“Because the truth is, tech doesn’t have an image problem. It doesn’t have a message problem. It has an intention problem. What’s wrong with the axe murderer who broke into my house is not that he hasn’t successfully persuaded me to buy into his narrative. What’s wrong is that he’s trying to kill me with an axe. Similarly, when you launch a product that’s designed to put millions of people out of work, block access to sources of verifiable truth, replace human creativity with slop, and lower the barriers to every sort of atrocity, the problem isn’t that you haven’t told the public a good story about those things. The problem is that you are trying to do them.”
Pleased to report that after a day of this i am not longer craving caper brine and my mouth is not dry as usual. There's some good suggestions in the notes too that I want to try.
-ancient roman posca: water, red or white wine vinegar, honey, salt, herbs (coriander, mint, thyme)
-switchel: water, ginger, vinegar, sweetener, lemon, salt
I feel like I'm constantly shilling for them but BehindTheName.com, the only baby name site that doesn't feel like it's run by mommy bloggers, includes census-based graphs for dozens of countries/regions (though not all of them go back very far yet)
And you can expand them to see rank, number of babies, and percentage of babies and add a second name to compare. (in 1973 four percent of babies were named Jennifer! 1 in 25!!!)
Those are the graphs for Samuel. They only have 1 year's data for Moldova right now, so that's why it's a straight line. Similarly, they only have 2 years for Mexico right now. The US goes back to 1880. I'm not sure how much of that is publicly available/translated records and how much of it is that it's like 1 or 2 guys maintaining a website of 27000 names and a finite amount of time to format and upload.
Here's the list of all of the countries/regions they have popularity statistics for if you want to nerd out on it!
You can't advertise BehindTheName for writers without mentioning the advanced search! You can search names based on cultural origin and usage, gender (including unisex), meaning, and even things like meter and number of syllables, or famous namesakes (you can also see a list of famous namesakes on every name's page, along with meaning, history, related names, alternate spellings in different languages, the above popularity graphs, and more).
I wouldn't even call BehindTheName a baby name site. They have a surname sister site and a random name generator with tons of variables to set that is very clearly intended to be used for fictional characters (iirc it can even generate a cause of death? I haven't looked at it in many years so it might have changed but these things predate generative AI so unless it's been forcefully enshittified it shouldn't be slop). Like, you can use it for baby names, but the website isn't explicitly intended for that purpose. This website caters to us.
casual reminder that this museum has their entire collection digitized and available free for public use: https://art.thewalters.org/ and they have armor/weapons there
hey here's a website for downloading any video or image from any website.
works w/ youtube, soundcloud, twitch, twitter (gifs and videos), tumblr (video and audio), and most other websites you're probably lookin to download stuff off of.
for anyone wondering about privacy and whatnot, i'm happy to say that the developers are pretty committed to have 0 trackers and 0 data retention. you can read more in their "about" section, but here's the basic important stuff:
thank you SO MUCH for reminding me about [feature of patriarchy] and [problem caused by lack of kids' sex ed] random tumblr user in the notes! louder for those in the back!
pet peeve is when you look up fashion references from a specific era and you keep getting modern day '[era]-inspired' fashion like NO i want authenticity damn it. i can see your 2020 photo quality and your 2020 hair and your 2020 makeup. youre not fooling me.
hello i'm a historical fashion researcher and i have a lot of experience looking up things! this is a very widely experienced irritation and you're definitely not alone in this, but i am here to share everything i know!
so, ways to get around this:
turn off AI results. they're literally nonsense to us
don't use pinterest because the sources/provenance is often hard to trace
a standard internet search can be okay, but museum collections are the top tier (list of collections below this list)
instead of broad terms like victorian, regency, tudor, renaissance etc. try using the decade you're looking for. if you're not sure of what decade it is but have a vague image in your head, look on the fashion history timeline and just jump around until you find it. but even changing to e.g. 19th century will give better results than victorian
including terms like womenswear/menswear, daywear, formal wear, evening wear, court dress should increase the value of your search too
including "fashion plates" in your search can give you a nice impression of the intended silhouettes of the era. some of these might be a little stylised but will show you what was considered in vogue
for pre-fashion plate eras or things like makeup and styling, you'll have to look at portraiture or manuscripts. these are harder to actually find what you're looking for, but searching museum collections and limiting results to specific date ranges will be your friend
when looking at art, do bear in mind sometimes artists would paint fabric extra flow-y to show off their skills. it might not have been exactly like that in terms of fabric weight or drape. so, a pinch of salt required!
if you find something on image search where the provenance is dubious, reverse image search and you might find a source! i've been able to trace random pinterest images to real sources, but this does take a lot of time and effort and is often not worth the headache
some online resources and museum collections:
fashion history timeline is an invaluable resource if you're trying to get a feel for everything and should be your first port of call. it'll also link to good examples
the met has a vast number of extant examples of clothing, as well as fashion plates
costume institute fashion plates is a subcollection of the met for fashion plates (1800s-1922)
v&a also has many extant garments, fashion plates, and incredible articles on clothing and aesthetics. read the details of the objects because they'll often reveal a lot about the piece
lacma is good for C19th-20th pieces
nypl digital collection for photographs
national portrait gallery or similar for portraiture, or literally any museum in your country that has historical art
national museums scotland can be useful situationally but might be oddly specific
stout style history is a great collection for finding image references for fat people wearing historical clothes. survival bias of a lot of museum pieces tends towards smaller clothing that couldn't be repurposed, but this aims to counter that. it's not sortable, but is still a really nice resource
wikimedia commons is surprisingly handy! and the images, if you should need to link/repost them, are public domain
auction websites sound like a funny one to recommend. some won't have mannequins and some will. just look up historical garment auctions and you'll find some!
anyway, i hope this has been a good place to start for anyone interested! there are probably some i've missed because there are so many museums across the world and i don't know about all of them or can't remember them. but these are the ones i've used the most! (my specialisation/jobs i've had to research for have only really been in western fashion, so my resources reflect that)
Wikipedia has a list of fashion museums. Unfortunately, the page itself is only available in German, but the introductory paragraph is very short and after that, it's organised by country, and then it's a simple list. If you click on a museum's article, the website is usually linked in the overview table.
At the risk of sounding anti-intellectual, I think that college should be free and also not a requirement for employment outside of highly specialized career fields
technically you can, if you don't care about degrees.
Free Harvard courses.
Free Courses from Stanford.
Free Courses from MIT.
Free courses from Yale.
Free courses from Princeton.
Free courses on Coursera.
Free Courses on EDx
Free Courses on Alison
For paid, there's The Great Courses+/Wonderium. 20$ a month for unlimited courses.
When searching, the phrases you're looking for are Massive Open Online Courses (MOOCs), or you can do a general search of say, "free online college courses."
Oh, and so you don't get surprised like I did, have an avoid: Hillsdale College is a conservative Christian site and not a valid MOOC place. Sign up with them and you will get things like THIS IS WHY THE LEFT IS TURNING YOUR KIDS TRANS AND GAY in your inbox.
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using.
Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'?
Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10
A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free
A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free
A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional)
Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials.
He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free
There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones.
My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec
Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart
Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint
Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer.
It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history.
The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot
Cafe Dot is my art server so I'm a little biased here. 🍵
It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity.
The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people.
Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart
The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking.
However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio
Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile
If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost
Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT
INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds
Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies
Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen
VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends.
Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork
I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least).
Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers
Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams
Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects!
Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes
Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun.
Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource
TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps
Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database
Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator
A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io
A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike.
A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far):
How to draw Simple Grass for a game
Hue Shifting
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
They don’t jump 36 feet into the fucking sky do you know how terrifying that would be the human race wouldn’t have survived because we’d have all had heart attacks while still in Africa
This is one of those legendary posts that’s been around since I first made a Tumblr. When I didn’t have access to my Tumblr for a few years I would sometimes reference this post. Iconic lol
I actually had some unexpected free time today so I was able to create this a lot faster than I expected.
It isn’t perfect, but following the initial post I assigned each timezone one sun deity, so travelers know who they might pray to while exploring the world.
This was a lot of fun to create and to research mythologies from across the world, and I think I learned a couple of things doing so!