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@outsmartingbasilisk
Qinter art requested by a friend
I’m so happy, I love this ship
Prophecies are just stupid words who cares. And I'm enormous
Winter
Moonwatcher
i might actually have a fucking heart attack
Had been thinking about this post (which is a fake excerpt from an imaginary narrative written to mock 'tumblr prose'), and how most "no actually this is good" comments are highlighting how the construction of individual sentences is interesting, how some of the language is evocative, how it Goes Hard. Because that post is written badly in a very thoughtful manner that focuses on core structural issues rather than going for low hanging fruit of poor technical proficiency with the written word, it is not bad in the most "obvious" of ways. So I think this is a legit learning opportunity, but also I don't want to dunk on anyone so instead I will just preach to the choir of My Followers.
But yeah like to be more constructive than "lol tumblr prose bad", really the issue in Large part that characterizes "tumblr prose" (which to be clear I don't think is a discrete thing and at most is a combination of several writing tendencies influenced by the medium of Online) comes down to the lack of real contrast in Any aspect of narrative construction, and an obsession with being quotable and constantly being at 100% of Going Hard (which go hand in hand).
In that post, the character voice is indistinct from that of the narration, and the characters quote one-liners that look Meaningful as excerpts and are borderline nonsensical as dialogue. There is no more than the faintest, most generic hints of characterization; these people exist as vague concepts to say deep words for the reader. The sentence length has little variation from its staccato beat, and so it is awkward to read and fails to complement the action or accomplish anything with the pacing (save for the slight slowdown when the torturer feels all that damp animal electricity). The timing is awkward and exaggeratedly dramatic. The description is a flowery kind of tryhard visceral and seems avoidant of describing anything too directly ("something dark and arterial" where there's nothing being accomplished by conveying uncertainty about what is currently gushing out of the injured character and the simple use of "blood splashed across the stones" would actually be 10x more effective), in a way that does disservice to what is supposed to be a torture scene, and leaves it weightless and ungrounded. In fairness to the people saying "this is good", that is MUCH easier to say when reading this fake excerpt as the standalone piece it actually is, but this kind of writing Cannot function in an actual narrative and is not what an excerpt from well constructed narrative fiction is going to look like basically ever.
It reflects a lot of very typical amateur writing issues that just about everyone has to grow out of (the minimal diversity in sentence length, non-attention to scene pacing and timing), and issues common to fanfiction-influenced writing on social media (allergy to paragraph lengths of more than two sentences, little to no description of the characters or setting because, in fanfiction, the reader already knows their physical characteristics and mannerisms and it doesn't need to be lingered upon, Unlike In Original Fiction). But this particularly hits on an issue I think is semi-unique to narrative writing in the social media milieu, which is a focus on being quotable. This may not even be a conscious impulse at all But It's There. This kinda apparent terror of any moment not being as beautiful and hard hitting as possible (or for comedy, any moment not being A Joke). Everything "Goes Hard", so nothing actually does. A lot of "tumblr prose" type writing is less a narrative, more a string of quotes loosely assembled into narrative that vaguely gestures at things like Plot and Character. It substitutes depth for Suggestions of depth by utilizing stock symbolism without building it into the narrative, and by gesturing at weighty contexts without actually engaging with them. There can be little contrast or effective use of tone, pace, description when your story is a series of Hard Hitting Quotes.
I'm reading Watership Down right now and I think it's a great novel overall and can work as an example of how important it is to utilize contrast in your writing.
This segment is the lengthy first description of the titular down, which the rabbits are now encountering for the first time:
Adams is slowing the pace here to introduce us to the setting of the next segment of the book. The average sentence length is very long and keeps us lingering in the sensory detail, while still varied and thus smoothly readable. This new place is introduced by simultaneously conveying its physical description in vivid detail and conveying its feeling and character, and getting the most out of every described feature to do so. The thorn trees are "wind stunted". The air is "scented". The language takes on a very flowery character and heavily utilizes simile and metaphor. Woodland is "tumultuous with evening", sunlight filters through grass "like a wind" to the small creatures below, in contrast to laying "like a gold rind" on the hill when seen from a distance. This grandiose description is heavily functional and conveys both exhaustive physical detail and a feeling that this place is beautiful, awe inspiring to something like a rabbit, and full of life, though not without quiet hints of danger. It hits because Not Everything In The Book Is Described This Way. It means something that we're lingering like this and stopping to get a sense of this place on every possible level, and moving away from more direct, simple prose to convey the feeling of the place in depth.
This segment describes the rabbit Bigwig being found caught in a snare:
The prose here here has the opposite approach of the first excerpt. The language is concise, direct, and brutal. It only veers slightly away from the literal to describe Bigwig's voice as 'bubbling out' from his mouth, both conveying that the saliva and blood in his mouth is literally bubbling as he speaks, and implying the unsettling way his voice sounds as he's being strangled. The sentences are much shorter on the whole, as fit for the pacing of a tense and rapidly changing scene, and the pace closely complements the action - "There was a pause" not only conveys That There Was A Pause but interrupts the rhythm of this segment; the moment of uneasy stillness is echoed in the act of reading itself.
The scene this is excerpted from is extremely effective and does in fact Go Hard, it's well constructed in of itself but its effectiveness mostly lies in its place in the narrative. It's the culmination of a long, tense buildup as the reader becomes more aware that something is deeply Wrong about the place the rabbits are in, and the payoff is effective in being blunt and visceral, which hits because Not Everything In The Book Is Described This Way. Nothing about these excerpts are particularly quotable because that is actually not what good narrative writing is about.
some but not all aspects of tumblr prose as characterised by this analysis remind me of the "eyeball kick" prose style @nostalgebraist described in (2025-vintage iirc) LLM fiction writing
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
"If we break quarantine, we could all die" 👽
Darter dragon information sheet for Scroops and Scales
The lil guy
She
it sucks that the backrooms and by extent liminal spaces turned out the way they did in popular culture. i love dreamy places not because they're full of Scary Screatures or whatever but because they're fun and interesting and cool and a perfect place for a girl like me to lay her eggs
i could make a nest here it would be so good it's got the perfect amount of structural support for the strands of goo to connect up and hold together easily without collapsing and forming a cozy little den for me to sleep in. but all anyone cares about is booboo's playtime party friends
Hate to be the bearer of bad news but you are one of the Scary Screatures
i'm a cute girl and everyone loves me
Swiftbreeze Was originally gonna do Spottedleaf with this sketch but I wasnt super happy with it and it was a bad pose to plan her markings
This game, about listing as many animals as you can, is shockingly well-considered and polished for such an apparent shitpost of a game idea
hot new brain workout
So. For those of you who didn't pay attention to the details of the legal spat between Krafton and Unknown Worlds, allow me to give you some details of the finest legal comedy of a generation.
Krafton CEO looks at the hype surrounding Subnautica 2, goes over the contract between Krafton and Unknown Worlds, realizes he'll have to pay out bonuses and freaks out because shelling out those bonuses will make him look like a pushover.
CEO goes to his legal department, asks them to come up with a plan to weasel out of paying bonuses. Legal tells him the contract is iron-clad and to accept the loss.
CEO refuses to take the loss, asks ChatGPT for a plan. ChatGPT says the exact same thing the legal department did.
CEO demands a plan from ChatGPT, which dutifully spits out a plan at this point because clearly the CEO is a goddamn idiot.
CEO deletes the chat logs, failing to understand that 'delete' doesn't permanently remove things.
CEO follows plan, and is surprised when Unknown Worlds sues for breach of contract despite being told by both humans and an LLM that is exactly what would happen.
Court does not go well for Krafton's legal department. It comes out that after ignoring the sound legal advice of human beings, the CEO went to ChatGPT and asked for a plan. When asked for the logs by the court, Krafton's legal team states they were deleted, thus that it's simply herersay. Judge goes "Oh, that's okay, we'll have our IT folks recover them." Krafton's legal team is astounded that's even possible.
The chat logs are recovered. It comes out that even ChatGPT was in agreement with Krafton's legal department, and only spat out a plan after being asked a second time.
The judge, now thoroughly done with the stupidity of Krafton's CEO at this point, rules in favor of Unknown Worlds. Her ruling doesn't simply undo the scheme, but effectively leaves all control over Subnautica 2's development in the hands of Unknown Worlds, including the early access release date, reducing Krafton to just publishing out of contractual obligation. Krafton must also return all social media platforms for Unknown Worlds and Subnautica 2 to Unknown Worlds' control. Financial damages will be determined at a later date.
Krafton proceeds to violate the court order in less than 72 hours by trying to set an early access release date before returning Unknown Worlds' social media platforms.
Summary: In trying not to look like a pushover, Krafton's CEO now looks like a complete idiot who's going to have to fork over bonuses, plus court-mandated damages, plus whatever comes out of violating the court's orders. Krafton's legal department may as well come to court dressed as clowns after this. I suspect Unknown Worlds might buy the rights to Subnautica back after all this and either relegate Krafton to just publishing or find a different publisher for future games altogether.
btw, Steam is currently having an "ocean fest" where they showcase all the ocean themed games on the store
which they obviously decided to do by complete coincidence and didn't mean to say anything by this or anything 🙂
I got a BOATLOAD of new games >:3
just a sketch from a month ago
Trying to get better at cats