✧ solitary grace

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✧ solitary grace
goro majima
-AMnon
omg....goro majima..........
people be normal about children existing on the internet challenge (failed) (911 called) (gone terrible) (gone violent) (blood spilled) (skin teared) (bones shattered)
-AMnon
GIGGLIGN
Questions 1, 2, and 3 for Amnon and Arras please! ✨
Hmm. This is tough. I have to think of a non durge Amnon lol. Takes some thinking.
1. Hmm the greetings. I don't even know what the levels of approval all are but I'll do my best here.
Amnon:
Neutral: "Did you need help with something?"
Friendly: "Was there anything I could do for you?"
Hates you: "What is the problem now?"
Besties: "it's good to see you, what do you need?"
Romanced: "every day with you is a blessing, did you need anything?"
(He is so polite)
Arras:
Neutral: "Oh, did you need something?"
Friendly: "Always fun to see you. What are we doing today?
Hates you: "Oh it's you again. Can't you bother someone else?
Besties: *laughs in a kind of sinister way* "good, we were getting bored. Hope you've got another adventure planned." (Referring to Kaelarth with we)
Romanced: "Mmm, hello love. Have you thought about the offer yet?" (When you romance him he suggests a threesome with Kaelarth)
2. The tents :)
Amnon: the tent itself is dark gray, inside he has a little holy symbol of Kelemvor and a make shift shrine to pray at. He has a stand for his armor and a training dummy on the outside. I think he would have something as a momento of his brothers but I don't know what. Maybe one of them drew a little family portrait for him.
Arras: His tent is this deep, wine red. And its lavish, so many little keepsakes. All stolen. It's like the hoard of a magpie. Shiny things and mementos of past adventures. Little gifts from Kaelarth. There's a fancy chair to sit in, somehow he even has like a couch. I'm not even sure what he's got. But it's everything. He rarely let's things go
3. Oooh the character quests. Crap. How do I do this for Amnon?
Amnon: The Haunted Paladin. So much of his story is around memory loss. I think without the durge story line there's still some repressed memory thing going on. He's trying to find his family, his brothers. He can't remember what happened to them when he left. He's worried they're in danger. I think maybe he's got some trauma amnesia thing, I don't know if without the urge he kills his parents but he does something bad, something he had to forget and now he has to remember again
Arras: The Lost Sun Elf.
I think Arras or Kaelarth get some clue that might finally solve the mystery of the curse that destroyed Arras' village. And of course it has to be fey related somehow. Something that loops Kaelarth in. This would be a big thing, Arras is a very cool guy, loves fine food, fine companions and everything else. This would be a window into the starving child that still lives in him.
Gosh this was fun. More please!
19 works, PORTRAIT OF A LADY, Artists' interpretation of Tamar with Amnon over the decade, with Footnotes. #182
19 works, PORTRAIT OF A LADY, Artists’ interpretation of Tamar with Amnon over the decade, with Footnotes. #182
Nicolas Regnier (1591-1667)Amnon and Tamar, c. 1650Oil on canvasHeight: 74.6 cm; Width: 107 cmStaatsgalerie Stuttgart Nicolas Régnier (1591–1667), known in Italy as Niccolò Renieri, was a painter, art dealer and art collector from the County of Hainaut, a French-speaking part of the Spanish Netherlands. He is often referred to as a Flemish artist because this term was often used to designate…
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elves of arda ✹ gondolindrim ✹ headcanon disclaimer ✹ @gondolinweek
Turukáno Núrondil was the second son of Ñolofinwë Arakáno, and the King of Ondolindë. On the treacherous journey across the Helcaraxë, Turukáno lost his wife Elenwë to the icy depths, a traumatic experience that altered his fate forever. He was always a serious and fastidious nér, and in Beleriand his character grew even grimmer. He kept his daughter Itarillë close by, quarrelled with his elder brother Findekáno over whether to forgive the Sons of Fëanáro, and soon realized that what he wanted was to never have left the gleaming city of Tirion-upon-Túna. But there was no turning back time, and Turukáno had no recourse to return to Valinórë either. Instead he set his mind to the creation of a new city, safe and hidden, where he would have total control over his life and his loved ones would never be in any danger. First Turukáno settled in the land of Nevrast on the western coast, where he built the city of Vinyamar and spent much time looking out over the Sea, missing the life he used to have. Yet he was not idle: with him in Vinyamar were his cousin Laurefindil, a charismatic lord with a faithful retinue of warriors, and the harpist Nandáro who led a small group of farmers and musicians. In Nevrast, the Noldor mingled with those who dwelt there already, and Turukáno allied with Galdor, a lord of the native Sindar. At the Mereth Aderthad, Turukáno broke bread with many lords of the Noldor and the Sindar, forming alliances and making many great speeches. He kept his plans for his hidden city vague, but promised safety and sustenance to those who would ally themselves with him. Not long after the Feast of Reuniting, Turukáno recruited the archivist and architect Penlod, a friend of his sister, to aid him in preliminary designs of a city resembling Tirion of old. His daughter Itarillë grew ever more restless under his stern watch, eventually culminating in her secret departure to visit her uncle Fingon in Dor-lómin without her father’s leave. Turukáno dramatically lost his temper when he discovered what had happened, and his close friend and cousin Finrod decided he needed some time away from home to come to terms with his losses and fears. Thus Finrod invited Turukáno to adventure with him across Beleriand. They spent a year together, wandering alone through hills and valleys, and Turukáno finally let his repressed emotions spill out. Finrod comforted and supported him, hiding his secret affections for his cousin all the while—at least until his own resolve broke as they spent a night together on the banks of the river Sirion. The passions Turukáno and Findaráto exchanged beneath the summer stars were not to blossom into anything lasting, for that very night both were visited by Ulmo in their dreams. The Lord of Waters imparted visions of hidden kingdoms to them both, urging them to pursue their goals, but each thought they were the only one to receive the calling. Their minds were muddled when they woke, the night before hazy and indistinct, and clinging to their secrets neither Finrod nor Turukáno spoke to one another of either their dreams or their half-remembered confessions of passion. Turukáno spent much time alone searching for the place Ulmo had shown him in his dreams, at last discovering the hidden valley of Tumladen. There, he knew, his people could be safe, and he immediately began to call upon the friends and allies he had made through fifty years of politicking to aid him in constructing a new kingdom. In the one hundred and seventeenth year of the Sun, the city of Ondolindë was at last completed. Around him Turukáno gathered the greatest lords in his service, establishing ten noble Houses, with himself and his household as the eleventh. Thousands of Eldar, Noldor and Sindar both, quietly made their way to the gates of Ondolindë, but only one hundred were counted as part of the House of the King. Among the folk of the King were the Unbegotten brothers Bruithwir and Finrun, serving as Turukáno’s personal bodyguard. They were grim folk, alike to their King in mood; they knew well the dangers of Middle-earth, for both had perished on the perils of the Great Journey and had been reborn in Aman. They served as guides to the exiled Noldor who had never before seen the far shores, and attached themselves to Turukáno, the prince they believed best knew how to endure the horrors of Morgoth. A hundred years after Ondolindë was completed and its gates shut to the outside world, Turukáno completed his greatest creative project: artistic recreations of the Two Trees of Valinor, wrought in silver and in gold. He called them Lingancal and Valisil, known to his Sindarin-speaking subjects as Glingal and Belthil, and looked upon them with great pride. Yet the day of their unveiling in the King’s Square, Turukáno’s counselor the prophet Amnon was gripped with a dreadful foresight. She prophesied that though they dwelt in a mighty and beautiful city, “great is the Fall of Gondolin, for when the lily of the valley withers then shall Turgon fade.” Already, Ondolindë had gained a number of praising names, including Lothengriol or Endillos, the Flower of the Vale, and the golden blossoms of Lingancal resembled the bloom of a lily. Though Amnon’s words unsettled him, Turukáno dismissed her warning and took heart in the artificial nature of his creation—for how could a lily of gold wilt? Another hundred years passed in peace before trouble stirred in the valley of Tumladen. King Turukáno’s sister Aredhel Ar-Feiniel, Lady of the Tower of Snow, had come with him to Ondolindë for the sake of her friends and kin, but now she grew restless within the confines of the Echoriath and its surroundings. Though Turukáno was reluctant to let her leave, she refused to be kept caged any longer; Turukáno, knowing she would depart whether or not he permitted it, sent with her an escort of his three most valiant Lords and begged her to head straightaway the home of Fingon their brother. But Aredhel went not to Dor-lómin as she had been instructed, instead turning toward Himlad where her friends Celegorm and Curufin dwelt. Along the way she was lost in the treacherous forest of Nan Dungortheb, and try though they might, her escort could not find her. They returned to Gondolin in sorrow, and Turukáno retreated into grief once more. Eventually he granted permanent leadership of his sister’s House to her friend Penlod, who had taken stewardship of her folk upon her departure, and all of Gondolin mourned her as dead. Thus great was their surprise and joy when Aredhel returned unlooked-for—and with a son! For a day there was feasting and merriment, welcoming the indomitable Lady of the Tower of Snow back home, but soon the celebrations were cut short upon the arrival of Aredhel’s wicked husband Eöl, who when faced with the King’s decree that he may not leave Gondolin, slew his wife and was slain in turn. Upon this great tragedy, Aredhel’s son Maeglin was left orphaned, and Turukáno took him under his wing. Maeglin was odd and reclusive, and Turukáno had never been the most emotionally intelligent nér, so while they performed an awkward familial act they were never as close as Turukáno wished. Upon Maeglin’s coming of age, Turukáno named him the Lord of the new House of the Mole in an attempt to show his love for his nephew. When the Siege of Angband was finally broken, Turukáno did not send forth any aid to his kin outside Ondolindë’s walls. He did, however, send a select few mariners out to sea so they might beg the aid of the Valar, but none ever returned. Then came the fall of High King Fingolfin in single combat with Morgoth himself; his body was recovered by the mighty Eagle Thorondor and delivered to Ondolindë, where Turukáno grieved and built him a cairn. At this time Turukáno added to the emblem of his House a scarlet heart, representing the loss of his beloved father, before the symbols of the Sun and Moon. Two years later, Thorondor delivered Turukáno another gift, this one more pleasant: he rescued the Mannish children Húrin and Huor and brought them to Gondolin, where never before had Men been seen. Turukáno grew fond of the boys, and at Húrin’s insistence he finally sent word to his brother that Aredhel had died, breaking his utter isolation for the first time. He was sorrowful to see the lads go when they returned to their homelands in Dor-lómin, his brother’s domain, and remembered them when word came to Gondolin a decade later of the formation of the Union of Maedhros. Unlooked for, Turukáno led an army ten thousand strong to reinforce High King Fingon at the Fifth Battle. Gondolin’s sudden appearance turned the tide of the dreadful battle for a time, but in the end the Union was overrun and Fingon slain only days after he and Turukáno had reunited for the first time in over 300 years. The House of Hador, led by the now full-grown Húrin and Huor, defended the retreat of the Gondolindrim; in their final meeting, Huor urged Turukáno to escape and prophesied that from him and the King “a new star shall arise.” Turukáno returned to Ondolindë amid great sorrow, having lost many soldiers including his faithful bodyguard Bruithwir, and assumed the title of High King of the Noldor in the wake of his brother’s death. The free-peoples of Beleriand were defeated in all but the three hidden strongholds of the elves—Doriath, Nargothrond, and Gondolin itself—and he saw himself as the last great leader of his people. Despite this, other Noldor yet lived outside his jurisdiction, and Turukáno’s new title did not extend his duties any further than the walls of his city, now more isolated than ever. More mariners were sent begging aid from the Valar—and though none made it to the Blessed Land, this time one, Voronwë, survived, returning to Gondolin with a Man sent to the King with a prophecy from Ulmo. Turukáno was counseled to open the gates of his city and prepare for battle or else face the destruction of his people and city, yet Turukáno could not see any path to victory in open war and trusted rather in his own counsel and that of his nephew Maeglin. Ulmo’s messenger was none other than Tuor son of Huor, and in memory of his friend Turukáno gave him leave to stay in Ondolindë. His daughter Idril was charmed by the Man, and in the course of a few years they asked for permission to wed. Turukáno hesitated at first, but recalled the last words of Huor and was moved to agree. Tuor and Idril were wed amid great joy, and he joined his wife as the leader of her House of the Wing; in only a year’s time, their son Eärendil was born. But Ulmo’s warning soon proved true, for when Eärendil was only seven years old the golden lilies of Glingal were found tarnished and dented. Amnon urged her King to take heed of the obvious sign from the Valar and the fulfillment of her prophecy, but once more Turukáno refused to listen. This would prove disastrous, as on the morn of Tarnin Austa the armies of Morgoth attacked Gondolin and its great Fall began. Most of Turukáno’s Lords urged him to abandon the city, but Maeglin, who had for a year been acting fell and strange, convinced him to remain in an attempt to hold the city. For much of the awful battle, Turukáno kept his House in reserve, but when Gothmog, Lord of Balrogs was slain he came down from his tower in all his splendour to cleanse the Square of the King. They drove back the enemy monsters for a time, but many of his folk were slain. The remaining folk gathered beneath Glingal and Bansil, slowly melting from the heat of dragonfire, and Turukáno at last saw that he had brought ruin upon his city. Now at last he recognized the truth in Amnon’s words, lamenting in an echo of her prophecy, “Great is the fall of Gondolin!” But Amnon did not live to see her King’s remorse, for she had perished in the battle. Too late, Turukáno ordered the remainder of his people to flee through Idril’s secret way, though many had already begun the march. He threw down his crown and proclaimed that though all were free to leave, he would stay and fall with it. Galdor of the Tree attempted to return to him his crown, and Tuor and Idril thrice begged him to escape with them, but Turukáno refused and instead ascended to the height of the Tower of the King and cried out a challenge to the Enemy. He was assailed by dragons and Balrogs, fighting them off with his mighty blade Glamdring, until all his guard perished, Finrun defending him to the last, and the tower was felled by the might of many dragons, its weight and their flame killing Turukáno at last. In time all those who were slain in Gondolin’s fall would be reborn in Aman, even twice-slain Bruithwir and Finrun and war-wearied Amnon. Turukáno’s return would come in time for him to visit Númenórë, the kingdom of his Elros his great-grandson, and he would be reunited with Elenwë his wife and Itarillë his daughter and even Tuor the Blessed, granted clemency by the Valar—and also his dear friend Findaráto, with whom he could now at last find new love amid the restoration of the old.
Amnon and Tamar
- Guercino
Amnon and Tamar (details), 1650/1700, unidentified artist