Mod Organizing & Load Order Shenanigans
Published: 5-1-2024 | Updated: N/A
MOD ORGANIZING
During the [first] "pandemic summer," I started reorganizing my game folders. I also started a "conflict management" list, containing all the known conflict info from download pages, new conflicts I discover while playtesting, etc. It's 44 pages long at the moment....a testament to my unapologetic mod addiction.
I encourage all simmers to keep a list like this. It’s very reassuring (and handy!) to be able to look up known conflicts or keep track of mods which have been merged (duplicate files can break your game FAST!).
**I won’t be able to share mine at this time but most of my info comes from the same pages where I download CC/mods - shout out to the creators who take the time to include this info.
MY LOAD ORDER(S)
I number my folders and use mostly lower case filenames to force the load order I want – these were the most important changes I made re: how I maintain a heavily-modded-but-still -very-functional game. With few exceptions, this has been much more effective than keeping track of the number of z's and cases. It also means I don't need to rename downloaded files - I just put them in the right folder.
When I played exclusively on mac, I learned that numbering the store cc folders was the ONLY way I could get all the content to work. I never figured out why but I imagine it was because the mac series doesn't include expansions required for some of this content.
DETAILS (the codes)
I put that grad school debt...I mean...those grad school research skills to good use and made up my own codes. Here they are...
0= files needed in every save aka my "essentials."
These include repair files, shader/UI files, CEPs, global probes (like scriptorium, money globals, inteen checker, inventory checker, etc).
1= mods that do NOT need a load order, some OFB-themed sets I want to keep separate from other CC - like the #co2bellabrand or upcoming #co2cdkseries stuff.
2= mods that require a hard load order.
As @episims writes HERE, this only works for mods with non-game-breaking conflicts between them. Only the last mod in the sequence will retain ALL its intended functions.
The code for this section goes like this: [number]-[what the mod deals with in-game; i make sure to consider alphabetical order]-[load order number] -name of the mod(s)
I have several global mods that need to load as close to LAST as possible. These folders all start with "2-z-[load order #]-." The "2" tells me they need to load in a certain order and the "-z" makes them load after all the other #2 folders.
See Object Freedom 1.02 (@fwaysims, 2023) and Shiftable Everything (@lamare-sims, 2022) both load at #78? I don't have them BOTH in game at the same time, but giving them the same number ensures that the right load order stays no matter which one i'm paying with.
3 = build mode and neighborhood deco/defaults
"ts1," "ts3," and similar labels = content that was converted for Sims 2.
OTHER DETAILS
I also label folders with certain "type codes" - these tell me things like whether they add permanent data to my saves (custom memories, careers, foods, etc. do this) or whether they are maxis-match. Here are some examples:
-BIN = mod files which go in the program folders
-DEF = default replacement
-MEM = this content includes custom memory data
-MM = maxis-match or an add-on for default game furniture
-ADD = content that is not maxis-match
-NPC = this content includes or changes one or more NPCs
-FIX or -EDIT = this is a fixed or uniquely edited version of a pre-existing mod
-BETA and -TEST = this mod is unfinished and/or a test version
Remember, conflicts do not always mean something has to be removed from your game, nor are all conflicts unresolvable.
No matter what kind of method(s) you use to organize your game – it’s just important to try/have at least one in the cut.
CREDITS
Thanks: Episims, PleasantSims, and all simmers who include load order/conflict notes. Sources: Beyno (Korn via BBFonts), EA/Maxis, Forcing the Load Order of Mods (whoward/Pick’N’MixSims, 2021 via sims2tutorials), Image(s) (Alexander, 2016), Offuturistic Infographic (Freepik).
...Oh and yes...I AM in fact an INTJ/Capricorn.