The escaped human gladiator Neeva wearing a wing-like cloak, in Brom's box art for the first Dark Sun module, DS1: Freedom by David "Zeb" Cook (TSR, 1991)
seen from Russia
seen from Canada
seen from Russia

seen from Canada
seen from Türkiye

seen from Canada
seen from United States
seen from United States
seen from United Kingdom

seen from Canada

seen from United States
seen from China
seen from United States

seen from Canada
seen from Türkiye
seen from China

seen from Russia

seen from United States
seen from Canada

seen from Canada
The escaped human gladiator Neeva wearing a wing-like cloak, in Brom's box art for the first Dark Sun module, DS1: Freedom by David "Zeb" Cook (TSR, 1991)
Planescape has many interesting features, including Spell Crystals! Ever wondered how you summon a fire elemental or a vrock demon? The energy of your spell becomes a flying crystal that enters the creature’s home plane, seeks it out and then zaps it into your dimension to help toast your marshmallows or infest your marshmallows with demonic spores.
This means if you try to summon a very rare/unique creature, the spell crystal might get lost on the way! Same principle if you cast Commune to talk to a deity who doesn’t exist or can’t be found. Wizards litter the planes with undeliverable spell crystals, each one a potential hazard to creatures who touch them and get summoned instead of the original target. Imagine some poor azer, dragged into the material plane and forced to toast marshmallows in his beard!
Idea: you play as agents of the Spell Crystal Disposal Taskforce, tasked with removing dangerous unused crystals and either delivering or destroying them, according to the importance of the spell and the target. Obviously modrons are heavily represented on this team, but they work alongside all kinds of people who care about the stability of the multiverse. You’re something between a postal worker and a bomb squad, dealing with magical anomalies, upset recipients, and an adorable crocodilian called the Demarax who eats spell crystals.
Cover art for the 2nd edition "Book of Lairs" supplement. This book rocks. My dad got us into DND and she had this book and we played a lot of the lairs. It was basically just a series of dungeons you could easily drop into a game, and it made for easy adventure generation.
Cover art is by Larry Elmore. I've always liked this one (though I often thought the man in the lead had a goofy sword choice. A saber? Interesting?) And I like that kind of classic adventurer style, the somewhat barbarous look to the warriors that was more common in 2e.
If you've played D&D (Dungeons and Dragons), which edition was your first? (original, e1, e2, e3, e3.5 etc)
Thank you for the poll request, anonymous! Keep 'em coming, folks.
If you've played Dungeons & Dragons (D&D) before, which edition was the first one you played?
Original
1st Edition
2nd Edition
3rd Edition
Version 3.5
4th Edition
5th Edition (2014 version)
5th Edition (2024 version)
I can't remember which edition was the first one I played
I have never played Dungeons & Dragons before
Some of the cooler stuff found while going through the d&d stuff my dad gave me
Favorite D&D Edition?
Original D&D
D&D Basic Set (includes Expert, Companion, Master and Immortals expansions)
Advanced D&D
AD&D Second Edition
D&D 3rd Edition
D&D 3.5 Edition
D&D 4th Edition
D&D 5th Edition
D&D and Pathfinder RPers tell me what you think.
Should Urban Hags be known as Karens
Yes
No
Clyde Caldwell, Allisa of the Mists, 1990. Cover illustration for Forgotten Realms Adventures, by Jeff Grubb and Ed Greenwood (TSR, 1990). Oils, 17 x 22.5 inches.
__________________________________________________ Our shop: https://bookshop.org/shop/manyworldspress