We have an exciting update for The Good People (Na Daoine Maithe) today! Specifically, the demo now officially boasts three new sprites for MC and Daonna!!! (Read more below 👇)
If you remember from our Kickstarter, one of our stretch goals was the ability to fully customize the appearance of MC and their mysterious doppelganger, Daonna. Sadly, we weren't able to reach this goal at the time - which meant that for the foreseeable future, MC and Daonna would be functionally represented by a single sprite. This was obviously not ideal, since this limits players to a single skin tone, hair colour, eye colour, etc., so after our Kickstarter ended we decided to go back to the drawing board and come up with a middle ground solution that was more realistic/feasible for us. Hence: Daonna now has three distinct designs, which players can use as a basis for their MCs if they want to. (Examples: Maybe your MC styles their hair differently, or never goes without rouge!) Ultimately though, if you still prefer your own headcanon to our sprites, feel free to consider them simply interpretations of MC/Daonna's many possible appearances! Mythology is often full of contradictions, after all ;)
In addition to MC/Daonna, there are a few other new things in this version of the demo (which will update automatically on Steam, but needs to be fully redownloaded from Itch):
Bug fixes (missing audio for Milesian, added entry for Finn, some typos, missing credit names)
A new, fabulous sprite for the lady shopkeeper (with another for the shopkeeper man on the way!)
A new sprite for Maeve's crows
A new animation for Maeve's crows
Minor UI updates
That's all for now! Slán go foill!
- Clotho
EDIT: There appears to be a bit of confusion surrounding the nature of this update, so I want to clarify: These sprites will only appear in the character creation menu and when Daonna (who already had a sprite prior to now regardless) makes appearances in-game. Otherwise, the gameplay is the same as before. This sprite will not be visible when your MC speaks, so you are still free to imagine your MC in any fashion of your choosing.
we are falling behind on our schedule because of school, but we will be pumping out more artworks and edits soon!!! Keep supporting us @skellymcboner on YouTube if you wish to see more content!!!
I have no clue how I got the willpower to finish the prologue for the story after how hectic things have been. But yes it is finally here!
I have decided to preserve the original Neo-Twiny jam version of the game separately. So that people can still view that first build if they desire.
Some things were changed in the transition from the 500 word limit draft to this version, but the ideas and concepts are still the same. I took some time to explain things I saw fit.
You can play the prologue here!
Your support is appreciated, and all criticism is welcome! I heavily went through and spell-checked everything, but don't be afraid to say something if I missed something!
Announcement to all Indie game enjoyers, Pikmin fans, Monster Hunter fans, and souls-like fans.
I present to you: A Pikmin-like monster hunting souls-like indie game called Moulder
You collect meat to heal yourself and create maggots or some other type of grotesque helper minion that you can throw and order around like Pikmin while fighting big monsters on increasingly difficult quests with multiple weapons and tons of different units