Class Feature Friday: Mutagenist Research Field (PF2 Alchemist Research Field)
(art by vshen on deviantart)
So far, the various research fields of the Second Edition version of the alchemist class have reflected core aspects of it’s First Editon counterpart. Let me assure you, reader, that for the time being that trend will continue.
Indeed it will, for today we are covering the mutagenist field, which reflects the mutagen of the original alchemist, and how a character could specialize in these to become a melee or ranged powerhouse.
As an alchemical item category in 2e, mutagens are much the same as their 1e counterparts, allowing the imbiber to gain a benefit at the cost of a penalty in some other aspect, but there is now a much larger variety of mutagens available now, some of which reflect certain classic alchemist spells or aspects of certain alchemist-focused prestige classes like Master Chemist, making this research field one of the only ways to emulate those abilities in 2e. (Yes I’m still sore about alchemists no longer being quite as semi-magical in this edition).
In any case, mutagenist alchemists dare to push boundaries and experiment on themselves like any good mad scientist, and no doubt their transformative brews have advanced the understanding of biochemistry, but I imagine that many worry that such power will consume them, or that they will unlock some monstrous other self with their brews.
Naturally, alchemists that go down this path start by focusing on various forms of mutagen, and naturally they can make more from just one match of ingredients.
They develop such a buildup of these chemicals in their system, however, that with concentration they can cause a resurgence of the last one they drank, albeit only for a minute.
As they grow in mastery, they can make more and more powerful mutagens with basic ingredients.
Their most impressive feature, however, is their knack for brewing mutagens which can blend together without counteracting each other, allowing them to benefit from two at the same time, though other polymorphing effects can still overwrite them and leave them with the debilitating effects.
Feats that work with mutagens, such as Revivifying Mutagen, Feral Mutagen, Elastic Mutagen, Invincible Mutagen, Glib Mutagen, Genius Mutagen, Persistent Mutagen, Mindblank Mutagen, and Perfect Mutagen come to mind, as well as others that improve their mastery over their elixers.
If you plan on going the self-buffing melee route, this field is the perfect way to start, brewing up various self-buffs and keeping multiple ones on at the same time at higher levels. You’ll definitely want to pick up formulas for healing as well though, since being in melee or other situations that mutagenists often find themselves in often requires healing. Also don’t forget that some mutagens are useful for social or skill situations as well!
Without the master chymist prestige class, it might be tempting to apply the multiple persona aspect to normal alchemists who take this field of study, and that is fine, but I’d also recommend doing some research on dissociative identity disorder and plurality to better understand how to play one without relying on stereotypes, should that be a thing.
Even if you don’t go this route, many mutagens might cause at least some manner of personality change due to the effect they have on the body, so keep that in mind.
Sightings of a frog-like monster spark rumors of a mutant boggard or even a hezrou demon, but in truth, the source of these sightings is a grippli alchemist named Beepo. The young grippli means no harm, as he is just testing a new mutagenic formula, but the unusual appearance of the form risks him being attacked before he could explain himself.
The multiversal legal battle of the age has begun! A foolhardy mutagenic alternate personality of an alchemist willingly signed a contract with philostophus, also known as a contract devil, in exchange for alchemical knowledge. However, the normal persona of the alchemist claims no knowledge of this, and has petitioned psychopomps to argue his case. The party is tasked with recovering the original copy of the contract, which the legal team from The Pit have been loath to retrieve.
Using aquatic mutagens to survive in the depths, the alchemist Rannis has been spending more and more time beneath the sea, studying the creatures he finds down there. However, recently he as grown distant, until he disappears entirely. A look at his journal references hearing “her call”, and studies into how to make the amphibious transformation permanent.












