styofa doing anything
Today's Document

JVL
Game of Thrones Daily
Misplaced Lens Cap
"I'm Dorothy Gale from Kansas"
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#extradirty

Andulka

if i look back, i am lost
Lint Roller? I Barely Know Her
One Nice Bug Per Day
wallacepolsom
No title available
Peter Solarz

pixel skylines

Kiana Khansmith

⁂

祝日 / Permanent Vacation
Not today Justin
seen from United States

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seen from Malaysia

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seen from T1
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@sentimentallyannoying
did i post these.... i dont know i havent been drawing ive been so sleepy.....and busy.....and despairful......zzzz is he ugly i dont know ive been trying to feel out how i wanna draw him idk do you guys like him like this or sharper
i'm very tired
i enjoy the miserable girl character.
dragon girl summer (and fall and winter and spring and)
On Discomfort and Morality
My father finds gay men uncomfortable.
He's told me before that it's like a knee-jerk for him. Something he doesn't consciously control. He sees two men behaving romantically, and his body reacts with mild discomfort.
In the 1960s, when he was in high school, most of the boys in his form thought he was gay on the simple fact that he wasn't homophobic. He wouldn't participate in insulting queer people, he didn't care if someone was gay, he wouldn't have a problem hanging out with gay people. So people thought he was gay. That's how prevalent homophobia was in his formative years.
When I was 10, my dad told me very seriously that Holmes and Watson were gay. That it was obvious from the literature and the time period that they were meant to be a gay couple. When I was 14 and I came out to my parents as bi, when my mum was upset my dad ripped into her for it. Told her that she was being stupid, that it was my life to live how I wanted to and that she needed to get over herself.
My dad formed my views on censorship: that being that it was completely ridiculous and thoroughly evil. He didn't believe in censorship of any kind. If I asked him a question about sex, he answered it honestly. When I was 12 and I asked him about homosexuality, still young and uncertain, he told me that there was nothing wrong with it. That it was just how some people were. That there was likely an evolutionary reason for it. And that for some people it was uncomfortable on an instinctual level.
He taught me that just because you're uncomfortable with something, doesn't make it wrong. He also taught me that most people don't understand this.
I see a lot of this on the internet as of the last few years. The anti shipping movement, the terf movement, the anti ace movement. It all stems from discomfort that people have crossed wires into believing means wrong. Really every -ism and -phobia out there stems from this same fundamental aspect of humanity.
The next time you see something and you automatically think it's disgusting, or wrong, or immoral, I invite you to ask yourself: is this actually wrong or does this just make me uncomfortable?
The emphasis on characters needing to, like, verbally apologize for their past actions in fandom is so bizarre because sometimes a character experiencing narrative consequences for their actions and choosing to improve themselves is better than them pulling out the ukulele. Sometimes a character independently reforming and growing from their mistakes IS the apology
one moment ☝️ *pauses the blowjob to start violently coughing up blood*
In Undertale, the difference in physical structure between humans and monsters represents their different... let's say "ontological" status; humans are more physical because they're more real that monsters, right, they're the ones with real agency and moral patienthood; the world is implicitly telling you that monsters don't matter, they aren't moral patients, they are to humans as NPCs are to a player. They aren't real people made of flesh and blood, they're made of magic! That's the joke, I think.
Now Deltarune, with Lightners and Darkners, takes that subtext of ontological superiority and brings it even closer to text; the Darkners are literally not real, Ralsei encourages you to disregard their lives; the Lightners stand above them in the great chain of being, and closer to the Sun.
It would then stand to thematic reason that Monsters, as Lightners in the world of Deltarune, where we already know they don't have Magic, all bleed. This is what I have been staunchly defending for years now. And yet the game has just danced around it the entire time— if it's just a simple fact of the world, why not be straightforward about it? Why treat Susie bleeding four chapters in like a big deal? Why let Darkners so consistently talk about blood?
—Deltarune does not borrow Undertale's symbolism here; blood does not anymore stand for "real", or, rather, if it does, it stands for "real" as in "visceral", as in the opposite of "sanitized".
I don't actually know if Lightners bleed or not, but it doesn't matter, because either way, this fact would not be brought up. This is not a place where things like violence or blood are talked about (just ignore the weird man in the weird costume). This is just a quaint little town! Nothing bad ever happens here. We especially wouldn't talk about it around the kids! We're protecting them from it! Kids shouldn't worry about things like blood or trauma— So even a giant bloodstain on the floor goes unacknowledged.
The Light World doesn't allow talking about anything uncomfortable. Horror movies and rock music that may contain references to scary things are banned! But in the Dark Worlds, where the kids are free from the eyes of the grown ups, and can talk about everything weird and uncomfortable they're going and have gone through, the things they know are there just under the surface but aren't allowed to speak of— they can talk about blood. The Darkness itself manifests gushing from a wound in the Earth!
And Susie— well she talks about blood all of the time. She bluntly acknowledges the truth that "everyone bleeds". And when she rejects the prophecy, when she calls out the lie of the religion which claims to be all about everyone being always nice to one another, she, herself, bleeds.
tl;dr :
And because of that, the kids noticeably and consistently lack the conceptual vocabulary to talk about what's happening in Hometown, and have to use the language they do have to approximate it, badly – first and foremost the language of games; toys; stories.
Noelle can't say "Kris did something," she can only say "it snowed," and "It was snowing so hard, I couldn't see anything." Kris goes to Art Therapy, trying to depict what they saw behind the tree, and draws the trees of Card Kingdom instead – and the Forgotten Man and Mancountry are games, too. The closest we've gotten to the "core" of what Kris is hiding was through MANTLE, game abstraction wrapped in game abstraction wrapped in game abstraction like the shielding of a nuclear waste disposal site, while some shrieking, giggling, unspeakable fear sits at its center and writhes hard enough to tear through that defensive layer and torment Kris in flesh.
They can't say it without a video game to do the talking for them – and that game, derived from Dragon Blazers / Lord of the Hammer / The Prophecy, carries its own conceptual load, doesn't it?
[ID1: Deltarune screenshot of Susie saying "Everyone bleeds, right? Don't worry about it."
ID2: selected lyrics from Raise Up Your Bat, comparing the original and censored version -- "and the blood is gushing bright" vs "and the sun is shining bright". /end IDs]
Remember when I made that whole rant about their eye colors?
Yeaaahhh…
youre so fuckign right
Mutuals do this
You've heard of parallel play, now get ready for perpendicular play.
Hot cross buns?
when the characters you like get beat the fuck up
very very old jv art
12 days until
BLOOMING
sometimes being a fan of something means not wanting them to make any more of it