Out of Touch
Out of Touch Thursday
OUT OF TOUCH THURSDAY
but im out of my head when you’re not around…
happy birthday.
this is the only out of touch thursday you can reblog this
Lint Roller? I Barely Know Her
Today's Document

Kaledo Art
Claire Keane
almost home
he wasn't even looking at me and he found me
I'd rather be in outer space 🛸
Aqua Utopia|海の底で記憶を紡ぐ

PR's Tumblrdome

No title available
todays bird

Discoholic 🪩

titsay

if i look back, i am lost
Show & Tell
let's talk about Bridgerton tea, my ask is open

Andulka
ojovivo
taylor price
"I'm Dorothy Gale from Kansas"
seen from Mexico
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@peketostuffs
Out of Touch
Out of Touch Thursday
OUT OF TOUCH THURSDAY
but im out of my head when you’re not around…
happy birthday.
this is the only out of touch thursday you can reblog this
pick one to be your best friend forever
rotifer
water flea
copepod
tardigrade
nematode
mite
stentor
Where are the ostracods, OP
I just googled this and… yes, it’s absolutely real.
And there are so many articles and videos and discussions. Like, the scientific community is buzzing about this.
So much research will have to be redone because the data was absolutely compromised, off by orders of magnitude, by using standard lab gloves.
The world is probably not horrifically contaminated by microplastics. Sterile laboratories, however, are contaminated by latex and nitrile gloves.
Thank God someone bothered to check.
>I just googled this and… yes, it’s absolutely real.
Sources beyond dude just trust me, for the skeptics.
Scientists may have been unknowingly inflating microplastics pollution estimates, and the surprising source could be their own lab gloves. A
https://www.technologynetworks.com/applied-sciences/news/scientists-lab-gloves-may-be-causing-an-overestimation-of-microplastics-411138
Nitrile and latex gloves that scientists wear while they are measuring microplastics may lead to a potential overestimation of the tiny poll
Nitrile and latex gloves may cause overestimation of microplastics - Phys.org (it’s a pdf)
Researchers discovered a standard piece of lab equipment has added thousands of microplastic ‘false positives’ per each square-millimeter un
Ordinary Lab Gloves May Have Skewed Microplastic Data: That doesn’t mean microplastics aren’t a problem, though
That should be enough
From the article:
The researchers emphasize that this does not mean microplastics are not a real problem.
“We may be overestimating microplastics, but there should be none,” said McNeil, senior author of the study and U-M professor of chemistry, macromolecular science and engineering, and the Program in the Environment. “There’s still a lot out there, and that’s the problem.”
Please don’t think that this means microplastics aren’t something to be concerned about.
im not feeling so good about AI and data center journalism right now. these headlines are very shocking! so i clicked through.
for background: Lake Tahoe residents live in California and get their energy from Liberty Utilities, a California energy provider. Liberty Utilities gets 75% of its energy from NV Energy, a Nevada energy provider with the power lines and energy going to Lake Tahoe. NV Energy has a contract to stop supplying energy to Liberty once a new transmission line is built that can serve Tahoe.
based on the headlines you'd never guess that
the energy supplier NV Energy already sold its CA assets to CA-based Liberty Utilities in 2009 and told them to find their own energy provider within five years
Liberty Utilities did not do that (it's hard and costly and they're a small provider!) so NV Energy granted temporary extensions in 2015, 2020, and 2025
Liberty Utilities is struggling and having to raise energy prices because fire insurance has gone through the roof. CA has a Wildfire Fund that helps energy providers with this, but Liberty Utilities isn't covered by it
NV Energy is building new transmission lines that should give Liberty Utilities access to energy from other providers
NV Energy will continue providing energy to Liberty Utilities until the new transmission lines are finished
so the headline is insanely misleading rage bait. a Nevada energy supplier is finally ending their 16 years of temporary energy service to Tahoe residents in California because the infrastructure for letting a different provider serve Tahoe is about to be built. Tahoe residents are kinda screwed but their plight has been 16 years in the making.
Tahoe residents complain that prices have gone up, but it's not because of ai, it's because of fire insurance! Liberty also isn't trying to increase profit to fund ai stuff. they asked for an 11% return on equity (max allowed shareholder profit) and the California Public Utilities Commission (CPUC) instead brought them from 10% to 9.75%. larger energy provider PG&E is also down, from 10.28% at 9.98%, but PG&E is way bigger and benefits from the CA Wildfire Fund! which is to say Liberty is allowed less profit than before they had to raise the prices, and less profit than larger energy providers despite carrying way more risk.
if the new providers cost more, then Tahoe residents will probably be sad about even more price increases, but they're not going to lose power because of NV Energy. NV Energy already gave 16 months of notice for Liberty to find a supplier on the new transmission lines. if Tahoe residents lose power, blame sits squarely with Liberty Utilities and CA/CPUC.
Guys I'm so fucking washed, I haven't done any art or writing in weeks. I haven't even continued my Ark Let's Play. I belong to the Prehistoric Kingdom void now... But totally look at these screenshots I took of some of my dinos.
Hopefully it isn't too subtle, but I try my best not to tell people what visuals to like or dislike.
My main goal is to give people the tools and knowledge to properly evaluate visuals without the noise of film nerd influencers trying to poison discourse with clickbait takes.
They isolate tools and demonize them. Background blur is bad. Soft light is bad. Darkness is bad. Low saturation is bad. Digital is bad. CGI is bad.
They make people hyper-aware of these tools. So when folks see background blur, it's like saying "don't think of pink elephants." And then a tool that is meant to be ignored and unnoticed is all people can see.
To me it is like they are trying to tell artists they can't use certain paintbrushes any longer. They may only use the approved paintbrushes that artists from 40 years ago used.
But then you look at a show like Severance. It uses every paintbrush. Especially the "bad" ones. And it is a beautiful show.
So what is different about Severence? How are they able to use the bad tools to get a good result?
It's an original story. It's a slow burn, sci fi mystery. It does not adhere to the notion that everyone has a short attention span. Meaning it was a high risk project.
It has a good budget. They are allowed to do high effort filmmaking without efficiency constraints.
The creators have a strong vision and design the show mostly in pre-production. They get as much material in-camera as possible. They only rely on post-production and VFX when it makes sense. They don't use a "fix it in post" mentality.
Apple pretty much stood back and said, "Let them cook."
You have to give artists the ability to fail. If you micromanage them and do everything possible to mitigate failure, you end up with mediocre, risk-managed... content.
If you give an amazing artist the ability to take a big risk, you may end up with a disaster.
But if failure is not an option, you don't get The Matrix.
True artistic failures are not celebrated enough. To reference the Wachowskis again, Cloud Atlas was the most ambitious hot mess I've ever witnessed. I did not care much for the movie, but I respected the risk and artistry so much.
Hard light and deep focus won't fix much.
Giving artists room to fail might.
The Monday Period: Part 1 of 6
Part 1: you are here
Part 2
Part 3
Part 4
Part 5
Part 6
Having a ball this weekend? Here’s another ball to occupy your time: the giant puffball (Calvatia gigantea)! Not your typical mushroom, this round off-white fungus ranges in size from a softball to a beach ball. Since it doesn't have a stem, it "sits" on lawns and meadows, absorbing nutrients from the soil. A mature giant puffball contains trillions of tiny spores that emerge as a puff of "smoke" if the mushroom is tapped or kicked.
Photo: sandiphillips, CC BY-NC 4.0, iNaturalist
women’s bodies weren’t “made” to do anything, nature didn’t “intend” anything, no human action is “unnatural” and there is no inherent “purpose” to a human life
people weren’t designed to do anything because they weren’t designed at all. Hope this helps 🤩
I understand that people have issues with how movies and shows look. And I agree there are some systemic problems with modern aesthetics. But I feel like we have entered this hypernitpick realm where people are inventing problems that don't exist.
I guess people think this promo image looks bad.
I do agree his pose looks a little... pooping in the woods... but I think this is a solid image otherwise.
There may be some retouching work that smoothed it out and gave it a painterly look. Which is why it gives some AI vibes. They do the same thing with movie posters.
But I don't think this is indicative of the "Netflix lighting" critique people are asserting.
The artist in the video says the lighting is flat.
And... it isn't.
Flat lighting means the exposure is consistent across the subject. There is very little transition from light to dark and the shadows lack density.
Dimensional lighting has more dramatic falloff from highlights to shadows. For hard light, that falloff is very sharp. For soft light that falloff is a gradient.
Shadow density is what gives you a sense of contrast. Bright ambient light will cause low density shadows, dark ambient light will cause high density shadows.
Here is soft flat lighting with low density shadows compared to soft dimensional lighting with higher density shadows.
The GoW promo image is pretty dimensional considering the lighting environment.
There is a good gradient falloff from light to dark on their faces. And I would say the shadows have a medium to dark density. The darkest shadow area is about 8% brightness, which I feel is acceptable for the lighting environment.
It's clear they are going for a natural, motivated lighting style. You have to consider the light source and how it is interacting with the environment. It looks like an overcast, foggy morning. The sun is strongest to the right of frame. When sunlight goes through heavy clouds and then fog, it is going to create two effects.
First, the light is going to be very soft.
Second, there is going to be strong ambient light. When there is diffused ambient light like this, it lifts shadows and reduces contrast.
I follow Courtney Victoria, and she is a woodland photographer in the UK. Almost all of her videos are during an overcast day, and some of them are during heavy fog. This is what that looks like with no lighting tricks or color grading.
It's flat. It's low contrast. But it's also cool and spooky.
I actually think in God of War they added some negative fill to the characters to help boost the contrast on them and keep them looking more dimensional. They may have used a large black material just out of frame to block incoming ambient light from the left. Or they may have just done this with color grading.
When you look at people in overcast light, they lack dimension (no falloff into shadow) and there is low contrast (no shadow density) and the colors can desaturate. The strong ambient light is filling in every nook and cranny.
Negative fill is a technique where you block ambient light in one direction to increase contrast and shadow density.
Just imagine a big black poster board just out of frame.
And when you directly compare foggy forest scenes, you can see the difference with and without negative fill.
So I think considering the lighting environment they were working with, they used best practices to get soft, dimensional lighting. I do not think the image is flat in that context. I think if they pushed the lighting to be more dramatic, then it wouldn't look like a spooky, foggy forest anymore.
In fact, compared to this shot in the game, they have stronger contrast and shadow density in the promo image. His dark beard is very lifted here.
This is probably because the game has to let the light do what it is programmed to do. It is very foggy and overcast. There isn't really a way to add 360 degree negative fill, so they look low contrast and flat. But I think the dense fog elevates the aesthetic even if it creates a flatter light.
They went for a vibe rather than a hyper-stylized lighting effect.
The artist "fixed" the image.
And his edits look cool. But that isn't the light they had to work with.
In his first image, he completely dismisses the diffusing effects of the fog and overcast lighting. He emulated a hard, warm sunlight. But clouds create a cooler color temperature. And where is the edge light coming from? They are under a canopy. The only light behind him is the overcast sky. Edge light is created by a strong directional light source.
And in the second edit, he completely changed the location of the sun. So the edge light makes more sense now, but unless I missed something, filmmakers do not have control over the sun.
He is taking an illustration approach to a cinematography problem and they aren't always compatible. Can we at least manage expectations of visuals to not violate the laws of the cosmos?
Could they have lit this angle of the scene like these edits?
Maybe. With big artificial lights. Which they would have to power in the middle of a forest. But that creates a whole new set of problems.
You have to keep in mind they are in a real world environment and they are not creating a static image. They have to consider multiple angles. They have to consider lighting consistency over the entire scene. If they show an animal running away from another angle, how are they going to maintain this artificial lighting? What if they show another angle looking toward the sun but it's behind clouds and fog? Do they create a CG sun?
If the scene does not have lighting continuity, that is going to be very distracting. And if the lighting is not in the realm of reality, that will cause it to look more fake and uncanny. I'm not saying you can't cheat with lighting tricks. But the more you stray from reality, the more you challenge suspension of disbelief.
No Time to Die had a scene in the forest with overcast lighting and heavy fog.
If you look at static frames...
It's very flat. It's not visually exciting when you isolate the images like this.
But when you watch the entire scene, it is a really cool, spooky environment. It heightens the stakes. It serves the story and the action.
You always serve the story first, then you make it look as cool as you can.
If the vibe of the scene is a cold, foggy, overcast morning in the forest, then I think the image is composed well under those circumstances.
Again, not every frame of the movie has to look like an aesthetic masterpiece. You have to serve the story first. You have to keep things consistent so every angle looks the same. And you can't sacrifice the mood of a scene for some super rad lighting.
In the show, when things are in motion and you are getting a sense of the entire environment, I have a feeling this scene will look and feel right.
I get that people want things to look better. But a lot of the "fixes" feel like overcorrection. We have entered this nitpick phase were filmmakers are expected to have illustration quality lighting design despite the constraints of being in a forest with fog on a cloudy day.
Maybe the real critique here is they should have picked a more dynamic promo photo for the show.
my pet peeve is that i hateeee posts about "how aliens would see humans" i think its such an exercise in futility writing-wise. theyre such stupid posts to make literally stop
every character trait that you can think of is something that applies to humans, definitionally, because we humans have invented the terms in order to refer to some thing about ourselves. so all these posts are just arbitrarily choosing one or a few of these traits to highlight, by making up a fake alien race and imagining that they for some reason don't ever have that trait as a contrast. want to emphasize how humans are social? make up a race that is impressed by how social and charming we are. want to emphasize how humans are risk takers and can tank a lot of damage? make up a race of aliens that never take risks and are very fragile. like ok
you arent actually making any cunning observations about human nature it's all completely interchangeable because it just depends on making a race of human-equivalents and arbitrarily depriving them of some of the range of personality traits and expression that humans can express, and then deciding to assign that difference in disposition to a nebulous 'spirit of humanity'. like yeah damn if i decided to make up a race of aliens that are basically humans except none of them have an autistic pedantic temperament and they all go with the flow and never get into dumb bullshit arguments then i could pretend ive made some grand observation on how pedantic nitpicking is actually the soul of humanity. but i could just as easily make up a race of aliens who are overly pedantic and rude, and therefore claim that the ability to prioritize social cohesion and let things go even when disagreeing is the spirit of humanity. because its all just nonsense i am making up on the spot and not actually an insightful observation about anything
so happy and free
this is going to be a silly reblog but i have kind of a fixation on animal qualia and the idea of an animal's umwelt, so i ended up wondering whether pudding was actually "enjoying" this.
which meant i went and read about snail brains.
here's the bad news, at least by human standards:
snails do not have anything like a centralized brain. their nervous system is made up of small clusters of neurons (ganglia) that mostly handle very local tasks. they don't have a cortex, they don't build big integrated models of the world, and they almost certainly don't experience things like appreciation, anticipation, or savoring.
pudding is not looking at the sky and thinking it's beautiful.
snail eyes are basically light sensors - they can tell bright from dark, but not form images. snail "taste" is done through chemoreceptors on their tentacles and around their mouth. those receptors don't produce flavor the way ours do; they just detect chemical compounds and sort them into "approach," "ignore," or "avoid."
so there's no evidence that snails enjoy food, or wind, or views, the way mammals do.
and that does sound kind of sad. but then i thought that maybe we are asking the wrong question.
snails do have valence. they detect aversive things (like salt or dryness) and withdraw from them. they detect non-aversive or beneficial conditions (like moisture) and stay extended. when pudding is stretched out like this, it means his nervous system is basically saying "this is safe; nothing is wrong."
if we define pleasure not as our human experience of dopamine and reward chemicals but instead as "the absence of aversion" - a state where the organism is open to its environment instead of defending itself - then this does count as something positive, even if it's extremely nothing like human enjoyment.
pudding isn't appreciating the wind. but his body is registering humidity, safety, and the ability to keep functioning, and that matters to him in the only way his nervous system can make things matter. he does not think "this is great, this is awesome, i love the weather", because he doesn't think in the way we do at all, but the neurological action in his ganglion tell his body that he is safe, that the moisture is an acceptable level, that it's not too dry or windy, and that there's nothing imminently threatening.
i think a lot of the sadness comes from assuming that a good life has to look like ours: full of enjoyment, meaning, and aesthetic experience. but a snail isn't missing those things. its world just isn't built to include them.
snails don't have a sense of flavor. they don't even have tastebuds. this seems like a gimme, right? but again that might be asking the wrong question about what "taste" is. biologically speaking, it's chemoreception. we taste sweet because it indicates high value, high calorie sugar molecules. we taste salty for salt, umami for proteins. so in what way does pudding's chemoreceptors differ from ours instrumentally? we can say "by our human perspective, pudding can't experience "preference" or "savoring" or "anticipation of delicious food"", but from pudding's perspective we have radically overengineered ourselves for the task at hand. pudding can tell what's salty, what's high value, what has the chemicals he needs. the functional outcome is that he can discriminate food souces based on their composition. is that not taste?
so maybe the point isn't "this is sad because he can't enjoy it," but "this is a reminder that minds come in radically different shapes, and value doesn't have to be rich to be real."
Am I the only one with ambition in this relationship?
Oh no
Betting he asked ChatGPT to do the math.
He didn't, because ChatGPT actually gets the math right:
So the dude's worse at math than the llm that is usually regarded at being bad at math.
THEY FOUND THE WHITE WITCH CATERPILLAR! THIS IS NOT A DRILL!
For context: the white witch is one of the contenders for the largest moth in the world (biggest *wingspan*--loses to the atlas in terms of wing surface area, and loses to the regal for weight). It has a huge range, and the adult is fairly common.
But no one had ever seen a caterpillar. At all. There were only guesses as to what it might look like and what it ate. until this year. These are some of the first images ever taken of it!!
Ancient technology