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Mydhilde Winter Solstice 2015 Special Featurette: Meet the Greater Ice Weck
(Unofficial Battle Theme)
Before the juicy lore crunch, I’d like say that I hope you’re all enjoying your respective winter holidays (or lack thereof), and keeping warm this winter!
For the first time since the beginning of Mydhilde’s production, I present to you the first of many Greater Wecks, the Greater Ice Weck.
She holds herself up in an abandoned observatory station, covering it and the surrounding area in glorious ice crystals to keep her cozy, while fending off intruders. Locals have drawn up arms against her in retaliation of attacking their humble village and stealing female inhabitants. The usual, right? Except, that her labyrinth seems to be claiming just as many hunters in its icy traps as she claims in maidens.
Perhaps Eily will be up to the task of slaying her, and taking care of the villagers’ weck problem?
Now, to reiterate, Greater Wecks are Eily’s primary objective in Mydhilde. Not only are they sources of great strife, their essences are the keys to unlocking the doors to the Weck Queen. And because they’re so important, John and I are working hard to give each Greater Weck their own charm and personality.
I hope you are all looking forward to facing the Greater Wecks yourselves.
~Nick
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feeling a bit down, so I spent my time drawing cute girls.
If you don’t already, you should follow this guy. Because they are all his babies.
Ice Queen Icabelle, circa 2009.
Shortly after designing her as a boss for the original “Knick’s Adventure” (now known as “KNICK!”), she became a Greater Ice Weck, and the first weck I ever created.
Well, since I can't provide an official update, here's a look at the old and new designs for the Ice, Zephyr, and Dark wecks. (old versions on the left, new versions on the right)
Wecks have been undergoing dramatic improvements even since the beginning of Mydhilde's production, so even their designs have been seeing lots of change.
I've shown the older Ice Weck before, but now it's had some minor changes since (and I've had the newer design laying around for a while). These changes are due to the addition of its new beast-like appearances and behavior. That along with its old icicle ears clashed with the color of its hair, and the newer coat design is better reflected in its pixel sprite and its SO MUCH SOFTER.
The older Zephyr Weck's design was mostly too hard to express in pixel format, and it just didn't work out for me. Probably because I put too many details in the wrong areas.
And the older Dark Weck was more heavily based on previous incarnations of the Dark Weck. I updated its design due to improvements of the Dark Weck's biology and unique traits, and I just couldn't stand the former's dull colors. Also, I based the new one off of my favorites of earlier Dark Weck designs, which notably included the adorable red bow.