In the Dragon’s Dungeon: Maleficent Build
Name: Maleficent
Race: Fallen Aasimar
Background: Noble
Alignment: Neutral Evil
Class: The Fiend Patron Warlock (9)
Circle of Land Druid (11) - (Mountain Variation)
Stats:
Strength: 9 (-1)
Dexterity: 8 (-1)
Constitution: 14 (+2)
Intelligence: 10 (0)
Wisdom: 20 (+5)
Charisma: 20 (+5)
Saving Throws:
Strength: -1
Dexterity: -1
Constitution: +2
Intelligence: 0
Wisdom: +11
Charisma: +11
Combat Stats:
HP: 143
AC: 10
Speed: 30 ft.
Initiative: -1
Proficiency Bonus: +6
Passive Perception: 15
Dark Vision: 60 Feet
Spell Slots:
1st (4)
2nd (3)
3rd (3)
4th (3)
5th (2)
6th (1)
Warlock (2)
Resistances and Immunities:
Damage Resistances: Necrotic, Radiant
Damage Immunities: Poison
Condition Immunities: Poisoned, Charmed*, Frightened*
Immunities: Disease
Proficiencies: Deception (Warlock)
History (Noble Background)
Intimidation (Warlock)
Persuasion (Noble Background)
Skills:
Acrobatics: -1 Medicine: +5
Animal Handling: +5 Nature: 0
Arcana: 0 Perception: +5
Athletics: -1 Performance: +5
Deception: +11 Persuasion: +11
History: +6 Religion: 0
Insight: +5 Sleight of Hand: -1
Intimidation: +11 Stealth: -1
Investigation: 0 Survival: +5
Starting Equipment
Arcane Focus - Staff
Warlock Feature: Pact Boon
Pact of the Chain: Cast Find Familiar as a Ritual
Familiar: Diablo (Raven)
Warlock Feature: Eldritch Invocations
-Agonizing Blast: Add Charisma Modifier to Eldritch Blast damage rolls.
-Bewitching Whispers: Cast Compulsion with a spell slot once per long rest.
-Eldritch Spear: Eldritch Blast has a range of 300 feet.
-Sign of Ill Omen: Cast Bestow Curse with a spell slot once per long rest.
-Thief of Five Fates: Cast Bane with a spell slot once per long rest.
Spellbook (Warlock spells, Druid Spells, temp spells*)
Cantrips
Control Flames
Eldritch Blast
Frostbite
Gust
Light (Aasimar)
Lightning Lure
Mending
Shillelagh
Thunderclap
1st Level 4th Level
Bane* Blight
Detect Magic Compulsion*
Entangle Polymorph
Find Familiar Shadow of Moil
Hellish Rebuke Stone Shape
Hex Stoneskin
Speak with Animals Summon Greater Demon
Thunderwave Wall of Fire
2nd Level 5th Level
Crown of Madness Control Winds
Enhance Ability Hallow
Misty Step Infernal Calling
Pass Without Trace Insect Plague
Spider Climb Negative Energy Flood
Spike Growth Passwall
3rd Level Scrying
Bestow Curse* Wall of Stone
Call Lightning 6th Level
Dispel Magic Wall of Thorns
Lightning Bolt
Meld Into Stone
Sleet Storm
Summon Lesser Demons
Features
Wildshape: You can shapeshift into a beast you have seen with a CR 1 (lasts 5 hours, twice per rest)
Dark One’s Blessing: Gain 14 Temp HP after reducing an enemy to 0 HP.
Dark One’s Own Luck: Add 1d10 to ability check or save roll once per rest.
Druidic: you speak Druidic, and can leave secret messages and spot messages others have left.
Healing Hands: You can touch a willing creature and restore 20 HP once per long rest.
Land Stride: pass through nonmagical difficult terrain without using extra movement, pass through nonmagical plants without being slowed or hurt by them.
Nature’s Ward: Immune to being charmed or frightened by fey and elementals, immune to poison and disease.
Necrotic Shroud: At 3rd level, transform once per long rest. Creatures within 10 feet must beat 19 on a Charisma saving throw or become frightened of you until the end of your next turn. For one minute, during your transformation, deal an additional 20 necrotic damage to your spells.
Position of Privilege: You are welcomed in high society. Lowborn do their best not to displease you, and other nobles treat you like you’re part of the same social sphere. You can secure an audience with a the local nobles.
Yesterday, I made a post citing ways someone could build Maleficent, so today, I decided to put it to the test and actually build a version of Maleficent. I chose to disregard some of her abilities only seen in Kingdom Hearts in order to ensure she wouldn’t end up a 3/17 Warlock/Druid split just to get True Resurrection and subsequently lose so many of her Warlock spells in the process. How do you feel I did? How would you build Maleficent?