...I really need to stop deleting all my social media accounts whenever I have a really bad fit of RSD and depression.
And while I keep telling myself that, it keeps happening.
Show & Tell

titsay
ojovivo
Fai_Ryy
I'd rather be in outer space đ¸

if i look back, i am lost

ellievsbear
he wasn't even looking at me and he found me

Andulka
No title available

oozey mess
2025 on Tumblr: Trends That Defined the Year
Game of Thrones Daily
NASA
h
The Bowery Presents
let's talk about Bridgerton tea, my ask is open

tannertan36

⣠Chile in a Photography âŁ

gracie abrams
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@systembomb
...I really need to stop deleting all my social media accounts whenever I have a really bad fit of RSD and depression.
And while I keep telling myself that, it keeps happening.
Hi, I'm Kareem Rahma, I'm on the L train, and this is Subway Takes. Mr. Selch, what's your take?
My take is that the world of men is incomplete, fractured, and less than animals, and you shouldn't feel guilty about ushering in several apocalypses to reunite their sundered souls.
Look around this car! Look at them! Half of you are staring at your phones showing you this base droll that passes for entertainment, the other half are paying $18 for oat milk lattes, and not a single one of you can cast creation magic to manifest a magnificent concept out of pure aether. You're barely alive! If I step on an ant, is it murder? No. So why should I be judged for Rejoining a few broken worlds? Itâs basic logic!
So Emmitt. That is your name, Emmitt? You do understand that because of your actions, the only person born in the last thousand years is a Lalafell named Tataru? So, should we accept your judgement of our "lesserness" when you yourself are the one responsible for it?
I won't publish the ask (they asked me not to), but I thought I'd still answer it publicly!
no, royalties are not a significant source of income for most authors. if you wrote something like Project Hail Mary, then absolutely, the royalties would be substantial! but that's like winning the lottery. Ryan Gosling is not starring in the movie adaption of most books.
when you sell a book to a publisher, you get what's called 'an advance against royalties'. it's usually split into multiple parts, so you might get one third for the initial sale, one third for the final revised manuscript, and one third on the publishing date.
an advance against royalties is the publisher saying "we believe you will eventually make X amount in royalties, so here it is ahead of time." and then you don't actually see any money from royalties until the advance is paid off. most books do not make enough in royalties to pay off the advance (I have two children's books and one fiction book, and have yet to see royalties for any of them).
advances are still great, but you need to make them stretch! for instance, last year my net income was about 30k Canadian (21k USD), which is fantastic when you consider that I mostly made it through writing. but I'm definitely not a millionaire. I can live off my writing (not trying to undersell that!) but I'll probably remain in a low income bracket for the foreseeable future.
this isn't meant to discourage anyone from seeking out writing as a career! however, there is a reason that many authors have alternate jobs with writing on the side. or, you know, rich spouses.
this isn't me making a fuss about pirating (I've pirated way too many shows to run my mouth on that lmao), but there IS actually a financial incentive to having people buy your books!
buying books shows the publisher that they can make money off you, which means they're more likely to give you advances for future books. and advances are what authors live off (if they don't have a side job). that's why I always push pre-orders so hard! you have to be a racehorse worth betting on, or else they send you to the glue factory....
if I can offer one alternative to pirating: asking your library to stock the book also helps authors, and doesn't cost anything. the only downside is the patience required.
OOPS yes, @stjohnstarling makes a good point! everything I'm saying is from the perspective of traditional publishing, but it's a very different game if you're a self-published author
I will also add that this is why pre-orders can make a HUGE difference to authors - because if there's enough hype, publishers can pull more levers to build that momentum and reach more readers to help authors earn out their advance faster.
TBH this whole thing is also about why we *need* to be pushing back against "write from the heart, wanting to get paid is clout chasing/immoral/scamming/whatever" takes.
On the Hegemony of D&D 5th Edition
A year ago I published Scavenger: Caches and Prizes, a third-party campaign setting for the Traveller system, or rather itsâ Open License fork Cepheus Engine. I chose that system because I wanted to run campaigns based around salvaging wrecked spaceships and Cepheus has a granular and modular ship design system that lends itself well to breaking ships down for parts. Additionally, it doesnât have ridiculous stat inflation for characters, regardless of which version you use your âhit pointsâ are unlikely to ever exceed 30 and there are consequences to even taking light damage. While your combined characteristic and skill modifiers are likely to stay within the +1 to +3 range through the whole campaign, with +5 being extraordinary. And rolling 2D6 instead of 1D20 introduces a bell curve that mitigates the âswinginessâ of single-die rolls while making criticals more rare and thus more dramatic when they happen. But this spring a crowdfunding campaign to convert Traveller to D&D 5th Edition was funded within minutes of launch. This was part of the larger trend of â5Eâ conversions thatâs been going on for the past decade or so. Creators taking advantage of the Open Gaming License and most gamersâ familiarity with the system to promote their works. Or GMs getting frustrated with the difficulty in finding players for their favorite games and homebrewing conversions, even when the original system had a shorter rulebook than the 5E PHB. And this isnât even the first time that this happened, when the OGL was first developed for 3rd Edition there was a wave of both official and fan-made conversions of other games. Including one for Traveller. And they died out swiftly, most D&D players werenât actually that interested in playing a different campaign setting kludged onto their beloved game, and players of the original games preferred the original systems. And then Wizards of the Coast switched to 4th edition which did not have the OGL, finishing the conversions off. Then the 5th edition was published in 2014 and brought back the OGL, which led to another boom in third-party content and setting conversions. But then Hasbro got a new CEO who took offense at the notion of other publishers making money off their product and in 2022 they tried to rewrite the OGL so that theyâd get a cut of all third-party sales. Of course, most small publishers would go bankrupt if they had to pay the rates that Hasbro demanded, resulting in a massive backlash until Hasbro backed down. But the ill will that Hasbro had garnered clearly didnât stick around, as now it seems like every game designer has to keep D&D 5E in mind. Itâs not dissimilar to how everyone knows Amazon is evil but indie writers need to publish on them because no other self-publishing host has the same reach. Even Renegade, who designed their own âEssence20â system, are switching their games to D&D5.5. And thatâs not even why the Open Gaming License was developed in the first place, that document was intended to keep Dungeons and Dragons alive in the event of another publisher going bankrupt. TSR, the company Gary Gygax and his friends founded in order to publish D&D, went under in the 1990s, which would have relegated the game to an out-of-print collectorâs item until it reached the public domain, if they hadnât sold the property to Hasbro. Or not. As demonstrated by the Old-School Revival movement, you canât actually copyright game rules, and at least half a dozen different publishers have taken advantage of that fact to put out games that are either slight modifications of 1st and 2nd edition D&D, or straight-up copies. With all the cruft and inconsistency those early games had. Now then, I feel a bit obligated to clarify something, yes, I backed Traveller 5E, I wanted to see how they manage ship design and combat. And I donât care if you try to convert Scavenger to 5E or any other system, I was honestly considering Starfinder but Paizo announced the 2nd edition around the time I was writing and I didnât know what to expect. Now that SF2 is out you might be able to run Scavenger using the vast amount of material just on the PF2 and SF2 wikis, most of the animal-like ancestries should fit if you cut out the more overtly magical feats and heritages. And the Awakened Animal ancestry from Howl of the Wild should cover the rest. Additionally, Stellagama has published a fantasy-oriented version of the Cepheus Engine, Sword of Cepheus, that should be compatible with Scavenger for campaigns on low-tech planets. But will I ever write a conversion myself, well⌠Maybe for Shadowdark.
Posted using PostyBirb
Letâs take a look at what was the initial goal of the OGL back in the day. TLDR: The primary goal of the OGL was to save the tabletop RPG market from economic collapse by standardizing the industry around a single, compatible rule system (the d20 System), shifting competition from creating new game rules to creating new game content. WotC believed that the commercial tabletop RPG market collapsed between 1993 and 1996 due to the over-proliferation of different, incompatible game systems.
Much of the information in this FAQ relates to copyright and trademark law. This FAQ does not constitute legal advice. Readers are advised to consult their own legal counsel before proceeding with any d20 System project. Permission is granted to reproduce this document, in whole or in part, provided that this notice is preserved intact. Please send comments, questions or feedback to Andrew Smith.
Q: Why is Wizards of the Coast pursuing this strategy?
A: The company believes that one of the major factors which caused the collapse of the commercial tabletop RPG market from 1993 to 1996 was the proliferation of different, incompatible, core game systems.
The company believes that when many different game systems proliferate in the market, they cause significant problems with the shared rules knowledge and preferences between communities of players necessary to sustain a long-term, commercial market for RPG products.
The company has decided it is possible that consumers can be educated to understand the problems of system over-proliferation, and for those consumers to apply pressure to publishers to use standardized systems.
To jump-start that effort, Wizards of the Coast has created the System Reference Document, and the Open Gaming License (OGL) to allow royalty free, nonexclusive use of the game system at the heart of Dungeons & Dragons by anyone who wishes to do so, for both commercial and noncommercial works.
Wizards of the Coast believes that by doing so, and by educating consumers about the benefits of Open Games, the fundamental economics of the tabletop RPG category will be improved. One (obvious) consequence of this strategy is that if it works, Wizards will see significant, long-term financial benefits. Thus, the company sees this as a win-win situation, where it can benefit along with, rather than at the expense of, other publishers.
Q: Could Wizards of the Coast decide to stop supporting the d20 System?
A: As with all things large corporations sometimes do, there is always a chance. The chances of the company doing so are remote. As long as Wizards of the Coast is in the business of selling Dungeons & Dragons, it will be in the business of selling and promoting the d20 System.
Q: Does Wizards of the Coast want to destroy competition in the gaming industry?
A: The company would like to see the number of widely distributed roleplaying game systems reduced.
There are people who see these two objectives as synonyms. There are real-world examples that prove that not to be the case.
There are numerous examples of successful, thriving publishers who focus on making products that are compatible with other game systems. Having a âhouse systemâ is not a requirement for being a roleplaying game publisher, despite the fact that those two ideas have gone hand-in-hand for nearly two decades.
The company believes that this is a market where diversity is more harmful than beneficial. The competition in the tabletop RPG category will (if the OGL/d20 strategy is successful) shift from producing competitive RPG systems to producing competitive RPG products that share a common system.
Q: Does Wizards of the Coast think that the d20 System is the only RPG that should be published?
A: Nobody at Wizards of the Coast believes that OGL/d20 will cause the market to reject all other RPGs. There will always be a market for game systems produced by publishers who are determined to forge their own path, or to push the envelope of design. And there will always be people who find different game systems more entertaining for different types of games and different genres. Over the long term, however, Wizards of the Coast hopes that the systems which are widely available in the market also become Open Games, and that instead of supporting dozens or hundreds of different games, the market chooses to support a just a handful.
Q: What does Hasbro think of the d20 System/Open Game concept?
A: The basic ideas were presented to the CEO of Hasbro in 1999 as a part of a wide-ranging overview of the companyâs Research & Development efforts.
In the great scheme of things, Hasbro as a corporation doesnât care one way or the other about Open Games and the d20 System. In fact, the RPG business itself is just barely large enough to be broken out as a separate line item in the financial accounting that Wizards of the Coast provides to Hasbro.
In short, Hasbroâs management and oversight will be a non-factor in the success or lack thereof of the OGL/d20 experiment.
Q: Is the d20 System just another term for âDungeons & Dragonsâ?
A: Yes and no.
The current version of Dungeons & Dragons is the basis for the d20 system. The market research done to determine what gamers wanted out of an RPG game was used to determine what kinds of rules, and what level of complexity, would go into the game.
That foundation was also used to produce the Star Wars roleplaying game, and it will be used to create a number of future products now in development at the company.
Over the long term, the two identities will separate. Dungeons & Dragons will mean the specific brand identity of that game, and d20 System will mean the common shared rules and systems used by many different games.
Q: Does a d20 System game have to have classes and levels?
A: No. Nothing in the licenses or the System Reference Document require the use of classes or levels.
Q: Does a d20 System game have to have Armor Class and hit points?
A: No. Nothing in the licenses or the System Reference Document require the use of Armor Class or hit points.
Q: How can Wizards of the Coast publish d20 System games without using the Open Game License?
A: Since Wizards of the Coast is the original copyright holder of the content in the System Reference Document, it is free to license that content in many different ways. One way is through the various tabletop RPGs the company publishes. Another way is through the Open Game in the System Reference Document. A third way is to computer game publishers who use the game in their software.
If and when Wizards of the Coast chooses to include Open Game Content from a third party in any of its games, the company will have to follow the same terms and restrictions as everyone else with regard to that Open Game Content. However, as long as everything the company publishes is strictly its own property, it need not do so.
Q: Will Wizards of the Coast release other RPG games it owns as Open Games?
A: There are no plans to do so at this time. Since one of the objectives of the OGL/d20 project is to reduce the number of widely distributed game systems, releasing other games using the OGL would be counterproductive.
At some point in the future, the distinctive and unique elements of various games Wizards of the Coast owns may be incorporated into the System Reference Document to allow their widespread use as additions to the basic d20 game itself.
Also, there may be official âconversionsâ created between various other games and d20.
At the moment, active no work is being done on those aspects of the business.
Q: How will consumers learn about the d20 System Trademark?
A: Wizards of the Coast is committed to a long-term marketing strategy focused on raising consumer awareness of the trademark. There will be a constant effort made to draw attention to the mark and to explain its value to the market. Wizards gains tremendous value from this effort just by linking its own game products together in the consumersâ minds, so there is a practical reason to continue to fund that campaign.
Q: Wonât publishers make lots of variations of the d20 System concept, confusing players?
A: Sure, theyâll probably try.
However, using the OGL, anyone who wants to can âfixâ that content and publish the fixes, returning the variation to the core d20 system known by hundreds of thousands of gamers. And if those âfixesâ are more popular than the variations, pretty soon, the âfixâ will become the standard, and the variation will become a curiosity known only to a few people.
Over time, if the effort to vary the basic d20 System rules keeps failing, the number of people who attempt it will decline. At some point far in the future, commercial publishers may stop bothering to try at all.
The interesting thing about âopenâ projects (software, tabletop RPGs, etc.) is that they tend to suppress, rather than encourage âforksâ. Since everyone has the right to take an âopenâ project and make whatever changes are necessary to conform to the public standard, those who try to deviate from that standard are often perceived as wasting everyoneâs time, and being disruptive to the value of the shared community experience. Innovation happens at the edges of the envelope, rather than at the core. Changes to the core require a general consensus from large numbers of people to be successful, otherwise theyâll just be ignored or âfixedâ to maximize compatibility.
In fact, one of the biggest groups affected by this force will be the Wizards of the Coast tabletop RPG Research & Development team. When the time comes to make a new edition of Dungeons & Dragons, theyâll have to make a very persuasive case to the market to adopt any changes to the core rules they want to make! The R&D team has already made some variations close to the core. The Star Wars rules include a different system for tracking character health, the Vitality Point/Wound Point system. Only time will tell if two variations that close to the core will both be supported by the market.
Go to the d20 System main page for information about the d20 system or check out the d20 System message boards for lively discussion.
Donât believe a *word* of what Hasbro said in that. Seriously, donât.
As for âthe OGL keeping D&D alive in the event of another publisher bankruptcy,â I donât believe that either. The whole thing stank of an impending rug pull, and if WotC had done it in the fall of â07 then itâd have taken out the entire sector. The publishers whoâd survived and kept their own mechanics wouldnât have had the market share to capitalize on it.
I wouldnât be surprised if the reason they waited until 2022 was because they fired whoever they had watching the sector to see how dependent everyone had gotten.
⌠you havenât lived until youâve offered to GM a non-d20 game, and discovered the table is a bunch of proud d20-only gamers who wonât even consider learning a new system.
Finished the assault squad- I needed one more chainglaive- and finished doing a captain as well.
I know, scale issues with the bolt pistol. I'm still getting everything worked out. It should be 85%, but the one I did at that size wound up being a right- handed pistol... and the sword was right- handed. D'oh!
It's a pretty decent force now. Two full tactical squads, chaplain, and now an assault squad and captain.
"Even if it makes cards that we could not easily make anywhere else?" Honestly, yes. I obviously can't speak to how easily obtainable the new cards of Mystery Booster will be, but a world where they exist but are prohibitively difficult to obtain and one where they don't exist at all is factionally the same for a lot of people. These are very similar to Secret Lair exclusive cards and if you felt you needed to put those in mass market products you should do the same for these too.
Thereâs some tension here between the desire for more niche designs and the desire for everything to be available through your local game store. Mystery Booster Commander Edition is making some cards that most likely would never exist otherwise.
Sounds like a poll.
Card X is a very niche design than will make a small segment of players very happy. The only place we could make it is a limited release. Which would you prefer?
It get made even itâs harder to acquire
It not get made.
I canât (or wonât) choose.
"...that will make a small segment of players very happy."
No. Never do that, Mark. It's villain behavior. "A small segment of players" will inevitably wind up being a gamebreaker in a way that the Black Lotus (or two Moxes)- Channel- Fireball turn one combo would only be able to dreaming of.
(suspicious glittering pink mist coming out of its joints) "hug the doll? hug the doll? hug the doll?"
*latches on to you* "doll? doll?"
before you can react to it you feel yourself being hollowed out, skin getting replaced with porcelain as it becomes impossible to move, your body becoming completely inanimate. your heartbeat is slowly replaced by the hypnotic ticks of clockwork, your mind is disoriented yet calmed as your brain is kneaded, compressed and shaped into a new crystalline core. what started as panic recedes into comfort. everything feels softer. peaceful. slowly you can move once more. ball joints have formed, the new articulation is strange yet natural. you, or rather that one, have become a doll.
"doll :)"
hug the doll â3
do it now â3
Instructions unclear. Hugged the doll, and now my plastics have turned red and there's a fractal- edged rapier attached to my hip. Please advise.
We're at the "JK Rowling is personally funding litigation to try and destroy AMNESTY INTERNATIONAL" stage of rabid UK terf brain.
Screenshot via Alejandra Caraballo @esqueer.net on bluesky
Tldr Amnesty International, global human rights organisation, published a report called 'A growing threat: the anti-rights movement in the UK'. In it is detailed, amongst others, a whole bunch of transphobic groups and organisations, including Beira's Place, JK Rowling's trans exclusionary sexual violence support service. JK Rowling threw a shit fit and got Amnesty to take the report down by threatening libel. This was obviously not enough, because you can't appease a fascist, so now she's going to bankroll a bunch of lawsuits anyway through the JK Rowling Women's Fund.*
You can read an archived version of the report here, please save it and share it.
*Not so friendly reminder there is no way to engage in the wizard books without enabling this shit.
So what I don't get here is why Amnesty International hasn't tried for the "... but it's true and we can prove it" defense. Because everything she's done is provable.
Or did that get done away with at some point?
This is why Pride is not just a party. It's a joyful celebration, but it's also a pointed and colourful two-finger salute to a world that stood back whilst so many of us died. And we'll never go quietly, never again.
Is this a fantasy world a writer put all their kinks in, or is it a kink world they wanted to write a fantasy in... hmm...
The two like to derail each other, don't they?
Handmade creations distributed to raise funds for charity prompt complaints to police
Some appear to have been made from Nicholson Bakerâs 1994 erotic novel The Fermata, with at least one containing sexually explicit passages. Some of those who received the hedgehogs defended the man who made them, saying only some contained explicit content and it was just a mistake. One woman said her four-year-old was âabsolutely obsessedâ with her paper creation, which was made using pages of Rosemary Enrightâs The Walled Garden. âOversight? Yes,â she added. âI donât believe [there was] any malicious intent.â Others were eager to get their hands on a hedgehog. âWhoâs the old guy making them? I want one,â said one man, commenting on the Wirral Globe story. âIt would be especially fun if it was made from an erotic novel. If anyone knows him, tell him Iâll pay postage.â
Who in their right mind is going to try to read a book that's been turned into papercraft anyway?
This feels like another of those "I am a Concerned Parent⢠and I demand you censor the world to make it safe for My Childâ˘" situations where the kid later grows up and refuses to talk to their parent because of how emotionally abusive they were.
remember in p.e. when they'd take a bunch of insecure teenagers & be like "today we're going to play basketball" and then not teach you how to play basketball. and then put you in a group with guys who were obsessed with basketball and would get mad at you for not knowing how to play basketball. why did they do that
That was literally me for every sport, somehow *except* basketball (ball thru hoop, must dribble) and soccer (ball into goal). But those two sucked anyway because my own team would go to extremes to make sure I never got close to the ball.
...baseball, though. At school it was like "yeah, so we got you a pinch hitter and a pinch runner so you don't have to worry about striking out" and at home the little league kids were all like "you're the all- time outfielder." Almost never got to even *swing* at the damn ball.
In the time I have spent consuming media that involves popular bad⢠male characters and/or M/F ships where the male character is morally gray or outright evil or conflicted or basically anyone who isn't completely safe and defanged, I have often comes across this statement and its countless other variations.
"Stuff like this is made to brainwash young girls into thinking that they can 'fix' dangerous men. Such girls usually end up in abusive relationships and their parents are right to worry."
It is rather strange to come across such a gross generalization, operating on an assumption that girls are blank slates whom anyone can manipulate and who can't distinguish between real and make believe on top of it.
In my entire "career"(if you can call it that) of engaging with fiction , the girls and women that I have run into in fandoms happened to be some of the most intelligent, talented, cool, witty and insightful people I have ever met. I've devoured the fics they have written. I have delighted in the arts and edits they've made. Their perspectives and interpretations about the characters and their relationships are genuinely fascinating to read about regardless of whether I agree with it or not. They are the ones who are most often at the receiving end of the antis' ire for no valid reason but they just keep deriving joy and inspiration from their favourite characters and ships and keep sharing it with others through stories, art and thoughts. They are not just smart but incredibly resilient, sensitive and aware not just about the media they consume but about the world around them and its issues.
I look up to their brilliance. I marvel at their passion. I admire them. I adore them.
my thesis
You like the good guys, it's "setting unreasonable expectations" or "boring". You like the bad guys, it's "dangerous programming" or "setting a bad example".
I'm starting to think that maybe we aren't the problem. *eyeroll into eternity*
In my experience, the women I've met who chose terrible boyfriends were choosing someone who treated them better than their parents did. Someone who gave them more agency in some way. Someone who was a breath of fresh air by comparison.
People don't go from a dysfunctional household straight into a healthy one. They gotta make a few detours where every major relationship is a step up in one or two ways while they're on their way.
Of course, the parents of these dysfunctional households see it as "my daughter joined a cult" or "my daughter was brainwashed by that good-for-nothing" or "my daughter moved to the city and started making money and forgot all the principles she was raised with".
It all boils down to "my daughter chose someone over me".
The media is just a scapegoat.
TBH we probably ought to be talking more about why so damn many *men* have this weird possessive/incestuous thing about their daughters, and why we allow them to frame it as "protection."
I still remember a dad telling me that Texas has two legal ages: seventeen if a girl moves out immediately, or nineteen if she keeps living with her parents. And that Texas' Statutory R--- law can get triggered by a simple "dinner and a movie" date. So now that I'd just turned eighteen, I couldn't date his also- eighteen year old daughter.
... he was lying, of course, but I wouldn't find that out until years later.
Add to that Freud's issue with having to change "these daughters of rich and powerful men who could sue me into bankruptcy just confided to me their dads are molesting them" into "all girls have fantasies about their dads" and... yeah.
Gee, who knew
ChatGPT uses too many dream sequences and Gemini wonât stop describing characters.
AI also more often avoids subplots and fails to play with time jumps and flashbacks. The systems overwrite passages about the body and senses. âWhere a human author might write that a character âfelt afraid,â AI renders fear as a tightening chest, cold sweat, and dimming lamplight,â the study said. Humans also spin more complicated narratives involving more characters and locations than AI can handle. Humans also reference other works of fiction, specific people and places in a way that AI struggles with.
Surprise. (Not.)
Ok, wait, slow down a second. I'm getting mixed signals here.
Overwriting the body and senses, isn't that "show don't tell" done the way we're supposed to?
Not doing time jumps and flashbacks is IIRC a trait of good Modernist fiction. Especially flashbacks. Two different creative writing profs talked at the whole room in two different semesters about how we should never use them (and I don't think I've seen them done well anyway so the old jerks might have a point).
So what the heck is going on?
I mean, my first thought is that it's doing what reading critics *think* the writing process entails, but... I also tend to be wrong about too many things.
my English prof teaching abt cover letters today and me trying not to bring up the luke skywalker cover letter post:
@serialrebloggerâ here you go:
@daddyfruit why is this so perfect?
A better strategy is to just not apply to jobs that require cover letters. Absolutely nobody reads cover letters and you will only end up wasting your time writing one, because you wonât get the job anyway. For the time you spent writing a cover letter, you could have applied to multiple other jobs that donât require one
Companies that require them are miserable places to work to begin with. Skip over them
Yeap, pretty much this. You can tailor your resume and fill a cover letter with lies about how you so desperately want to work for Company X, when you really just want to keep a roof over your head and have health coverage; or in the same time you can apply to companies A, B, C, D, and E.
And if you don't get hired, well at least you get the same zero feedback from five companies that you would have from just one.
Publishing it's sadly different because editors and agents still seem to require them. As opposed to, y'know, bothering to read the manuscript you sent them. Because we both know you want to get published and need an editor and agent, but somehow they get to enforce stupid tests of obedience.
hot take in a roundabout way i think that's also why so many of us opt out of becoming parents ourselves
What I was trying to figure out how to say but couldn't so I just reblogged it, is iIt's an uphill fight for a lot of us, and why some of us ended up developing whiny personalities and/or a lot of learned helplessness.
Solving the problem would be disobedient, so all we can do is complain about it until something happens or somebody decides to write us off as being too whiny. And then we get bitched out later for not bringing up a real problem, because we're used to getting ignored or told to shut up.
Homemade Electrolyte Mix
Guess what, folks! It's summer! And it's gonna be a hot one, because they all are, recently :(
Did you know you can lose about a liter of water, a gram of sodium, and 300mg potassium in an hour of profuse sweating? If you're working outside in the heat, or even just existing in a very hot and humid environment, you're gonna want to replace the electrolytes you're losing, and you're gonna have to be purposeful about it.
But electrolyte drink mixes, while convenient, are surprisingly expensive for what they are. So I'm going to give you a top secret recipe that you can whip up for literal pennies that will replace what you're losing in sweat.
1 liter of water
1/2 tsp table salt (about 1g of sodium)
1/8 tsp potassium chloride salt substitute (about 350mg potassium. NuSalt is a popular brand, it's sold near the salt at the grocery store. If you don't have this, replace 6oz (180ml) of the water with orange juice or eat something high in potassium, like a banana, each hour you're sweating)
6-8 tsp of granulated sugar (you do actually need this and not a no calorie alternative- sugar helps speed up the absorption of electrolytes in the gut. You can omit if using orange juice for your potassium source, though!)
Lemon or lime juice for flavor, optional
Mix together and drink 1 liter for each hour you're profusely sweating. Adjust your intake so that your pee is light yellow.
If you want to make this mix ahead of time, put 1x the recipe of salt, sugar, and potassium, along with unsweetened Kool Aid powder or crystalized lemon or lime juice, in a small baggie. I do not recommend putting multiple servings worth in a baggie, as the ingredients settle differently and you might not get the right ratio.
NOTE: like any electrolyte drink, it works better if you sip it instead of chugging. If you chug it, you end up pooping out a lot of your electrolytes, even with the sugar.
Source: Where There Is No Doctor by David Werner
I had mistakenly absorbed so much bullshit about sports drinks being "unhealthy" that I learned the hard way that when you work outdoors chugging plain water will NOT rehydrate you properly. great resource thx
But, talk to your doctor if you're on blood pressure medicine. IIRC you're supposed to stay *off* anything with a significant amount of potassium.