of the Red Hand builds a pretty equitable, merit-based army. He does this by following a simple rule: treating people how they wish to be treated. He accepts deference when it’s offered, but never demands it. He pushes back on the notion he’s a Lord often, but only makes it a serious bone with people who hold the aristocracy in contempt. He’s earnest in his dealings, fair minded, and good at reading social situations to adapt to how folks expect him to act, and when he breaches those expectations it’s usually a deliberate tactical choice.
This lets him maintain strong friendships with people of all backgrounds and classes– from Princes like Beslan to horse thieves like Chel Vanin. More importantly, it makes everyone under his command feel included, respected, and valued for what they are. Mat has Strong Ideas About Class (and about most things really), but he’s the only Two Rivers character who doesn't seem to be working from an assumption that everyone else ought to live by his ideals. He thinks anyone that buys into the feudal system is mad, but he doesn't actually let that impact how he treats anyone–probably from the knowledge that they think he’s just as mad.
Getting Creative With the Structure
The other thing I want to dig into is the ways in which Jordan, via his understanding of the feudal system, is able to play with it in creative and interesting ways that match his world. Succession is the big one; who rules after the current monarch dies is a massively important matter since it determines the flow of power in a country from one leader to the next. The reason so many European monarchies had primogeniture (eldest child inherits all titles) succession is not because everyone just hated second children, it’s because primogeniture is remarkably stable. Being able to point to the eldest child of the monarch and say them, that one, and their younger sibling if they're not around, and so on is very good for the transition of power, since it establishes a framework that is both easy to understand and very very hard to subvert. Pretty much the only way, historically, to subvert a primogeniture succession is for either the heir’s blood relationship to the monarch or the legitimacy of their parent’s marriage to be called into question.
And yet despite that, few of the countries in Jordan's world actually use primogeniture succession. Andor does, as do some of the Borderlands, but the majority of monarchies in Randland use elective succession, where the monarch is elected from among the aristocratic class by some kind of deliberative body. This is the way things are in Tarabon, Arad Doman,Ghealdan, Illian, and Malkier, who all elect the monarchs (or diarchs in the case of Tarabon- where two rulers, the Panarch and the King, share power) via either special council or some other assembly of aristocrats.
There are three countries where we don’t know the succession type (Arafel, Murandy, and Amadicia) but also one we know for sure doesn't use primogeniture succession: Cairhien. We know this because Moiraine’s claim to the Sun Throne as a member of House Damodred is seen as as legitimate enough for the White Tower to view putting her on the Sun Throne as a viable possibility, despite the fact that she has two older sisters whose claims would be considered superior to her own under primogeniture succession. We never find out for sure in the books what the succession law actually is (the country never stabilizes for a long enough period that it becomes important), but if I had to guess I would guess that it’s designated,where the monarch chooses their successor prior to their death, and that the civil war that followed the Aiel War was the result of both Laman and his designated heir(s) dying at the Bloodsnows (we are told by Moiraine that Laman and both his brothers are killed; likely one of them was the next in line).
One country that we know for sure uses designated succession is Seanchan, where the prospective heir is still chosen from among the children of the Empress, but they are made to compete with each other (usually via murder and plotting) for the monarch’s favor, the ‘best’ being then chosen to become the heir. This very closely models how the Ottoman Empire did succession (state sanctioned fratricide) and while it has the potential to ensure competence (by certain metrics, anyways) it also sows the seeds of potential instability by ensuring that the monarch is surrounded by a whole lot of people with bad will to them and feelings of being cheated or snubbed in the succession, or else out for vengeance for their favored and felled candidate. Of course, from the Seanchan’s point of view this is a feature not a bug: if you can’t win a civil war or prevent yourself from being assassinated, then you shouldn’t have the throne anyways.
Succession is far from the only way that Jordan plays with the feudal structure either. Population is something else that is very present in the world building, even though it’s only drawn attention to a handful of times. In our world, the global population steadily and consistently rose throughout the middle ages and the Renaissance (with only small dips for things like the plague and the Mongol Invasion), then exploded with the Industrial Revolution and has seen been on a meteoric climb year over year (something that may just now be stabilizing into an equilibrium again, only time will tell). This is one of the pressures that led to the collapse of feudalism in the real world, as a growing aristocratic class was confronted with finite land and titles, while at the same time the growing (and increasingly powerful) wealthy financial class of various countries were beginning to challenge the traditions and laws that kept them out of direct power. If you’ve ever read a Jane Austen novel (or really anything from the Georgian/Regency/Victorian eras) this tension is on display. The aristocratic class had never been as secure as people think, but the potential to fall into poverty and ruin had never been a greater threat, which had ripple effects for the stability of a nation, and in particular a monarch who derived much of their power from the fealty of their now-destabilized vassals.
In Jordan’s world however, we are told as early as The Great Hunt that the global population is steadily falling, and has been since the Hundred Years’ War (at least). No kingdom is able to actually control all the territory it has on a map, the size of armies have in particular shrunk consistently (to the point where it’s repeatedly commented on that the armies Rand puts together, some of no more than a few thousand, are larger than any ‘since Artur Hawkwing's day’), large swathes of land lay ungoverned and even more uninhabited or settled. Entire kingdoms have collapsed due to the inability of their increasingly small populations to hold together. This is the fate of many of the kingdoms Ingtar talks about in the Great Hunt: Almoth, Gabon, Hardan, Moredo, Caralain, to name just a few. They came apart due to a combination of ineffective leadership, low population, and a lack of strong neighbors willing or able to extend their power and stability over the area.
All of this means that there is actually more land than there are aristocrats to govern it; so much so that in places like Baerlon power is held by a crown-appointed governor because no noble house has been able to effectively entrench in the area. This has several interesting effects on the society and politics of Randland: people in general are far more aware of the fragility of the nation state as a idea then they would be otherwise, and institutions (even the intractable and mysterious White Tower) are not viewed by even their biggest partisans as invulnerable or perpetual. Even the most powerful leaders are aware, gazing out constantly, as they do, at the ruins of the hundreds of kingdoms that have risen and fallen since the Breaking of the World (itself nothing more, to their understanding, then the death of the ultimate kingdom) that there are no guarantees, no promises that it all won’t fall apart.
This conflict reflects on different characters in different ways, drawing out selfishness and cowardice from some, courage and strength from others. This is a factor in Andor’s surprisingly egalitarian social climate: Elayne and Morgase both boast that Andorans are able to speak their minds freely to their leaders about the state of things, and be listened to, and even the most selfish of leaders like Elenia Sarand are painfully aware that they stand on a tower built from ‘the bricks of the common folk’, and make a concentrated effort to ensure their followers feel included and heard. Conversely it also reflects on the extremely regimented culture of the Borderlands, were dereliction of duty can mean not just the loss of your life, but the loss of a village, a town, a city, to Trolloc raids (another pressure likely responsible for slow and steady decline of the global population).
The Borderlanders value duty, honor, and responsibility above all else, because those are the cornerstones holding their various nations together against both the march of time and the Blight. All classes place a high value on the social contract; the idea that everyone must fulfill their duty to keep society safe is a lot less abstract when the stakes are made obvious every winter through monsters raiding your towns. This is most obvious in both Hurin and Ingtar’s behavior throughout The Great Hunt: Hurin (and the rest of the non-noble class) lean on the assurance that the noble class will be responsible for the greater scale problems and issues in order to endure otherwise unendurable realities, and that Rand, Ingtar, Aglemar, Lan (all of whom he believes to be nobly born) have been raised with the necessary training and tools to take charge and lead others through impossible situations and are giving over their entire lives in service to the people. In exchange Hurin pays in respect, obedience, and (presumably) taxes. This frees Hurin up to focus on the things that are decidedly within his ken: tracking, thief taking, sword breaking, etc, trusting that Ingtar, and later Rand, will take care of everything else.
When Hurin comes up against the feudal system in Cairhien, where the failures of everyone involved have lead to a culture of endless backstabbing and scheming, forced deference, entitlement, and mutual contempt between the parties, he at first attempts to show the Cairhienin ‘proper’ behavior through example, in the hopes of drawing out some shame in them. But upon realizing that no one in Cairhien truly believes in the system any longer after it has failed the country so thoroughly (hence the willingness of vassals to betray their masters, and nobles to abandon their oaths–something unthinkable in the Borderlands) he reverts to his more normal shows of deference to Rand and Ingtar, abandoning excessive courtesy in favor of true fealty.
Ingtar (and later Rand) feel the reverse side of this: the pressure to be the one with the answers, to hold it all together, to be as much icon and object as living person, a figure who people can believe in and draw strength from when they have none of their own remaining, and knowing at the same time that their choices will decide the fates and lives of others. It’s no mistake that Rand first meets Hurin and begins this arc in the remains of Hardan, one of those swept-away nations that Ingtar talks about having been left nothing more than ‘the greatest stone quarry for a hundred miles’. The stakes of what can happen if they fail in this duty are made painfully clear from the start, and for Rand the stakes will only grow ever higher throughout the course of the series, as number of those ‘under his charge’ slides to become ‘a nation’ then ‘several nations’ and finally ‘all the world’. And that leads into one of the problems at the heart of Rand’s character arc.
This emphasis on the feudal contract and duty helps the Borderlands survive the impossible, but almost all of them (with the exception of Saldaea) practice cultures of emotional repression and control,spurning displays of emotion as a lack of self-control, and viewing it as weakness to address the pains and psychological traumas of their day to day lives. ‘Duty is heavier than a mountain, death lighter than a feather’, ‘There will be time to sleep when you’re dead’, ‘You can care for the living or mourn the dead, you cannot do both’: all common sayings in the Borderlands. On the one hand, all of these emphasize the importance of fulfilling your duty and obligations…but on the other, all also implicitly imply the only true release from the sorrows and wounds taken in the course of that duty is death. It is this, in part, that breaks Ingtar: the belief that only the Borderlands truly understand the existential threat, and that he and those like him are suffering and dying for ‘soft southlanders’ whose kingdoms are destined to go to ruin anyways. It’s also why he reveals his suffering to Rand only after he has decided to die in a last stand–he is putting down the mountain of his trauma at last. This is also one of those moments in the books that is a particular building block on the road to Rand’s own problems with not expressing his feelings or being willing to work through his trauma, that will swing back around to endanger the same world he is duty-bound to protect.
I also suspect strongly that this is the source of the otherwise baffling Saldean practice of….what we will call dedicated emotional release. One of the core cultural Saldean traits (and something that is constantly tripping up Perrin in his interactions with Faile) is that Saldeans are the only Borderlanders to reject the notion that showing emotion is weakness. In fact, Saldeans in general believe that shows of anger, passion, sorrow, ardor–you name it–are a sign of both strength and respect. Your feelings are strong and they matter, and being willing to inflict them on another person is not a burden or a betrayal of duty, it’s knowing that they will be strong enough to bear whatever you are feeling. I would hesitate to call even the Saldaens well-adjusted (I don’t know that there is a way to be well-adjusted in a society at constant war), but I do think there is merit to their apparent belief in catharsis, and their resistance to emotional repression as a sign of strength. Of course, that doesn't make their culture naturally better at communication (as Faile and Perrin’s relationship problems prove) but I do think it plays a part in why Bashere is such a good influence on Rand, helping push him away from a lot of the stoic restraint Rand has internalized from Lan, Ingtar, Moiraine, et al.
It also demonstrates that a functioning feudal society is not dependent on absolute emotional repression, or perfect obedience. Only mutual respect and trust between the parties are necessary–trust that the noble (or monarch) will do their best in the execution of their duties, and trust that the common folk in society will in turn fulfill their roles to the best of their ability. Faile’s effectiveness as Perrin’s co-leader/second in command is never hindered or even implied to be hindered by her temperament or her refusal to hide/repress her emotions. She is arguably the one who is doing most of the actual work of governing the Two Rivers after she and Perrin are acclaimed their lord and lady: seeing to public works projects, settling disputes, maintaining relationships with various official groups of their subjects.
The prologue from Lord of Chaos (a favorite scene of mine of the books) where Faile is holding public audience while Perrin is off sulking ‘again’ is a great great example of this; Faile is the quintessential Borderland noble heir, raised all her life in the skills necessary to run a feudal domain, and those skills are on prime display as she holds court. But that is not hindered by her willingness to show her true feelings, from contempt of those she thinks are wasting her time, to compassion and empathy to the Wisdoms who come to her for reassurance about the weather. This is one of those things that Perrin has to learn from her over the course of the series–that simply burying his emotions for fear they might hurt others is not a healthy way to go about life, and it isn’t necessary to rule or lead either. His prejudices about what constitutes a ‘good’ Lord (Lan, Agelmar, Ingtar) and a ‘bad’ one (literally everyone else) are blinding him, showing his lack of understanding of the system that his people are adopting, and his role in it.
Which is a nice dovetail with my next bit–
Outsiders And the Non-Feudal State
Another way Jordan effectively depicts the Feudal system is by having groups who decidedly do not practice it be prominent throughout the series–which is again accurate to real life history, where feudalism was the mode of government for much of (but by no means all) of Medieval and Renaissance Europe, but even in Europe their were always societies doing their own thing, and outside of it, different systems of government flourished in response to their environments and cultures; some with parallels to Feudalism, many completely distinct.
The obvious here are the Aiel who draw on several different non-feudal societies (the Scottish Highland Clans, the Iroquois Confederation, the Mongols, and the Zulu to name just a few) and the Seafolk (whose are a combination of the Maori and the Republic of Piracy of all things), but also firmly in these categories are groups like the communities in the Black Hills, Almoth Plain, and the Two Rivers.
Even though it’s an agrarian farming community made up primarily of small villages, the Two Rivers is not a feudal state or system. We tend to forget this because it looks a lot like our notion of a classic medieval European village, which our biases inherently equate to feudal, but Jordan is very good at remembering this is not the case, and that the Two Rivers folk are just as much outsiders to these systems as the Aiel, or the Seafolk.
Consider how often the refrain of ‘don’t even know they’re part of the Kingdom of Andor’ is repeated in regards to the Two Rivers, and how much the knowledge of Our Heroes about how things like Kingdoms, courts, war, etc, are little more than fairy tales to the likes of those Two Rivers, while even places unaffected directly by things like the Trakand Succession or the Aiel War are still strongly culturally, economically, and politically impacted.
Instead of deriving power and justice from a noble or even a code of law, power is maintained by two distinct groups of village elders (The Village Council and the Women’s Circle) who are awarded seats based on their standing within the community. These groups provide the day-to-day ordering of business and resolving of conflicts, aiding those in need and doing what they can for problems that impact the entire community. The Wisdom serves as the community physician, spiritual advisor, and judge (in a role that resembles what we know of pre-Christian celtic druids), and the Women’s Circle manages most social ceremonies from marriages to betrothals to funerals, as well as presiding over criminal trials (insofar as they even have them). The Mayor manages the village economics, maintaining relationships and arbitrating deals with outsider merchants and peddlers, collecting and spending public funds (through a volunteer collection when necessary, which is how we’re told the new sick house was built and presumably was how the village paid for things like fireworks and gleeman for public festivals), while the Council oversees civil matters like property disputes.
On the surface this seems like an ideal community: idyllic, agrarian, decentralized, where everyone cares more about good food and good company and good harvests than matters of power, politics, or wealth, and without the need for any broader power-structure beyond the local town leaders. It’s the kind of place that luddites Tolkien and Thomas Jefferson envisioned as a utopia (and indeed the Two Rivers it the most Tolkien-y place in Randland after the Ogier stedding, of which we see relatively little), but I think Jordan does an excellent job of not romanticizing this way of life the way Tolkien often did. Because while the Two Rivers has many virtues and a great deal to recommend it, it also has many flaws.
The people in the Two Rivers are largely narrow minded and bigoted, especially to outsiders; The day after Moiraine saves the lives of the entire village from a Trolloc attack, a mob turns up to try and burn her out, driven by their own xenophobia and fear of that which they don’t understand. Their society is also heavily repressed and regressive in its sex norms and gender relations: the personal lives of everyone are considered public business, and anyone living in a fashion the Women’s Circle deems unsuitable (such as widower and single father Tam al’Thor) is subject to intense pressure to ‘correct’ their ways (remarry and find a mother for Rand). There is also no uniformity in terms of law or government, no codified legal code, and no real public infrastructure (largely the result of the region’s lack of taxes). This is made possible by the geographic isolation and food stability–two factors that insulate the Two Rivers from many of the problems that cause the formation or joining of a nation state. It’s only after the repeated emergence of problems that their existing systems can not handle (Trolloc raids, martial law under the White Cloaks, the Endless Summer, etc) that the Two Rivers folk begin adopting feudalism, and even then it’s not an instantaneous process, as everyone involved must navigate not just how they are going to adopt this alien form of government, but how they are going to make it match to their culture and history as well.
This plays neatly with the societies that, very pointedly, do not adopt feudalism over the course of the series. The Aiel reject the notion entirely, thinking it as barbaric and backward as the Westerlanders think their culture is–and Jordan is very good at showing neither as really right. The Aiel as a society have many strengths the fandom likes to focus on (a commitment to community care, a strong sense of collective responsibility, a flexible social order that is more capable of accounting for non-traditional platonic and romantic relationships, as well as a general lack of repressive sex norms) but this comes at a serious cost as well. The Aiel broadly share the Borderlander’s response of emotional suppression as a way of dealing with the violence of their daily life, as well as serious problems with institutionalized violence, xenophobia, and a lack of respect for individual rights and agency. Of these, the xenophobia is probably the most outright destructive, and is one of the major factors Rand has to account for when leading the Aiel into Cairhien, as well a huge motivating factor in the Shaido going renegade, and many Aiel breaking clan to join them–and even before Rand’s arrival it manifested as killing all outsiders who entered their land, except for Cairhienin, whom they sold as slaves in Shara.
And yet, despite these problems Jordan never really suggests that the Aiel would be better off as town-or-castle dwelling society, and several characters (most notably the Maidens) explicitly reject the idea that they should abandon their culture, values, and history as a response to the revelations at Rhuidean. Charting a unique course forward for the Aiel is one of the most persistent problems that weighs on the Wise Ones throughout the second half of the series, and Aviendha in particular. Unlike many of the feudal states faced with Tarmon Gai’don, the Aiel when confronted with the end of days and the sure knowledge of the destruction of their way of life are mostly disinterested in ignoring, running from, or rejecting that revelation (those that do, defect to the Shaido). Their unique government and cultural structure gives them the necessary flexibility to pivot quickly to facing the reality of the Last Battle, and to focus on both helping the world defeat the Shadow, and what will become of them afterwards. This ironically, leaves them in one of the best positions post-series, as the keepers of the Dragon’s Peace, which will allow them to hold on to many of their core cultural values even as they make the transition to a new way of life, without having to succumb to the pressures to either assimilate into Westlands, or return to their xenophobic isolationism.
The Seafolk provide the other contrast, being a maritime society where the majority of the people spend their time shipboard. Their culture is one of strong self-discipline and control, where rank, experience, and rules are valued heavily, agreements are considered the next thing to sacred, and material prosperity is valued. Though we don’t spend quite as much time with them as the Aiel, we get a good sense of their culture throughout the mid-series. They share the Aiel’s contempt for the feudal ‘shorebound’, but don’t share their xenophobia, instead maintaining strong trade relationships with every nation on navigable water, though outside of the context of those trade relationships, they are at best frosty to non-Seafolk.
They are not society without problems–the implication of their strong anti-corruption and anti-nepotism policies is that it’s a serious issue in their culture, and their lack of a centralized power structure outside of their handful of island homes means that they suffer a similar problem to the likes of Murandy and Altara, where life on one ship might be radically different then life on another, in terms of the justice or treatment you might face, especially as an outsider. But the trade off is that they have more social mobility then basically any other society we see in Randland. Even the Aiel tend to have strongly entrenched and managed circles of power, with little mobility not managed by the Wise Ones or the chiefs. But anyone can rise high in Sea Folk society, to become a leader in their clan, or even Mistress of the Ships or Master of the Blades– and they can fall just as easily, for shows of incompetence, or failures to execute their duties.
They are also another society who is able to adapt to circumstances of Tamon Gai’don relatively painlessly, having a very effective plan in place to deal with the fallout and realities of the Last Battle. The execution gets tripped up frequently by various factors, but again, I don’t think it’s a mistake that they are one of the groups that comes out the other side of the Last Battle in a strong position, especially given the need that will now exist to move supplies and personnel for rebuilding post-Last Battle. The Seafolk have already begun working out embassies in every nation on navigable water, an important step to modernizing national relationships.
How does all this relate to feudalism and class? It’s Jordan digging into a fundamental truth about the world and people–at no point in our own history have we ever found a truly ‘perfect’ model for society. That’s something he’s constantly trying to show with feudalism–it is neither an ideal nor an abomination, it just is. Conversely, the Two Rivers, Aiel, Seafolk, and Ogier (who I don’t get into to much here for space, but who also have their own big problems with suffrage and independence, and their virtues in terms of environmental stability and social harmony) all exist in largely classes societies, but that doesn't exempt them from having problems or make them a utopia, and it certainly doesn't make them lesser or backwards either–Jordan expends a lot of energy to show them as complex, nuanced and flawed, in the same way he does for his pseudo-Europe.
Conclusion
To restate my premise: one of Jordan’s profound gifts as a writer is his capacity to set aside his own biases and write anything from his villains to his world with an honest, empathetic cast that defies simplification. Feudalism and monarchy more generally have a bad rep in our society, for good reasons. But I think either whitewashing or vilifying the feudal system is a mistake, which Jordan’s writing naturally reflects. Jordan is good at asking complicating questions of simple premises. He presents you with the Kingdom of Andor, prosperous and vast and under the rule of a regal much loved Queen and he asks ‘where does its wealth come from? How does it maintain law and order? How does the Queen exert influence and maintain her rule even in far-flung corners of the realm? How did she come to power in the first place and does that have an impact on the politics surrounding her current reign?’. And he does this with every country, every corner of his world–shining interesting lights on familiar tropes, and exploring the humanity of these grand ideas in a way that feels very real as a result.
The question of, is this an inherently just system is never really raised because it’s a simplifying question, not a complicating one. Whatever you answer–yes or no–does not add to the depiction of these systems or the people within them, it takes away. You make someone flat–be it a glorious just revolutionary opposing a cackling wicked King, or a virtuous and dutiful King suppressing dangerous radical dissidents, and you make the world flatter as a result.
I often think about how, when I began studying European history, I was shocked to learn that the majority of the royalists who rose up against the Jacobins were provincial peasants, marching against what they perceived to be disgruntled, greedy academic and financial elites. These were, after all, the same people that the Jacobins’ revolution claimed to serve and be doing the will of. Many of the French aristocrats were undeniably corrupt, indolent, and detached from their subjects, but when you look closer at the motives of many of the Jacobins you discover that motives were frequently more complex then history tends to remember or their propaganda tried to claim, and many were bitterly divided against each other on matters of tactics, or ideals, or simple personality difference. The simple version of the French Revolution assigns all the blame to the likes of Robespierre going mad with power, and losing sight of the revolutions’ higher ideals, but the truth was the Jacobins could never properly agree on many of their supposed core ideals, and Robespierre, while powerful, was still one voice in a Republic–and every person executed by guillotine was decreed guilty by a majority vote.
This is the sort of nuance lost so often in fantasy stories, but not in Jordan’s books. The story could be simpler–Morgase could just be a just and good high Queen archetype who is driven by love of her people, but Jordan depicts her from the beginning as human–with virtues and flaws, doing the best she can in the word she has found herself. Trying to be a just and good Queen and often succeeding, and sometimes falling short of the mark. The Tairen and Cairhienin nobility could just all be greedy, corrupt, out-of-touch monsters who cannot care for anything beyond their own pleasures–but for every Laman, Weairamon, or Colavaere, you have Dobraine, Moiraine, or Darlin. And that is one of the core tenets of Jordan’s storytelling: that there is no system wholly without merit or completely without flaw, and no group of people is ever wholly good or evil.
By taking this approach, Jordan’s story feels real. None of his characters or world come across like caricature or parody. The heinous acts are sharper and more distinct, the heroic choices more earned and powerful. Nothing is assumed–not the divine right of kings, or the glorious virtue of the common man. This, combined with a willingness to draw on the real complex histories of our own world, and work through how the unique quirks of fantasy impact them, is what renders The Wheel Of Time such a standout as a fantasy series, past even more classic seminal examples of the genre, and why its themes of class, duty, power, and politics resonate with its modern audiences.
I just think it’s crazy how we’re so critical of women in STEM. you drill ONE hole in reality and release Evil and then suddenly people are cancelling you
“X bodily fluid is just filtered blood!” buddy I hate to break it to you but ALL of the fluids in your body are filtered blood. Your circulatory system is how water gets around your body. It all comes out of the blood (or lymph, which is just filtered blood).
“Okay but why is it always so chemically roundabout and unnecessarily complicated” well buddy, that’s because your blood is imitation seawater. See? It’s very simple.
#are you telling me#humans are just sentient aquariums?
Buddy if anything is living in your blood (except for more parts of you) in detectable amounts then you have a serious microbial infection and need to go to the hospital.
Humans are seawater wastelands kept sterile of all but human cells, with microbial mats coating their surfaces.
#/blood is imitation seawater/ is the part that’s confusing
Picture this: you are a Thing That Lives In The Ocean. Some kind of small multicellular animal a long time ago, before proper circulatory systems existed. “Wow,” you think, metaphorically, “it sure is difficult to diffuse chemicals across my whole body. Kinda puts a hard limit on the size and distance of what specialised organs I can have. Good thing I have all this water around me that’s the same salinity as my cells (they have to be that way so I don’t explode or shrivel up) so I can diffuse and filter chemicals with that.”
“Wait a minute,” you say a couple of generations later, because you’re not actually a small animal but an evolutionary process personified and simplified to the point of dangerous inaccuracy for the purposes of a Tumblr post, “instead of losing all these important chemicals to the water around me, how about I put it in tubes? I can keep MY water separate from the rest of the world’s water! Anything I want to keep goes in my water! Anything I don’t, I dump back into the outside water! I’m a genius! An unthinking natural trial-and-error process that’s a GENIUS!”
“Wow,” you think a great many generations later, “being able to have such control over such high concentrations of important chemicals is so great. Look how big I’m getting. I even have a special pump to move my seawater around, and these cool filter systems to keep the chemicals in it right, and that control and chemical concentration has let me grow so many energy-intensive, highly specialised organs! Being big is so hard. I need special cells just to carry my oxygen around now, to make sure my enormous, constantly-operating body has enough of it.”
At this point you are embodying a fish, and eventually, fish start straying into water with different pressures and salinity levels. (I mean, they do that since befor ehty’er fish, but… look, I’m trying to keep things simple here.) “What the FUCK,” you think. “My inside water is at a different salinity and pressure to the outside water?? How am I supposed to deal with that? I can’t have freshwater inside my seawater tubes! My cells have a set salinity and they would explode! I need to start beefing up my regulatory and filter systems so that my inside seawater STAYS SEAWATER OF THE CORRECT SALINITY even if the outside water is different! Fortunately, adding salt to my seawater is a lot easier than removing it, and I want to be saltier than this weird outside water.” At this point you beef up your liver and urinary systems to compensate for different salinities. (Note: the majority of fish, freshwater and saltwater, have a fairly narrow band of salinities they can live in. Every fish doesn’t get to deal with every level of salinity; they are evolved to regulate within specific bands.)
You also, at some point, go out on land. This is new and weird because you have to carry all of your water inside. “It’s a good thing I turned myself into a giant bag of seawater,” you think. “If I wasn’t carrying my seawater inside, how would I transport all these important chemicals between my organs and the environment?” As you specialise to live entirely outside of the water, you realise (once again) that it’s a lot easier to add salt to water than to remove it in great quantities. Drinking seawater in large amounts becomes toxic; your body isn’t specialised for removing that amount of salt. Instead, you drink freshwater, and add salts to that. The majority of your organs are, at this point, specialised for moving your seawater around, protecting it, adding stuff to it, or taking stuff out. You have turned yourself into an intelligent bag for carrying and regulating a small amount of imitation seawater, and its salinity (and your commitment to maintaining that salinity) is based entirely on the seawater that some early animals started to build tubes around a long time ago.
Because at some point, operating along lines of logic that worked out perfectly so far, you did decide to be a mammal.
A mammal is a machine for adapting to Circumstances. A mammal is a tremendously resilient all-terrain life-support system, with built-in heating, cooling, respiration, and incubators for reproduction. Mammals internalise everything (grudges, eggs) and furthermore are excessively, flamboyantly wet internally. Sure, everyone’s a bag of chemicals; but mammals slosh. Mammals took the concept of an internal ocean and took it in an unnecessarily splashy direction, added aftermarket mods and a climate-control system,
and just to show off, you leaned across the metaphorical gambling table and said: “my internal ocean is so good-“
“Bullshit,” said the shark, keeping it salty (ha)
“My internal ocean is so brilliantly resilient, more so than any of YOURS,” you said, holding their attention with a digit held aloft, “that for my next trick, I shall artistically recreate the ballad of evolution as a performance. I shall craft a complex chemical ballet depicting the origin of multicellular life - using some of my own material, of course-”
“Oh, ANYONE can lay an egg,” yodel the fish, and the ray adds: “ontogeny does NOT recapitulate phylogeny!!”
And you’re like, “yeah no, it’s an artistic rendition, not a literal thing. Basically I’m going to take some cells and brew them up-“
“Like an egg.”
“Like an egg. An egg but internally.”
“Yeah,” said the viviparous reptile, “yeah, like, that can work really well. I’ve always said it’s the highest test of one’s chemical know-how. It’s a lot of work. And forget about support from your family - forget about support from your PHYLUM - all you get is criticism.”
“I’m gonna do it on purpose forever,” you said. “The highest chemical, thermoregulatory, immunological, everything-logical challenge. It’s gonna be my thing.”
“I’m with you,” said a viviparous fish, stoutly. “Representation.”
You kindly don’t point out, once again, that you’re planning to do this outside the ocean, in a range of temperatures; carrying the dividing cells in a perfect 37.5• solution of saline broth in all terrains, breathing oxygen in a complicated matter, you know, bit more difficult; but you need your allies.
“It’s solid,” says the coelacanth.
“But is it metal?” says the deep-vent organism.
“Oh, it’s metal. I will feed the young,” you say, magnificently, “on an echo of the mother ocean. The first rich feast of cellular matter, the first hunt for sustenance, the first bite they sip of our liquid planet-”
Everyone waits.
“Will be a blood byproduct. My own blood byproduct.”
Everyone looks uncomfortable.
“But,” a hagfish says carefully, “don’t you outdoorsy guys still need your blood?”
You cough and explain that if you stay wet enough internally and hydrate frequently, you should be able to produce enough blood byproduct to sustain your hellish new invention until they can eat your peers.
The outrage that follows includes questions like “is this some furry shit?” And: “milk has WATER in it?”
And you won the bet. “My inner ocean is such a perfect homage to the primordial soup that I can personally cook up an entire live hairy mammal in it. And then generate excess blood byproduct from my body and give it to the small mammal until it gets big.”
That is an absolutely bonkers pitch, by the way, and everyone thought you were a showoff, even before the opposable thumbs. When the winter came, and the winter of winters, and the rain was acid and the air was poison on the tender shells of their eggs and choked the children in the shells; when the plants turned to poison, and the ocean turned against you all; when the climate changed, and the world’s children fell to shadow; your internal ocean was it that held true. A bet laid against the changing fates, a bet laid by a small beast against climate and geography and the forces of outer space, that you won. The dinosaurs fell and the pterosaurs fell and the marine reptiles dwindled, and you, furthest-child, least-looked-for, long-range-spaceship, held hope internally at 37.5 degrees. Which is another thing that humans do, sometimes.
It has been MONTHS, @elodieunderglass, and I am still mumbling “furthest-child, least-looked-for, long-range-spaceship” under my breath as a comfort phrase, and the FUCKING INDIGNITY that it came from this godforsaken post about THE HORRIBLE WETNESS OF MAMMALS!
Shout out to all the Black ppl that can no longer participate directly in the fandom they love because of the stresses of racism 👍🏾 you contain multitudes of value and I'm sorry that the color of your skin and the power of your voice makes people not want to acknowledge that.
A thought that arises from the idea of tiefling babies often ending up being abandoned: A rich tiefling adventurer retiring and starting up a tiefling orphanage that takes care of rejected tiefling babies and children.
A thought that arises from the idea of a tiefling orphanage: the rich tiefling adventurer regretting his initiative of filling a mansion with dozens of little devils that all can cast Thaumaturgy. At will.
Personally I headcanon that tiefling magic starts to manifest around puberty, but if that wasn’t the case, they’d just have to suck it up and tiefling baby-proof the hell out of the place. B) Have no vases and stuff that might fall over and break during tremors. Have sturdy furniture. Lock doors and windows. Avoid having open flames around. Shove cotton or something into your ears.
Oh yeah, and some of the babies might in that case be able to cast friends, minor illusion, ray of frost, or mage hand. Could result in chaos…
sorry to hijack this post but i’ve been drinking coffee and had ideas for how to actually bring this to life so:
BABY TIEF HEIST ONESHOT
PLAYER RULES
You are all tiefling toddlers, each pick a different subrace
All your stats are 10, then apply your racial boosts.
you have 4 hp (5 if you have the con boost) if you reach zero, you are unconscious.
Your only abilities are your racial traits.
You have broken out of the orphanage with no money, and seek a treasure trove of candy from the store.
How you retrieve this candy, without being apprehended, is up to you.
DM RULES
Any environmental or effect that could potentially hurt a toddler will only deal 1 hp of damage.
The candy store functions as a dungeon:
the shopkeep is a final boss (objectively has 5 hp if they go the combat route, however, this would only cause him to fall unconcious— there will be no toddler murder.)
other patrons are to be befriended or avoided.
Any creature that is not considered Charmed by the toddlers, whether by magic or exceptional persuasion checks and baby tief cuteness, will report any thievery they see.
Environmental hazards can include
gumballs on the floor
getting distracted by a cute kitty or dog
the candy is on the top shelf!!! just out of reach!
To reach your goal:
you must steal a pound of candy for each player character. you may also steal excess to aid you in your heist just be careful how much you use.
Candy
Lollipops: if you consume a lollipop you can regain 2 hp. (5 lollipops = pound, you may grab 3 at once)
Gumballs: gumballs can be spilled on the floor, functioning like a bag of ball bearings. (20 gumballs = a pound, using gumballs wastes half a pound, you may grab 5 gumballs at once)
Chocolate: Invokes Sugar Rush. (2 chocolate = a pound, you may grab 1 at once, 1 chocolate = one sugar rush)
Sugar Rush gives you advantage on all strength and dexterity checks for five minutes (since initiative hopefully will not be a factor, if it is invoked in a combat situation, the duration is 1 minute), however after, you must make a DC: 15 con save to avoid falling asleep for a post-sugar nap.
You may design your candy store as you will for maximum chaos
roll a d10 + 1 for the number of potential patrons within.
those are just a few small things i thought of for how to run this oneshot for maximum cuteness, creativity and chaos!
Image description: 5 tiefling children in a row.
The first is “Mayhem the Illusionist” they can cast “minor illusions”, the second is “Sly Stickyfingers” they can cast “mage hand”, the third is “Sweet Potato the Chaos Master” they can cast “thamaturgy” they are pulling a little wagon in which “Dennis the Destroyer” sits, Dennis can cast “ray of frost”. The last is “Nikhedonia the Diplomat” they can cast “friends”. end Image description
I feel like Bruce Wayne projects the kind of amiable playboy 'fun' vibe that he'd be the type of celebrity that certain interviewers feel comfortable surprising with puppies.
You know the kind of shows I mean.
The late-night talk show situations where they're making benign small talk with their smiling guest, and there's a segment where animals get brought out, usually to talk about some sort of ecological relief effort.
So you're watching your trash TV talk show late at night, and you get to watch billionaire pretty boy Bruce Wayne be begrudgingly talked into holding a (relatively) harmless creature which inevitably gets a lot of delighted shrieks from the audience as it starts being a lot more active than the handler promised. And to his credit, Bruce doesn't flinch, he doesn't freak out. But his eyes are a little wide, and his voice a little tight as the smile on his face takes on a slight rictus quality before he's inevitably rescued by an apologetic handler who is also laughing because they all know there was no real danger, it was just funny to put Bruce, who is an undeniable good sport and already laughing along, out of his comfort zone for the sake of charity.
Meanwhile, up in the Justice League headquarters, several founding members of the League are wondering how fast they can get a fake Oscar award shipped to the space station because fuck off. Absolutely fuck off, Bruce. Where the fuck did he study? Juilliard? (Probably.)
(Clark ends up going to a novelty store during the commercial break. It's faster than trying to get anything shipped, even with the infrastructure Bats built for them. He finds it several days later taped to his console in a conspicuously empty briefing room. It's gaudy and awful, the words "Best Actor" engraved on the plaque. No one's around to see him smile. No one comments when it vanishes. Everyone thinks it's been yeeted out an airlock. Dick absolutely comments when it shows up in the manor, stashed in one of the trophy cases that sprung up for all the bat kids' school awards. Bruce has no idea how it got there. Must have been Alfred. (It was not.))
Anyway, consider, for your amusement, Bruce Wayne getting highjacked on The Gotham Toight Show with a handful of wriggling puppies and, for a split second, not having to pretend he's delighted to be there.
I need you all to know this was in my queue, so it jump scared me when it popped up on my dash, but that I also misread "puppies" as "puppets," and now I'm choking to death on my water imagining Bruce Wayne on a guest panel with Kermit the Frog and Ms. Piggy whose puppeteer is absolutely shooting their shot through the medium of puppetry.
"Bruce Wayne, everyone. What a fantastic guy. All right, don't go anywhere, folks, we'll be right back after the commercial break when we'll be joined by the legendary Kermit the Frog and the effervescent Miss Piggy as they promote their latest movie, The Muppets Take Metropolis!"
The applause is deafening for a moment as the live band behind the podium strikes up a lively tune, ushering them into a commercial break.
"Really, thank you, Bruce," Murray Franklin says over the noise, angling his mouth away from the microphone on his desk. "You couldn't have got me to hold that fucking thing for all the money in the world."
Bruce inclines his head, a benign smile ever in place. "Oh, you know me, Murray. I'll try anything once."
"Well, that sounds promising," says a shrill, familiar. Bruce turns in time to find stagehands working rapid-time to construct a staging area behind the couch. And two humans holding two very distinct puppets aloft. Kermit the Frog and Miss Piggy.
"Hi-ho, Kermit the Frog here." The frog puppet extends a hand toward him, causing a ripple of laughter to go up from the audience. Bruce arches an eyebrow at the puppeteer but reaches out to take the felt-green hand being offered to him. Apparently, he's not supposed to engage with the humans. "This is my companion, Miss Pigathia Lee."
"Mr. Frog," he greets the muppet formally, feeling the first hint of a genuine smile tugging at his mouth. "Charmed to meet both of you. I'm a big fan of your work."
"Oh, gosh! Really?" The Frog gushes, emoting the pure joy Bruce remembers from watching television as a child. "I could say the same to you! All that good work you do for the city! It's really something."
Christ, it's like Mister Rogers telling you you did a good job.
"All right, save it for the camera," Murray interjects good-naturedly, pressing a finger to his ear and listening to whatever the producer is saying on the other end.
"Mr. Wayne?" Bruce turns to find his handler waiting for him, a makeup artist behind him. "Can we ask you to move over for this next part?"
"Of course." Bruce shuffles over. As he leans back, arm stretched out across the back of the couch he realizes what they're doing. They're using his bulk to block the sight of the puppeteers from the angle of the fourth camera. Clever.
He sits placidly as the makeup artist dusts powder over his face, listening to the instructions about how to talk to the muppets. Don't look at the puppeteers, look at the puppets. Treat them like real people. Try to keep it pg-13. Just act natural.
Natural, he thinks, his eyes skirting up to the stage beams and the shadows hovering above them. There's nothing natural about being Bruce Wayne.
"And we're live in five, four, three, two, one..."
The music swells to rising applause, and his smile slips back in place, as firm and solid as his armor. He zones out as Murray goes through the introductions. He's learned that no one minds if Bruce Wayne looks a little checked out at times. Christ, he's tired. He's half tempted not to go on patrol tonight. There's a dull ache building behind his eyes, and his ribs still hurt from getting hit with a crowbar. He hopes Dick is all right. Last night's patrol had been hard on both of them, hard enough that Dick had to miss school and spend the day in bed. Though he'd gotten up before Bruce left, adamant that he wanted to watch him make a fool of himself on television. He hopes no one else is watching. He hopes there's a mild disaster happening somewhere, and he won't have to listen to Clark ribbing him about how good he is with children and animals. Again. It's like being made fun of by a slice of apple pie.
Slowly, he becomes aware of the presence beside him. Bruce looks down to find Miss Piggy staring up at him, snout turned upward, head tilted in a manner that heavily suggests flirtation. Oh God
"Not that you have anything to worry about, Mister Wayne," the high, piping voice of Kermit the Frog informs him. "Gotham's far too damp for us Muppets to want to take over Wayne Tech, too."
Bruce smiles. He's vaguely aware of the plot of The Muppets Take Metropolis. Something about taking over LexCorp. He's surprised Luthor green-lit it. The other billionaire is normally so precious about being taken seriously.
"Oh, I don't know about that, there are lots of nice swamps around here," he says, gaze still on the amorous pig puppet inching closer to him. "Mud baths, too."
"Really?" Miss Piggy drawls, flicking her blonde wig over her shoulder, much to the amusement of the audience. "And are any of these mud baths on Wayne ground?"
He can't help but smile properly at that, mouth crooking to the side. He supposes he should have seen this coming. "Oh, yes," he says, inflecting the famous Bruce Wayne charm into his voice. "More than you can shake a stick at."
When the puppet's hand comes to rest its hand on his arm, his laughter is genuine. This might be the surrealist fucking thing that's happened to him in a while. And that's saying something because he got dosed with fear toxin last week.
"Now, Brucie," Miss Piggy drawls, "Don't tempt a girl with a good time."
Some absurd instinct makes him angle his body toward the muppet, smiling down at it like a real person. "Oh, Piggy Lee, you should know I never tempt. I can call you, Piggy Lee, can't I?"
"Honey, you can call me a cab because I'm ready! Let's skedaddle!"
"Well, how about that!" Murray exclaims, drawing the attention back to him as the audience loses it. "Kermit, he's trying to steal your girl!"
The Frog turns to look at him, to Miss Piggy, then back to Bruce. "Y'know something, Murray, I don't mind. Say, Bruce, are, uh, are any of those swamps nearby?"
Oh, he's never going to live this one down.
***
"So what's it like?" Clark asks, tone deceptively neutral.
"What's what like?" Batman asks, tone sliding like gravel over sheet metal.
"Meeting the Muppets?"
He thinks about it. "Surprisingly hard to look at the humans."
The amount of psychic damage I'm taking from the tag "Bruce Wayne Muppet Threesome" is not insignificant, but I suppose I had it coming.
Also, because I might as well ride this crackfic into the Lazarus Pit:
The Muppets eventually do make a film with Gotham in it. The premise starts not unlike the other Muppet movies, where the Muppets are fractured, and Kermit is trying to get the gang back together. For this, he must travel around the US, finding the location of the other Muppets.
When the time comes to find Miss Piggy, the screen cuts to Wayne Manor, the other Muppets standing outside the imposing iron gates.
"Well, we tried," Rizzo intones nasally, already walking off. Gonzo catches him around the neck, hauling him back.
"Where are you going?"
"Home! What, you think she's going to leave Bruce Wayne?"
Kermit's face goes through numerous stages of grief before squaring into the kind of grim determination that can only happen when you have a fist for a jaw. "We have to try," the Frog affirms, then stoically presses the gate buzzer.
The scene cuts to inside the manor, where Miss Piggy is shown lounging on an opulent chaise, surrounded by immense wealth and luxury. Empty bottles of champagne everywhere and an inordinate amount of food. It's clear there was a party last night. She is dressed not unlike Debbie from the Addams family, her face covered by a fluffy pink eyemask embroidered in gold thread that reads "Wake Me In Paris" in gaudy, swirling font. In the background, a picture of Bruce Wayne and Miss Piggy can be seen on a table. The frame is neon pink and shaped like a heart. Bruce looks happier than he's ever done in his entire life. (Probably because he couldn't stop cracking up when it was being taken.)
There's a knock at the door, and she wakes with a snort, ripping away the eyemask. "What?" she demands harshly before correcting herself into a more ladylike twinkle. "I mean, who is it?"
Alfred appears as firm and imperious as ever. Perfectly straight-faced. "Forgive me, madame, but we appear to have a common rabble at the door."
"So? Release the hounds. Brother, do I have to think of everything around here?"
Alfred clears his throat, the slightest twitch of a smile on his face. It's gone before the camera can narrow in on it. "It appears they are friends of yours, madame. Ah, one Mister Kermit the Frog and, um, associates."
"Kermi!" she exclaims before she can stop herself. "I mean, uh, very well, send them in."
The Muppets traipse into the opulent room, googly eyes roaming everywhere in astonishment. "Wow," Gonzo breathes.
"Food!" Rizzo exclaims, lunging toward the comestibles and shoving his face into a bowl.
Gonzo hauls him back, glancing at Alfred apologetically. "Sorry.
But Kermit only has eyes for Ms Piggy. "You look well, Pigathia," he says solemn and sincere.
"I do? I mean, of course, I do." She harumphs, turning her back on him. "How could I not? I'm only the wealthiest pig in the world." She turns back, expression coy over her shoulder. "What do you want?"
"Well, we're trying to get the old gang back together. Our old theaters being shut down, and I just thought that maybe one last show might--"
"That's why you're here. For the show?"
Kermit takes a deep, shuddering breath. "No. That's not why I'm here. Gosh darnit, Piggy Lee, I want you back. I love you, and I know deep down" -- "way down," Rizzo supplies before getting elbowed -- "that you love me too."
She turns slowly. As though drawn by some invisible string. Her expression falls. "I do. I did. Once upon a time. But Kermi... Bruce takes care of me."
"I'll say--" "Rizzo!"
She carries on as if the others hadn't spoken. "I know you love me. But I also know I'll only ever be second best to the show. With Bruce," she sighs dreamily. "He's rich, handsome, and most importantly, dumb as a rock. I'm the most important pig in town. I'm practically running the joint. You really think I'm going to give up all this." She gestures around the grandeur. "For a penniless Frog who can't see past the next show?"
"Well..." Kermit hesitates, face falling. "Yes. I guess... I guess I did."
Gonzo and Rizzo share a look. "I think we better go," Gonzo says, placing a consoling hand on Kermit's shoulder. "Come on, guys. It was nice seeing you again, Piggy."
"Yeah, real nice," Rizzo intones, shoving as much food into his pockets as his little rat hands can grab.
Kermit shakes himself. "No. I refuse to believe it! This isn't you, Piggy Lee. You might think it is, but it isn't. All this wealth, the silk robes, the fancy food. I know you, Piggy Lee; I know you better than anyone, and you're not this shallow. You're a performer, a star. You were made to be loved by the stage. Not just some... some billionaire playboy who can give you whatever you want whenever you want. I have to believe that because otherwise, what the heck has it all been for? What have we been for? So what do you say, Pigathia? Will you come home? Come back to the show where you belong. For me?"
There's a long, heavy pause, and Miss Piggy sighs.
The following scene cuts to the Muppets flailing down the Wayne Manor driveway, yelling comically as several snarling rottweilers chase them.
"And stay out!" Miss Piggy yells after them. When she turns back to Alfred, she resumes her ladylike poise. "Alfie, be a dear and tell Brucie I'll be home late tonight. Mama's got some shopping to do."
"Very good, Madame."
She eventually shows up at the Muppet show at the last minute to save the day, a happy, bumbling Bruce tagging beside her. Later, when the Muppets are all on stage, the human protagonists, who are in the audience and seated next to Bruce, remark, "Wow, I can't believe they raised the money to save the theater!"
"They didn't," Bruce says with a small, knowing smile. His gaze turns to Miss Piggy adoringly, sighing wistfully. "But I just can't say no to that pig."
Henceforth it becomes Muppet canon that Miss Piggy and Bruce Wayne are in a heated on-again-off-again relationship. Neither Kermit nor Bruce seems to mind each other, leading to an episode of Sesame Street several years down the line where Elmo explains that sometimes a child can have one mommy and no daddy, or one daddy and no mommy, or have one daddy and one mommy, or two daddys and no mommies or vice versa, and sometimes if you're the Wayne kids, a daddy, a frog, and a pig.
Bruce will never live it down, but it's worth it. Letting the Muppets into his life is possibly the best longcon of his life. Who the fuck is going to believe he's Batman now? No one. Not even the butts matching can hold up to him being Miss Piggy and Kermit's sidepiece.
Sorry this response turned into a small essay (~1400 words) that doesn't really answer your question, but my Hot Take™ is that I don't think Lukka needs to be fixed.
I believe the problem doesn't lie in Lukka himself, but in the way both the narrative and the fandom treated him extremely unfairly. I'm not asking anyone to like Lukka. Personally, I don't even think anything about him is particularly likable. But I think as a character he deserves a lot more respect than he gets, and I'm tired of seeing other people hate on him without actually engaging with his story or understanding what his character is about.
Here's the thing: Lukka is basically the homeless veteran of planeswalkers.
He started his story in Sundered Bond (Ikoria ebook by Django Wexler) already successful in his military career, engaged to be married to Jirina, and having General Kudro's favor. He was a model citizen and his life was great. One day, a flying-hyper-murder-tiger killed Lukka's entire squad and people discovered Lukka was a monster Bonder because the tiger spared him. The rumors got to General Kudro, whose decision upon hearing Lukka might be a bonder was to have Lukka immediately executed.
Lukka escaped his execution and was rescued in the wilderness by Vivien, who traveled with him to the Ozolith, where a mysterious evil voice caused Lukka to unlock the full power of his monster bonding abilities. Through it all, Lukka still tried to hang onto his old life. His allegiance hadn't changed. At first, Lukka wanted to use the monsters he controlled to fight for Drannith, not against it. Lukka was convinced that the offer of a loyal monster army would be enough for the city to take him back, but he was no longer welcome in Drannith.
Lukka became increasingly unstable and spiraled into insanity because he had his life unexpectedly, completely ruined and wanted nothing more than to return home to his old life, but that wasn't possible because he now belonged to a class of people who were extremely stigmatized in Drannith's society. He had become an undesirable. Once the city's shining star, he was now the lowest of the low. He lost his loyalty and turned against the city when he realized Drannith didn't care about people, Drannith cared about keeping people in their places.
In Sundered Bond, Lukka loses literally everything. He loses his job. He loses all his friends. He loses his fiance. He loses his home. Everything. He even loses the cat. This all happens to him within like, a week.
Lukka experiences the same hostility in his second appearance, Strixhaven. At this point, he's still a new planeswalker, and he's been planeswalking blindly trying to find civilization again. He arrives on Arcavios thirsty and starving and tired and injured. When he finally finds a town, he visits an inn and asks only for food. But they don't give him any food! They won't allow him to wash up or to rest! This is a man who has nothing and has done nothing, and the townspeople are suspicious of Lukka and want to call the Dragonsguard –Strixhaven's magical cops– on him because he committed the crime of... existing near them while visibly having basic needs that are unmet.
=========
"Looking for something, stranger?" said the innkeeper, a round man with a head of robust curls.
"A hot meal," said Lukka. The innkeeper hesitated as though about to say something, then nodded and moved toward the kitchen.
"Haven't seen clothes like that before," came a voice behind Lukka. "You're not from around here, I imagine."
He turned. A tall man in the same rough clothing as the rest of the townsfolk had stood up from his table and was walking over.
[…]
He heard the man suck his teeth. The innkeeper still hadn't returned from the kitchen. Lukka was starting to doubt he ever would.
"Okay, Oriq, I think I've heard enough. We don't take kindly to meddlers in this town, or those who seek to disturb the peace. If we were a proper city, we'd get the closest, least busy Dragonsguard to sort you out. But we're just a small farming village—so we've learned to deal with strangers ourselves."
[Episode 2: Lessons - Adana Washington]
=========
Fans like to point at Lukka and make "ACAB" ("All Cops Are Bastards") jokes about him, but they don't understand that he's explicitly an anti-cop character. Lukka was formerly a cop, but he quit and fully turned his back on the entire concept of policing when he realized that the reason cops exist is not to protect people, but to rid society of undesirables like him.
=========
"These dragons," Lukka said, his voice a growl. "Those Dragonsguard. They've held power over these people for too long. They've made them fearful of every shadow, every unfamiliar face. What happens when it's not just the Oriq they're hunting down—when it's anyone who practices magic in a way they don't like?"
[Episode 3: Extracurriculars - Adana Washington]
=========
I know what many of you will say: "How can Lukka have such a based take when he's such a terrible person?" It's true– he is not a good person. He's an asshole and he's harmed / killed innocent people and animals. But he's been both a cop and a homeless man, and he knows that cops are far more dangerous. You don't need to be a "good" person to deserve food and shelter. It's cops who promote the idea that you can deny the basic rights of the people you think are "bad".
So on Arcavios, he's again forced out of civilization and back into the wilderness. His suffering seriously never ends. The way he was treated, it's no wonder he accepted when the Oriq kidnapped him and asked him to help attack Strixhaven. Why should he give a damn about society if they don't care about him? If their society is so fearful of others that they are unwilling to practice compassion, unwilling to provide for people's most basic needs even when they haven't done anything wrong, then doing wrong doesn't matter. They will share his pain. He will watch it all burn to the ground.
Lukka is an example of what happens when someone's basic humanity is repeatedly denied to the point that they can no longer feel anything but anger.
This line from the story Survival of the Fittest, by Roy Graham, expresses it perfectly:
=========
He had been a cruel man by the end, a villain in so many ways. But perhaps in his position, there was no way to become anything else."
=========
Lukka reaches out for stability and support and never truly finds it. He's a character who keeps getting punished over and over for having bad things happen *to* him, not because he *does* bad things. Most of the bad stuff he actually does is in response to others treating him like shit for no reason.
Despite everything, Vivien still cared for Lukka and wanted to help him get back on his feet. She thought Lukka's military expertise would be useful to the strike team against New Phyrexia, and she encouraged him to join. They both saw it as an opportunity for Lukka to regain some of his dignity and protect his home once more. How does the narrative reward him for his effort? By corrupting him, humiliating him, and having him be put down like an animal by the only person who showed him any compassion through all this.
What could Lukka have become if he survived to be rehabilitated? I guess we'll never know.
Unfortunately, there is absolutely no hope for a character who mistreats animals. Most fans will never ever get past that, and there's a part of me that honestly believes Lukka just got phyrexianized and killed off because the Magic narrative team realized they couldn't salvage his reputation and didn't know what to do with him. The fandom's overwhelming negative response to Lukka had irreparably damaged him as a character.
As my bespoke friend @xantchaslegacy said, "The only meaningful difference about Lukka and Gideon's cop-to-planeswalker journey is that the narrative let Gideon live long enough for other people to make him a better person. And Lukka got shanked before it could happen."
Again, I don't need people to like Lukka. I just want people to understand. I wish people were more willing to actually engage with the story and see the value in characters they dislike. There's no reason Lukka should've been treated like a punching bag the way he was. He was trapped in a cycle of being dunked on by the story and then dunked on by the fans, again and again. And people continue to push an understanding of Lukka that is just false.
The fandom reacted to Lukka the same way the strangers on Arcavios did: He'll never get a second chance because they wouldn't even give him a first chance.