Recently I've been working on a redesign of a major portfolio site for a class assignment and emerging from the hole that is a rigorous design education to conduct contextual inquires into the hiring ecosystem. In my research I've found that you never know as much as you think you know, which of course feels like such a boring cliche. I guess what makes a cliche a cliche is it happens so frequently it becomes one.
It's been interesting to dive deeper into how designers present themselves to each other and to the outside world. Jon Kolko's article The Conflicting Rhetoric of Design Education came up in my IxD department meeting the other day, and I inquired if we were being trained as generalists or specialists surfaced.
The reply to the question was "Both." I am not sure how to reconcile that in my head, but it feels like it echoes some of Kolko's commentary.
One thing I do know is investigating this topic has helped to clarify the opportunities a designer has when crafting their portfolio, some opportunities to facilitate how designers can think about showcasing their work when using online portfolio tools, and how the tools can better facilitate the designers process in presenting their work within the context of a portfolio.
I also have uncovered a perception that design is purely a craft based work that yields a visual or physical asset through interviewing some non design professionals who collaborate regularly with designers . A lot less is know about design also being used as a problem solving process.
I read a job post recently looking for a Digital Marketing Director that knows how to do user flows and interface design, which further illustrates this disconnect. I'm not sure which side is responsible for it, but I do know for a moment it can feel humbling when designers from other disciplines, and non designers ask, "so what do interaction designers actually do?" Then, I realize it's my opportunity to share more about the practice that is interaction design, and explain some of the tools we use to solve 'wicked' problems.
Some walk away from the conversation with a deeper understanding, but some walk away with a questions mark...which reminds me that I can always improve the way I communicate about the interaction designers perspective and tool set.
One of the best things that comes from the discomfort of learning is the reflection that follows and the discoveries you are able to make when you are in that place. If I can become truly comfortable with being uncomfortable the silver lining is that there will be a plethora of reflective moments and the insights that accompany them.