Humanoid Aliens vs Alien Humans
(Note: OP (me) loves both games)

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Humanoid Aliens vs Alien Humans
(Note: OP (me) loves both games)
Abhuman Regiments be like:
Ogryns, although not famous for their cleanliness and hygiene, carry no diseases or infections. The strong smell that presides around them is entirely natural and should be no cause for alarm. from: The Imperial Infantryman's Uplifting Primer, Matt Ralphs
40k books I need written tomorrow so I can enjoy them between tomes of "Bolter Porn meets Existentialist Philosophising":
-The Cunty Adventures of Arkhan Land.
-The Equally Cunty Adventures of Patience Kys.
-Malcador before he meets Big E (narrated by Isn McKellen).
-Fresh (slave conscript)recruit in Diggaz detachment learns that being an Ork is kind of fun once you get over the fear of death.
-Slaaneshi cult-cunts find out the hard way their drugs don't work on Salvar Chemdogs[Said in brutally Aussie accent].
-Hrud/Enslaver content.
-Tau Gundams getting ground into paste and therefore needing Kroot/Taurelian Dog Soldiers to do the grunt work.
-A-team of Abhumans, the Sitcom.
-Thunder Warriors and Unification War content.
-LOST LEGION CONTENT.
-Omegon's Revenge content.
The Children of The Machine Mother and The Emperor's Warriors
Two examples of the two wacky 40k factions I made up over the years. First one is representative of the lost forgeworld Palumarshus, more well known as the heart of the heretic by adeptus mechanicus standards cult of the Machine Mother, figure of ancient times who supposedly rebuilt the destroyed world as it's last survivor via cloning of new species of abhuman..mixing genetics and species to create something that would be able to reclaim the swampy death world....
By now the world is alive, however it's inhabitants are far from the norm as horns, hooves, scales and claws are common, genetics are mixed up, new species of monsters roam the world and reside on it...and in recent centuries they been able to leave the world as warpstorms surrounding the world subsided.... Trained and armored and augmented on a moon in a different system, this, one of the children of the machine mother roams the galaxy in warbands, seeking to explore the galaxy, find other "pure" humans (even by their standard imperiums standard template is considered mutants) and spread the warm embrace of the Machine-Mother.... The other is the worst space marines ever, creatures of the cursed founding they are the Emperor's Warriors (due to them finding and reading the wrong line in their founders documents, reading the title and thinking it's their name), created from parts of chimeric geneseed experiments that were considered too poor to use elsewhere, they have geneseed flaws of many chapters, often combining into wonderfully horrifying combinations - Such as slowly turning into beasts, craving blood, being on fire, growing bone spines and spikes, being extremely short, getting bouts of rage or deep sadness or even having entire organs work at random....They are small for marines, not all that well organised, lacking actual chapter structure, instead being roaming bands of "mutant gangers" as described by local Imperial Cult hunters of the mutants and while they do posses geneseed, they are not made...propertly, often most implants are done on the spot, to terminally ill children and with little to no psycho conditioning...meaning these marines lack many of fearless qualities of proper marines and even your usual inability to feel love or hatered of Xenos! But...there is a weirdness to them, their genesseed despite mutating and changing, rarely rejects it's recruits...thus terminally ill children rarely die from implantation, some would just grow up and think they are normal people, some join the gangs...and some go and seek out those who saved them and join the chapter....
They do not follow codex astartes, not due to some warped sense of it being wrong, they...just don't own a copy. Most of their chapter traditions are random, rebuilt from stories, account and propaganda found by the chapter's head librarian (who is not a psyker, but rather a rather well known and mostly liked worker in a library of the hive city), and entire chapter is known for petty thievery, lacking proper armor or equipment they improvise, forging plate armour to mimic that of space marines, or repairing ancient suits of power armour aquiring from their "founding days" that now float in the bowls of the black markets, often rebuilding one suit from parts of 40 different ones. By now chapter owns around 25 suits of power armour, none of them compelte or in one place at all times. They use bionics stolen from servitors and weapons either stolen, bought or made by themselves, often mutations due to their geneseed flaws are seen as a blessing, allowing some competence to these poor souls...
If any marines were to meet them...well, they might be deemed traitors or perhaps adorable little lost children....
But do be warned, while under armed, mostly incompetent and made wrong, they come in all shapes and sizes...and if you got them angry enough you will be swarmed by them! And frankly, probably survive....
P.S. for some reason their geneseed does in fact work on female children as well....for they aren't aware such limitations existed
A felinid abhuman with a Cajun accent because my appreciation for Lackadaisy has started to bleed into my love for Warhammer slightly.
Do you think the felinids have toe beans
Yes 100%
I also think that the canine versions (YOU CANT TELL ME THAT WE DONT HAVE DOG PEOPLE IF WE HAVE BOTH CAT PEOPLE, SHARK PEOPLE, AND PLANT PEOPLE) have toe beans
I'm also impartial to think that the Pelagers have toe beans but that's because I just like the idea of toe beans
Cursed ratlings
Ratlings hatch from the torsos of regular humans like Xenomorph chestbursters, exploding the rib-cage outwards in a shower of gore and consuming the organs of the parent before scuttling off into the nearest set of air vents to begin the search for a sniper rifle.