Bendy!!
I needed to draw one of my comfort characters!!!

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Bendy!!
I needed to draw one of my comfort characters!!!
Plushies
me: poor ink bendy, the projectionist is blinding him!XD
ink bendy and the projectionist belong to batim game
plz don’t steal my art and no tracing!
fly me to the moon let me play among the stars
I don‘t know why but these are the most relaxing thing to work on have another. And if you like the stuff I post I have a ko-fi now
First part of my reactions to batim. I was mainly just confused on who Joey was and expecting things to go to hell, and boy was I right. Ignore how crappy the drawing is, it's supposed to be that way because it's funnier.
(Review)(BATIM Ch03 Spoilers) Pointing Out the Negatives.
There are plenty of twitter comments praising Ch03, and a lot of people have already covered what's good about the chapter. As a BATIM fan who really enjoyed the first two chapters, I was left disappointed with Ch03 and I'm going to state why as constructively as I possibly can. Getting critique is more healthy for any artist than just continuous praise. To the other fans who are about to read this, with all due respect and as politely as possible, I do not care if you disagree with me. I am pointing out what made the chapter feel so flawed, to me, and took from my enjoyment of it. (I also won't be pointing out the bugs as people have already made a few discussions with workarounds for them. And yes, it's tiring having to restart to make something work, but anyways - moving on!) Let's begin. First off, the chapter starts off really good. The first fault I would say is the fork in the road where you choose The Demon or The Angel. It's an illusion of choice, as both paths go to the same spot. Not a huge deal, but also not worth locking the other path off and making an achievement out of to force someone to replay the chapter; especially when the chapter has mechanical problems. I understand the team worked hard on this game and lost sleep. Don't push yourselves like that, guys! =( That said, however, I also have to criticize the fact that Ch03 is 60% fetch quest, 35% slap constantly re-spawning enemies (to where the entire aspect of horror is lost and they're just mobs you feel you should be getting exp for), and 5% story.... For a Story Driven game, that's not good. I get that Henry is helping Alice out of the promise she'll let him go, but honestly? I think theMeatly team would have faired to have a far more scary game if the player had to hide from Alice and Bendy both, while Henry was made to do puzzles and find more lore about what went on; also while having enemy encounters be few and far between. Instead of just popping up randomly (and too often), the dev team could have utilized the environment, and use of RNG, to make for some really unexpected encounters with the Butcher Gang and their deformed bodies; and with the seekers. Well, what about Alice being the one stealing the hearts and stuff? Simple. The dev team have used paper notes and tape recordings before. Alice/Susie could have been leaving audio diaries that showed her deteriorating mind and twisted immersion in her character. We also could have come across a scene of her actually stealing the heart of a recently trapped Boris (in the room with all the others) to push the point home that our Boris is not the only one. The story points could have been delivered other ways, rather than making the chapter a total fetch quest scenario with a chattering villain. TheMeatly team could have kept scaring us with set ups and imagery! That's what made Ch01 and Ch02 so enjoyable. I DID throughly enjoy, and was scared by, the part where Henry must go into the depths for toon hearts. The Projectionist (and his one walk-by easteregg in the upper levels) reminded me so much of Silent Hill that he is easily my new favorite monster. It's scary to have to hide from him and sneak behind him, when he could turn around at any moment or hear you. Excellent work on that. They could have still had that part, except instead of hearts for Alice (since my suggestion was to forgo working with Alice all together), Henry could have been down there looking for parts to make the lift work properly. Anything could have triggered this scenario. Maybe the lift didn't work at all, and we were forced to use the stairs the entire game while Boris stayed on the lift hopefully? Maybe the lift WAS working, but perhaps after a tense game of hide and seek with Alice as a monster pursuing us, we try to use the lift (after maybe getting a code that would have sent it to the surface) and it breaks? Therefore, Henry still has to go down to the depths to get parts.
There was so much different the dev team could have done to CH03 to make it genuinely scary. Instead, this chapter felt mostly like a chore, with the promise that I would get more of the story if I was a good girl and did like I was told. In closing, let me say that I've been on a small indie game team before. I know this is hard work and very time consuming and you have 0 time for anything else. I understand the pressure. I also know that theMeatly team have a vision for this game's direction, and what we got was that vision; but honestly, I still say they could have done so much better with their delivery! They have the talent to do so! That all said, I'm still looking forward to chapter 04. I just hope I don't have to fetch anything again.
Oh BOY am I excited! BATIM Chapter three is coming out soon and I have a decent PC to play it on! Better download Steam on this computer lickity-split!.
Heya, guys! I played Bendy and the Ink Machine! It's been ages since I've even seen this game in action, so come join me as I experience it first-hand for the first time! Together, we will experience the joy of creation...
I love when characters become insane or corrupted so I draw @l-ii-zz fusion between Cuphead and Bendy!