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@gamingmonkey054
May not have powers but we have coffee
Why did you have to make my gay romance with Zander so sad? I cried at the end of book one because I felt genuinely hurt by not only his actions but the way he was genuinely remorseful of them. That was very mean of you. (I loved the book and I'm exited for book two but still)
Oooh.... Well buckle up, baby
How very ominous of you to say…
I like to draw every now and then for my TTRPG characters, this is a drawing I’m working on for a character that I’ve named Crab-Cakes. He’s a 9”2’ raider (essentially just a renamed barbarian) in a homebrew setting my friend made. His whole deal is just being built like a right brick shithouse.
He also wields a big pole hammer/pole axe/pike. This drawing is a lot shorter than it actually would be but I didn’t have enough room on the page to draw it at its full length, if it was drawn at its full length it would be like twice as long.
Some assembly required I’ll just use some staples.
And there we go.
One whole man. He’s a very big boy.
I like to draw every now and then for my TTRPG characters, this is a drawing I’m working on for a character that I’ve named Crab-Cakes. He’s a 9”2’ raider (essentially just a renamed barbarian) in a homebrew setting my friend made. His whole deal is just being built like a right brick shithouse.
He also wields a big pole hammer/pole axe/pike. This drawing is a lot shorter than it actually would be but I didn’t have enough room on the page to draw it at its full length, if it was drawn at its full length it would be like twice as long.
I love them so much, massive monster just take my money 😭
I FLEW TOO CLOSE TO THE SUN!
@stychu-stych IF YOU SEE THIS IM SORRY FOR TAGGING YOU IN A TIKTOK ABOUT EATING ART!
I should have learned from Icarus but my own hubris blinded me and the divines I admire struck true!
Please leave me to my inane ramblings about amber being a gem that may be entirely unique to earth and greed being a good unheroic motivation for heroic actions.
Imagine how horrifyingly magical healing would be irl, specially resurrections.
I’ll give three examples:
1) A warrior gets grabbed by a giant and slammed HARD into a tree.
- The diagnosis? 7 broken ribs, a broken neck, a collapsed lung, and several herniated vertebrae.
- He drowned on his own blood as he was paralyzed from the neck down and powerless to do anything to even make himself more comfortable.
- With the wave of a hand he shoots up to his hands and knees and coughs up blood while clutching his chest as his ribs crack back into place.
- When he is done coughing up blood he falls back down and curls up into the fetal position, traumatized by the painful, violent death he just endured.
2) A young woman, no older than 19, is kidnapped and sacrificed to some god or another.
- The diagnosis? A simple slashed throat.
- She died quickly as she bled out in mere moments after her throat was slashed and she watched as the pool of blood spread rapidly, finding it hard to breathe as blood ran down her trachea.
- With her bindings cut and the wave of a hand she sits up clutching her throat and coughs up the small amount of blood in her lungs and takes a deep breath as the flesh stitches itself back together.
- She then starts sobbing and calling out for her mother as she sits with her legs to her chest and arms wrapped around her legs, slowly rocking back and forth.
3) A baby boy falls victim to SIDS (Sudden Infant Death Syndrome), it is tragic, but this happens quite often.
- The diagnosis? Sudden death, no real signs of trauma.
- The parents are distraught and will likely never be the same again, the trauma of losing their son at such a young age will haunt them for the rest of their lives.
- With the wave of a hand the baby is alive again but the damage is done.
- The infant will not remember this incident but the parents will remember, they will always remember, no matter how much they want to forget.
Magic is scary in ways that should actually bring joy to people. Bringing people back from the dead won’t make the trauma of their death just go away. All too often characters just act like nothing happened, which is honestly just kinda disappointing. There is so much you can do with resurrection that is often overlooked of flat out ignored.
I was thinking about materials that could be found on other planets, don’t ask why because I couldn’t tell you, and I thought of one thing that probably wouldn’t be found anywhere but earth: amber.
Amber is fossilized resin from prehistoric trees.
I do not see a reason why tree-like organisms could be on other planets but what are the chances that their sap/resin would be able to fossilize into amber.
Also who is to say that it would be the same colors even if it was able to form, even amber here on earth comes in like 6 different colors (even if 60% of it is just yellow amber).
Even if resin fossils were found on other planets, should we even call it amber?
I think a lot of people take amber for granted, it is a wonderful little gem that is utterly unique to Earth, at least in our solar system.
It is so unique because it isn’t formed naturally by geological activity, it needs a specific form of life as a prerequisite to even have a chance of being formed naturally.
This relatively insignificant part of the jewelry industry may just be the one thing we can truly claim as our own in the wider galaxy.
I have been thinking, how would evil characteristics make heroic people. This is mostly from the perspective of the alignment chart, but evil is typically defined as causing suffering unnecessarily or selfish actions. So let's expand on this, with a bit of a tangent.
This character has the stock standard hero backstory, grew up in a small town, town is burned down, father figure gets the Uncle Ben Special, standard stuff. This character has the sole motivation of making bad people suffer. The caveat is that these bad people may not deserve suffering, maybe they just need to be thrown in jail for a month or two. By most metrics this character is only punishing bad people which is heroic but the punishments are disproportionate to the crime, which is unheroic. This is similar to the moral complexity of the Punisher, there is a reason he is called an antihero, even though I typically refer to him as a villain protagonist, I just don't see him as particularly heroic. These characters tend to be morally chaotic evil but based on their actions they are chaotic good at best
But a character I'd say is an actual antihero is a character who does the right thing not because it is the right thing to do, but instead this character does it for the reward. They want fame and fortune above all else and do heroism to get it. I see this character as very selfish and morally lawful evil, but based on their action this character a lawful good paragon. They always do the right thing, not because it is who they are, but who they act like for the sole reason of building up their image as a hero. This character is all about vanity and greed, two evil emotions, but use those for good.
These characters could also have an interesting interaction with a kinda tropey attack, the attack that targets the evil in some ones heart. This attack would have the exact opposite effect than the villain was hoping for, and make the hero more dedicated to kicking their ass.
Have y’all ever gotten a genuine “Oh shit” from your game master. I just did and it was because I told off the party for the reckless endangerment of a character who had a bunch of false memories.
Like it was a genuine argument among the party and I dropped a bomb on it, and single-handedly changed the course of the argument. But the one thing that is notable about why it was such an “Oh shit” moment, I WAS RIGHT.
I even ended my statement off with a direct callout about how they kept making jokes at the characters expense.
The funniest part they (and an npc) got punished with cleaning duty like children. I didn’t get punished, I was the only one who took the situation seriously. The literal leader of a whole ass organization sided with me over a veteran member.
The best part about the aftermath, I apologized for “blowing up” at the party. My character was so real, so present, that I wrote a whole ass apology speech for something I really did not need to apologize for, just so that I could emphasize how much of a genuinely good person I was. I didn’t need to apologize, but I felt that I needed to, and that was all it took.
But the mission itself has an absolute gem inside of it, because I was able to keep my cool, I was able to convince the, now hostile character that the revolver they stole from me was unloaded. He didn’t even try to shoot it, I was so slick with it that I haven’t even decided if it was loaded or not. It wouldn’t change the story either way. The best part, no dice were rolled, I got by on sheer charisma.
Tell this story to someone who says you can’t have fun in a ttrpg without dice.
Greetings tumbleweeds of various species, I have an idea that consists of two words.
Potion.
Soda.
Imagine it is the middle of some epic fantasy fight scenes and the barbarian just shotguns a health potion like a frat boy would shotgun a beer. Or the rogue cracks into an invisibility potion.
*gas mask breathing noises* you know where the nearest taco bell is
*muffled plague doctor mask noises* down the block to the left
Ahead of their time
This is what I like about tumblur. Posts from nearly 4 years ago feel like they were made yesterday.
Something I think would be fun is a horror game where you are deaf (and thus can’t hear the sounds you are making) but you are being chased by a monster that can only detect you by sound.
Either that or a game where you are blind (and rely on sound) but the monster can only detect you by sight and is VERY loud.
The only problem is that I want these disabilities to be fully realized.
If you are deaf you might accidentally trip alarms or use them as distractions you could also have a limited capacity to map out the area on paper and read books. If you’re blind you can’t read anything that isn’t in braille but you can use echolocation in a limited capacity and you can use audio logs.
Another interesting idea could be your only sense being smell but I’m not sure how you would make that into a game.
These are just a few ideas. Bonus points if these are done effectively in vr.
As someone with ADHD I know all too well the effects of caffeine.
One time I drank half a pot of coffee after not sleeping for 2 days and I was out in a matter of minutes. Earl grey tea also helps me sleep because it doesn’t have a ton of caffeine in it. Which is sometimes counterintuitive but hey, if it works it works.
The reason caffeine does this is because, as a stimulant, it has a very similar effect to many of the medications used to treat ADHD. Typically if I drink too much or drink it with my meds it gives me the jitters.
why are you calling him green shrek?? shrek is already green??
No one is regular, everyone is extraordinary
Fixed
This post is a train wreck.
Why do you need to put ordinary? Shouldn’t it just be the words without the adjective?
Here’s an idea for a lock in a modern-futuristic game.
A chemical lock: this lock requires you to put a specific chemical compound into. This chemical can be as simple as table salt (NaCl) or as volatile as azidoazide azide (C2N14) which explodes even when you do absolutely nothing to it.
This could lead to some funny moments where your party is completely stumped by a lock that wants “dihydrogen monoxide” but nobody realizes that the lock just wants water.
TIL that Gothic literature makes a distinction between “terror” and “horror.” Terror is the sense of dread and apprehension that precedes an experience, horror is the sense of revulsion after an experience.
via ift.tt
Someone described the modern difference as such: Fear is knowing that a werewolf is hunting you. Terror is when you see it and it charges at you. Horror is realizing that your feet are stuck to the floor.
lust is
I’d like to thank the brave sniper that stopped that final comment