another guest creature @where-we-land
Monterey Bay Aquarium
No title available
hello vonnie

Jar Jar Binks Fan Club
Doug Jones
Interview Vampire Daily
RMH
Xuebing Du
The Stonewall Inn
noise dept.

Andulka

Product Placement
No title available
TMBGareOK. The Official They Might Be Giants tumblr
Keni

No title available
EXPECTATIONS
Lint Roller? I Barely Know Her
2025 on Tumblr: Trends That Defined the Year
Mike Driver
seen from United States

seen from Australia
seen from Senegal

seen from United States
seen from United States

seen from Maldives
seen from Colombia

seen from United Kingdom
seen from United States
seen from Italy
seen from France
seen from United States
seen from Iraq
seen from Thailand
seen from United States
seen from Venezuela

seen from Türkiye
seen from Colombia

seen from Ecuador
seen from Brazil
@strawberr1stars
another guest creature @where-we-land
i am SO in love with your wings of fire redesigns & the accompanying clothes. how do you go about making specevo clothing that looks so fitting to the creature's bodyplan?
Some notes!!
okay can people show me their creature designs if they would be ok with me doing small sketches of them for fun in my spare time
My specbio/worldbuilding species: Wyvara
my things!!!
Rough biomechanical study of a bison-sized predator sophont I'm designing.
Very wonky textured/partially fleshified version of this creature
Managed to make the postcrania substantially less hyena-like. The body is actually built out of this spotted hyena I found on Sketchfab: https://sketchfab.com/3d-models/hyena-demo-free-download-c408114d705f4a77ad709b94b3abfe0f)
Some further developments on the design!
I added scutes to the lower limbs, and I figured it would make the design more distinctive if the limbs were hexadactyl (bearing six digits). The pedipalps have heavily reduced first and sixth digits that lie midway down the elongated "hand," while the legs bear weight on the third and fourth digits, reducing the first, second, fifth, and sixth digits into dewclaws.
Slugcat societal tidbits
i like how you draw slug cats
yay thank you. Animals are ugly and they should be
Playing around with a hypothetical future for slugcats where they, alongside scavs, start truly taking on the mantle of the ancients' successors and next primary sapient species. This is pre-industrial attire explorations.
Slugcas
the yapperrrr
ok so like i offhandedly posted abt it earlier but im actually gonna make the rambling from the questions i got on art fight into some posts for easier access later!!!! will post each question in parts and under a readmore bc i YAPPED. Notably, the responses end up being only partially and/or tangentially related to the questions, but hey, info is info!
1- What sorts of magic can they use?
2- What are they like societally?
Generally, qaoan'ju are a highly traveled peoples, living in family and/or friend groups known as na'su-[S.G] (flock). These flocks will go on periodic--although not yearly--migrations, traveling by wing across the oceans, stopping along the way at k!ea-[W.L] ('roosts', which are villages, towns, and cities) and k!ea-[W.L] khao (travel-roosts, which are settlements with only a few buildings, and typically few or no permanant residents. These are akin to Inns, and are resting points for migrating flocks, but not usually much more.) Outside of migration, flocks will typically reside in one particular roost, especially so when mated trios within a flock choose to have children, in which case the Gestaru (one who carries the eggs) will be rendered unable to fly for a time prior to the laying of the eggs, and then the hatchlings will take a number of years to become fledged. Typically, most flocks will delay migrations if a gestaru is unable to fly, or there are unhatched eggs, although some particularly large flocks may have more strict migrational schedules--or even not have all members migrate at once, only doing so in groups which contain only a portion of a flock!
These larger, more organized flocks end up making up the dragonfolk's closest equivalent to a body of government--as those of the flock in a leadership position (often groups of the wiser elders in tandem with a number of more impassioned youth) tend to make decisions which can in some cases affect the whole of a roost. qaoan'ju aren't a peoples who tend towards violence as a means to solve conflict, and so even when things go awry between flocks or even within them, full-scale combat is a very rare way to solve their problems. There are instances of it, but violence, especially at sea, quickly results in loss of flight and then death in the waters below, so it is largely avoided save for in hunting practices.
Technologically, dragonfolk aren't wanting by any means! Most of their structures and contraptions are built largely with grown materials such as wood and fibers and the like, but they also make use of natural stones and in some cases, ores traded with their flightless neighbors which reside on the flatter islands (and sometimes within the lower levels of their sea-spire cities) Their technology could be likened visually to the drawings of Da Vinci, being primarily wood, fabric, and fiber coming together in mechanical contraptions for their needs. The wood and fabric isn't the only aspect to this, however, as the use of magic is very tightly interwoven into their daily life! E'rahnian spellcasters can imbue objects with magical properties, this is easiest when something is crystaline, but can be done with a variety of other materials as well, especially if runes or crystal-infused ink is used! One notable example of this is trade-currency! Qaoan'ju don't have any one centralized currency, but they utilize trinkets, beads, and other small valuable things strung up on strings as a form of currency! Trade is still especially common, especially amongst crafters and fishes, but trinket-chains are steadily entering more common use. these chains are tipped with pieces of metalwood imbued with small portions of electrical magic as to give them magnet-like properites, so that the chains can be easily opened and closed to take trinkets on and off of them!
Some of the common technologies you'll see in towns are things like lifts--elevators, utilized by pups (pre-fledgling young), carrying gestaru, the disabled, and other non-flighted sophonts visiting or residing in their cities! Liftoff/Landing overhangs are quite common as well, since qaoan'ju typically take off via dropping from the sides of cliffs or off of ledges! In tandem with that, is isn't uncommon for qaoan'ju buildings and pathways to have a blend of ramps, staircases, and even ladders! more open, high-traffic areas tend towards the former, and smaller more personal-use areas tend towards the latter! Despite their taur-like builds, they're actually excellent climbers, their hands and feet, less-so their wingfeet, having excellent grip on rocky cliff faces, and they can even rotate their hindclaws backwards to climb face-first down cliffs, like squirrels! Additionally, various wind-powered contraptions are a common sight on their cities, seeing a wide variety of uses. Not least, the use of wind vanes, dangling chimes, small windmills, and other similar idle things that allow an individual to easily view the speed and direction of the wind prior to takeoff--while they're naturally quite in-tune with the winds, an extra view can always help! especially for those taking off from a launch-point where the city is blocking much of the wind!
3- What sort of clothing do they wear?
What they wear depends a good bit on what they're doing! Dragonfolk don't really have much in the form of a nudity tabboo--at least not one socially enforced quite so heavily as that of the US and many other regions on earth. The genital area, which is located between the hindlimbs, is not expected to be covered by clothing, and the vast majority of dragonfolk do not do so. At rest, all genetalia is internal, and when standing the region is visually hidden by the wing membranes and those which attach the back of the legs to the tail. One could go about their day-to-day life fully nude and it likely wouldn't get more than a cursory glance here or there. That said, they do wear clothes! Casual daily clothing tends to consist largely of cloaks and drapes made of light, breathable fabrics which lay over the foretorso and back, all of which come in a wide variety of colors and patterns which dragonfolk use to express their individual preferences and self! They place a lot of value on color and the symbolism they percieve for it, so when dying textiles many individuals will choose their colors quite carefully. Those who don't anticipate needing the use of their hindlimb fingers will often wear shoes of some sort--typically fairly light sandals, but sometimes hardier shoes depending on the work, sometimes with decorative drapery. Said decorative drapery, typically hanging strings and fabric, is quite common in their garments, most often as borders to cloaks or as jewelry in its own right!
For the particularly scholarly, poetic, creative, and sentimental, the drapery can be in the form of chains of songbead; a form of 'writing' which qaoan'ju have utilized for far longer than their more 'expected' inked language, where beads of various shapes and materials are strung together to indicate meaning! There are standardized forms of songbead which aim to indicate phonetic and crest-colors individually, similar to the more modern form of their writing system, but many individuals utilize personal forms of songbead with meanings that only few--sometimes only the individual--know the true meaning of. These more personal chains--and sometimes those laid out for wayfinding on spires and islands without settlements--can utilize materials and items not ordinarily seen in more standardized forms of songbead, such as the scales of fish or teeth and bones.
Animal hides fashioned into leather make for a common material in clothing, especially for the more functional straps, harnesses, and heavy dudy bags utilized by migrating flocks. E'rahnian leathers range from various shades of purple, to earth-like browns, to cooler blueish greys, all in a wide variety of values, from quite light leathers to ones so dark they appear black. The methods used to create leathers is mostly similar to that employed on earth, so the texture and general appearance can be expected to be much of the same. The straps and harnesses the leather is utilized for is primarily that of flight gear--fittings which migrating qaoan'ju utilize to carry large packs and attach safety lines to their flockmates as to avoid being separated in the event of dangerous winds and to be able to lead those who are sleeping during long flights Flight harnesses, and some varities of sandals, typically involve a form of minor surgery--the use of an iifa-heated implement of some sort to burn a careful hole in the wing membrane; one just large enough to allow a leather strap to be woven through, but small enough that the resulting gap won't interfere with one's flight. Typically, these incisions will be placed just behind the midlimb shoulder and just behind the hindlimb, near the base of the tail. For midlimb sandals, incisions are sometimes made just above the dew-toe, although many varieties of sandals exist which do not require an incision to be worn.
Jewlery and other accessories arequite typical as well! Most jewelry will be in the form of the aforementioned songbead, but some qaoan'ju will have metallic jewelries, most often made of tin, copper, zinc, gold, or any alloys thereof. These metals are almost exclusively obtained via trade with other E'rahnian Sophonts, as qaoan'ju don't have focused means of obtaining notable quantities of metals themselves. Metal and dyed leather or fabric bands on the forearms, forefingers, hindfingers, neck, and tail are popular. As is jewelry which utilizes the crest-hole as an anchor, as the opening extends across the front of the crest, allowing things such as rings and bands to be placed as decoration without any peircings. that said, qaoan'ju do practice piercing for jewelry, often in the thin membranous skin on their wings, hips, and tail tip, although peircings through the lip, beak, or beam of the crest (area in front of the nasal opening) are not unheard of.
Nail caps are also quite a popular form of accessory, in combination with them being an important tool for a number of professions! while qaoan'ju do utilize a written language, they do not emply the use pens or similar tools to write with, instead, they use nail caps which have been carved as to hold onto ink in order to write, not unlike the carving present on dip pens and glass pens! Those who write for long periods of time near-daily may choose to instead have their writing nail itself carved, but the safety of this practice is somewhat debated. Nail caps aren't just for writing, though, as many will use them for decorative or protective purposes as well! For example, fishers and hunters will often wear safety caps on their fisher's claw when not working, as to avoid injury and to keep the long, curled nail sharp (the fisher's claw can grow to be quite large, if not regularly trimmed!). And, of course, colorful and patterned nail caps for decorative purposes are popular, especially amongst those who like to accessorize.
Below included a couple different drawings by myself and my friend @the-carcass-collective which feature clothes! the sketch included here is the most recent, but all of these image include concepts which still remain in dragonfolk clothing--albeit with a large degree of simplification and stylization, especially in things like the plain patterns of the foretorso cloaks and the relatively modern appearance to the leathers.
4- What are their settlements and environment like?
Qaoan'ju are an oceanic peoples! Their settlements are built on steep mountains and cliffsides, built primarily with wood, although they do make use of some stone excavation for sturdiness and more sheltered rooms in the event of dangerous storms. They often build cities on the sides and tops of sea-spires, as well as oceanside mountains and cliffs. They generally avoid the inland regions of the eastern continents, but they do often make trade with the ocean-side folk of the north-eastern continent, Seshia. While many buildings are open to the air due to the relatively high (to us as humans) temperatures on the most of E'rahnia, they do also have plenty of more closed buildings, and some which can have entire walls opened and closed as needed. Their houses are quite well-built to weather storms, but in the case that they cannot, they're made to be easy to repair or rebuild.
Pathways within their cities are much the same, often being structured wood emerging from cliffsides and spires, or paths carved into the stone itself.It's not uncommon for areas of path to have open edges and drops, and things such as fences or barries to prevent falling aren't a particularly common sight within cities intended only for qaoan'ju. Mixed-species spaces, especially lower levels of mixed cities, will have more precautions taken for the safety those who are flightless. In that sense, 'nesting' areas of cities tend to be quite high up (as the altitude is beneficial to both the gestaru and the pups) and located in areas that are less succeptible to strong winds (as to avoid fledglings being blown away by strong gusts), and due to the nature of fledglings and their urge to fly, these areas very often consist of paths made to be jumped from for practice; in that they will oft have netting placed below the pathways in order to safely stop the fall of any fledglings who take the leap a little too early.
The above image is a dramatic simplification (as I struggle a good bit with backgrounds, and this wasn't intended to be too highly detailed as it's actually the background of the species reference!!), but it does include a vague depiction of what would be a portion of a small dragonfolk town (that would likely stretch further down the cliff-faces and onto some of the smaller rocks as well, even including things such as docks and the like) on the left of the image, in comparison to a village belonging to other sophontson the right (which would also be structured quite differently, being an oceanside town) The scale is off as well, but I hope it helps get the idea across!!
Additionally you may notice that the sky is purple! The water likely should be to some degree as well for its portion of reflecting the sky above, but given water is still simply water, it does have quite a blue hue to it despite the shade of the sky. the depicted sky is roughly its coloration during sunny daylight. E'rahnia is a planet with two suns--a large red one, and a small, brighter blue one. The blue sun rises second and sets first, leaving periods of many hours which are the morning and evening times, known to most as a word which means some variety of "twilight" (this is despite the scientific inaccuracy of such, this is a fantasy world after all). Morning Twilight typically sees the sky fading from maroons to reddish pinks and eventually brightening to the daylight lavender. Evening Twilight on the other hand will see the sky steadily darkening from lavender to purples, maroons, and then reds. Nighttime then, known by most cultures by words which mean some variety of "midnight",has a near-black sky, the lack of large moons leaving every night quite dark, save for the aspects of nature which take on a glow at night, present across most if not all continents. The planet does have moons, but they are extremely small, andare more akin to glorified asteroids than to substantial moons like Earth's Luna.
An additional note regarding Midnight, it is a time in wich the fabric of reality seems to... loosen, a small bit. Shadows themselves seem almost to come alive at night, and all a manner of things moves about in the dark and the magical glows which would not be seen in the daylight. Many of these things are not friendly to the living, especially on land, and as such most cultures tend to avoid going out during midnight almost entirely--at lest in more rural locations, without artificial lighting. Qaoan'ju are unusual in this sense, as their migratory flights sometimes lasting days at a time without landing, they have no such taboo about being outside of shelter during the hours of midnight, the two small moons and the stars being more than enough to light their way, in their minds. Flying in a storm, however, is quite a bit more dangerous.
the yapperrrr
ok so like i offhandedly posted abt it earlier but im actually gonna make the rambling from the questions i got on art fight into some posts for easier access later!!!! will post each question in parts and under a readmore bc i YAPPED. Notably, the responses end up being only partially and/or tangentially related to the questions, but hey, info is info!
1- What sorts of magic can they use?
2- What are they like societally?
Generally, qaoan'ju are a highly traveled peoples, living in family and/or friend groups known as na'su-[S.G] (flock). These flocks will go on periodic--although not yearly--migrations, traveling by wing across the oceans, stopping along the way at k!ea-[W.L] ('roosts', which are villages, towns, and cities) and k!ea-[W.L] khao (travel-roosts, which are settlements with only a few buildings, and typically few or no permanant residents. These are akin to Inns, and are resting points for migrating flocks, but not usually much more.) Outside of migration, flocks will typically reside in one particular roost, especially so when mated trios within a flock choose to have children, in which case the Gestaru (one who carries the eggs) will be rendered unable to fly for a time prior to the laying of the eggs, and then the hatchlings will take a number of years to become fledged. Typically, most flocks will delay migrations if a gestaru is unable to fly, or there are unhatched eggs, although some particularly large flocks may have more strict migrational schedules--or even not have all members migrate at once, only doing so in groups which contain only a portion of a flock!
These larger, more organized flocks end up making up the dragonfolk's closest equivalent to a body of government--as those of the flock in a leadership position (often groups of the wiser elders in tandem with a number of more impassioned youth) tend to make decisions which can in some cases affect the whole of a roost. qaoan'ju aren't a peoples who tend towards violence as a means to solve conflict, and so even when things go awry between flocks or even within them, full-scale combat is a very rare way to solve their problems. There are instances of it, but violence, especially at sea, quickly results in loss of flight and then death in the waters below, so it is largely avoided save for in hunting practices.
Technologically, dragonfolk aren't wanting by any means! Most of their structures and contraptions are built largely with grown materials such as wood and fibers and the like, but they also make use of natural stones and in some cases, ores traded with their flightless neighbors which reside on the flatter islands (and sometimes within the lower levels of their sea-spire cities) Their technology could be likened visually to the drawings of Da Vinci, being primarily wood, fabric, and fiber coming together in mechanical contraptions for their needs. The wood and fabric isn't the only aspect to this, however, as the use of magic is very tightly interwoven into their daily life! E'rahnian spellcasters can imbue objects with magical properties, this is easiest when something is crystaline, but can be done with a variety of other materials as well, especially if runes or crystal-infused ink is used! One notable example of this is trade-currency! Qaoan'ju don't have any one centralized currency, but they utilize trinkets, beads, and other small valuable things strung up on strings as a form of currency! Trade is still especially common, especially amongst crafters and fishes, but trinket-chains are steadily entering more common use. these chains are tipped with pieces of metalwood imbued with small portions of electrical magic as to give them magnet-like properites, so that the chains can be easily opened and closed to take trinkets on and off of them!
Some of the common technologies you'll see in towns are things like lifts--elevators, utilized by pups (pre-fledgling young), carrying gestaru, the disabled, and other non-flighted sophonts visiting or residing in their cities! Liftoff/Landing overhangs are quite common as well, since qaoan'ju typically take off via dropping from the sides of cliffs or off of ledges! In tandem with that, is isn't uncommon for qaoan'ju buildings and pathways to have a blend of ramps, staircases, and even ladders! more open, high-traffic areas tend towards the former, and smaller more personal-use areas tend towards the latter! Despite their taur-like builds, they're actually excellent climbers, their hands and feet, less-so their wingfeet, having excellent grip on rocky cliff faces, and they can even rotate their hindclaws backwards to climb face-first down cliffs, like squirrels! Additionally, various wind-powered contraptions are a common sight on their cities, seeing a wide variety of uses. Not least, the use of wind vanes, dangling chimes, small windmills, and other similar idle things that allow an individual to easily view the speed and direction of the wind prior to takeoff--while they're naturally quite in-tune with the winds, an extra view can always help! especially for those taking off from a launch-point where the city is blocking much of the wind!
3- What sort of clothing do they wear?
What they wear depends a good bit on what they're doing! Dragonfolk don't really have much in the form of a nudity tabboo--at least not one socially enforced quite so heavily as that of the US and many other regions on earth. The genital area, which is located between the hindlimbs, is not expected to be covered by clothing, and the vast majority of dragonfolk do not do so. At rest, all genetalia is internal, and when standing the region is visually hidden by the wing membranes and those which attach the back of the legs to the tail. One could go about their day-to-day life fully nude and it likely wouldn't get more than a cursory glance here or there. That said, they do wear clothes! Casual daily clothing tends to consist largely of cloaks and drapes made of light, breathable fabrics which lay over the foretorso and back, all of which come in a wide variety of colors and patterns which dragonfolk use to express their individual preferences and self! They place a lot of value on color and the symbolism they percieve for it, so when dying textiles many individuals will choose their colors quite carefully. Those who don't anticipate needing the use of their hindlimb fingers will often wear shoes of some sort--typically fairly light sandals, but sometimes hardier shoes depending on the work, sometimes with decorative drapery. Said decorative drapery, typically hanging strings and fabric, is quite common in their garments, most often as borders to cloaks or as jewelry in its own right!
For the particularly scholarly, poetic, creative, and sentimental, the drapery can be in the form of chains of songbead; a form of 'writing' which qaoan'ju have utilized for far longer than their more 'expected' inked language, where beads of various shapes and materials are strung together to indicate meaning! There are standardized forms of songbead which aim to indicate phonetic and crest-colors individually, similar to the more modern form of their writing system, but many individuals utilize personal forms of songbead with meanings that only few--sometimes only the individual--know the true meaning of. These more personal chains--and sometimes those laid out for wayfinding on spires and islands without settlements--can utilize materials and items not ordinarily seen in more standardized forms of songbead, such as the scales of fish or teeth and bones.
Animal hides fashioned into leather make for a common material in clothing, especially for the more functional straps, harnesses, and heavy dudy bags utilized by migrating flocks. E'rahnian leathers range from various shades of purple, to earth-like browns, to cooler blueish greys, all in a wide variety of values, from quite light leathers to ones so dark they appear black. The methods used to create leathers is mostly similar to that employed on earth, so the texture and general appearance can be expected to be much of the same. The straps and harnesses the leather is utilized for is primarily that of flight gear--fittings which migrating qaoan'ju utilize to carry large packs and attach safety lines to their flockmates as to avoid being separated in the event of dangerous winds and to be able to lead those who are sleeping during long flights Flight harnesses, and some varities of sandals, typically involve a form of minor surgery--the use of an iifa-heated implement of some sort to burn a careful hole in the wing membrane; one just large enough to allow a leather strap to be woven through, but small enough that the resulting gap won't interfere with one's flight. Typically, these incisions will be placed just behind the midlimb shoulder and just behind the hindlimb, near the base of the tail. For midlimb sandals, incisions are sometimes made just above the dew-toe, although many varieties of sandals exist which do not require an incision to be worn.
Jewlery and other accessories arequite typical as well! Most jewelry will be in the form of the aforementioned songbead, but some qaoan'ju will have metallic jewelries, most often made of tin, copper, zinc, gold, or any alloys thereof. These metals are almost exclusively obtained via trade with other E'rahnian Sophonts, as qaoan'ju don't have focused means of obtaining notable quantities of metals themselves. Metal and dyed leather or fabric bands on the forearms, forefingers, hindfingers, neck, and tail are popular. As is jewelry which utilizes the crest-hole as an anchor, as the opening extends across the front of the crest, allowing things such as rings and bands to be placed as decoration without any peircings. that said, qaoan'ju do practice piercing for jewelry, often in the thin membranous skin on their wings, hips, and tail tip, although peircings through the lip, beak, or beam of the crest (area in front of the nasal opening) are not unheard of.
Nail caps are also quite a popular form of accessory, in combination with them being an important tool for a number of professions! while qaoan'ju do utilize a written language, they do not emply the use pens or similar tools to write with, instead, they use nail caps which have been carved as to hold onto ink in order to write, not unlike the carving present on dip pens and glass pens! Those who write for long periods of time near-daily may choose to instead have their writing nail itself carved, but the safety of this practice is somewhat debated. Nail caps aren't just for writing, though, as many will use them for decorative or protective purposes as well! For example, fishers and hunters will often wear safety caps on their fisher's claw when not working, as to avoid injury and to keep the long, curled nail sharp (the fisher's claw can grow to be quite large, if not regularly trimmed!). And, of course, colorful and patterned nail caps for decorative purposes are popular, especially amongst those who like to accessorize.
Below included a couple different drawings by myself and my friend @the-carcass-collective which feature clothes! the sketch included here is the most recent, but all of these image include concepts which still remain in dragonfolk clothing--albeit with a large degree of simplification and stylization, especially in things like the plain patterns of the foretorso cloaks and the relatively modern appearance to the leathers.
the yapperrrr
ok so like i offhandedly posted abt it earlier but im actually gonna make the rambling from the questions i got on art fight into some posts for easier access later!!!! will post each question in parts and under a readmore bc i YAPPED. Notably, the responses end up being only partially and/or tangentially related to the questions, but hey, info is info!
1- What sorts of magic can they use?
2- What are they like societally?
Generally, qaoan'ju are a highly traveled peoples, living in family and/or friend groups known as na'su-[S.G] (flock). These flocks will go on periodic--although not yearly--migrations, traveling by wing across the oceans, stopping along the way at k!ea-[W.L] ('roosts', which are villages, towns, and cities) and k!ea-[W.L] khao (travel-roosts, which are settlements with only a few buildings, and typically few or no permanant residents. These are akin to Inns, and are resting points for migrating flocks, but not usually much more.) Outside of migration, flocks will typically reside in one particular roost, especially so when mated trios within a flock choose to have children, in which case the Gestaru (one who carries the eggs) will be rendered unable to fly for a time prior to the laying of the eggs, and then the hatchlings will take a number of years to become fledged. Typically, most flocks will delay migrations if a gestaru is unable to fly, or there are unhatched eggs, although some particularly large flocks may have more strict migrational schedules--or even not have all members migrate at once, only doing so in groups which contain only a portion of a flock!
These larger, more organized flocks end up making up the dragonfolk's closest equivalent to a body of government--as those of the flock in a leadership position (often groups of the wiser elders in tandem with a number of more impassioned youth) tend to make decisions which can in some cases affect the whole of a roost. qaoan'ju aren't a peoples who tend towards violence as a means to solve conflict, and so even when things go awry between flocks or even within them, full-scale combat is a very rare way to solve their problems. There are instances of it, but violence, especially at sea, quickly results in loss of flight and then death in the waters below, so it is largely avoided save for in hunting practices.
Technologically, dragonfolk aren't wanting by any means! Most of their structures and contraptions are built largely with grown materials such as wood and fibers and the like, but they also make use of natural stones and in some cases, ores traded with their flightless neighbors which reside on the flatter islands (and sometimes within the lower levels of their sea-spire cities) Their technology could be likened visually to the drawings of Da Vinci, being primarily wood, fabric, and fiber coming together in mechanical contraptions for their needs. The wood and fabric isn't the only aspect to this, however, as the use of magic is very tightly interwoven into their daily life! E'rahnian spellcasters can imbue objects with magical properties, this is easiest when something is crystaline, but can be done with a variety of other materials as well, especially if runes or crystal-infused ink is used! One notable example of this is trade-currency! Qaoan'ju don't have any one centralized currency, but they utilize trinkets, beads, and other small valuable things strung up on strings as a form of currency! Trade is still especially common, especially amongst crafters and fishes, but trinket-chains are steadily entering more common use. these chains are tipped with pieces of metalwood imbued with small portions of electrical magic as to give them magnet-like properites, so that the chains can be easily opened and closed to take trinkets on and off of them!
Some of the common technologies you'll see in towns are things like lifts--elevators, utilized by pups (pre-fledgling young), carrying gestaru, the disabled, and other non-flighted sophonts visiting or residing in their cities! Liftoff/Landing overhangs are quite common as well, since qaoan'ju typically take off via dropping from the sides of cliffs or off of ledges! In tandem with that, is isn't uncommon for qaoan'ju buildings and pathways to have a blend of ramps, staircases, and even ladders! more open, high-traffic areas tend towards the former, and smaller more personal-use areas tend towards the latter! Despite their taur-like builds, they're actually excellent climbers, their hands and feet, less-so their wingfeet, having excellent grip on rocky cliff faces, and they can even rotate their hindclaws backwards to climb face-first down cliffs, like squirrels! Additionally, various wind-powered contraptions are a common sight on their cities, seeing a wide variety of uses. Not least, the use of wind vanes, dangling chimes, small windmills, and other similar idle things that allow an individual to easily view the speed and direction of the wind prior to takeoff--while they're naturally quite in-tune with the winds, an extra view can always help! especially for those taking off from a launch-point where the city is blocking much of the wind!
the yapperrrr
ok so like i offhandedly posted abt it earlier but im actually gonna make the rambling from the questions i got on art fight into some posts for easier access later!!!! will post each question in parts and under a readmore bc i YAPPED. Notably, the responses end up being only partially and/or tangentially related to the questions, but hey, info is info!
1- What sorts of magic can they use?
someone on art fight asked me some questions abt dragonfolk and i wrote like 3,500 words in response lmfao. i love answering questions !!!!
Hailing from the harsh planet of Ettera, Knights are the only sophont in the Zhagaviit system made of two consciousnesses. ---
At last, here they are! Nearly finished with redesigning every Vivere 44 species. These guys are retconned werewolves which I posted about some time ago. You might have noticed I brought back some space unicorn aspects as well! They've been through so many design changes but I've finally settled on something solid.
More information below!
hey brain can we maybe not get overwhelmingly obsessed with someone else's interpetation of a conlang in the middle of fucking art fight?????
more slugsign calligraphy
the signs here are "mountain (<- this ones a homebrewed sign inspired by the "five pebbles" sign) shelters stay bugs". this one was made for a dnd campaign with bug people (and this is the name of the nation "mountains that shelter staying bugs")
two different styles of slugsign calligraphy