Pathfinder’s sea locked race of humanoids, the Deep One Hybrids, and their immortal kin, the Deep Ones, have made me begin to think more deeply about them as actual, viable PC races with good story. I’m starting my own campaign, here in Ypsi, and am building a nifty world with Deep One Hybrids as a common occurrence. I’m putting my thoughts down here, any feedback is so appreciated.
Deep One Hybrid – d20PFSRD
Deep One Hybrid (CR +0) – d20PFSRD
Pretty nifty except for that extraordinary ability called Sea Longing. A DC 20 will save every 24 hours or take 1 wisdom drain. But if you make it to 60 years that doesn’t seem like it’ll be a problem again. And I wonder if you might call that a genetic disorder, like a disease. (My primary character involved with the party is an antipaladin insinuator. Diseases are funny)
Also it seems that the race entry assumes a human base creature to that template, so in addition to them getting access to human feats, if they played other race Hybrids, they’d have access to those race feats too and the different attribute bonuses. Do they count for other race options, like archetypes? I might allow it.
Those were the hybrid offspring of whatever looked fancy plus these:
So in my game, the Deep Ones will be the heads of noble houses and sire lineages on the shores which border their own underwater lands and the surface dwellers’. Deeper into the ocean you’ll meet the aboleths, but that’s a different story.
It will be the habit of the Deep One Nobles (lol it’s DONs, I’ll accept better acronyms) to let their children influence the surface in the ways they want for 60 years, but afterwards they’re killed before they go through the change. The immortals’ opinions is that they do not need to increase their numbers. Even though there are only so many communities of deep one Hybrids with individual family heads, the population of Deep Ones is quite high far from the shallows.
Most places they inhabit are craters on the continents’ shores, which were violently created during their multiple wars with the surface many years ago. The later wars’ cataclysms broke into vast caves, chasms, and tunnels; some filled with races that hadn’t ever known of a surface and some filled with voids even the under dweller empires haven’t been able to explore. It’s a strange peace sometimes involving districts in cities where surface, underdark, or aquatic laws rule.
Those finding themselves in a city, but unsure of which laws apply may find themselves susceptible to the more malicious forms of government. Trespassing on the home of the wrong drow could mean immediate enslavement until the offended party feels rightly compensated for your intrusion.
There is one Hybrid, who has reached venerable age. They have grown wise in their years and they understand that to survive is to flee at the right time. Any younger, and this person would have had to face the sea longing for years, which would mean certain death by exile. But the change is happening soon, and maybe he could survive a month, maybe two if he’s lucky. So he will hire people to take him from his noble house before his mother kills him, and she is already on her way.
I want the Sea Longing to be a trial for players to endure and to survive. I’d let a player start at venerable and I’d roll the time it takes the change secretly. Lots of coastline wilderness survival would follow, dangerous treks across the land taking a few days, etc.
Anyways those are some thoughts I’m working on, input appreciated. It’s been a while since I’ve posted. I miss playing pathfinder. ;-;