Sweet Meets the Family - Scribble (2/4)
Scribble: Archival note: comfort object accepted.
Threat assessment remains low. Sentimental value remains unexpectedly high.
I will preserve both.
[Sweet belongs to: @asksweetdisaster]
seen from Poland

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Sweet Meets the Family - Scribble (2/4)
Scribble: Archival note: comfort object accepted.
Threat assessment remains low. Sentimental value remains unexpectedly high.
I will preserve both.
[Sweet belongs to: @asksweetdisaster]
“Zeus and Hades?”
OH YES.
THE SKY-SCREAMER AND THE UNDERWORLD BROODER.
BROTHERS.
BROTHERS.
Do you understand what this means?
It means Thanksgiving dinners in the heavens are an ABSOLUTE DISASTER.
One brings lightning. One brings souls.
And Poseidon?
He brings the wine and regrets attending.
“Family… apparently.”
I have seen less chaos in collapsing spell circles.
— Zosimos (who does NOT do family gatherings)
Sketch of Ryan and Ric!!! Will finish later!
📖 Meet the Characters of Hell City — Part Two
“The City does not raise heroes. It births rebels, wolves, liars, and queens. Some smile sweetly while hiding fangs, others laugh as the streets burn beneath their boots. These are not simply names — they are storms, scars, and curses wearing human skin. Step closer, if you dare… the City is listening.”
⸻ ✦ ⸻
☽ ✦ Violet Vertime, The Sweet Wolf Mothe ✦ ☾
⸻ ✦ ⸻
Role in Hell City:
Violet teaches biology at Hell City University. Her lessons cover anatomy, reproduction (SFW), and human nature. Students adore her for her warmth, her patience, and the way she makes everyone feel safe — but her wolf blood ensures she’s fiercely protective.
Appearance:
Long raven-black hair, soft green eyes behind stylish glasses. She dresses modern, often in denim jackets, fitted tops, or casual chic blouses. She radiates a gentle, motherly aura.
Atmosphere / Vibe:
Like sunlight through trees after a storm. She smells of wildflowers, her laughter warm, but beneath the softness there’s a wolf that will tear anyone apart to protect her family.
Whispers / Rumors:
•“Her father forced her under the knife at 18… bigger chest, bigger curves.”
•“She’s Snow White with fangs — sweet, but don’t touch her pups.”
•“They say she hums lullabies even when she’s alone.”
•“When the moon’s full, she sees right into your soul.”
Secret:
She hides her shame over the surgery her father made her endure, never truly feeling her body is her own.
Closing Quote:
“Oi, it’s not always that I was lookin’ at this… jus’ a bit hard talkin’ about these big melons, ya know?”
⸻ ✦ ⸻
☽ ✦ Devil Napier ✦ ☾
⸻ ✦ ⸻
Role in Hell City:
The son of Jacky Napier (female Joker) and Harvey Queenn (male Harley), Devil thrives on chaos. Best friends with April Blake, they spray graffiti, crash Olivier’s mansion parties, and raise hell on motorcycles. He lives only for rebellion.
Appearance:
Green messy hair, one eye emerald, the other icy blue. A tattoo under his eye reads Damaged. His grin is manic, knife always close, and leather jackets always his uniform.
Atmosphere / Vibe:
Neon lights, laughter echoing through alleys, spray paint hissing, engines roaring. Pure chaos wrapped in charm.
Whispers / Rumors:
• “More dangerous than April — and that’s saying a lot.”
• “He spat at Michelle once… and she still doesn’t forgave him.”
• “He calls himself ‘the Anarchist Prince.’”
•“If you hear his laugh behind you… run.”
Secret:
He ran from his old city — away from his parents’ ghosts — and now hides his pain behind rebellion.
Closing Quote:
“People say I look like my mum… yeah, don’t bloody talk about it.”
⸻ ✦ ⸻
☽ ✦ Mandison Blake ✦ ☾
⸻ ✦ ⸻
Role in Hell City:
Mandison isn’t Michelle’s real mother. She switched Michelle at birth with her sister Mckenzie’s baby and raised her as her own “perfect child.” She enforces Louisa’s rules cruelly, her children never knowing joy.
Appearance:
Blonde hair, crimson vampire eyes, and gowns of black lace. Regal, elegant, and cold as marble.
Atmosphere / Vibe:
The silence of children too scared to laugh. The chill of a candlelit house where secrets fester.
Whispers / Rumors:
• “Her basement has cells for children who disobey.”
• “She calls it discipline… others call it torment.”
• “Michelle is her pride, her ‘perfect daughter’… but something doesn’t add up.”
• “Her smile feels like a curse.”
Secret:
She hides the baby switch, terrified her sister will learn the truth.
Closing Quote:
“Me? Switchin’ babies? Darling, I’ve no clue what you’re talkin’ about.”
⸻ ✦ ⸻
☽ ✦ Ace Di Lucio ✦ ☾
⸻ ✦ ⸻
Role in Hell City:
Second in command of the Mafia, Ace runs his strip club Ti Amo, ruling from a velvet penthouse above. His eyes are fixed on the crown — Olivier’s crown. Charming, ruthless, and patient.
Appearance:
Handsome, tattooed, dressed in sharp suits. His gaze is intense, his voice smooth, and his style immaculate.
Atmosphere / Vibe:
Whiskey, smoke, velvet curtains. Diamond-studded sin. A smile that hides bullets.
Whispers / Rumors:
• “He once shot a girlfriend just for talking back.”
• “They’re not scared of him — they’re addicted to him.”
• “He wants Olivier’s throne. Badly.”
• “If Michelle’s around, he gets reckless.”
Secret:
He dreams of wearing the Mafia crown but trembles at Olivier’s shadow.
Closing Quote:
“Sometimes, bello, you gotta let people go… to find somethin’ real, capisce?”
⸻ ✦ ⸻
☽ ✦ Angie Woods ✦ ☾
⸻ ✦ ⸻
Role in Hell City:
Daughter of Brian and Melody Woods, Angie is sweet, studious, and a wolf like her father. She prefers books to fights, and music to chaos.
Appearance:
24 years old, chestnut-brown hair, soft brown eyes, always wearing white headphones. Graceful, fragile, but glowing.
Atmosphere / Vibe:
Like walking into sunlight after endless shadows. Gentle music, forest scents, and quiet kindness.
Whispers / Rumors:
• “She’s too good for Hell City.”
• “Always smiling, even when the City tries to break her.”
• “Her kindness is the rarest thing you’ll find here.”
Secret:
She suffers from an inherited condition — loud sounds cause her ears to bleed, so she never removes her headphones.
Closing Quote:
“I wish I was like the others… but I’m not. I’m different. Too different.”
D&D Mushroom Cleric Design And Lore
Welcome to the enchanting world of the Fungarians, where Mushroom Cleric's are not just plants but a vibrant community with their own culture and magic. Today, we're going to follow the journey of Fungus, a young and curious mushroom who becomes a revered cleric, and his companion, Mycelia, a fierce barbarian. Their story is one of adventure, bravery, and the power of healing. As we start drawing Fungus's head, let's imagine his early life. Fungus was born to a family of farmer mushrooms in the heart of the Elderwood, a forest teeming with life and magic. His parents, Cap and Stem, were simple folk who tended to the mushroom patches, ensuring the village had a steady supply of food and materials. From a tender age, Fungus was drawn to the forest, captivated by the myriad of mushrooms and herbs that grew there. His parents encouraged his curiosity, often accompanying him on walks and teaching him the names and uses of different plants, like the glowing Nightcap and the healing Dewdrop Shroom. One day, while exploring alone, Fungus found a wounded bird. Its wing was broken, and it lay whimpering in the underbrush. Feeling a pang of sympathy, Fungus remembered a story about the Morning Coffee Shroom (Morning Coffee Shroom: A Brew of Tranquility and Secrets), a legendary figure who could heal with a single sip of its magical brew. Though he had never seen such a mushroom, he was determined to help the bird. He gathered some common healing herbs and crushed them into a poultice, applying it to the bird's wing. To his delight, the bird's wing mended, and it flew away, chirping its thanks. This experience ignited a passion in Fungus to learn more about healing and to become a cleric of the Mushroom God. Training and the Plague Now, as we sketch Fungus's body, let's delve into his training. Fungus sought out Elder Spore, the village's wise and ancient cleric, to learn the ways of healing and divine magic. Elder Spore, impressed by Fungus's natural talent and compassion, took him under his wing. Under Elder Spore's guidance, Fungus learned to channel the energy of the forest, to understand the language of the mushrooms, and to create potions and salves that could cure various maladies. He also learned about the history of the Fungarians and the legends of their world, including the tale of the Golden Oyster, a mystical mushroom said to cure any disease. They practiced spells like the Healing Spore, which could mend wounds, and the Growth Chant, which could accelerate mushroom growth. Years passed, and Fungus grew into a skilled cleric. However, one fateful day, a mysterious plague struck the village. The mushrooms began to wither and decay, their once vibrant colors fading to a sickly green. The village was in panic, and Elder Spore, despite his great knowledge, could not find a cure. The plague seemed to resist all known treatments, and many feared for their lives, with the air filled with the scent of decay and the sound of coughing mushrooms. It was then that Fungus remembered the legend of the Golden Oyster. He believed that this magical mushroom could save his people. With determination in his heart, he decided to embark on a quest to find it. The Quest and Challenges With his friend Mycelia, a skilled warrior, by his side, Fungus set out on the quest. Their journey took them through the dense forests of Elderwood, across rushing rivers, and through dark caves. They faced many dangers, from ferocious goblins to tricky puzzles set by the forest's guardians. One of the most challenging obstacles was the Forest Sentinel, a massive creature with glowing eyes and a voice that echoed through the trees. The Sentinel presented them with a riddle: "Seek what you need, but beware the greed. The treasure you find may not be as it seems. What has roots as tall as a mountain, And leaves as vast as the sea, But dies with the smallest breeze?" Fungus and Mycelia pondered the riddle. After some thought, Fungus answered, "A mushroom." The Sentinel, impressed by their wit, allowed them to pass. As they continued their journey, as the Mushroom Cleric, they encountered a group of goblins raiding a small settlement. Without hesitation, Mycelia charged into battle, her sword flashing, while Fungus used his clerical magic to heal the wounded and repel the goblins with spells. Together, they drove the goblins away and helped the grateful villagers, who offered them shelter and tales of the Evil Wizard Mushroom's growing power. After this encounter, they pressed on, eventually reaching the Hollow Marsh, the rumored location of the Golden Oyster. Confrontation and Loss The Hollow Marsh was a foreboding place, shrouded in mist and filled with the scent of decay. It was said to be the lair of the Evil Wizard Mushroom, a powerful sorcerer who commanded an army of sporelings, as detailed in The Shadowcap Sentinel and the Rise of the Wizard Fungus. Upon entering the marsh, they were met by the Wizard, who demanded to know their purpose. Fungus explained their quest for the Golden Oyster to save their village from the plague. The Wizard, whose own heart was corrupted by power, laughed mockingly and refused to let them pass. A fierce battle ensues, with Mycelia engaging the Wizard's sporelings while Fungus uses his clerical magic to weaken the Wizard. Despite their efforts, the Wizard was too powerful, and they were forced to retreat. However, in the chaos, Fungus managed to grab the Golden Oyster and make a hasty escape. As they fled the marsh, the Wizard sent his sporelings after them. In the ensuing chase, the sporelings caught up and destroyed the Golden Oyster, leaving only a small fragment in Fungus's hand. Defeated but not broken, Fungus and Mycelia returned to the village, carrying only the fragment of the Golden Oyster. Fungus was devastated but refused to give up. He spent days and nights in his laboratory, trying to extract the healing properties from the fragment, mixing it with various herbs and testing different incantations. Finally, after many attempts, he succeeded in creating a potion that glowed with a soft golden light. He tested it on a small group of afflicted mushrooms, and to his joy, they began to recover. Word spread quickly, and soon, the entire village was being treated with the potion. The plague was eradicated, and the village was saved. Resolution and New Role The villagers celebrated with a grand feast, honoring Fungus and Mycelia for their bravery and sacrifice. Elder Spore, beaming with pride, stepped forward and declared, "Fungus, you have shown great courage and wisdom. It is time for you to take my place as the high priest of our village." Fungus accepted the mantle, humbled and grateful for the opportunity to serve his people. As our drawing is complete, so is our story. Fungus, once a curious young mushroom, has become a revered cleric and leader of his people. His journey from a healer to a hero is a testament to the power of perseverance and the magic that lies within us all. But wait, there's more to this story. As the celebration was in full swing, a shadow fell over the village. The Evil Wizard Mushroom, seeking revenge for the loss of the Golden Oyster, appeared at the edge of the village, flanked by his army of sporelings. "Fungus!" he roared. "You have stolen what is mine, and now you will pay!" The villagers scattered in fear as the sporelings descended upon them. Fungus, with Mycelia by his side, stood firm, ready to defend his home. Fungus raised his hands, summoning a protective barrier around the village. Mycelia charged forward, her sword gleaming, cutting through the sporelings with ferocious speed. The battle was intense, with the villagers joining in, armed with whatever they could find. Suddenly, a figure emerged from the forest: the Morning Coffee Shroom, holding its cup of steaming coffee, as described in Morning Coffee Shroom: The Brew of Harmony and Discord. "Peace, my friends," it said, its voice calm and soothing. "There is no need for violence." The Evil Wizard turned to face the Morning Coffee Shroom. "You! You have always been a thorn in my side. Stand aside, or suffer the consequences." The Morning Coffee Shroom offered its cup to the Wizard. "Take a sip, and let the brew of tranquility wash away your hatred." The Wizard scoffed and swatted the cup away, sending it flying. The Morning Coffee Shroom remained unperturbed, picking up the cup and turning to Fungus. "Fungus, you have the power to defeat this darkness. Use the fragment of the Golden Oyster; its magic is stronger than you know." Fungus nodded, pulling out the fragment and holding it aloft. He channeled his clerical magic through it, sending a burst of golden light towards the Wizard. The light enveloped the Wizard, causing him to scream in agony as his power was drained. The sporelings dissipated, and the Wizard fell to the ground, weakened and defeated. The villagers cheered as Fungus and Mycelia approached the Wizard. "Leave this place and never return," Fungus commanded. The Wizard, humbled, crawled away, disappearing into the forest. The Morning Coffee Shroom spoke to Fungus, "You have shown great strength and compassion. Remember, the Golden Oyster's power is not just for healing but for bringing balance to the world. There are more challenges ahead, and you must be ready." With that, the Morning Coffee Shroom vanished into the forest, leaving Fungus and Mycelia to bask in the glory of their victory. After the battle, as the villagers tended to the wounded and began to rebuild, Fungus and Mycelia stood together, looking out over the village. "Fungus," Mycelia said, "you have done the impossible. You've saved our village not once, but twice." Fungus smiled. "I couldn't have done it without you, Mycelia. Your bravery and loyalty are unmatched." As they spoke, the Morning Coffee Shroom approached them again. "Fungus, I have a message for you. The Golden Oyster is part of a larger prophecy, one that foretells of a great threat to Elderwood. You, as the high priest, must prepare your people for what is to come." Fungus nodded, his face serious. "I will do whatever it takes to protect our home." The Morning Coffee Shroom handed him a small, glowing mushroom spore. "Keep this safe. When the time comes, it will guide you." With that, the Morning Coffee Shroom faded into the mist, leaving Fungus with a sense of both pride and foreboding. As the sun set over Elderwood, casting a golden light over the village, Fungus knew that his journey was far from over with the Mushroom Cleric. But for now, he would celebrate his victory and the resilience of his people. And so, our story ends, but the adventures of Fungus, the mushroom cleric, are just beginning. Read the full article
What to do? Were to begin?
I need some help. I've been wanting to share more on here, like actual legitimate story stuff for Baldr.
I just have SO MANY OPTIONS I don't know where to even begin?
Do I write pre-Convocation Baldr? Back in Hyperboria with Abaris? His time with Venat in their early Convocation day? Their children? Meeting Icarus?
Or even his "returned" self in the sundered world, hale and whole(physically.. Kinda) and alive purely by sheer will?
Options. Too many options. SO much story LOL.
Anyone have any requests?
Technician’s Guide – Understanding Energy and Nutrition
Subjects under the Colossus Project maintain most of their vestigial humanity. Therefore, when tending to them, one must treat them as though their requirements are close to, or equivalent, to that of a standard human. There are certain exceptions which will be discussed here. Please read the chapter on energy cores prior to reading this document to better understand the subject matter.
Many units here have minor upgrades which do not have a large draw on the body. There are units who are extensively modified and will need more care than the Basic Units with only one or two modifications. Take additional consideration when transporting or feeding these higher-tier units. Unnecessary stress can result in exhaustion of a healthy unit. To begin, it is important to understand what power source your unit is functioning from. Basic Units almost universally lack a large power core or node, and will as a result, have similar stamina to their birth race. Nodes draw slightly more energy than cores because of their processing power and data storage, so if unsure of which a unit contains, refer to their profile document. All units with a core or node must be fitted with a ceruleum feed on board of 50 – 200 milliliters in order to prevent exhaustion.
Combat units and their tier 3 counterparts, warmakers and survivalists, are the most efficient energy expenders we have created. Their success stems from their ability to either convert usable energy into significantly pronounced results, or sustain themselves well beyond normal means on as little energy as possible. This efficiency has made this class the most popular in the Project. A generally mixed diet of lean protein is provided to these units within the castrum. Ceruleum restrictions are placed on warmaker units only due to their tendency to vent frustrations openly, and typically explosively. If a warmaker expends their ceruleum stores before their next scheduled supply, they are to be put out of service until that date. No exceptions. Survivalists and common combat units, however, should be refueled after each battle as needed.
Defensive units vary on their energy use based on the degree of modification. Panzer units are one of the least efficient classes, but they are highly useful and near impenetrable for the ceruleum spent on them. Consider a panzer unit as you would a magitek tank. Most of these units have a low-power mode built into them for times of rest where they can preserve as much physical energy and ceruleum as possible when sleeping. Energy consumption can be reduced as much as 94% in this mode. Movement is restricted, so only order a unit into this mode if proper shelter is available, or within a castrum. If you are managing one of these units in your group, follow the weight-restriction guidelines to ensure your defensive class unit does not fall below the specified weight. Supplements are available in the medical wing if a unit is underweight and requires additional support. Higher caloric content food is available in the mess hall kitchen on request.
Medic units also have no restriction on refueling times with ceruleum. See that each unit is brought back to the main bay after each healing event, be it on another unit or themselves. Traumatic loss of a limb may not exhaust the subject after healing, but it will result in a significant draw on internal energies. The regenerative ability is also not infinite. A medic unit enduring enough physical damage may expend their ability before they are able to restore their energy, especially in the event of field missions where fire or sustained battling is present. Field ceruleum is provided in emergency injectors for these units. It is not to be used as a boost to put the unit back into service. Use one injector on a unit with a damage score of greater than 90% and recall them immediately. Their diet is to be kept similar to that of the combat units, but medic units have no restriction on physical weight or strength requirements. Their recovery ability is more important to their function.
Accessory and augmentation units are to be treated as basic units are, but will need additional support at times of mineral supplements which are provided in specialized formulas in the kitchen. Active nanobot colonies can rob a subject of iron and cause severe anemia if not monitored, so provide one supplemental meal each week to prevent mineral loss. They should need no more ceruleum than a common basic unit as the nanobots run on their own style of power through thermal and kinetic energies within the subject’s musculature. Bedridden units will require additional support. See to it that their diet has plenty of red meats and fluids high in electrolytes to keep their nerve functions and blood viable. Nanobots will process damaged red blood cells for their iron, but will turn to healthy cells if none are available. If you notice an accessory unit with pallor or cold extremities, take them to the medical wing for evaluation.
Disposal units and executioner units are rare but need mentioning due to their unique situation. Next to panzer units, these units are the second worst at processing food and ceruleum into usable energy. They are most likely to cannibalize other units, prisoners, or staff because of their inability to maintain a stable energy level. A muzzle is required for all disposals wandering the grounds except at meal times for this reason. If a disposal unit expends its allotted ceruleum, refuel it, but do not encourage frequent refueling for units appearing to abuse the substance. They have been known to bite into magitek fuel lines to drink the fuel directly if not monitored. Their diet at meal times should be kept high in proteins, fats, and bulk carbohydrates, such as rice, to keep the subject sated. This hunger is driven by their poor conversion of energy and a lack of a low-power mode as the defense units have. Satisfy the unit first to keep it under control. Additional nutrition and ceruleum will always be provided for these units by request.
Always be mindful of subjects seeking excess ceruleum outside of their normal standards. It could imply the unit has fallen ill or is abusing the substance, which is possible with many of the subjects containing stimulus-reward programming. Low-efficiency subjects like the panzers and disposal line have frequently damaged their digestive system attempting to hold more ceruleum than their under-evolved bodies could handle. None of these subjects have killed themselves this way, but it does put them out of service for longer than needed to recover. Such damage can result in the formation of a distorted intestinal tract coined a “gastric basin” by the medical staff. The stomach and small intestine, under influence of high aetheric levels from orally-consumed ceruleum, will collapse into one, large organ system with an acidic crown and basic lower pool. Digestion can be hindered from this but typically does not harm the unit. The change is irreversible, however. Units developing this mutation need to be evaluated for the cause of their excessive energy loss. All disposal units have this mutation to some degree, making them even more difficult to maintain at times. Supplement each unit with this malformation based on the severity of this condition.
Please refer to the chapter on “Aetheric Modification” for further literature on the study of the subjects and their flow of innate aetheric energy.
Why did the mage decide to learn magic instead of traditional combat?
The Mage didn’t get too much of a say actually, Alessia wanted to differentiate herself from her predecessors but didn’t wish to create political enemies for you in the future. So when the Mage’s inherent magical talent showed itself, Alessia made the decision and began to sponsor their learning.