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When you think you're safe... you aren't. + alt version with no text under the cut
We bringing pets for roadtrip
You know me, The Master of Unlocking
Jill Valentine in the Sims 4
Thinking about some of the common morphology in T-Virus derived mutants in RE. Let's talk about
The V-ACT Process
The V-ACT Process occurs in those infected with T-Virus strains when the body is under extreme stress, such as injury or starvation. The process causes the body to rapidly regenerate tissue, allowing for the infected to become stronger, faster and deadlier.
The most famous results of the V-ACT Process are lickers (introduced in Resident Evil 2) and crimson heads (introduced in Resident Evil (Remake)). The most obvious shared traits are their sharpened teeth, claws and red skin (actually caused by their outer layer of flesh being shed, resulting in exposed muscle tissue)
Another notable result is the Super Tyrant (First featured in RE2). This is what happens when a tyrant is stripped of its trenchcoat limiter, allowing it to undergo continued mutation. Similar to the Licker and Crimson Heads, the Super Tyrant possesses extremely large claws. It also develops a rough, calloused skin texture. The fact that it doesn't shed its skin entirely like the licker may be due to the lack of necrosis.
Resident Evil 3 (remake) showed us a new design for the mutated Nemesis tyrant, taking on a quadruped stance, having its teeth grow substantially and (notably for the similarity to the Licker) losing its eyes or having them overgrown with new tissue. It would later undergo an even more extreme mutation, becoming essentially a huge mass of cancerous flesh with only the head being recognizable.
Finally, featured in Resident Evil: Dead Aim, Morpheus D Duvall enhances themself with a combination of the T and G viruses, the extreme regenerative properties of G being cancelled out by T's tendency to cause tissue death. As a result, Morpheus is mostly stable in their mutation. This is until they receive a serious amount of damage, at which point the T Virus' V-ACT Process kicks in. This causes their body to rapidly expand due to new tissue growth, becoming an engorged blob-like mass. This ultimately results in their death, as their body continues to grow well beyond its limits and ultimately explodes.
So, yeah, the V-ACT Process. A neat little piece of Resident Evil lore that ties together some of the franchise's most recognizable creatures.
Viral Outbreak-Full color digital
@rrczine entry
Infected, Crimson Head
Image © Capcom, accessed at the Resident Evil Wiki here
[Commissioned by @arachcobra. I haven’t played a Resident Evil game, but learning about the series due to these commissions, I am gaining a respect for their design choices. Like the crimson head here. On paper, adding a stronger, tougher zombie to the remake of the game just seems like a way to ramp up the difficulty for people who’d already played the game the first time. But the crimson head increases the horror element for those players as well. Any zombie can rise as a crimson head, and with the “running around getting keys and solving puzzles” element of Resident Evil, that means that if you’re careless, you’re going to be backtracking through areas that you have intentionally made difficult for yourself. Preventing a zombie from becoming a crimson head involves destroying the body, which takes uncommon resources, increasing the item management tension as well. Do I use my oil here to burn these corpses so they don’t come back, or do I save it, suck up the super zombies if I have to come back, and use the oil in another part of the game? That’s good tension-building game design, and some that tabletop GMs can learn from too.]
Infected, Crimson Head CR 2 CE Undead This creature resembles a particularly foul zombie, its skin dyed red from blood and its hands tipped with claws. Its eyes are white and empty, and its jaw drops open in a hoarse roar.
A crimson head is a type of infected that is special not because of its abilities, but because of its genesis. Some ordinary plague zombies are slightly different from others—the zombie infection allows their bodies to rise from death a second time. A proto- crimson head infected zombie is treated as an ordinary plague zombie, except that it does not have death throes. Instead, it returns to life as a crimson head within 1d8+1 hours of death. This transformation grants it a glimmer of evil intelligence, an inhuman agility and warped, clawed hands. Only by decapitating or burning the zombie can this reanimation be prevented.
A crimson head can lie still for hours, waiting to detect living prey, but once it springs into action is rarely stealthy, howling and spitting while it slashes and bites. Crimson heads are so reckless in combat that they will even attack other undead in order to get to succulent living victims. Once a crimson head is slain, it does not return to unlife again, but they will lie down and rest quiescently if they kill all victims in their vicinity. There are rumors that the crimson head is merely an intermediate stage in some necrotic development process, and that crimson head infected can mutate further into stronger, less human-like, undead monsters.
A zombie other than a humanoid can become a crimson death as well, although this is less common. Such zombies lose the staggered quality, gain cold resistance 5 and DR 1/- per CR (max DR 10/-). It has two claw attacks that deal normal damage for a creature of that size, and a bite attack that deals the same amount of damage and spreads zombie rot. If the original creature had a better claw or bite attack, the crimson head can use those instead. They gain the play dead and quick stand abilities, a +4 bonus to Dexterity and Charisma, and have an Intelligence score of 3. An alternate crimson head does gain skills and feats, as normal for an undead creature with an Intelligence score. An alternate zombie converted into a crimson head has a CR 2 higher than a normal zombie of that type (minimum CR 1).
I made more
Well since it’s the Halloween Season I decided to upload a set of videos that I made for the land-lady since she wanted to know what Resident Evil was all about. Made videos on everything up to 5 so if anyone’s all the intricate detailings of every monster and event, here ya go =P the rest of the videos will be on my channel (still got two left to upload) https://www.youtube.com/user/edward18517/videos