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Design Deep-Dive #11: Even More Tri-Lands!
A few months ago, I did a Deep-Dive on this set's tri-lands, and the inspirations behind their design. Since then, they've proven to be extremely successful... so much so that I decided to make more!
First, the good: after several rounds of playtesting, these lands have done exactly what I hoped they would. They feel fun, fair, and reliable! Their inclusion as commons means the official set cube has four copies of each, so players can expect to find several in a given draft.
They allow players to mana-fix into any 2-color combination, and even support some very solid 3-color decks (Black/Red/Green has been THE deck to beat so far), without letting games devolve into 5-color soup. As important as it is for lands to provide multiple colors for decks to function, it's crucial to maintain the restrictions of each color identity that are baked into the DNA of Magic.
So what's the problem? This original 5-card cycle was designed to ensure each color pair was represented, in much the way MtG has released triomes in their actual sets. However, This inherently means half of the pairs show up twice as often as others! This became a clear factor in pushing players toward certain colors and away from others when deckbuilding, more than I had expected.
It didn't help that one of these pairs, Red/Green, has been dominant so far, with a straightforward gameplan, tons of support, and some of the best top-end bombs the set has to offer (More on that in a future post). With both Bran Bramble and Cobbleston fueling these decks, it was was simply too good to pass up, while other archetypes like Blue/Red Wizards struggled to come together with only Glimmer to back them up.
With all that in mind, I set to work on an additional 5 lands to fully complete this cycle! With all 10 in the set, the math becomes much more stable -- each 3-color combination now has a dedicated land, and each color pair exists on 3 lands. My hope is that it will now feel more consistent for a player to build into any color combos they want.
This also introduces a new problem however... If these all remain Common, there are now DOUBLE the total tri-lands in the set cube. I don't have the wiggle room I'd need to shift all of them to Uncommons, but I liked the frequency of their appearance before. As a compromise, I've decided to keep them in the Common slot, but only include two copies of each. So players should expect to see them just as often as before, but now with a more even color distribution.
In all, I'm very excited about how these turned out! I haven't even touched on the art/theming, but it was a fun challenge to find 5 more fitting locations from our D&D campaign and illustrate them. I think they're visually some of my favorites in the whole set so far! Once it's time to print physical copies, there's a good chance our Commander pod will house-rule these to be legal outside of this homebrew set.
Click through for a closer look at each of them:
What are your favorite Magic Blogs? Or group chats etc. Looking for active players and or content creators to interact with, and talk Magic game with :) Thankful for any suggestions on who to follow and/ or message
Windswept Heath from yesterday's stream.
Selfie Preservation (Source)
In case anyone is wondering, yes there IS one amazing set where you can find trees in the art for all five basic lands!!
(And I’ll give you three hints what set that is...)
A Lands player describes "the purest joy in life"
Blake: If you have exploration, glacial chasm plus thespian's stage you can do that [loop glacial chasm] every turn and reassemble the same board to basically go to square 1 every turn...I played a game at a side event against a 10-year old kid playing...I enjoy tormenting small children when I'm playing magic but that's a different story...so he was playing burn so what I did was I got the glacial chasm lock against him and I started looping it and he was groaning and moaning as you'd expect but y'know I don't know whether or not he knows that he can win in response to me dropping my glacial chasm so I was very careful about it; because if I try to sacrifice the chasm to attack with a Marit Lage, then I may just lose to fireblast or lightning bolt or what have you...so against burn instead of trying to make a 20/20, sac the glacial chasm and attack, which gives them time to kill me with instant speed burn spells so what I did instead is what I did to this 10 year old child, which is while establishing the lock I had an extra land drop every turn that I wasn't using. Because again if you have Remeber if you have exploration, thespian's stage, thespian's stage you have one stage copy the other which is already targeting a glacial chasm you don't need to sacrifice a land every turn if you loop them repeatably. So once you're looping those two repeatably and you've done away with the drawback of sacrificing a land, the exploration allows you to play an extra land and advance your board every turn so everytime I would dredge, I'd get back a thespian's stage and also a ghost quarter and then I ghost quartered every single mountain out of the burn opponents deck
Jerry: Oh, you're a monster!
Blake: The sort of moments of realization were really kind of crucial. At first he was just like, "This is really weird, why are you ghost quatering my fetch lands?" "Why are you ghost quartering my mountains?" He was just, "This really weird" and then he started to see more and more. "Wait a minute are you trying to get rid of all my mountains?!" and then once he found his last one he said, "Oh God, oh god that was my last one" I was like, "Yep, I thought so"
Jerry: You shouldn't have done that! He was just a boy
Blake: So, really the purest joy in life is putting people on zero mana. It's why I play the deck.
Podstawy podstaw czyli LANDY cz.1
Wyobraź sobie że jesteś wielkim magiem i staczasz bój z innym wielkim magiem. Stoicie na przeciwko siebie i by rzucić jakie kolwiek zaklęcie (spell) lub wezwać kreaturę (Creature) potrzebujecie many.
Co daje wam manę? A no wlaśnie Landy czyli na prosty rozum - okoliczności przyrody w której się znajdujecie.
W MTG mamy 5 podstawowych Landów tzw. Basic Lands (Plains- Równiny, Biała Mana) Islans-Wyspy (Niebieska Mana), Forests-Lasy (Zielona Mana), Mountains-Góry (Czerwona Mana) i Swamps-Bagna (Czarna Mana) każdy z nich da wam dokładnie 1 many w wybranym kolorze.
Takze by z pomocą w waszej walce przybiegł wam kotek
Potrzebujecie dokładnie 1 many, którą da wam karta jednego Basic Landu o nazwie Plains. Zwana potocznie białą maną. Choć w sumie to jest trochę kremowa 😆.
Chcecie żeby przybiegł do was ten oto jelonek
On będzie potrzebował 1 many zielonego koloru, ktorą da wam Forest oraz - uwaga dwoch many dowolnego koloru jaką macie. To nadal może być Forest ale też inna mana. Razem koszt przywołania jelonka to 3 many.
Ale szalejecie dalej i chcecie takiego strasznego żabo-stwora.
Ten będzie potrzebował dokładnie jednego Swamp-a, jednego Forest-a i 3 innych dowolnych man jakie akurat macie. Razem ma ich być 5 ( to jest tak zwany Koszt Many w karcie)
Proste, prawda?
Ok teraz trochę trudniej. Chcecie sobie wezwać takiego leśnego demona. Wygląda na takiego co włóczy się po leśnych bagnach
Ten pan będzie potrzebował albo 4 many czarnej albo 4 many zielonej. Albo dowolną kombinację byle by było 4
Ale idziecie dalej - jesteście wyczesnanym magiem który zaszalał i ma dostęp do każdego rodzaju Landu... Możecie przyzwać sobie Boginię Smoków Tiamat i "lansować się na dzielni" 😆
To tak w kwestii podstaw podstaw. Mam nadzieję, że pierwszy merytoryczny post się podobał.
Wszystkie karty, które tu widzicie są w moim posiadaniu. Fotki też robię sama.
Wkrótce część druga.
Inspired by an ask that @odric-master-swagtician got a while back (found here), I wanted to share my top 10 favorite basic land arts for each type!
Feel free to make your own post (to avoid super long threads) and tag me in it so I can see all of your favorites as well! :)