This is an idea I've had for long, but what brought me to eventually execute it is this post on Reddit I saw a bit ago:
I suggest taking a read, but in short, it's about a draft of Veronaville that eventually was scrapped and rectified before release. I'm specifying "draft", as the creator makes it sound like this is the "intended Veronaville" we didn't get. It's one of the many ideas they eventually ditched, but I think it would really be fun to play as a "what if" Veronaville. Data (some of which I even found myself) is so old it dates back to when Veronaville was called "N005" ("Europa") and the fifth and last neighborhood to release after some other scrapped ones. With the information provided in this post, I would like to aim to recreate a visualization of what it used to be like. This includes:
The return of some unseen/dead characters
Return of deleted characters (where possible)
Rectification of existing characters (goes from the whole family to the single character and what they do)
Modifications to the story
Modifications to the structure of houses (unsure)
Modifications to the map (unsure)
Scripted notifications (I'll see if I can also make scripted events)
Restoration of old mechanics (such as baby faces)
Rectification of maxis errors
More? Maybe!
How can YOU help?
I'd absolutely love if you could help me develop this project, as there is a lot to do and help can speed things up. First and foremost, I need as much material as I can get. If you have beta pictures, promotional material, leftovers of data, or Knowledge on any of this matter (even if it's little)— do not hesitate to contact me!! Either write a comment on this post, contact me in private, or, if you're really shy, you can send an anonymous ask. To have this reach more people, please reblog, tell a friend, or share this via any means you want and on whichever platform. This gives a higher the chance to eventually get in touch with someone that might have vital information. Anyone that contributes will be credited (or can opt to not be credited). If anyone knows how to operate SimPE, share what you know and maybe I could even pass the project around so multiple people work on it.
Now, I did try to ask for the poster to be more specific with their provided information, but I've been kinda ignored...
In an advanced state, we could even start rolling out translations. I am only fluent in English and Italian, therefore, to not make half-assed translations, I'd appreciate if someone else could translate it in other languages.
Stay tuned! Everything will be posted under the "Sims 2: Project Europa" hastag.
Hello! This is the third and last neighborhood of the BG Purist Hoods I'm going to release! Veronaville had many quirks I have not previously met in other neighborhoods that I had to study quite a lot to get right. It has been rather exhausting- but I have thankfully been helped by @lionwolficemagma, @cricket-sims and @f1shart, whom I give all my heart to. Thank you so, so much guys! This would've been so slow without your help. Lots of love.
General Overview
All ancestors are resurrectable and everyone is here: unless you pick the no townies version, you will have all the characters that come originally with the neighborhood.
No age has been modified (minus one exception), as I worked on memories more to make them line up with the Eaxis Canon better than before. All characters will have their default set of days remaining in their lifespan, unless you use a lifespan mod. I tried to be as purist as I could.
The Hood has never been initialized in-game and is compatible with any system (Windows, Linux, MacOS), game version or expansion pack (Legacy Collection as well). Scripted events work as well.
Reduced size on hard drive by deleting many useless things inside character files.
This took me so long to do, I might release a version with extras in another moment. Stay tuned, I might post updates on how it's going!
Update: It's out! Download below!
Let's get into it! As always, download at the end of the post!
UPDATED 17/07/2026
Changes
All junk flags have been cleared. Removed the dreaded family flags and ensured people who are actually family recognize each other. Also no relationships to Universal NPCs whatsoever.
Hidden relationships have been rectified and removed.
Everyone has been re-linked and missing data has been restored thanks to the recreations by carrit on ModTheSims.
Fitness flags have been cleared where they made no sense.
Fixed fitness bar being mismatched. Now no deceased person will have it maxed out!
All empty personalities have been filled. I based myself on the convention used for townies.
Blank Zodiac Signs have been restored.
The Power aspiration has been removed and substituded with the Aspirations corresponding to the Astrological Signs of the bearers.
Family Trees now respect the actual birth order of the Capp teens/Monty teens and Capp adults.
Olivia Monty's pregnancy has been fixed and the father linked is Claudio. She will give birth in around five Sim hours.
Patrizio and Isabella's pension has been changed to the one corresponding to level 10 Culinary Career, as they have been promoted nine times in total and reached that level. The career is also specified, instead of there being none.
Patrizio and Isabella now have how many days old they are restored.
Patrizio, Mercutio and Isabella have been given the right skills needed for their careers.
Bianca and Antonio's ages have been swapped, so now he has 23 days left and she has 18. I based myself on the Storytelling pictures. I pinky promise I changed ages only here, so every other member is still unreasonably young despite already having children. Why is left to player interpretation.
Many characters had extra faces inside their character file (record is Benedick with 38). I've removed the old, unused ones.
Broken and borked faces have been fixed, such as the ancestor ladies with sabertooth and Hal Capp. Thanks to Khaemwaset on ModTheSims.
Cordelia, Caliban and Consort no longer have that extra png that scarily pops up in SimPE instead of their current one.
Catalogue Description oddities have been fixed.
All memories that were missed were added and the ones in the wrong order were re-ordered.
Claudio Monty, Olivia Monty, Hero Monty, Caliban Capp, Cordelia Capp and Contessa Capp now have memories of their life.
Genetics have been fixed and restored where they were completely missing.
Family Bin Families now have the right amount of money.
Removed physical death tokens.
Ancestors no longer have memory of a deceased sim that doesn't exist.
Extras
All premades and dead premades are now babyfaced. Thanks a lot to @ash1c (I hope I mentioned the right account this time my bad bro) for keeping an eye and helping with the process <3
All sims have heterozygous genes where it was possible to give those to them.
Sims now have correct astrological signs.
More Info here
A Note on Memories
The most tedious thing to do has been fixing all the memories given (or not) to playables. Everyone was missing almost everything and the few memories actually there were either in a very bad order or completely swapped with those of other characters. No remembering when other family members grew up, forgetting best friends, forgetting who's who...
The Summerdream Family was missing relationship flags and they had half of their memories swapped with each other (example: Oberon recalled becoming best friends with Puck, but that was actually Titania, and flags weren't even properly set despite all the requirements being there).
I have tried my best to be as neutral as possible, but some memory placement just had to be assumed as I had literally nothing to start from. I apologize and accept any suggestion on how to improve them.
Russian Translation is finally here, thanks to the help of @push-tet and simoman3 on MTS. I should've had this done since forever and I apologize for taking so long. My hoods were missing the Russian translation because I started cleaning them from the v0 disc version. The game was released only one year after the original debut in Russia, therefore the launch versions of neighborhoods lack their localization.
Hello there! First day at Simblr school, I am rather nervous.
This is a backup of a file I have already uploaded on MTS, check it out here (the description is more detailed over there). I will use this Tumblr to archive what I do.
Please read the CC required part.
Download at the end of the post.
UPDATED 26/06/2026
What is this?
This is a cleanup of Pleasantview starting from scratch; it is purist and meant to be canon lore friendly. Not having found something like this anywhere, I decided to get my hands dirty.
Here are the included features:
No more garbage data. (SWAFs, weird relationships, wrong flags)
All ancestors are present and so are all Townies. Unless you pick the No Townies version, you'll get everyone that comes with the original neighborhood. Oh, and NO BELLA!
No age has been modified. All characters have the remaining days in their lifespan with no alteration. I worked on memories more to rectify them.
This works with everything. It has been tested. Discs, UC, Legacy/ Windows, MacOS, Linux.
8 versions to pick from: You can decide whether you want townies or not (ancestors are always present nonetheless), heterozygous sims (more genetic variety), infant faces, correct astrological signs and merged cloned sims.
More under the cut!
Changes
Random Family flags have been fried and existing ones have been rectified where needed.
Memories have been rectified. NO AGE has been changed, so I worked around that while trying to keep everything as close as possible to vanilla. (Brandi still has memory of giving Birth to Dustin in her adulthood, even if the ages don't match, and Dina's kiss has been moved to adulthood).
Clones have been deleted and some of their info has been used to fill empty spaces in their replacements (Darleen, Michael, Skip).
DNA fixes and restoration of missing DNA.
Dangling references and such removed.
Fixed family trees, and now deceased spouses appear in the family trees of their still alive widows. This is a trickery not present in regular game behavior, from my testing, but I included it as it is in the original PV.
Restored every ancestor thanks to the recreations made by carrit on MTS.
Given basic memories to every ancestor, and a specific set of memories to Darleen Dreamer, Skip Broke and Michael Bachelor.
Skip Broke is properly linked to Brandi's pregnancy, so she will now be able to give birth to a child who has the genes of both, instead of reproducing asexually and generating an opposite-sex clone of herself.
Broken face templates have been fixed.
All unlinked characters have been linked.
Bella is still Bella, in all her mystery. She has no memory of who she is or of who others are, and, while relinked, can't be brought back without cheats.
Extras
Infant Faces: Hidden away in the game's data there are face templates for infants who are disabled by default. @meowingcookie restored all of them and I wholeheartedly suggest you to get them here, so all in-game born offsprings will have them. @ivycopur has been so kind to lend me the ones she has created for all pre-existing sims in PV (as they won't update automatically) and you can check her own work here. I take no credit here, all kudos go to these amazing people!
Heterozygous sims: Sims have DNA in the Sims 2. I have tried to edit all those I could to make them heterozygous instead of homozygous as they come to have more interesting offsprings. I based myself off the parents and rectified some genetic nonsense.
Correct astrological signs: all mismatched signs have been fixed. Keep in mind this might alter NL attraction calculations.
Merged Clones: Darleen, Michael and Skip have been merged with their old counterparts. I restored their old aspirations.
(READ THIS) CC USED AND NOTES
Gordon and Kaylynn are always included because they're important in the story.
Subhoods require OFB, otherwise everything is BG.
The usual: Use Hoodchecker to keep it clean.
Some ancestors use content that was cut from the game. If you don't download it, their hair or clothes will be randomized.
Darling Pageboy Hair
Turquoise and Yellow Sweaters
Beehive Hairdo
Lost and Found Remade Maxis Clothing
Please read the Credits in the CHANGES I have left in the zips.
Skip, the Calientes and their father have rec. genes even in the STANDARD template.
Do whatever you want with this, I don't care! Do projects, use it in your game, etc. Just credit back here or on MTS (or just my @) for the original.
Installation instructions
SIMPLE INSTALLATION FOR MAIN HOOD: Extract the zip file and drag and drop the "N001" folder into your Neighborhoods folder. It should be inside C:\Users\[your username]\Documents\EA Games\The Sims 2\Neighborhoods. If there's already a N001 in it, delete it. Do NOT allow file replacement, as stuff might get messy.
TEMPLATE INSTALLATION FOR MAIN HOOD: You can replace the template that generates each time you create a new Sims 2 folder in your Documents. Navigate to C:\Program Files (x86)\EA Games\The Sims 2 (but your installation may vary- mine is, for example, D:\Games\The Sims 2), then find where the original template is stored. It should be in \TSData\Res\UserData\Neighborhoods otherwise if you use the UC like me \Double Deluxe\Base\TSData\Res\UserData\Neighborhoods. Move the original somewhere else and rename it to remember it's a backup, then drop the N001 you downloaded from here in there.
TEMPLATE INSTALLATION FOR SUBHOOD: In order for the subhood to be used, you need to drop it at this location \The Sims 2 Open For Business\TSData\Res\NeighborhoodTemplate\. If you use the UC, it should be at Best of Business\EP3\TSData\Res\NeighborhoodTemplate. Due to a Eaxis overview, there's a big, fat button that makes it hard for you to see new subhoods added. This has been fixed by Mootilda, get it here.
Fixed Daniel's bugged relationships with Coral and Herb Oldie.
Daniel didn't have memories of meeting Coral and Herb. This has been fixed.
Coral and Herb's relationship now has the crush flag (was missing before).
Added first wohoo memories. Seems like the memory just gets deleted for those who don't have EXPAs, and this causes no troubles. I know it was very annoying for people who had EXPAs and would get mismatched first wohoo memories. This should fix it.
My blog is pretty messy and I need to put some order to things because I cannot fathom chaos. From now on:
Updates to my neighborhoods will be written down in a post different from the one of the initial upload and showcase of my project. The download link will also be migrated to the updates post.
A neighborhood will be reblogged when updated but with no accompanying post.
Latest update is always on top and the one available for download.
I'll also do other minor tweaks here and there. I don't like my current tags.
Absolutely love your fix/tweaks of Bella in the PV/ST uberhood combo, it’s exactly what I’ve always wished for. I do prefer to use Belladonna Cove as my main hood; if I 1) download both subhood versions and just use those, or 2) edit one of the mainhoods into a subhood, will it mess anything up? Don’t want to loose any of your excellent work! Thank you for making them, very excited for recessive genes too
ok, hold on, let me see if I'm getting this right.
You download both subhoods (as standalones? So each from its download page, one for ST and one for PV) and then add them to BC. You will still have the Bella problem and you will need to remove the extra one yourself. I have written on the MTS release how to do it, and you can also look at my "how to delete characters without the MATY method" for a better guide at handling the clone Bella.
I'm really not sure how to read this one. If you do edit the already attached one to another hoods into a different type than what they are... Well... I don't... Know what will happen. Try and see if it blows up. But I don't think it's intended for them to work like that, anyways.
Since you're doing some editing here and there, I highly suggest to just look into SimPE (I promise it's not going to eat you) and create your own neighborhood with belladonna as a base. You can attach as subhoods my singular hoods releases and then follow the steps I have left to fix Bella. If you need any help, feel free to ask me.
I had a dream in which someone made a very impressive (and free) sex mod for ts2 and for some reason they hosted the download in a website that was mainly for pirated telenovelas. People in the simblr community made lots of memes and started adding the tag "thank you telenovela pirates" to any posts about this mod.
I'm not dead, by the way. As I stated, this is rather an archival blog for what I do unless I change my mind up. I'd love to continue working on my sims 2 to-do list but private life has been getting though for so long.
Nevertheless, I hope to get back on what I needed to finish as soon as I can.
I finished writing all the Russian text strings for Veronaville. I will soon port them over to the other neighborhoods (7 to go...). After having looked into pretty much everything, I can ensure the Russian translation has been added only at a later date, as the strings from the UC version of the neighborhood have it.
However, I can't deny that I have also looked into each character file, and it seems that townies and dead premades not intended to be playable all have a Russian translation already. Those that were meant to be playable such as Contessa, Olivia and Claudio had them missing. It's almost as if some sort of automatic process updated the language of every untouched character, while it didn't for everyone that was meant to be playable. I'm curious... I'll try looking more into it.
Hello, hello... I made a NINAH Discord server with some friends so people could have a space to talk about the game without associating with the groomers and bigots in the official server.
Plus, I'm not very active on Tumblr or Twitter these days and I need my fix. Please note that this server is intended for users 18 years of age or older (not explicit in nature, but I do not want children in it), and you will be asked to verify your age. I understand that it isn't everyone's cup of tea, it's not mine either, but I can't risk anything knowing what I know about the official server.
I hope to see some of you around! xx it's pretty small rn because it's just us. We've been setting everything up.
It is a group we, friends, are working all together on!! I'm also not very active on Tumblr as I use it mainly for archival reasons but I've been getting into new interests in the meanwhile.... It's a SFW 18+ small space where we wish to build a homey feeling.
SFW 18+ Community for "No, I'm Not a Human" fans where we share our love for the game, fan theories and our works of art! | 10 members
Hello! This is the third and last neighborhood of the BG Purist Hoods I'm going to release! Veronaville had many quirks I have not previously met in other neighborhoods that I had to study quite a lot to get right. It has been rather exhausting- but I have thankfully been helped by @lionwolficemagma, @cricket-sims and @f1shart, whom I give all my heart to. Thank you so, so much guys! This would've been so slow without your help. Lots of love.
General Overview
All ancestors are resurrectable and everyone is here: unless you pick the no townies version, you will have all the characters that come originally with the neighborhood.
No age has been modified (minus one exception), as I worked on memories more to make them line up with the Eaxis Canon better than before. All characters will have their default set of days remaining in their lifespan, unless you use a lifespan mod. I tried to be as purist as I could.
The Hood has never been initialized in-game and is compatible with any system (Windows, Linux, MacOS), game version or expansion pack (Legacy Collection as well). Scripted events work as well.
Reduced size on hard drive by deleting many useless things inside character files.
This took me so long to do, I might release a version with extras in another moment. Stay tuned, I might post updates on how it's going!
Update: It's out! Download below!
Let's get into it! As always, download at the end of the post!
Changes
All junk flags have been cleared. Removed the dreaded family flags and ensured people who are actually family recognize each other. Also no relationships to Universal NPCs whatsoever.
Hidden relationships have been rectified and removed.
Everyone has been re-linked and missing data has been restored thanks to the recreations by carrit on ModTheSims.
Fitness flags have been cleared where they made no sense.
Fixed fitness bar being mismatched. Now no deceased person will have it maxed out!
All empty personalities have been filled. I based myself on the convention used for townies.
Blank Zodiac Signs have been restored.
The Power aspiration has been removed and substituded with the Aspirations corresponding to the Astrological Signs of the bearers.
Family Trees now respect the actual birth order of the Capp teens/Monty teens and Capp adults.
Olivia Monty's pregnancy has been fixed and the father linked is Claudio. She will give birth in around five Sim hours.
Patrizio and Isabella's pension has been changed to the one corresponding to level 10 Culinary Career, as they have been promoted nine times in total and reached that level. The career is also specified, instead of there being none.
Patrizio and Isabella now have how many days old they are restored.
Patrizio, Mercutio and Isabella have been given the right skills needed for their careers.
Bianca and Antonio's ages have been swapped, so now he has 23 days left and she has 18. I based myself on the Storytelling pictures. I pinky promise I changed ages only here, so every other member is still unreasonably young despite already having children. Why is left to player interpretation.
Many characters had extra faces inside their character file (record is Benedick with 38). I've removed the old, unused ones.
Broken and borked faces have been fixed, such as the ancestor ladies with sabertooth and Hal Capp. Thanks to Khaemwaset on ModTheSims.
Cordelia, Caliban and Consort no longer have that extra png that scarily pops up in SimPE instead of their current one.
Catalogue Description oddities have been fixed.
All memories that were missed were added and the ones in the wrong order were re-ordered.
Claudio Monty, Olivia Monty, Hero Monty, Caliban Capp, Cordelia Capp and Contessa Capp now have memories of their life.
Genetics have been fixed and restored where they were completely missing.
Family Bin Families now have the right amount of money.
Removed physical death tokens.
Ancestors no longer have memory of a deceased sim that doesn't exist.
Extras
All premades and dead premades are now babyfaced. Thanks a lot to @ash1c (I hope I mentioned the right account this time my bad bro) for keeping an eye and helping with the process <3
All sims have heterozygous genes where it was possible to give those to them.
Sims now have correct astrological signs.
More Info here
A Note on Memories
The most tedious thing to do has been fixing all the memories given (or not) to playables. Everyone was missing almost everything and the few memories actually there were either in a very bad order or completely swapped with those of other characters. No remembering when other family members grew up, forgetting best friends, forgetting who's who...
The Summerdream Family was missing relationship flags and they had half of their memories swapped with each other (example: Oberon recalled becoming best friends with Puck, but that was actually Titania, and flags weren't even properly set despite all the requirements being there).
I have tried my best to be as neutral as possible, but some memory placement just had to be assumed as I had literally nothing to start from. I apologize and accept any suggestion on how to improve them.
Currently working on an update for Veronaville! The Russian strings are missing and I'm unsure if they've never been there (unlikely) or if they have been added at some point and just were not present in the day 0 release that I started my job from (more likely). I will add them to every character.
Ok, I've finally found out which was the issue. The Russian translation was added only after patches, because for example the UC version of the neighborhood has it.
Sorry for the lengthy question, but is it normal that the Strangetown subhood Standard generates completely new townies instead of the townies that come with the hood (like Katelyn Goss, Abhijeet Cho, Trista Shaw etc)? I added it to my PV Main Hood, but when using a mod to teleport sims I could not find any of the original Strangetown townies and I realized a couple of townies that walked were newly generated despite me having a anti-townie regen mod. Hopefully not too much of a dumb question and this is just a normal thing with subhoods. 😅
Nothing wrong about the question, don't worry! Even if you have anti redundancy mods to stop certain categories from generating, they still will in case the game deems it fit for them to generate (the difference is that it will generate only the needed amount, so they do still help with preventing from overrunning with constant townie generation).
As for the teleporter, do you use Sim Blender? The issue of it not showing all sims in the hood available for teleport is pretty common and has happened to me as well. It just seems to hit a limit at some point, and it's been quite annoying during my tests, so I get where you're coming from. To ensure all townies that should come with the hood are there, you can open the neighborhood in SimPE and scroll through the neighborhood' Sim description (SDSC). Alternatively, for known townies such as Meredith Lillard, you can rely on premades that know them and try to check if they're still alive and well through them.
All in all, yes, it's normal that it's happening and no, it's not related to hoods in any way.
(At least this is the kind of problem I can identify from a quick analysis of what you told me)
Hi, I just wanted to report a bug I found in purist veronaville. It seems that Hermia and Juliette have different faces from their original version. It seems very minuscule in comparison but you can tell their eyes are different. I discovered this in the extra no townie subhood download. I don't know if its different in other downloads nor have I found any other sim looking different than these two
Thanks for reporting, I will update them once I'm done with the Russian translation and release them also as standalone so people can replace them without having to re-download the whole hood again!