Nick Hawkins Photography:
A whale skeleton in the middle of the rainforest…only in Osa
(source)
"I'm Dorothy Gale from Kansas"
Noah Kahan
macklin celebrini has autism
RMH
EXPECTATIONS
Three Goblin Art
let's talk about Bridgerton tea, my ask is open
Game of Thrones Daily

★
we're not kids anymore.
untitled

Origami Around
Show & Tell
Mike Driver
h
NASA

Kiana Khansmith
YOU ARE THE REASON
KIROKAZE
Cosimo Galluzzi
seen from Canada
seen from Canada
seen from United States

seen from Brazil
seen from Ukraine

seen from Saudi Arabia
seen from Pakistan

seen from Pakistan
seen from Iraq

seen from India
seen from Tunisia
seen from Malaysia

seen from Türkiye

seen from Portugal
seen from Pakistan

seen from Türkiye
seen from Mexico

seen from United Kingdom

seen from Algeria

seen from Algeria
@seeratte
Nick Hawkins Photography:
A whale skeleton in the middle of the rainforest…only in Osa
(source)
CWR Encounter 07: Bigg’s Transients
Photos by Mark Malleson
Are there any styles of hanfu that are unisex?
Hi, thanks for the question! I think the more pertinent question is, which styles of Hanfu aren’t unisex? One of the great things about Hanfu is that many of its styles are not limited to a specific gender, to the point that couples can go out wearing exactly identical clothes if they wish. Examples below - 1) Ruqun/Yishang, 2) Zhiju:
Common Hanfu styles considered to be unisex include the following (note: see posts here and here for Hanfu definitions): Ruqun (known as Yishang for men), Beizi, Banbi, Bijia, Pifeng, Zhiju, Quju, Yuanlingpao (technically men’s Hanfu, but became popular with women during the Tang dynasty), Shuhe, and Doupeng. These are just some of the most basic styles; there are many more. Examples below - 1) Banbi, 2) Beizi, 3) Yuanlingpao, 4) Shuhe:
Meanwhile, Hanfu styles considered exclusive to women include: Chest-high Ruqun, Daxiushan, Aoqun, Chang Ao, and U-Collar; while styles considered exclusive to men include: Dachang, Daopao, Zhiduo, Lanshan, Tieli, and Yisan/Yesa (again, these lists are by no means exhaustive).
Nowadays, of course, people are free to wear any style of Hanfu they want, regardless of its assigned gender code. As in Western fashion, women are freer to experiment with men’s Hanfu than the other way around. Example below - Couple wearing Song dynasty-style Lanshan, which is a formal style of Hanfu worn by male scholars and students since the Tang dynasty:
Hope this helps!
help what were those little graspy hands that held stuff people used to wear on their skirts called
Chatelaines!!!!!
concept: instead of like. a bunch of belt pockets or wtf ever give your character a tricked out steampunk version of THESE PUPPIES
Men not giving you pockets is the mother of invention
CHATELAINS ARE MY SHIT
Oh so what femme stage managers do: just tie everything to yourself because you don’t have actual pockets.
@notmindingthebuzzcocks
Types of Ships
Parts of the Ship
Wind Directions
Sides of Boats
my bad, should have reblogged from here.
Oh my gods, guys, this looks so useful!!
Reblogging for future reference.
A reference I desperately needed
Roles on a Pirate Ship
[by Mark Cookman / Tribality 1, 2, 3] @we-are-pirate, @we-are-scarlet-corsair
Officer Roles on a Pirate Ship
If you are running a game with pirates in it, then you should know what the job entails. It’s not all boarding ships, counting booty, and drinking rum like you might think. A great deal of hard work is required to run a sailing ship with a law-abiding crew, let alone one populated by pirates. In this essay we are going to examine the five principle officers on board a pirate ship, their duties, and their responsibilities. This is part one of a three part lesson. In the next lesson we will examine the duties and responsibilities of other officers and crew members with special duties. In the final lesson, we will look at one very special group of crew members that are almost always overlooked. Read on to learn what pirates expected of their primary officers.
The principal officers of a pirate ship were the captain, the quartermaster, the pilot, the boatswain, and the master gunner. On some ships these positions were all elected by an equal vote of the crew and on others the captain picked the crew members he wanted to serve in the positions. The captain on a pirate vessel was almost always elected by an equal vote of the crew. On a privateer vessel this was not very often the case. Privateer captains were often the owners of the ship or were given commission by their monarch to take a vessel to sea. So it follows with the other officers. If the captain was elected, then generally all of the officers were elected. If the captain was appointed or held his position by means of ownership, then generally he picked the officers. In either case, an officer on a pirate ship served at the whim of the crew. Even a man picked by the captain would be booted down to a simple crewman if he could not do his job. For the most part though, a person elevated to serve as one of the principle officers did so for life. The title of this article refers to the fact that most often the authorities that captured, tried, and hung pirates concentrated on the five principle officers of the ship. These officers were generally the most intelligent and skilled crewmen on board the pirate vessel. They were people that everyone else on board the ship admired for their ability to do their job. Diligent action is the mother of respect on board a ship.
Captain
The captain, however he came to his position, was chosen for his leadership, bravery, and cunning. The captain was responsible for the ship and everything aboard her; every item and every man. He was responsible for the overall decisions affecting the ship and her crew. The captain decided where to sail and what to attack. He was the voice of his crew to all beyond the ship. He often led his crew in battle. In terms of daily duties, the captain kept a log of the voyage, managed the affairs of the ship through the officers, and generally served a four to six hour shift at the helm. The captain stayed in power by being successful. As long as there are prizes to plunder, rum to drink, and food to eat, the captain will not be voted out or mutinied against. It is when things get lean that the captain must worry about crew voting him unfit for command.
Quartermaster
The quartermaster (or first mate on a privateer vessel) was the number two man on the ship. He was responsible for enforcing the ship’s articles and administering punishment when necessary. The quartermaster was the trustee of the ship and her crew. He directly represented the crew to the captain. It was his responsibility to serve as a counterbalance to the captain in decisions that might be hazardous to the ship or the crew. A wise captain made no decisions that his first mate didn’t support. The quartermaster took responsibility for prize vessels and picked the treasure that the crew would take from a prize. He was also responsible for counting the booty and splitting the shares. Each day would find him working with his subordinate officers the boatswain, the master gunner, and the master at arms to effectively run the ship. The first mate also served a turn at the helm, generally a four to six hour shift.
Pilot
The pilot was the number three man on the ship and often the most educated. He served as the ship’s navigator and was generally the best all around sailor aboard the ship. He was responsible for plotting the ship’s course and maintaining that course. The pilot maintained all of the ship’s charts and maps as well as the tools of navigation. He was charged with keeping a daily log of every event relating to the sailing of the ship. He recorded the depth, the currents, the wind patterns, the ship’s location, the locations of reefs and sandbars, and the state of the rigging. He reported directly to the captain. The pilot oversaw the work of the sail-master and almost always had at least one assistant (a pilot’s mate) to help him with his duties. The pilot and his mate both served separate shifts at the helm in addition to taking readings from the moon and stars to plot and maintain the course.
Boatswain
The boatswain was the number four man on the ship and often the most feared by the crew. He was in charge of the provisions for the ship. He maintained the stores of food, water, rum, gunpowder, shot, sails, rope, wood, and tar required to keep the ship and crew fit for action. The boatswain also directed the loading of cargo into the hold to maintain the proper ballast to ensure level sailing. He was in charge of keeping the watches on the ship and maintaining discipline among the deck crew. He was responsible for the ship’s longboats and for picking a crew to man the sweeps when the longboats were used. The boatswain was charged with maintaining the ship’s seaworthy status. He oversaw the duties of both the carpenter and the cook. The boatswain generally had a mate to help him with his responsibilities. In general, his duties were to make certain that all the work of running the ship was done. He reported to the quartermaster. The Boatswain was often the most feared man on the ship because his obligations often made him uncompromising. It was his responsibility to keep everything “ship-shape”. Leniency was something the quartermaster might give to the crew, but it was not something the boatswain was in the position to give. Day and night, the boatswain would drive the crew to do whatever work was required. He maintained the watch log and reported any problems to the quartermaster.
Master Gunner
The master gunner was the number five man on the ship. He was responsible for the care and cleaning of all firearms, culverin (deck guns), and cannons on board the ship. He was also responsible for training the crew in the use of both firearms and ship’s weaponry. The master gunner picked and ran the gunnery crew. He reported to the quartermaster, but was responsible to the entire ship to make certain that the cannons hit the declared target. He was also responsible for maintaining the inventory of powder and shot for all of the guns on the ship. The master gunner was the only crew member besides the captain and the quartermaster entrusted to carry a key to the ship’s powder magazine. Additionally, the master gunner often led or picked hunting parties when they were called for. His day to day duties mainly consisted of drilling the gunnery crew and maintaining the guns.
The Next in Line to Hang – More Roles on a Pirate Ship
In this second part of a three part lesson dealing with the crew positions aboard a pirate vessel, we are going to look at the responsibilities of the Sail-master, the Carpenter, the Cook, the Surgeon, and the Master at Arms. These were all lower officer positions and were either voted upon or assigned by the captain as discussed in the first part of this lesson. The sailors who served in these positions were skilled laborers and, as such, their skills were always very much in demand on a ship. They were almost always offered a greater share of the treasure because of their skills. These were definitely crew members that a pirate ship could not function without.
Sail-master
The Sail-master was the most experienced crewman in the rigging and usually one of the best sailors on the ship. He was responsible for maintaining the sails and the rigging. The Sail-master knew every knot, line, rope, block and tackle in the rigging as well as how to repair them all. He was also responsible for training and running the sail crew as well as overseeing the making and patching of sails. The Sail-master took orders from and reported to the pilot.
Carpenter
The Carpenter was a skilled wood worker, often with some shipwright experience, who did all of the woodworking required by the crew. He was primarily responsible for repairing damage to the wooden portions of the ship and for plugging leaks that got too bad. (Ye should understand right now, before ye go to sea, that all ships leak, mates. It’s just when they really leak badly that you have to worry about it.) The Carpenter was also responsible for the construction of barrels and crates, as needed, to store cargo, as well as maintaining the tools of his trade. He took orders from and reported to the Boatswain.
Cook
The Cook was one of the most important of the lower officers. He was in charge of all matters relating to food on the ship. He made certain there was enough food, water, and rum on board for the planned cruise. He cooked the meals and suggested rationing when it was necessary. The Cook butchered the meat brought back by hunting parties and was the only man trusted to light a fire below decks. He maintained the necessary tools for both cooking and butchering. The Cook took orders from and reported to the Boatswain.
Surgeon
The Surgeon was likely one of the toughest men on the ship. He served as the barber/doctor/emergency surgeon for the entire crew. He was equally capable of shaving your beard and cutting off your damaged leg. The Surgeon dealt with not only the sick and the wounded, but also the dead. He, like the other lower officers, was responsible for maintaining the necessary tools of his trade. The Surgeon took his orders from and reported to the Quartermaster. It was rare for a ship to have a real doctor and it was common for the carpenter or the cook to fill this role as needed.
Master at Arms
The Master at Arms was often the most skilled warrior on the crew. He was responsible for training the crew in hand to hand combat. He also led the ship’s boarding parties and hunting parties when they were necessary. The Master at Arms position was not a separate position on every vessel and often these responsibilities fell to the Quartermaster. When the Master at Arms position was filled on a ship, he took orders from and reported to the Quartermaster.
These 5 core positions represent the Non-Commissioned Officers of a pirate or privateer ship. These men all commanded other men on work details and so their words carried great sway with the crew. It was often from among these men that the next captain was chosen when a captain lost his position through a vote of no confidence. Thus, these were the men that the captain had to keep loyal to him to stay in command of the ship.
And Hang the Musikers, Too – Even More Roles on a Pirate Ship
In this article, we will be looking at the makeup of the crew itself. Remember that the only rule with pirates is that there are no rules; no two crews of any two pirate ships were exactly the same. Even so, we can narrow down some roles common to pirate/privateer crews based upon the jobs that must be done aboard ship. Most simply put, pirate crews are a mixture of brutes, gunners, swabbies, and musikers. Let’s examine each category in turn.
Brutes
A great deal of hard work and heavy hauling is involved in just sailing a tall-masted ship. In strong winds the canvas sails must be man-handled by a deck crew that is stronger. Loading and unloading supplies, most especially cannons or chests of gold, requires a number of strong backs. This is why every ship has its share of brutes – big, strong men capable of handling themselves no matter the work or the fight. In addition to the tasks already mentioned, brutes would be key men in hunting parties, ship boarding, and raiding groups as well. Keep in mind that not all brutes need to be hulking bruisers. A wiry-tough and dexterous hunter, skilled with both blades and long rifle, could be a brute as well. Brutes, no matter their size, do not shrink from a hard task. Men of this sort make up perhaps as much as ½ of a pirate crew, but they will be mixed among the gunners and swabbies, not a stand alone corp. Most of the men on a pirate or privateer ship were probably gunners.
Gunners
Depending upon the size of their shot, each cannon required a crew of either 3 or 4 men to load and fire it. So a sloop carrying 4 small guns per side would require a minimum of 24 men to fully maintain them and that does not include the officers directing the cannon fire. On a large ship, like Blackbeard’s Queen Anne’s Revenge, a full gun crew would be 160 men dedicated only to firing the cannons. (It is important to note here that Blackbeard had a total crew compliment of 125 on board the Queen Anne’s Revenge.) These crewmen would have to be available 24/7 to do their job whenever required, but otherwise might have no duties on the ship. There was double-duty in most crews though. Most pirate ships didn’t keep a full compliment of gunners like warships of the time did because fewer crew members meant fewer shares and that meant more money for everyone when the treasure was split. Gunners could make up between 1/3 to 2/3 of a crew.
Swabbies
Swabbies, or actual trained sailors, are the crew members responsible for handling the rigging and the sails to keep the ship moving. These are the guys and gals who climb the ratlines into the rigging and walk the spars that jut from the masts. Swabbies sometimes fight from the highest position that they can get to on their own ship and then leap into the rigging of the enemy vessel when boarding. Often dexterous fighters, swabbies are known for leaping into the fray, but sometimes they hide in the rigging as deadly snipers. It might be surprising to discover that skilled sailors usually comprised less than 1/3 of the total crew compliment of the ship.
Musikers
It is difficult to prove that “musikers”, or musicians as we call them, were ever a stand-alone part of a pirate crew. However, two excellent examples from the pirate period demonstrate that they have been a common part of most ships of war, pirate and privateer ships included. The first example is from the early Seventeenth century. In Captain John Smith’s advice concerning how to conduct a one-on-one naval engagement he remarks when preparing to board one should, “… sound Drums and Trumpets, and Saint George for England.” The second example comes from the early Eighteenth century. In the articles of Captain Bartholomew Roberts it is stated: “The Musikers to have Rest on the Sabbath Day, but the other six Days and Nights, none without special Favour.” When thinking about the musicians on board a ship in the 16th to 18th centuries, one must not think of a band. That would be far too organized a concept. There is no way to know how many crew members may have been musicians, but one assumes that the number is not large.
It is likely that ships of this period had crew members who owned musical instruments as varied as brass horns, mouth harps, fiddles, bag pipes and accordions. Furthermore, sailors could gather numerous instruments from the various ports of call their ship made. Examples here are numerous: cowhide and goatskin drums from Africa, dried gourd maracas from Cuba, bamboo drums and flutes from Hispaniola, and even tambourines from Morocco. Pause a moment and consider the combined sounds of all of the instruments mentioned here. Now you know why a band is not the idea you want to have. The musicians were popular with the crew, as they were entertainment as well as a valuable battle element. The musicians played during meal times and during work breaks allowing the crew some entertainment to break the monotony of long hours of tiring work. This boost in moral was welcome at anytime, but was perhaps the most effective when used in battle.
From stories of Bartholomew Roberts crew and others, we know that when a ship with musicians approached another ship with the intention to fight, the effects of the music could be terrifying to the enemy. The musicians would play marches and other martial music. There were drum rolls, trumpet and bugle calls, and perhaps even a piper given the nationality of the crew. Add to this the noise of the ship’s cook beating upon his pots and pans and the crew stamping their feet or beating their weapons against the ship. Finally top this off with the sounds of shouting, screaming, and shooting, both pistols and rifles as well as cannons and deck guns. Your imagination can supply you with the details of the scene. The intended result is achieved: the morale aboard the pirate vessel is raised to a fevered pitch while the morale of their intended prize is shaken. So do not forget that pirates and privateers know the value of bardic inspiration when you run those encounters.
Thanks for the tag!
Useful resource!
Everybody say “thank you OP”
Lake Louise, Alberta by xxandresenxx
A new open access study by leading scientists rebuts unfounded criticisms and reaffirms the need for effective outdoor cat control.
According to researchers, coordinated critics have mounted a “misinformation campaign designed to purposefully fabricate doubt regarding the harmful impacts of outdoor cats and stymie policies that would remove outdoor cats from the landscape.”
The conflict stems from a groundbreaking study published in 2013 by scientists from the Smithsonian Conservation Biology Institute and the U.S. Fish and Wildlife Service. That study evaluated the combined impact of the tens of millions of outdoor cats in the United States. The authors found that roaming outdoor cats kill approximately 2.4 billion birds every year and are the leading source of direct, human-caused mortality to birds in the country. Similar results have since been confirmed in Canada and Australia.
READ MORE
To those of you still in denial about how bad outdoor cats are to wildlife not just in your own countries but globally here’s the cold hard scientific facts stating that you are apart of a movement of uneducated critics spreading misinformation.
Here’s the link to the open-source scientific artificial as well:
Responding to misinformation and criticisms regarding United States cat predation estimates (2018). Loss S, Will T, Longcore T, Marra P. Biological Invasions; 20(12): 3385-2296
#if you have an outdoor cat#please make them wear a colorful bird collar#it makes them look ridiculous
Nope. No. Cats have been shown to be able to hunt around bell collars and bird collars so putting a collar on your cat doesn’t do anything in the slightest.
Also it still makes you a horrible pet owner to those people who do it and it does nothing to address the other issues with “outdoor” cats which is putting your cat at risk of death, disease, running away and attacking other pets / animals. Cat feces also carry lots of diseases, some of which are zoonotic (meaning they can transfer to humans).
Keep. Your. Cats. Indoors. You have zero excuse not to do so and anyone complaining about how keeping cats indoors is cruel simply either don’t know anything about caring for a cat or cannot be bothered to provide their cats with proper care.
If you cannot keep your cat indoors, while also stimulated and happy then you shouldn’t have a cat! If you can’t provide the most basic of care to your pet then don’t have a pet.
CBC made a good documentary on adult ADHD and part of it really caught me off guard because i swear they repeated verbatim my life story for the past 3 years
full programme here:
http://www.cbc.ca/natureofthings/episodes/adhd-not-just-for-kids
My ADHD manifested in excellent in-class work. Excellent understanding in discussions. Excellent participation.
My ADHD manifested in piles of homework left undone until the last possible minute, while I stared at them, thinking; “I want to get these done. I understand the theory. It would take 10 minutes. I want to start, why can’t I start?”
My ADHD manifested in fantastic reading comprehension - nigh impenetrable focus on interesting topics the first time I’m reading about them.
My ADHD manifested in a complete inability to focus on reviews or re-reads, mind skittering sideways and away whenever anything was boring or repetitive. I sat down to study, my books open, my eyes on the text, and my brain clawing its way out the back of my head to focus on something else - anything else. Focus, focus! [No.]
My ADHD manifested in Articulating wings half-finished but still beautiful, in beautiful lineart and half-hearted coloring. In stories written passionately for days until I forgot it existed and never returned. In projects started and forgotten and started and forgotten a thousand times until my bins of project supplies piled up and my bank account shriveled down. No, it will be different this time - I LOVE this new thing. This new thing is my world, my destiny, my Everything. I CREATE and CREATE and CREATE and never FINISH.
My ADHD manifested in confusion and surprise as time slithered away, hours passing like minutes and minutes seeming endless by contrast. An inability to gauge how much time had passed, was left, a task would take. An inability to hold dates in my head, because time didn’t feel consistent or even real.
My ADHD manifested in watching someone talk and not understanding a word they said - literally hearing sounds and translating out only nonsense. In thoughts so loud I couldn’t speak coherently. In a conversation across the room shattering an idea I was trying to hold. It’s hard to think when you’re already thinking about everything around you.
Hey, so… I’m dusting off my account because I’d like to thank you. A friend linked me to a post on your blog, @communick, and I scrolled down to see related posts and found this. It, um… really opened my eyes. Up until about 2009 or 2010, I was on ADHD medication, but after I graduated high school I stopped because it was expensive and I thought I could live without it.
@fuckingconversations’ addition to the post really, really opened my eyes. I just came out of a 2-year college a few months ago, and almost all of the things in there resonated with me.
I excelled in class and put off homework, often not letting myself do anything else until I did it, resulting in days or weekends wasted. This has extended to other things, as well–I know I need to do it, I even want to do it, but I just… don’t. I could never focus on rereads during study, and had to eke by with memories from my initial read-through. Doing most creative things has felt like an exercise in futility–I’ve been unable to stick with anything long enough to finish, despite my huge desire to create. This applies to media consumption, too–I haven’t read a book from start to finish in years, and I can never bring myself to finish a TV, a comic series… even games are a struggle to finish. I just can’t stick with things.
In particular, my seating arrangement at home exacerbated the last point–I sit between two other people when we’re in the front room, and when they talk to each other it becomes near-impossible to concentrate.
So, after I saw this post, I talked to my psychiatrist about going back on my medication. Today is only my second day using it, and I can’t say for sure how much it’s been helping, yet… but I feel a lot better. It’s easier for me to do things. I’m talking to people a bit more, and it’s easier for me to concentrate.
So from the bottom of my heart, thank you. I can’t express in words how much this means to me. Thank you for writing it, thank you for reblogging it, thank you for passing along this post until it reached me. This made me realize I needed help, and that wouldn’t have happened without you. You all helped someone, and it’s important to me that you know that.
you’re welcome, something really stuck out to me when i first watched that show, and so far i can’t find any other depiction of adult women’s ADHD that’s so concise and relatable.
George Bain - Methods of Construction in Celtic Art, 1996.
“I have all these OCs! But no story…”
bruh
make a fighting game
But what if half your ocs are softys and not made for fighting?
dating sim
this post changed the game
Hey btw if you don’t know how to program, you should check out [novelty], which is a free Visual Novel creation software. Absolutely no programming required, and it’s super easy to use, I played with it some when I was a teen but the only reason I didn’t do much with it is cuz I made my story complicated and had like 5000 different branching routes that kept spawning new routes and made myself confused LMAO
But yeah, it’s a WYSIWYG with a really straight-forward GUI, if I remember correctly.
It even comes with some free backgrounds and characters and stuff, and this is what it looks like:
Did I mention it’s super duper free? It hasn’t been updated since 2010, but it has basically all you’d need to make a simple visual novel.
Just make sure your DirectX runtime is updated, cuz it can act buggy if it’s outdated, but this program is so old that I doubt it’d even be an issue lol
holy shit
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!
for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!
this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!
I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
@slimetony how does it feel to have your shitpost be turned into a helpful resource
It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.
Sick Prompts 1
Angry sickies:
1. “I don’t know what the hell is wrong with me… I was fine this morning.” 2. “Leave me alone.” 3. “Don’t touch me again unless you want me to puke on you.” 4. “Can you shut up? My head is killing me.” 5. “I told you I didn’t feel good, and you made me come here anyway.” 6. “This is ridiculous, how are you not sick and I am?”
Sad Sickies:
7. “Please don’t leave me in here alone.” 8. “It hurts so bad… please make it stop.” 9. “I think I need to throw up…” 10. “Is there any Pepto left?” 11. “Can you just sit with me until it’s over?” 12. “My stomach really hurts, I don’t think I can make it tonight…”
In-Denial Sickies:
13. “I don’t get sick.” 14. “I have a stomach of steel.” 15. “It’s not a fever, I’ve been in the sun…” 16. “I’m not going to throw up, for the last time.” 17. “I don’t think it’s food poisoning. We ate the same thing, and I don’t feel bad at all.” 18. “It’s just allergies.” 19. “I don’t get sick on rides/in the car/on boats (specify)”
Tactile Sickies:
20. “Will you rub my back?” 21. “Can you feel my head to see if I have a fever?” 22. “Will you play with my hair?” 23. “I’m freezin’, can we cuddle?”
Don’t Touch Me Sickies
24. “Don’t touch my stomach right now.” 25 “Please stop touching me… I’m so gross.” 26. “You’re making me hot, I can’t sleep…” 27. “Your hands are freezing, don’t touch me.”
Queasy Sickies
28. “I don’t know what I was thinking… I shouldn’t have ordered that.” 29. “Um… I think I need a bin.” 30. “I think I’m going to be sick soon.” 31. “Something’s messing with my stomach.” 32. “My stomach’s bothering me.” 33. “I don’t feel so hot.” 34. “Ugh, I think I should probably get to a bathroom.”
Sniffly Sickies
35. “Can we get actual tissues instead of these paper towels? My nose hurts.” 36. “I can’t breathe.” 37. “I’m freezing and sweating at the same time…” 38. “Please don’t look at me.” 39. “My head’s killing me…” 40. “My throat hurts so bad I can’t even drink water.” 41. “Do you have a cough drop?”
My Fav Drunk Sickies
42. “Um, I think… I think I had too much.” 43. “What was in that? I don’t feel great…” 44. “I think I need’ta sit.” 45. “I need to get out of here, I’m gonna throw up.” 46. “I just need to eat something and I’ll be ok.” 47. “It’s not fun anymore, I’m dizzy…”
Caretakers!
48. “Just relax, you’re going to be fine…” 49. “Calm down, you’re going to make it worse.” 50. “Well, just take care of yourself then, if you don’t want me touching you.” 51. “Do you think you can stomach some water?” 52. “We need to get this fever down.” 53. “Do you want me to rub your back/stomach?” 54. “Don’t cry. Where do you hurt?” 55. “Keep your head in the trashcan until you’re done.” 56. “If you don’t stop soon, we’re going to the ER.”
Some Photoshop Tips
I’ve been getting quite a few asks about the process for the patterns in my stylized artworks, so I decided to put together a couple of tips regarding them.
Firstly, what you need are
— CUSTOM BRUSHES —
Most of the patterns I use are custom brushes I made, such as those:
For the longest time I was convinced making brushes must be super extra complicated. I was super extra wrong. All you need to start is a transparent canvas (2500px x 2500px max):
This will be your brush tip. When you’re satisfied how it looks, click Ctrl+A to select the whole canvas and go to ‘define brush preset’ under the edit menu
You will be asked to name your new glorious creation. Choose something that describes it well, so you can easily find it between all the ‘asfsfgdgd’ brushes you’ve created to be only used once
This is it. Look at it, you have just created a photoshop brush. First time i did I felt like I was cheated my whole life. IT’S SO EASY WHY HASN’T ANYONE TOLD ME
Time to edit the Good Boi to be more random, so it can be used as a Cool Fancy Pattern. Go into brush settings and change whatever you’d like. Here’s a list of what I do for patterns:
- under Shape Dynamics, I increase Size Jitter and Angle jitter by 5%-15%
- under Brush Tip Shape, I increase spacing by a shitload. Sometimes it’s like 150%, the point is to get the initial brush tip we painted to be visible.
- If I want it to look random and noisy, I enable the Dual Brush option, which acts like another brush was put on top of the one we’ve created. You can adjust all of the Dual Brush options (Size, Spacing, Scatter, Count) as you wish to get a very nice random brush to smear on your backgrounds
The result is as above. You can follow the same steps to create whatever brush you need: evenly spaced dots that look like you painted them by hand, geometric pattern to fill the background, a line of perfectly drawn XDs and so on.
BUT WAIT, THERE’S MORE
— PATHS —
But what if you want to get lots of circles made of tiny dots? Or you need rows of triangles for your cool background? Photoshop can do all of that for you, thanks to the magic of paths.
Typically, paths window can be found right next to Layers:
Draw whatever path you want, the Shape Tool has quite a bit of options. Remember, paths are completely different from brush strokes and they won’t show up in the navigator. To move a path around, click A to enable path selection tool. You can use Ctrl+T to transform it, and if you move a path while pressing Alt it will be duplicated.
Now, pick a brush you wish really was in place of that path you’ve drawn and go to layers, then choose the layer you want it to be drawn on. Then, click this tiny circle under the Paths window:
Then witness the magic of photoshop doing the drawing for you while you wonder how tf have you managed to forget about this option for the past 2 years
You can combine special brushes and paths for all sorts of cool effects. I mostly use them in backgrounds for my cards, but you can do whatever you want with them.
I hope that answers the questions for all of the people who were sending me inquires about the patterns. If you have any questions regarding this or any other Photoshop matter feel free to message me, I’m always up for complaining about how great and terrible Photoshop is C’:
When Diversity Is Bad
Sometimes, a work relies on having the privileged group as certain members of the cast. Diversifying those works/roles? A terrible idea.
Lord of the Flies is a critique on the assumption rich white boys are the panicle of civilized behaviour. Rebooting it with an all-female cast misses the point.
Heathers is a story of how a clique of rich white girls run a school. Rebooting it with an all-marginalized group of Heathers misses the point.
While my list of works that are super bad ideas is short, since 1- Hollywood has only recently decided to expand their cast away from white bread (let me know if you have more!) and 2- I tend to try and forget bad examples, these ideas point to a very, very troubling trend:
Taking works whose whole point is lampooning privilege and assuming they’d work the same way if you removed the core concept.
If we actually reached parity between marginalized representation and privileged representation, those types of reboots might be safe ground to tread on. But right now marginalized people are still very much marginalized, and as a result their cultural systems are different from the privileged group.
Rich white people have a wildly different frame of reference from rich black people. A rich black person will usually have a living relative who wasn’t allowed to own a house in a certain area because of skin colour, or whose parents weren’t allowed to. Meanwhile, even a new-money white person doesn’t have the recent historical racist barriers that actively tried to prevent their upward mobility.
The two groups are going to think about money differently. While both can flaunt it for the same reasons— it’s new, and they want to show it off— the sheer amount of ex-legal baggage a black person is carrying around is something I can’t speak about, but know is there.
If you’re starting to think about tossing in a little diversity into your cast, look very hard at the social structures you’ve put in place. Are the villains relying on wealth? Social power? How about the ability to act with impunity? All of those are highly tied to privilege— the type of privilege somebody marginalized simply would not have.
It’s different if you’re doing a single-marginalized-group cast. Black Panther doesn’t suffer from having rich and power-hungry black people as villains because there’s a bunch of rich heroic black people as protagonists, to name one example. In those situations, you’re dealing with equals. The same thing would apply in a secondary world fantasy where everyone in the cast is of the same or similar ethnic groups, or if you had a group of characters who all shared the same axis of oppression in general.
It’s also different if the power structures don’t rely on privilege. All female Ghostbusters? Awesome, because Ghostbusters was primarily about stopping ghosts. The amount of black girls and women in A Wrinkle in Time? Lovely, because we need more stories where the important figures are not white.
But if you’re recreating any sort of power imbalance where one group relies on privilege, and you have multiple ethnic groups in the cast ? Take a good hard look at making too many villains marginalized, especially if they’re kingpins within the organization. Also consider what they can get away with, and if they have to use different tactics from the privileged villains; chances are, they’ll have to.
This applies for both works set in the real world and in secondary world fantasy. Because secondary world fantasy is still read in the real world, and you can reinforce some extremely toxic ideals if you recreate real world marginalization.
Sometimes, diversity is a very bad thing. Keep that in mind when deciding what group plays what role.
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Good stuff.
Time for some kitchen charts to help you adult better ;)
Cause I know a lot of my followers get stuck on some of these.
Reblogging because charts like these are always useful, especially when trying to convert between US Cups (volume measure) and oz / gr (weight measure).
Not having grown up with them, cups have always seemed an inaccurate way to measure anything coarse: liquids, flour, sugar, no probs, but surely 1 cup of (say) whole almonds is going to be a smaller amount than 1 cup of ground almonds, because of the air spaces.
And then there’s the “pint’s a pound the world around” business… Imperial pints are bigger, 20 fl.oz rather than 16.
@dduane has a set of US Cups, and just for fun we also got a set of these amusing spoons. What I really want are measures for Some, A Bit and most important, Far Too Much.