What do you expect when entering an art course or mentorship? Examples: 🟢 Learn a new skill 🟢 Understand how something really works 🟢 Land a job 🟢 Organize fragmented knowledge into a system The clearer your goal, the faster you'll get there.
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@olgadrebas
What do you expect when entering an art course or mentorship? Examples: 🟢 Learn a new skill 🟢 Understand how something really works 🟢 Land a job 🟢 Organize fragmented knowledge into a system The clearer your goal, the faster you'll get there.
Of course, a man who has no equal Dr. Livesey became a favorite of all foreigners (along with Captain Smollett) to whom I offered to watch the Soviet movie “Treasure Island” But the audience could both be scared of him and fall in love with him :D Boys, look up to such a brave and caring gentleman, then you will have no end of girls
eternal crush
The spooky season has begun, but I’m not finished sharing whimsical fantasy art. Here’s “Gnome Trinkets,” a Dungeons & Dragons illustration by Olga Drebas.
still one of my favs
💵Ways to earn money for an artist in gamedev and beyond
1. Working in a studio for hire 2. Freelancing for private clients 3. Freelancing for companies
4. Selling original art 5. Selling your own 3D models 6. Selling reference packs 7. Selling stock art (died with the AI)
8. One-time private consultations 9. Selling recorded lessons and guides 10. Live mentoring 11. Consulting indie studios 12. Art camps and master classes 13. Guest lessons in colleagues' products
14. Selling your own books, art books, etc. 15. Selling merch and small art items at festivals
16. Selling advertising on a blog 17. Brand ambassador (art goods)
18. Agency services for a commission (building an outsourcing studio, HR recommendations)
19. Extra: suing art thieves for compensation 🤑
Hello! I hope I am not disturbing you, but earlier I rediscovered that one Little Red Riding Hood game from years ago. I had played it as a child and the game stuck with me over the years, in part because of the art. I saw you were credited and via your website, I found your Tumblr.
So I just wanted to say, firstly, thank you for being a part of my childhood. And secondly, I am blown away by your artwork!!! My goodness!!!!! Your work is incredible!! I'm glad that you are still around and doing so well! As an artist myself, it makes me overjoyed. May your success continue on, and may many blessings come your way. <3
Thank you so much!! I'm amazed people were playing it, for me it was a small freelance gig (although one of the first in my carreer) - but I discovered a lot of warm comments later looking for blog posts about it.
I wish you the best in your art endeavors and best of luck! <3
Just posted by Chris Perkins over on blue butterfly social network - an image I did back in 2021 that only found its way to public in 2024 DMG. Fun cute thing nonetheless! AD Kate Irwin
Happy to see it in the wild! I did some drafts, of which the funniest one had Ringlerun fail some kind of spell that created a bunch of pink frogs. Pink frogs everywhere. AD Kate Irwin <3 Dungeon Master's Guide, 2024 #dndart
🤪 Concept art for the movie "The Mask" was done in 1910 by Egon Schiele. This is what you call "to beat that deadline"! In the New Year of 2024 I wish everyone to nail dem deadlines no matter what👍🏼
A little sketch I did while lying at home with a cold.
Go ahead and look up the hashtag with this painter's name, the compositions are stellar. Loved it very much. My bad I didn't know of his work earlier.
Ferenc Pinter, pittore/illustratore italiano (1931-2008)
6 ways to give yourself feedback to your character concept art 👀
Put the 🧙 on a background from the game in your target style.
Place your 🧙 in the middle of a row of 5 comparable characters in target style.
Send your concept to the target device (mobile phone, TV) and view it on that screen in the size in which the 🧙 is supposed to be in game.
Imagine your 🧙 animated: can they run? Jump? Fight? Will any model's parts penetrate other parts during the most frequently used animations?
Place your 🧙 next to other 🧙's from games in similar style - is its game function readable? Is it simple enough (complex, threatening, etc.)? Is it possible yet to “tune up” the readability of their function?
How can you simplify the design w/o losing the readability of its image or function?
a small study after work
Some books I did for TTRPGs over time.
ADs: Chris Lindsay (1); Kate Irwin (2-3); Hal Mangold (3-4).
– Legacy Awards are available at virtual events supported by the Wizards of the Coast DnD team, – Layout in (1) is by DnD team, would love to credit the designer!
twitter: https://twitter.com/OlgaDrebas/
This was a very fun character and quite a challenge regarding all the details the brief required: a tattooed spellskin (mage) with multiple mystic masks for Planegea setting from Atlas Games.
A couple more artworks I did for Dragonlance: Shadow of the Dragon Queen, and a WIP shot. Loved painting that old lady. Dangerous grandmas ftw!
Interior illustration for BlueRose RPG rulebook. This dude was very fun to paint.. Dem trousers!
Lizardfolk minister for Ghost of Saltmarsh D&D book, 2019 The green lizardfolk minister still is one of my favs. Should probably do more dragonkin characters! Here is a bit extra, two pose sketches I submitted for this artwork.