BBED: Big Bad Evil Dudes
Hello I'm Ana and I'm planning to make a few of these as a series! Each installment is a different Homebrew BBEG of a different Challenge Rating that is as fleshed out(And hopefully cool and fun!) as I can make it. The art and statblock for each is made by me and I hope you have fun using them, either as they are or reflavouring them. Remember the lore info and stats are there to inspire you to do what you want to do, not as hard rules!
Lore: Some say the Father of Steel was the original attempt at creating an Iron Golem. Others assume he was forged by the elemental chaos long ago. Whatever is true, this tall, floating figure comprised entirely of metal resides in his steel fortress Asthran on the Elemental Plane of Magma bordering the Planes of Fire and Earth.
Once upon a time he was bound to the Plane of Magma by a circle of powerful wizards. He is unable to leave until he breaks the spell cast upon him. There he endlessly schemes with his iron constructs and steel elementals to escape his imprisonment. While he cannot leave, he has powerful mages in his employ ready to transport his servants to the material plane to enact his schemes. Upon arrival they are greeted by his numerous cultists and warlocks who expect to be rewarded when he finds his freedom.
The Father has the ability to control metal even when refined into items like weapons. He considers himself the master of weaponry and armour, and loathes those such as forge clerics who would consider their god greater in mastery.
I couldn't fit this on the statblock and make it tolerable but here are the layer actions!
Lair Actions: On initiative count 20 (losing initiative ties), the Father takes a lair action to cause one of the following effects; the Father can’t use the same effect two rounds in a row:
-Blades and metal spikes emerge from the floor in 10ft cubes centered on three points within 60ft that the Father can see. Each creature within the areas must make a DC 19 Dexterity saving throw or take 5d6 piercing damage. A creature who succeeds this saving throw takes half damage.
-The Father uses his mastery of magnetism to pull creatures towards him. All creatures of the Father's choice within 60ft must make a DC 19 strength saving throw or be pulled to an unoccupied space within 10ft of the Father.
-The Father pulls iron from the walls to forge into servants. 2d6 Azer are summoned and immediately act. They are under the Father's control. Roll initiative for the new Azer or they act directly after the Father(Your Choice). If any Azer are still on the battlefield, the Father cannot use this layer action.










