Study: Lunar Knights
Taurus Fire
Lunar Knights (2006)
Developer(s): Kojima Productions
Artist(s): Akira Kanke, Hitomi Terada, Ikuya Nakamura, Kenichi Higeta, Kenji Yokoyama, Toru Kawakami, and Yoshihiro Hobo
Frames can be found here.
Show & Tell

#extradirty

pixel skylines
he wasn't even looking at me and he found me
untitled
The Bowery Presents
noise dept.
Misplaced Lens Cap
Sade Olutola
𓃗
One Nice Bug Per Day
let's talk about Bridgerton tea, my ask is open
todays bird
2025 on Tumblr: Trends That Defined the Year
Sweet Seals For You, Always

Discoholic 🪩
KIROKAZE
Keni

★
Monterey Bay Aquarium

seen from Singapore

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seen from United States
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seen from United States
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seen from United States
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seen from United States
Study: Lunar Knights
Taurus Fire
Lunar Knights (2006)
Developer(s): Kojima Productions
Artist(s): Akira Kanke, Hitomi Terada, Ikuya Nakamura, Kenichi Higeta, Kenji Yokoyama, Toru Kawakami, and Yoshihiro Hobo
Frames can be found here.
“We’re super excited to be teaming up with @CIRCLE_Ent to publish Alchemic Cutie! :) And if you’ve been playing the alpha, we have a big update today :D https://t.co/34jQS8V4Sd https://t.co/moQsy9W8at”
Alchemic Cutie has a publisher now! And check out the new update to the alpha build. Lots of UI/usability updates!
It’s been almost another year since my last Tumblr update, time sure flies doesn’t it? I thought I’d be able to fully focus on adding content to my hobby dungeon crawler game this year, but boy, how absolutely wrong was I!
Getting hit by design indecisiveness at this point of development sure didn’t help. Luckily I have a much clearer direction now and hopefully things work out for the better.
Stuff I did this year:
new hot springs map theme
trap support
ice element (freezing and sliding)
knock back chaining
new inventory (you can carry more junks now!)
text delay support for dialog box
complete rework of map branching system
a couple of new mobs
mob aura and leveling system
added proper sound effects
bug fixes and more!
I couldn’t help but wonder if it’s really okay to spend so much time on this single project when I could’ve done a hundred of other different things over these years. Who knows…
Till next time!
PS: I finally have a proper portfolio site too. (Please hire me for pixel art jobs so I can indulge in my gamedev hobby)
THOSE WHO STAY - character concept for graphic novel written by Bartosz Sztybor.
Preorder my new patch and help stop senseless violence against innocent snails!
https://stepsoversnails.bigcartel.com/product/step-over-snails-patch
Working on UI updates for Alchemic Cutie...
First light test. If the Gif doesn’t play it should work on Giphy here
Updated jelly animations in-game! We’re going to send out an alpha demo to Cutie Club members, so make sure to sign up on our [website]
Updating Jelly animations for Alchemic Cutie. [game website]
Updating Jelly animations for Alchemic Cutie. [game website]
Updating Jelly animations for Alchemic Cutie. [game website]
Hydra
In our latest JellyCast episode, @tom_cashman and @vakerics talk about the current development status and also give some advice on exhibiting your game at games conferences
Sebastien Vakerics is the lead artist and designer for Alchemic Cutie. He is responsible for making sure things look nice.
Hey there Cutie Club! We’re got several updates this week 🙂 Forest Ambience Entering a forest now shows an overlay to give more ambience in addition to the forest sounds created by Dale. Check it out in the gif below 🙂 Forest effect in Alchemic Cutie Spawn data workflow improvement Originally all the spawn data …
Working on the alchemy system for Alchemic Cutie. Not even halfway, but this is the kind of thing I enjoy so it’s all good.