There is something my players have not taken into account and that is the simple fact that
I work at an escape room
I KNOW puzzles and how to set them. ITS LITERALLY MY JOB TO KNOW PUZZLES AND LOCKS
seen from Netherlands
seen from Georgia

seen from Mexico
seen from United States
seen from China
seen from Mexico
seen from United States
seen from United States
seen from United States
seen from China
seen from United States
seen from China
seen from China

seen from United States

seen from Mexico

seen from United States

seen from United States
seen from China
seen from United States
seen from China
There is something my players have not taken into account and that is the simple fact that
I work at an escape room
I KNOW puzzles and how to set them. ITS LITERALLY MY JOB TO KNOW PUZZLES AND LOCKS
Here’s an idea for a lock in a modern-futuristic game.
A chemical lock: this lock requires you to put a specific chemical compound into. This chemical can be as simple as table salt (NaCl) or as volatile as azidoazide azide (C2N14) which explodes even when you do absolutely nothing to it.
This could lead to some funny moments where your party is completely stumped by a lock that wants “dihydrogen monoxide” but nobody realizes that the lock just wants water.
Typical DnD scenario :
One of us speaks only the truth, the other tells only lies.
Except both tell what they think is the truth.
Party (trying to figure out who is who) - What colour is sun?
Guard 1 - yellow
Guard 2 - light orange
Cue fighting over what colour the sun is.
Or
Party (thinking they figured it out) - Is the path ahead of us dangerous?
Guard 1 - No! (used to play with dragons that live around the path)
Guard 2 - Yes! (also played with them but got bitten by one and is now scared of dragons)
I win as the DM.
I gave my players a puzzle that they 100% did not have to do (the puzzle moves the staircase to the correct landing, between them they all have boots of flying, boots of spider climb, AND the fly spell).
They decided to do the puzzle anyways.
5mins of no progress I did a check in and told them just coz I made the puzzle sheet did not mean they had to do the puzzle when they had such easy alternatives.
They told me I was wrong and continued the puzzle.
10mins of no progress later I had the highest int player roll an Intelligence check. He rolled so high that I literally sent him a video of the puzzle being solved. The party watched the whole thing over his shoulder without touching the puzzle then reset the board and made a fresh attempt.
10mins later I point out that they could just go along with the video move by move until either it clicked or the puzzle was solved.
2mins later they did that.
The puzzle lit up, all they had to do was hit was tap which symbol they wanted the stairs to move to.
They almost walked away without pressing either of the damn buttons even as I described the mechanism as waiting for the final command input.
I stop the "smart" character and straight up say dude hit the button. He does.
27mins later the party can progress.
It's certainly not the longest time I've heard of a party being stuck on a puzzle but I think it's earned a special place of pride in my heart since it was 1. Wholy unnecessary for them to complete and 2. I literally gave them the answer and it still took them another 12 minutes to get anywhere.
help i need puzzle ideas for a harvest festival/carnival/fair held in a city of pirates who *strongly* believe in honor among thieves
Made a journal for my DND players to find, and havinga fun time having them actually try and decipher it to learn new mechanics.
DnD puzzle I made for my players, adapted from a children’s book with logic puzzles in it. I panicked at first but they got there and solved it pretty quick innit. turns out it’s all gone to pot anyway in this port district :D Solution under the cut
Quick easy puzzle
Goal: have all levers point up
Setup: 5 levers, only the middle one is pointing down.
Mechanism: when you flip a lever, it also flips the two adjacent ones. The far left/right ones loop around and flip each other.