
JBB: An Artblog!

❣ Chile in a Photography ❣
Not today Justin

No title available
$LAYYYTER
Cosmic Funnies
art blog(derogatory)

#extradirty
Xuebing Du

shark vs the universe

JVL
No title available
styofa doing anything
Aqua Utopia|海の底で記憶を紡ぐ
AnasAbdin

izzy's playlists!
h
almost home
let's talk about Bridgerton tea, my ask is open

Andulka
seen from Mexico

seen from Mexico
seen from Mexico
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from Japan
seen from Philippines

seen from France

seen from United States
@sarialue
Sleepy lil guy
Commission for lovely @in-arlathan
I strongly encourage you to read her fic - "The Rebel's Ascension". It is absolutely amazing! ;)
I forgot I modded Cullen to be Shirtless...
mod by @padme4000modder
link
does this type of content do well on tumblr?
Top 5 Quests & Moments We Hate in Dragon Age
Quests are the foundation of any excellent RPG, and they frequently add deeper layers to the lore, characters, and overall story.
The Dragon Age franchise is no exception, awarding the Warden, Hawke, and The Inquisitor a lot to do in their spare time. Of course, not every quest would be as thrilling as saving the world of Thedas, but we can all agree that there are more than a few quests and areas that were totally unnecessary.
So here are the top 5 Quests and Moments We Hate in the Dragon Age franchise.
The Fade in Origins
Without a doubt, many fans will agree that being in the Fade in Origins was confusing and draining at times.
And, while it was fun to transform into different creatures, it was also fun to break away from your character's combat vices for a while and try to make do with only what you had on hand, tackling the sections in different orders each time you went in, and so on. Some of the companion dreams are also excellent character moments.
However, it drags on far too long, the sections are designed as twisting labyrinths that can make players disoriented and anxious to leave, and after a while, the enemies become extremely static and predictable.
Furthermore, halfway through Arl of Redcliffe, doing Broken Circle feels like you're playing a game of Inception - a huge quest inside another huge quest inside another huge quest, and every time you finish one step, you remember you still have all the rest to complete before you can move forward in that one quest that started this whole chain. It's a spiraling narrative, and it's not the most elegant quest design ever.
And, of course, the map; when I realized I wasn't even halfway through the Fade, I almost gave up on Dragon Age: Origins.
Thankfully, I pulled through and finished it. But when I do my newer playthroughs, I usually use a mod…
The Hinterlands
Inquisition introduced many new gameplay mechanics and features, most notably the open-world experience. It was a welcome change from the "area" format of both Origins and Dragon Age II, allowing players to get a sense of Thedas' entire world. It also helped to emphasize The Inquisition's reach and influence among Ferelden too.
But nevertheless, there were some aspects of the open world that were less enjoyable. There were fewer quests in some areas than others, and players could easily become overwhelmed and confused by their journals and the quests themselves. The Hinterlands is the first area that players can explore, and it is also the most difficult. Time and again, one could find themselves back in the vast area, the amount of material appearing to be infinite. Many quests in The Hinterlands could have been relocated to other areas of Thedas.
Of course the joke for those "friends" or "gamers" who did not finish Inquisition is asking them "Did you get stuck in the Hinterlands?". And the funny part of it, a lot of those people I know do, that place is super big and very overwhelming for new Dragon Age players, and old.
The Hinterlands is quite funny if you get in the mood to grind a whole day on it, but isn't really a good moment, just because it is the first place the Herald sets out to.
The Deep Roads in Origins
When you thought getting stuck in the Fade was bad, wait until you see the Deep Roads from Origins.
The Orzammar Quest is a lengthy one that cannot be completed in a single night unless you know what you're doing. The Deep Roads are larger and longer than expected from Origins.
The Deep Roads are both claustrophobic and massive. You must face hordes of enemies, and the combination of increasing dread and
You are never immune to the massive amounts of darkspawn and the occasional Ogre. However, it is difficult to separate the story quests and combat portions of Origins, and the Deep Roads simply explains that discrepancy. If you aren't good with the combat in Origins at all, you might be struggling to pass through the Deep Roads which showed a lot of fans' frustrations and even rage quits.
But of course, there is plenty of great lore and codex entries along the way, and of course some creepy moments too. It's just a shame that the Deep Roads is a pretty hard feat for a lot of fans, and I sometimes wish there was a less challenging version of it.
But we all know that's just not how BioWare games work…
The Bone Pit Quests
Though not outwardly annoying, the sheer logic behind this questline is both utterly ridiculous and amusing to consider. Many complaints could have been avoided if a certain selfish capitalist named Hubert had simply picked up his business and moved on.
In Dragon Age II, Hawke can be hired to investigate and later invest a mine called "The Bone Pit" beginning in Act I. As if the name wasn't unsettling and foreshadowing enough, the mine is not simple. Expecting pickaxes or maybe repairing some equipment, that is not the task at all. There are only dragons and murderous bandits. Dragons are reason enough to leave the mine, but Hubert was adamant that things could be handled with Hawke's assistance.
So yeah, I think what's annoying about this mine is the overuse of Dragonlings and constantly dying if you suck at combat like me… :( But apparently many fans for the game do complain about this part just cause the Dragon fight was a little too much, the wiki even has a whole guide on how to defeat the dragon after all…
And the amount of times I ignored that quest, just shows me that I wasn't fit to be a Dragon-slayer anyhow…
Fetch Quests (Shards)
While fetch quests are common in MMOs and RPGs, the amount of repetition in Dragon Age: Inquisition has left many fans annoyed and at times uninterested in these types of quests.
The problem isn't with these mechanics themselves, but in the fact that player's feel like their actions are reduced to these mechanics. A player won't even notice that their actions can be boiled down to a simple repetitive pattern if they are actually looking forward to what will happen when they complete these quests. But some fans agree that these types of quests present a lack of depth within the writing, or even the game itself.
There are a total of 126 shards in Dragon Age: Inquisition, including DLC. The shard collections are triggered independently whenever you interact with any of the oculara in each area you visit. While spotting them in the distance is entertaining, getting to them isn't always easy.
Some shards are placed in such an awkward level of the game that using abilities to reach the shard is sometimes your only hope. It honestly feels a little random and hasn't been thoroughly tested. The shards feel like filler in your hours of Inquisition, which is why many fans dislike the quest.
Inadequately, there is a literal location in Inquisition (Forbidden Oasis) that uses these shards to unlock vaults that reveal a variety of tombs with different elements for each chamber.
This gives us completionist nerds an exasperated sigh because we know we have to be committed to getting all those shards to see what's behind the main chamber.
But, unless you're into getting some good equipment for your party and love codex's like me, it's not really that rewarding - some players found the entire questline to be pointless, and I somewhat agree with them.
Of course, there are many other fetch quests in Inquisition, and most of the side quests do seem fetchy in some way (looking at you, Hinterlands), but if you are a completionist like me, you will probably enjoy it on days when you just want to explore the world of Thedas…
But with that, we are going to wrap up, 5 Quests and Moments We Hate in the Dragon Age franchise. Which on this list do you agree with? please reblog if u can, and ty for reading/watching! <3
5 Creepy Secrets You May Have Missed in Dragon Age
Hello Thedosians and welcome back to my blog, the Dragon Age series is to this day one of my favorite games. Surprisingly, I never expected it to scare me. And You’d think that you’d expect some creepy moments when a game has enemies that look like this...
So here are 5 Creepy Secrets you May Have Missed in the Dragon Age series:
Well of Sorrows Backwards
Surprisingly, not many people in the Dragon Age fandom understand what the voices in the Well of Sorrows say backwards.
"She speaks...she's fallen...go to him (dirth)...the calling, the calling."
Of course, by themselves, the voices are extremely creepy, and it doesn't help when you can make out words from them.
Other players have sought to fill in the blanks claiming that the audio says "She is telling the truth. She's fallen, lost, Mythal, and Solas calling from behind, go to the altar "But it's indisputable that the audio is saying she's fallen, the calling, the calling.
Those words may still seem absurd until you consider some of the greater Dragon Age lore. I'm not sure who the audio is referring to when it says she speaks the truth—it could be Morrigan or Mythal/Flemeth, who, as we all know, is sort of the same person. What is evident is the part about the calling.
If Mythal was in charge of the calling, it would really shake up the Dragon Age series, including how the next game might play out. If an elvhen goddess is truly behind a horrific Blight that has infected all of Thedas, the Wardens and Darkspawn may have some explaining to do. Sadly, it is only a theory. But it's a cliffhanger in the story, so it's never been a stretch to assume Bioware would explore it further in the first place.
Desire Demon-Possessed Cat
It's almost always upsetting when children are involved in this series. Because they are so naive and innocent, they are continuously manipulated by demons. There is already Connor and the demon that possessed him (he did, after all, harm a whole village of people), and Feynriel with his nightmares about demons.
The worst, in my opinion, has been this little girl and her kitty. Of course, I'd be thrilled to hear a kitty speak to me! But, even in a fantasy game like Dragon Age, everyone who has played the game knows that cats don't talk.
Of course, this is from a quest in The Stone Prisoner DLC from Dragon Age: Origins, called the Golem in Honnleath.
As you progress deeper into the cellar, you will encounter a dilemma: a Desire Demon possessed a cat (named Kitty) who was sealed in the laboratory by a magical puzzle lock.
The demon has charmed Amalia, and she will not leave without her new kitty. Kitty is magically prevented from touching the puzzle, and Amalia is unable to solve it, so it is up to you to solve the problem. You have several options:
The agonizing part is that saving the little girl is nearly impossible unless you have strong coercion or are willing to solve Kitty's puzzle without making any mistakes. We are easily left with the option of letting the demon eventually corrupt and possess the little girl...
As if Connor's situation wasn't traumatizing enough!
Caridin's Research
The Golems of Amgarrak DLC from Dragon Age: Origins is a strange place. The entire area has been magically torn apart, which is extremely strange given that it is mostly inhabited by golems and dwarves. And of course, we know Dwarves are not able to use magic.
You start seeing these creepy creatures skitter past you every now and then as you explore this area. They are fast enough to startle you without allowing you to get a good look at them. Finally, you discover that these creatures are made from dwarven body parts and that they can combine to form a giant deformed flesh golem.
When you finally discover this, it's both disgusting and terrifying. Jerrik discovers Darion's remains as well as the final page of his diary with the Warden and his brother, at which point Brogan begs him to destroy the Forge in the deepest part of Amgarrak so that the experiments and subsequent mistakes within cannot be repeated.
Yeah, let's not hope that sort of experiment happens again in Dragon Age...
Armour Made out of Flesh
In the Trespasser DLC from Dragon Age: Inquisition, there's a unique special armor you can loot from a sealed chest in the Ancient Jail section of the Crossroads after defeating the enemies.
It includes a codex entry that describes an elvhen god who performed rituals and experiments when creating this specific armor.
According to the codex, after four attempts, "adjustments to the underlay were a great success, and will allow the recipe to be made with material taken from lesser animals, if the need arises."
Below the letters, possibly in lieu of a signature, is the stamp of a stylized halla head. In Dragon Age lore, we know that the halla is a representation of Ghilan'nan who created monsters and beasts during ancient times in Thedas.
The creepy part of the codex is that the armor is described as having "threads that look like hair" and "a liquid that flowers a sluggish red." It also says it feels "clammy" and compares it to "flesh."
With that aside, some people in the fandom refuse to wear this armor because it might have truly been made out of the skin and flesh of former elven slaves.
How terrifying...
Broodmother's Ritual
It's no secret that darkspawn are the creepiest made creatures in Thedas to exist. What terrifies me is the making of a true Broodmother.
“First day, they come and catch everyone.
Second day, they beat us and eat some for meat.
Third day, the men are all gnawed on again.
Fourth day, we wait and fear for our fate.
Fifth day, they return and it’s another girl’s turn.
Sixth day, her screams we hear in our dreams.
Seventh day, she grew as in her mouth they spew.
Eighth day, we hate it as she is violated.
Ninth day, she grins and devours her kin.
Now she does feast, as she’s become the beast.”
— Hespith's poem
According to Hespith's poem from Dragon Age: Origins, her haunting voice retails the events of what really happens to tainted women left in the Deep Roads.
The captured women become tainted after being force-fed darkspawn tissue, which the darkspawn "spew" into the prisoners' mouths.
At this point, Hespith describes the women who have survived as "violated," implying that they have been sexually assaulted by a swarm of darkspawn. They gradually develop cannibalistic urges and mutate heavily as a result, eventually becoming full-fledged broodmothers after devouring massive amounts of flesh.
Broodmothers have large litters of Darkspawn, ranging from twenty to fifty infants. They emerge from her womb as toddlers, often already walking, and grow quickly in their first few weeks. In her lifetime, a broodmother will give birth to thousands of darkspawn children.
Of course, what makes this creepier is that there really had to be a first Broodmother to truly create massive swarms of darkspawn. This leads the fandom to theorize that one of the original Darkspawn from the Magister's Sidereal is female and is the first Broodmother...
But with that, we are going to wrap up, 5 Creepy Secrets you May Have Missed in Dragon Age. Which on this list was your personal favorite, for, me to be honest, it's probably the demon-possessed cat, I just again found that to be pretty creepy...
Whatever happens, you will come back.
thinking about all those legends and monuments that’ll spread through Thedas about the Dread Wolf and his Dalish lover who saved him from himself 👀
Sera!
practice practice, eventually i would like to make one of each character ;; here is Solas one
I love these dumbasses
The Real Reason Why Cullen will
NOT be in Dragon Age
I don't know where to begin except with a big facepalm. It's been nearly two years since this incident, and I'm surprised that none of the Dragon Age content creators have responded or recounted the events.
I would also appreciate it if you would reblog/share this for more BioWare fans to know about this situation.
Disclaimer -
Please do not attack or harass people involved in this video, I want to make it clear that I do not condone that type of behavior. A lot of this is in the past, meaning many fans in the community have already addressed this situation and there isn't any need to usher more harassment on the issue. This is solely to document the events of what happened to the voice actor of Cullen Rutherford and Anders in Dragon Age: Awakening.
Therefore, it is advisable to make your own decisions based on this information, keeping in mind your thoughts on Ellis' recent actions. People are capable to change within a decade, however if there is a person that has had recent problematic opinions and actions, then we are able to determine if an actual change has taken apart in their life or not...
So here we have it, a full-fledged documentary about Greg Ellis, the voice actor for Cullen Rutherford. What became of this actor? And why are Dragon Age fans so dissatisfied with the actor who played a prominent role in the Dragon Age series?
Why Cullen will NOT be in The Next Dragon Age-
Don’t ask me. It was one of those things where you’re bored so you pull out an old work for fun + work on some skills and then the imagination tells your hands to do things but your hands are like “No sir, no sir… I am staging a coup”…. and then before you know it all the tea is upside down and there’s a chicken in the bathtub. I kind of turned him in to a shirtless dandy? …………….no comment. Fenris has no comment either. :P
presented without comment
[source, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, seventeen]