SON OF THE WHITE MARE/FEHÉRLÓFIA dir. marcell jankovics (1981)
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SON OF THE WHITE MARE/FEHÉRLÓFIA dir. marcell jankovics (1981)
"If you don't listen to my story, may 77 dragons steal your soul, and 77 crows peck out your eyes."
Fehérlófia (Son of the White Mare), 1981.
Dir. Marcell Jankovics | Writ. László György & Marcell Jankovics | DOP Zoltán Bacsó
Elnézést de jól látom, hogy itt egy nőstény medve megerőszakol egy papot az erdőben, mert vasárnap dolgozik?
Erős kezdés ez egy gyermekmesének, még akkor is, ha tudjuk, hogy ez a szabolcsi Fehérlófia, medvével 1936 körülről.
Forras: Fedics, Mihály (1978) Fedics Mihály mesél. Akadémiai Kiadó, Budapest p. 210
Plotting out Disney's future: the Resurgence Era (Part III)
All the best things come in threes, right? Well, in any case, during my hiatus, I had like 50 ideas (you can find some of the scrapped concepts at the end of the post), so I wanted to get them on a post when I returned. That said, I do think this is almost a different era, since it still uses fantasy and fairy tales, but also has ideas more unique in the Resurgence Era. Enjoy, and lemme know if you need the links to the first two parts of the era! I may tweak some details and titles whenever I make the full posts for each film--and yes, I know I still haven't posted the final film from the second era. I'll get on that!
True--While the rumors about Disney adapting "The Princess and the Pea" were unfounded at the time, Disney notices the interest in the idea of them adapting it, and decides to greenlight the film, tapping Brenda Chapman to head the film with Sara Bareilles to do the music. Influenced by 20th century Fox's "Anastasia," the film follows a young woman who's life is upended when the royal family demands to meet her after evidence arises that she may be of royal blood. They put her through various tasks to appeal to her "innate princess nature," and while the woman tries desperately to pass them or risk making a fool of herself and the royals, she realizes that every test of her heritage only pulls her deeper into a political web of lies more dangerous than anything she'd faced before. The film is made 3D, despite attempts to make it a 2D film. Check out the full post here.
2. Rainstar II--As Disney leans more into sequel fever, announcing a sequel to their popular movies becomes less and less of a surprise, with "Rainstar II" being no exception. While retaining the same creative team, it's decided early on that they wanted a new angle. While the first film was influenced by animated superhero shows of the 1990s, the sequel would be heavily influenced by 2000s superhero films such as the "Spiderman" and "Dark Knight" trilogies, as well as the "X-Men" and "Fantastic Four" franchises, wanting to create a comic book-like illusion of time visually passing in the world, but the characters acting like it's another day and continuity being adjusted accordingly. Wanted a more character-focused approach, "Rainstar II" focuses on a non-superpowered villain and more personal stakes involved with the storyline. While corporate wanted to make this film 3D, the creatives managed to convince them to keep the sequel 2D like it's predecessor. Check out the full idea here.
3. Mr. Blue--Once more, rumors encourage Disney to make a fairy tale film, this one based off of "Bluebeard." There's difficulty in how to adapt the tale, and they take influence from other robber bridegroom stories, and they eventually decide to focus the story on a Romani bride in Spain, given the large Romani minority in Spain and "Wish," despite having Iberian influences, being critiqued for not being "Spanish enough." Sergio Pablos is hired to direct the film, co-writing the script with Jack Throrne, and influence is taken from the work of Tim Burton and Guillermo del Torro (in particular, "Crimson Peak" and "The Corpse Bride"). The Anderson-Lopez team is hired to do the music, heavily influenced by zarzuela musical theatre. While 2D animation was considered, it was ultimately made a 3D film. Check out the full post here.
4. Celestine--With the serious and darker films of late, Disney wants to do something a bit more light-hearted, and sets out to make a fairy tale film inspired by "Enchanted," "Shrek," and "Robin Hood: Men in Tights" (and to a lesser extent, "Happily N'ever After" and "Hoodwinked"), and taps Domee Shi as director with Phil Lord and Christopher Miller as screenwriters (and contributions from Issa Rae) and David Lindsay-Abaire as the songwriter. The film revolves around a talented young witch trying to craft the first real love potion, and learning how to love herself and how to love others organically. The film was made 3D with some 2D touch-ups. Check out the full post here.
5. Charlie Bone II--Seeing how "Charlie Bone" had been seen as Disney's "Harry Potter" and was commercially successful, Disney greenlit another film, with a third tentatively in production. Wanting the third film to use the shadow as the antagonist, part two is used almost as a stepping stone film, taking influences from the fourth, and fifth books in the series and focusing more on the characters' dynamic while letting Yorath Yewbeam become the main villain, holding back on the Shadow. Check out the full post here.
6. Klarksred--Wanting to try something a bit more creative, Disney accepts a pitch for another mystery film, hoping to replicate the success of "Zootopia." They balk at first when the film is suggested to be animated in red, white, and black, eventually conceding as long as the first and last few scenes were kept in color. Rian Jonson is eventually convinced to head the project, with some input from Tom Wheeler and Tommy Swerdlow. Originally focusing on solving a murder spree, the material is deemed too dark and instead focuses on resolving a kidnapping in a stylistic city. The thought of emulating the "Paperman" art style is discussed along with making the film a 1st-person perspective akin to the action film "Hardcore Henry," but eventually both idea are dropped, and they keep it as a 3D, third-person film. That said, the identity of the protagonist is kept under wraps, putting him in clothes that hide his face and angles that prevent getting a good look at him. Check out the full post here.
7. Mickey Mouse--After the success of "Winnie the Pooh" and various Disney projects, it does occur to Disney to give Mickey his own movie to shine in rather than a segment in a film. It's also used as a way to "slow down" Disney's more high-scale films by making something more bubbly and fun. Seeing how much traction the Mickey Mouse shorts by Paul Rudish had, he's brought on to direct and write the film focusing on Mickey and the gang traveling around the world. It's reworked several times so it doesn't feel like a special or several episodes put together. Needless to say, this stays 2D.
8. Clever Rudolf--When a pitch for a Slavic tale comes to Disney's attention, they are interested to undertake the attempt. While originally making a story that meshed many Slavic cultures together (similar to how "Frozen" utilizes multiple elements of various Scandinavian countries), they eventually decided to focus on Czech culture, and took influence from various Czech and other West Slavic tales (predominantly Polish) such as King Kojata, The Glass Mountain, and Godmother Death. "The Black Cauldron" also served as a significant inspiration for the film, and Disney once more tapped Robert Eggers to direct and write the film, and given the film's ambition, requested Lin-Manuel Miranda write the music for the film in order to make sure that the quality for both story and sound were high. The film circles around a young man who is chased down by a seemingly immortal magician, though for what purpose, it is not known, and he must rely on the help of his mysterious fairy godmother. The film uses a thicker 2D art style, taking Alphonse Muca's visuals as inspiration for the film. Check out the full post here.
9. Kingdom Hearts II: Sanctuary--Given the video game's popularity and the positive feedback the first film met, a sequel to "Kingdom Hearts" is made. While the first film heavily took from the first game with elements of "Birth by Sleep," the second film focuses on "Chain of Memories" and ""Kingdom Hearts 2" and "358/2 Days." Given the large amount of lore and characters, many elements are changed in big and small ways including (but not limited to): Zexion, Vexen, Xaldin, and Lexaus are not members of O13, Roxas and Ventus being the same person, The Castle that Never Was and Castle Oblivion being conflated into one location called The Forgotten Castle, Xemnas being more emotional like in KH3 with Xigbar being the man behind the operation, Xion and Namine being conflated and befriending Saix and Axel (removing the mysterious female friend Lea and Isa had in the BBS days), Demyx and Luxord having a bit more focus, and so on. As with the first, the film is kept with a 2D anime-influenced art style. Check out the full post here.
10. Thumbelina--Once again itching to adapt a fairy tale, Disney decides to take a stab at adapting "Thumbelina," though they find this difficult given the 90's film's cult status and it starring one of their own Disney stars. Eventually they get on board with the idea, taking influence from the 90's film, their "Pixie Hollow" franchise, and "FernGully: the Last Rainforest." For extra measure, Disney invites Ron Clements and John Musker to head the project with Linda Woolverton writing the script, and during development, "Thumbelina," originally a film with broad European influences, takes on a Hungarian flare, being inspired by the works of Marcell Jankovics. Pasek and Paul are the musical team for the film, and after years of production issues, Disney opts to put more emphasis on Thumbelina encountering fairies rather than just various animals, though they make sure the fairies aren't overused, afraid to be seen as copying their earlier project "Prince Cosmas." And just to make it stand out from the 90s film, it's made 3D. Check out the full post here.
11. Savier--Given that magical girl shows are as popular as ever, a pitch to Disney is eventually made for an MG movie. Disney at first has reservations since this has mainly been tv show material, but they eventually come around to it. They manage to tap Nora Twomey to direct the film, Greta Gerwig to write it, Taking influences from various female-led shows like "Winx Club," "W.I.T.C.H.," MLP: FiP, "Totally Spies," and "Miraculous Ladybug" (along with popular fantasy YA fantasy novel series like "Harry Potter," "The Mortal Instruments," and "Percy Jackson"). While initial plans were to make it 2D, Disney decided that doing so would lean too much into nostalgia and make it indistinguishable from many other girl power properties, opting instead for 3D. Check out the full post here!
12. Destiny's Deceit--Wanting to appeal to it's male market more, Disney conceives a video game-inspired film--though unlike "Wreck-It-Ralph," the film is designed to be as immersive and non-cartoon-y as possible. Taking inspiration from the "Dragon Age" franchise as well as recent successes of "Lies of P" and "Baldur's Gate," they hire Neil Gaiman to write and direct a fantasy epic. The film takes influence from the anime "Gankutsuo," for it's animation, as well as the Baroque Period and the Capital from "The Hunger Games" for it's visuals and character designs. Waking up in an unfamiliar city and suffering amnesia, a young man ventures to find the Mastermind, someone who can help restore his memories, though he has to survive the darkness within the city if he hopes to achieve anything. During production, there's heavy arguments on whether or not the film should be a musical; while most of the team said "no," some members made an impassioned speech about the barriers that should be broken between action and music, and it was greenlit as a musical--but typical "fun" songs were omitted so the serious tone could be kept. Opting for orchestral pop/rock sounds, the songs were written by Florence Welch (after the success of Aurora working on "Origins" and the team's enjoyment of "Breath of Life" from "Snow White and the Huntsman) with the music composed by Darren Korb. Check out the full post here.
13. Selene--After the successes of "Maleficent" and "Cruella," Disney wants to translate the antihero story to their animation department, and feels that keeping a female lead will help make the film as popular as their live-action films. The film teeters back and forth between comedy and sobriety during production, with the team divided on how to portray the film without it being too depressing or losing it's bite. At one point, the film even heavily took from psychological horror films and dark comedies, with Joel Edgerton being in talks to write the film. Eventually, Nick Bruno and Troy Quane are chosen as directors, with Chris Sanders and Nina Paley doing the script. The film is, somewhat surprisingly, decided to be a musical, and while Danny Elfman was originally planned to do the music for the film, but eventually Kevin Murphy and Laurence O'Keefe are chosen as the musical team. To keep the "realistic" aspect, the film is made 3D. Check out the full post here.
14. Triptych--Originally named "Trinity" and then "Triad," this film was originally planned as an adaptation of the Brothers Grimm fairy tale "The Two Brothers," it was eventually changed after "Thumbelina" being a Marcell Jankovics tribute (kind of) introduced the team to his film "Fehérlófia," and the idea of three brothers became more interesting, allowing for more unique and various interactions. Dan Scanlon is hired to direct thanks to his work on "Onwards" and written by Jeff Rowe and Jennifer Lee. Combining elements of a scrapped film about the four elements of nature, the film evolved to a tale of natural imbalance and seeking the fourth element which disappeared from the land. Stephen Schwartz is brought on to do the music. Check it out here.
Warning: Some of these projects I've hit a dead end with. I made this post for others to help me decide what to do with it, but I opted to remove the 3 remaining projects I hadn't written. Perhaps I'll do another era sometime!
Worship of a god is sometimes simple recognition.
It is recognition when a god is in the rain or in the snow. When a god is in the lightning or the wind. It is appreciating a god in the rising of the sun or the light of the moon.
But it is also recognizing when a god is in you- When a god moves through you. Feels through you. Lives through you.
When I crack open a book and blindly devour it, read it as though I am hungrily searching for something larger and terrifying beneath its words, seeking for knowledge that could both potentially destroy me and yet set me free, I know that is Odin.
When I challenge myself physically, when I test my constitution and my stamina, or when I have mornings where I don't want to get of bed on account of fatigue or executive dysfunction but I do despite the enormity of the task, I know that's Fehérlófia.
When I wakeup in my room when it's dark and still and am left with a lingering sensation of a dream, or walk through a quiet whispering landscape of snow and feel the cold within me, when I become suddenly aware of my own looming death, I know that's Morana.
The gods have many physical forms; rocks, trees, sea and river, but we are their vessels that allow them to experience humanity for all that it is worth. We are the glove through which they feel all creation as only humans can, and in return they lend us their power. Acknowledgment of this exchange is important. Acknowledgement of this exchange is sometimes enough.
Here's another great one. This one has subtitles...it was really hard to find so I kept it private for a while, but hopefully it stays up for everyone to enjoy
from concept to skin・₊✧ Fehérlófia (1981)
Fehérlófia - Son of The White Mare (1981)