OP: Your male nanny’s cooking you New Year’s Eve dinner.
(OP’s profession is in-home personal cooking. He carries his own kitchen tools in a suitcase. Clients place an order, then he goes to their homes to prepare meals. Once finished, he heads straight to his next client. As more and more people move to big cities and lead busy lives, many don’t have time to cook—so this kind of service has become popular. People don’t book in-home cooking daily; they usually order it when hosting guests or having a meal gathering at home.) (cr 马克叔叔)
Vedic Astrology and Career Success: Understanding the 10th Lord's Influence
In Vedic astrology, the 10th house represents our profession, societal status, and the karma we preform in the world. The 10th lord, plays a vital role in shaping our career path and professional journey. In this post, we will explore the influence of the 10th lord through each house of the birth chart, and examine how it impacts our ambitions, work environment and success.
*Please note* You have to read the entire chart for accurate results. Its dignity (exalted, debilitated, combust), aspects, and conjunctions all matter.
1st House
People with this placement often define themselves by their work and their career. They are idealistic and have an innate desire to make a mark on society, whether as a business leader, athlete, or artist. Success comes easily to them, as they are constantly focused on building a solid reputation and personal brand.
2nd House
Placement governs family wealth, speech and values. 10th lord in this house suggests that your family, specifically the paternal side, has a significant impact on your career. Placement can favor those working in family businesses or roles that require good communication skills, such as marketing, sales, or management.
3rd House
Placement is related to communication, courage and efforts. With the 10th lord here, career success is driven by one's ability to speak, write and engage with others. Social media, public speaking and networking play a key role in professional growth. This placement often favors those who have the courage to go after their ambitions and speak out on issues that matter.
4th House
People with this placement often feel restricted in a traditional office environment. They prefer careers that involve fieldwork or remote opportunities. This placement is excellent for those in real estate, environmental work, or any profession that allows for flexible, independent work outside of a corporate setting.
5th House
Placement is associated with creativity, learning, and children. When the 10th lord is placed here, the individual thrives in environments that allow them to express creativity, whether in education, entertainment or business. Success in this position may also be linked to becoming a mentor or working with children.
6th House
Success comes through hard work, competition, and overcoming challenges. People with this placement often thrive in competitive fields and may become workaholics. The 6th house also relates to health, so this placement can indicate a career in healthcare or services that require attention to detail and organization.
7th House
Placement represents relationships and partnerships. When occupied by the 10th lord, often signifies success through collaboration and client based work. This placement is ideal for business owners, salespeople, or those in the public eye. However, it may also create tension in personal relationships as work and marriage often intertwine.
8th House
Governs secrets, transformation, and intense change. With the 10th lord here, career success is often hidden or involves intense transformation. People with this placement may work in fields like research and development, finance, or anything that requires confidentiality and handling of sensitive information. This position may also indicate work in crisis management or dealing with sudden career shifts.
9th House
Placement is linked to higher learning, travel, and spirituality. Lord in the 9th house suggests careers related to education, philosophy and travel. People with this placement may become teachers, consultants, or spiritual leaders. They are often driven by a strong sense of purpose and a desire to impart knowledge to others.
10th House
Stable and positive placement. Individuals with this positioning tend to find success in their careers, offering a solid foundation work work life balance. However, achieving extraordinary success requires external boosts, particularly from Moon and Jupiter, which provide the drive and motivation to push past mediocrity. A strong 10th lord in the 10th house ensures a reliable income and stable career trajectory.
11th House
Placement is linked to networking, social circles and fulfillment of desires. With the 10th lord here, you are likely to experience success through collaborations and social influence. However, obstacles can arise from competitive environments or issues with superiors. Success in this house often requires significant networking, forming contacts, and navigating group dynamics.
12th House
Associated with foreign places, isolation, and losses. May seem negative at first, but when the 10th lord is placed here, it can lead to significant career success abroad or in sectors like hospitals, theaters, and research. Individuals with this placement may thrive when they step out of their comfort zones and adapt to international or unfamiliar environments.
So in last night's 3.5 edition D&D game, my players had a chance to do some ice fishing and one player called out for one of my ad hoc mini-games (I do this a lot haha). I wanted something simple, a combo of character skill and some luck, and so in short order ended up with this very quick mini-game you can easily employ.
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Quick Disclaimer: These fishing mini-game mechanics may not be entirely original and could resemble systems from other games I just can't recall. For my part, I'm posting this FOR sharing. Feel free to use, adapt, or modify them in your own games as you see fit. No ownership or exclusivity is claimed over this idea—enjoy and share as you wish!
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Fishing Mini-Game (D&D 3.5 Edition)
Step 1: Build the Fishing Pool
The player rolls a number of d6 equal to their relevant skill modifier (Survival or Profession (Fisher)).
Example: A character with a +10 in Survival rolls 10d6 and sets these dice aside as their "Fishing Pool".
Fishing Pool Example Roll: 1, 1, 2, 3, 3, 4, 4, 5, 5, 6.
Step 2: Perform the Fishing Check
The player then rolls 5d6 as their "Fishing Check" for one hour of fishing.
Example Roll: 1, 2, 4, 4, 6.
Step 3: Match for Combos
The player now attempts to match the dice results from their Fishing Pool with their Fishing Check results to form combos. The number of dice used in the combo determines the size of the fish:
Small Fish: Match 2 dice from the Fishing Pool with the Fishing Check.
Medium Fish: Match 3 dice from the Fishing Pool with the Fishing Check.
Large Fish: Match 5 dice from the Fishing Pool with the Fishing Check.
Example Combo:
If the player's Fishing Pool has dice showing 1, 2, 4, 4, and 6, they could match all 5 dice with their Fishing Check, catching a Large Fish.
Step 4: Fish Weight and Rations
Once the fish is caught, the total weight of the edible parts of the fish is determined by summing the values of the dice used in the combo.
Example: For a Large Fish (1, 2, 4, 4, 6), the total weight is 1+2+4+4+6 = 17 kg.
To calculate the number of rations provided by the fish:
1 kg = 2,000 calories (or half a ration).
Rations Formula: Divide the total weight of the fish by 2.
Example: 17 kg / 2 = 8.5 kg or 8 rations (we round down).
Step 5: Continue or Stop
After catching a fish, remove the dice used from the Fishing Pool.
If the player still has at least 2 dice left in their Fishing Pool, they can attempt to catch another fish using the same Fishing Check results. Otherwise, they are done for that hour.
That's all that we did and they loved it!
But since then we've considered how future games or others might expand on it with special roll combos, items, locations, setting conditions, Aid Other, etc. So here are some...
Optional Add-Ons and Considerations
Multiple Attempts Per Hour:
If the player rolls exceptionally well on their Fishing Pool, they may be able to attempt fishing multiple times in an hour. To keep this simple, I'd say if they are able to clear the first Pool entirely, they get a brand new roll, a whole new Pool as if starting fishing over, but they keep their previous catches.
Modifiers and Conditions:
You could introduce conditions that affect the Fishing Pool or Fishing Check rolls:
Good Fishing Spot: +1d6 to the Fishing Pool.
Bad Weather/Overfished Area: -1d6 (or more) to the Fishing Pool or disadvantage (see 5e, we use this idea quite a bit even in our 3.5e games) on Fishing Check rolls.
Magic/Luck Items: Grant rerolls or bonus dice to the Fishing Pool or allow rerolls of the Fishing Check.
Special Fish Combos:
Occasionally, you could allow rare or magical fish (or larger species) that provide bonuses or other effects; perhaps these are possible if the combos use specific die results:
Giant Fish: Requires a match of dice with identical values, but double the weight result (ex: a medium fish that used 5,5,5 would be a Giant of its type, and grant 15x2 or 30 kg of edible parts!).
Magical Fish: Grants temporary bonuses, like extra HP or special buffs, when consumed. (ex. A combo of sequential rising values, like 1,2,3,4,5, would grant a Magical Large fish)
Fishing Tools and Bait:
Fishing equipment or bait could modify the rolls:
Better Rods/Lines: Allow rerolls or add extra dice to the Fishing Pool.
Special Bait/Lures: Increases chances of catching better or more fish (ex. set any one die result to 6; or allow player to select the value of any one die, etc.).
Aid Other
Another player can choose to assist Player A if they are proficient in the same associated skill (Survival or Profession (Fisher), etc based on your setting):
Player B (helper) rolls for the associated skill.
If the result of their skill check (rolled like any other skill check) is 10-19, Player A gains 1 extra die in their fishing Pool.
If the result of their skill check is 20 or higher, Player A gains 2 extra dice in their fishing Pool.
Player A can then use these extra dice to help form better combos when matching against their Fishing Check.
Let me know if you use this mini-game in your D&D sessions, or revamp it for the tabletop rpg/edition you play!
I'd love to hear your stories of the biggest catch, or lamenting that one LEGENDARY CATCH that got away!
And check out Tabletop Gaming Resources for more art, tips, and tools for your game!
Unemployed men wearing signs offering to work for $1 a week demonstrate in Times Square, you can also see the signs on their chest showing their profession. November 8, 1930.
Photo credit: Keystone-France/Gamma-Keystone via Getty Images