Soups are good and your characters should have small re-usable containers that let them carry around pre-made soups full of healing herbs allowing them to recover from damage sustained on their adventures.
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Soups are good and your characters should have small re-usable containers that let them carry around pre-made soups full of healing herbs allowing them to recover from damage sustained on their adventures.
Why not have a potion which just makes whoever drinks it feel a bit better physically while also giving them a little bit of energy with no other real tangible effects other those.
It should also taste pleasant in a not particularly strong way.
Sewers can be quite spooky, so why not have an adventure set in ancient ones that are inexplicably full of swinging pendulum and spike traps for some bizarre and forgotten reason.
Oh also put in a bunch of weird creepy sludgy monsters in there, as well as some normal bad guys who are probably not to happy about living in the sewers with sludge monsters.
Oh and maybe have part of it collapsed into an even older cave system that's full of the silent ruins a forgotten civilisation who's only inhabitants are creatures who even in their long lives have never once glimpsed the sun.
I know its a fantasy setting but you know what's always a very moody and interesting setting? a laboratory with big people sized science tubes.
And hey it is a fantasy setting so like what would fantasy science look like? How would the influence of the supernatural and magic in your setting affect how technology and science has developed?
Also maybe look into the real world history of science to find out what 'ye olde science-y thingies' you should put in there.
But also you should definitely put in the big fancy science tubes, and maybe also throw in a big Resident Evil humanoid goo monster in there to fight/befriend as well.
Here's a neat idea, People human and non-human wearing fake humanoid shells, not like an obviously fake one nor a metaphorical shape shifty shell, a literal outer shell worn like a suit that hides whoever's inside.
Now I'd imagine they wouldn't be perfect. Would probably be quite big, and they'd struggle to move or totally convincingly, maybe they'd struggle to have convincing-looking joints and so they'd always be wearing loose-fitting clothes or heavy armour to help cover them up.
Also I'd imagine to fit the inside the people would have to wear either very light or no armour, so they'd probably have to take a their weapons from the outer shell.
I think it'd also be pretty neat if the shells after having split open to reveal the person inside could then unsplit themselves and begin moving on their own to help the monster to attack whatever it's attacking.
Oh monster shaped shells with people inside would be pretty cool also.
CW: War, Military, Fighting
Here's a good idea for any large military battles you may have in your fantasy setting if its set in a world that's set in a vague historical period, have the military forces do the opposite of what's recommended in "The Art of War."
So for example:
Have the two forces fighting openly explain exactly what they're gonna do what ever the upcoming battle will be.
Have much smaller forces fight much larger ones.
Have no ambushes ever occur.
Have no one think through the military plans.
Have sieges happening constantly.
There are many more tactics you can just have the military forces ignore, basically do the opposite whatever you think would be basic strategy.
Oh also account for whatever magic or fantasy stuff is in your setting, think about how that would affect giant war battles and how you would deal with it if you had to fight an army who has a dragon, then do the opposite of what you would do.
CW: Ghosts, Fighting
Oh its spooky season, whelp time for something about ghosts. Why not have a spell that can makes ghosts corporeal so that ya can have any spectres who maybe floating through air the suddenly be effected by gravity so they fall directly on their now earthly ass.
Oh also its a good way of dealing with any hauntings, and hey why not get whoever the ghost has been annoying to join in on kicking the ghost's no longer intangible ass.
CW: weapons, war
How about a super weapon ancient and almost forgotten to time?
Hmmmmm I think instead of writing about it normally I'll do a short few story-ish sentences about it
It's frame made from lengths of wood bound together with now with straps of hide from from creatures who have long sinces passed and yet where still young when the weapon was ancient.
Within its centre is a bag of sorts, made from the now leathery insides of some massive creature forced into its present shape by an internal rib like structure carved from wood and bone.
It's pale faded from once being displayed in the sun for a long while during a particularly devastating war, but this paleness would allow one to see the veins and arteries of copper and gold weaved through its surface inside and out.
Purely on it's less faded inside lies a crystal magic information kept suspended and floating in place by crude wires weaved of metal. Around it are old and almost forgotten enchantments and blessings tattooed into the leather in deep black.
The last person to operate this gestalt of mineral, timber, and flesh has long since passed taking the knowledge of how to use it with them. Even then it was deemed too dangerous to destroy or to leave exposed for potential use.
They can only hope that here sealed deep away from prying eyes it can slowly succumb to time without much fuss.
"Oh so long it has been since the call was heard the wires frayed the sacrament said, so long it has been since all where blinded not by god or devil but by weapon, so long it has been since all has been broke forests cleared and mountains revoked" - a translated expert from a series of old poems regarding the landscape of an area near where the weapon is now stored.